Zhe Kong

CV
h-index43
13papers
280citations
Novelty57%
AI Score61

13 Papers

CVMay 26Code
LongCat-Video-Avatar 1.5 Technical Report

Meituan LongCat Team, Xunliang Cai, Meng Cheng et al.

Despite advances in audio-driven video generation, achieving commercial-grade stability remains challenging. We present LongCat-Video-Avatar 1.5, an upgraded open-source framework prioritizing systematic engineering and production-readiness over architectural novelty. By upgrading the audio encoder to Whisper Large and meticulously scaling our training recipes, v1.5 achieves accurate lip-synchronization, full-body temporal stability, and robust long-video generation with strict identity consistency. Through rigorous data curation and RLHF Training, the model readily generalizes to stylized domains such as anime and animals, and natively handles complex real-world conditions, such as multi-person interactions and object handling. Furthermore, addressing the practical demands of industrial deployment, we employ advanced step distillation to accelerate inference to an optimal 8 NFE, achieving a favorable trade-off between serving efficiency and visual fidelity. The superiority of our approach is validated through extensive quantitative metrics and a rigorous human evaluation conducted on a comprehensive benchmark of over 500 diverse test cases. Results show that v1.5 achieves competitive or superior performance compared to leading closed-source systems (e.g., HeyGen, OmniHuman 1.5, Kling Avatar 2.0) across human-likeness ratings and expert-level quality assessments on our benchmark. With its open-source release, LongCat-Video-Avatar 1.5 narrows the gap between academic research prototypes and commercial-grade deployment.

CVSep 11, 2024
StereoCrafter: Diffusion-based Generation of Long and High-fidelity Stereoscopic 3D from Monocular Videos

Sijie Zhao, Wenbo Hu, Xiaodong Cun et al.

This paper presents a novel framework for converting 2D videos to immersive stereoscopic 3D, addressing the growing demand for 3D content in immersive experience. Leveraging foundation models as priors, our approach overcomes the limitations of traditional methods and boosts the performance to ensure the high-fidelity generation required by the display devices. The proposed system consists of two main steps: depth-based video splatting for warping and extracting occlusion mask, and stereo video inpainting. We utilize pre-trained stable video diffusion as the backbone and introduce a fine-tuning protocol for the stereo video inpainting task. To handle input video with varying lengths and resolutions, we explore auto-regressive strategies and tiled processing. Finally, a sophisticated data processing pipeline has been developed to reconstruct a large-scale and high-quality dataset to support our training. Our framework demonstrates significant improvements in 2D-to-3D video conversion, offering a practical solution for creating immersive content for 3D devices like Apple Vision Pro and 3D displays. In summary, this work contributes to the field by presenting an effective method for generating high-quality stereoscopic videos from monocular input, potentially transforming how we experience digital media.

CVMay 18
MotionMERGE: A Multi-granular Framework for Human Motion Editing, Reasoning, Generation, and Explanation

Bizhu Wu, Jinheng Xie, Wenting Chen et al.

Recent motion-language models unify tasks like comprehension and generation but operate at a coarse granularity, lacking fine-grained understanding and nuanced control over body parts needed for animation or interaction. This stems from fundamental issues in both the model and the data, in which the model can't focus on motion's localized pattern, and the training data lacks fine-grained supervision. To tackle this, we propose MotionMERGE, a unified framework that bridges the granularity gap. First, we pioneer the study of fine-grained languageguided motion control, including detailed understanding and localized editing, by explicitly modeling motion at part and temporal levels within a single LLM, thereby endowing the model with robust priors for precise control. Second, we design ReasoningAware Granularity-Synergy pre-training, a novel strategy that employs joint supervision for cross-granularity alignment, temporal grounding, localized alignment, motion coherency, and motion-grounded chain-of-thought (CoT) reasoning. This equips the model with fine-grained motion-language alignment, crossgranularity synergy, and explicit reasoning ability. Third, we curate MotionFineEdit, a large-scale dataset (837K atomic + 144K complex triplets) with the first fine-grained spatio-temporal corrective instructions and motion-grounded CoT annotations, establishing a new benchmark for fine-grained text-driven motion editing and motion-grounded reasoning. Extensive experiments demonstrate the capability of MotionMERGE for more precise motion generation, understanding, and editing, and compelling zero-shot generalization to other complex motion tasks. This work represents a significant step toward models that interact with motion in finer granularity and human-like reasoning.

CVJul 26, 2025Code
FineMotion: A Dataset and Benchmark with both Spatial and Temporal Annotation for Fine-grained Motion Generation and Editing

Bizhu Wu, Jinheng Xie, Meidan Ding et al.

Generating realistic human motions from textual descriptions has undergone significant advancements. However, existing methods often overlook specific body part movements and their timing. In this paper, we address this issue by enriching the textual description with more details. Specifically, we propose the FineMotion dataset, which contains over 442,000 human motion snippets - short segments of human motion sequences - and their corresponding detailed descriptions of human body part movements. Additionally, the dataset includes about 95k detailed paragraphs describing the movements of human body parts of entire motion sequences. Experimental results demonstrate the significance of our dataset on the text-driven finegrained human motion generation task, especially with a remarkable +15.3% improvement in Top-3 accuracy for the MDM model. Notably, we further support a zero-shot pipeline of fine-grained motion editing, which focuses on detailed editing in both spatial and temporal dimensions via text. Dataset and code available at: CVI-SZU/FineMotion

CVNov 15, 2021Code
Fingerprint Presentation Attack Detection by Channel-wise Feature Denoising

Feng Liu, Zhe Kong, Haozhe Liu et al.

Due to the diversity of attack materials, fingerprint recognition systems (AFRSs) are vulnerable to malicious attacks. It is thus important to propose effective fingerprint presentation attack detection (PAD) methods for the safety and reliability of AFRSs. However, current PAD methods often exhibit poor robustness under new attack types settings. This paper thus proposes a novel channel-wise feature denoising fingerprint PAD (CFD-PAD) method by handling the redundant noise information ignored in previous studies. The proposed method learns important features of fingerprint images by weighing the importance of each channel and identifying discriminative channels and "noise" channels. Then, the propagation of "noise" channels is suppressed in the feature map to reduce interference. Specifically, a PA-Adaptation loss is designed to constrain the feature distribution to make the feature distribution of live fingerprints more aggregate and that of spoof fingerprints more disperse. Experimental results evaluated on the LivDet 2017 dataset showed that the proposed CFD-PAD can achieve a 2.53% average classification error (ACE) and a 93.83% true detection rate when the false detection rate equals 1.0% (TDR@FDR=1%). Also, the proposed method markedly outperforms the best single-model-based methods in terms of ACE (2.53% vs. 4.56%) and TDR@FDR=1%(93.83% vs. 73.32%), which demonstrates its effectiveness. Although we have achieved a comparable result with the state-of-the-art multiple-model-based methods, there still is an increase in TDR@FDR=1% from 91.19% to 93.83%. In addition, the proposed model is simpler, lighter and more efficient and has achieved a 74.76% reduction in computation time compared with the state-of-the-art multiple-model-based method. The source code is available at https://github.com/kongzhecn/cfd-pad.

CVSep 9, 2021Code
Taming Self-Supervised Learning for Presentation Attack Detection: De-Folding and De-Mixing

Zhe Kong, Wentian Zhang, Feng Liu et al.

Biometric systems are vulnerable to Presentation Attacks (PA) performed using various Presentation Attack Instruments (PAIs). Even though there are numerous Presentation Attack Detection (PAD) techniques based on both deep learning and hand-crafted features, the generalization of PAD for unknown PAI is still a challenging problem. In this work, we empirically prove that the initialization of the PAD model is a crucial factor for the generalization, which is rarely discussed in the community. Based on such observation, we proposed a self-supervised learning-based method, denoted as DF-DM. Specifically, DF-DM is based on a global-local view coupled with De-Folding and De-Mixing to derive the task-specific representation for PAD. During De-Folding, the proposed technique will learn region-specific features to represent samples in a local pattern by explicitly minimizing generative loss. While De-Mixing drives detectors to obtain the instance-specific features with global information for more comprehensive representation by minimizing interpolation-based consistency. Extensive experimental results show that the proposed method can achieve significant improvements in terms of both face and fingerprint PAD in more complicated and hybrid datasets when compared with state-of-the-art methods. When training in CASIA-FASD and Idiap Replay-Attack, the proposed method can achieve an 18.60% Equal Error Rate (EER) in OULU-NPU and MSU-MFSD, exceeding baseline performance by 9.54%. The source code of the proposed technique is available at https://github.com/kongzhecn/dfdm.

CVMar 16, 2024
OMG: Occlusion-friendly Personalized Multi-concept Generation in Diffusion Models

Zhe Kong, Yong Zhang, Tianyu Yang et al.

Personalization is an important topic in text-to-image generation, especially the challenging multi-concept personalization. Current multi-concept methods are struggling with identity preservation, occlusion, and the harmony between foreground and background. In this work, we propose OMG, an occlusion-friendly personalized generation framework designed to seamlessly integrate multiple concepts within a single image. We propose a novel two-stage sampling solution. The first stage takes charge of layout generation and visual comprehension information collection for handling occlusions. The second one utilizes the acquired visual comprehension information and the designed noise blending to integrate multiple concepts while considering occlusions. We also observe that the initiation denoising timestep for noise blending is the key to identity preservation and layout. Moreover, our method can be combined with various single-concept models, such as LoRA and InstantID without additional tuning. Especially, LoRA models on civitai.com can be exploited directly. Extensive experiments demonstrate that OMG exhibits superior performance in multi-concept personalization.

CVMay 28, 2025
Let Them Talk: Audio-Driven Multi-Person Conversational Video Generation

Zhe Kong, Feng Gao, Yong Zhang et al.

Audio-driven human animation methods, such as talking head and talking body generation, have made remarkable progress in generating synchronized facial movements and appealing visual quality videos. However, existing methods primarily focus on single human animation and struggle with multi-stream audio inputs, facing incorrect binding problems between audio and persons. Additionally, they exhibit limitations in instruction-following capabilities. To solve this problem, in this paper, we propose a novel task: Multi-Person Conversational Video Generation, and introduce a new framework, MultiTalk, to address the challenges during multi-person generation. Specifically, for audio injection, we investigate several schemes and propose the Label Rotary Position Embedding (L-RoPE) method to resolve the audio and person binding problem. Furthermore, during training, we observe that partial parameter training and multi-task training are crucial for preserving the instruction-following ability of the base model. MultiTalk achieves superior performance compared to other methods on several datasets, including talking head, talking body, and multi-person datasets, demonstrating the powerful generation capabilities of our approach.

CVApr 3, 2025
MG-MotionLLM: A Unified Framework for Motion Comprehension and Generation across Multiple Granularities

Bizhu Wu, Jinheng Xie, Keming Shen et al.

Recent motion-aware large language models have demonstrated promising potential in unifying motion comprehension and generation. However, existing approaches primarily focus on coarse-grained motion-text modeling, where text describes the overall semantics of an entire motion sequence in just a few words. This limits their ability to handle fine-grained motion-relevant tasks, such as understanding and controlling the movements of specific body parts. To overcome this limitation, we pioneer MG-MotionLLM, a unified motion-language model for multi-granular motion comprehension and generation. We further introduce a comprehensive multi-granularity training scheme by incorporating a set of novel auxiliary tasks, such as localizing temporal boundaries of motion segments via detailed text as well as motion detailed captioning, to facilitate mutual reinforcement for motion-text modeling across various levels of granularity. Extensive experiments show that our MG-MotionLLM achieves superior performance on classical text-to-motion and motion-to-text tasks, and exhibits potential in novel fine-grained motion comprehension and editing tasks. Project page: CVI-SZU/MG-MotionLLM

CVJan 2, 2024
Dual Teacher Knowledge Distillation with Domain Alignment for Face Anti-spoofing

Zhe Kong, Wentian Zhang, Tao Wang et al.

Face recognition systems have raised concerns due to their vulnerability to different presentation attacks, and system security has become an increasingly critical concern. Although many face anti-spoofing (FAS) methods perform well in intra-dataset scenarios, their generalization remains a challenge. To address this issue, some methods adopt domain adversarial training (DAT) to extract domain-invariant features. However, the competition between the encoder and the domain discriminator can cause the network to be difficult to train and converge. In this paper, we propose a domain adversarial attack (DAA) method to mitigate the training instability problem by adding perturbations to the input images, which makes them indistinguishable across domains and enables domain alignment. Moreover, since models trained on limited data and types of attacks cannot generalize well to unknown attacks, we propose a dual perceptual and generative knowledge distillation framework for face anti-spoofing that utilizes pre-trained face-related models containing rich face priors. Specifically, we adopt two different face-related models as teachers to transfer knowledge to the target student model. The pre-trained teacher models are not from the task of face anti-spoofing but from perceptual and generative tasks, respectively, which implicitly augment the data. By combining both DAA and dual-teacher knowledge distillation, we develop a dual teacher knowledge distillation with domain alignment framework (DTDA) for face anti-spoofing. The advantage of our proposed method has been verified through extensive ablation studies and comparison with state-of-the-art methods on public datasets across multiple protocols.

CVJul 1, 2025
DAM-VSR: Disentanglement of Appearance and Motion for Video Super-Resolution

Zhe Kong, Le Li, Yong Zhang et al.

Real-world video super-resolution (VSR) presents significant challenges due to complex and unpredictable degradations. Although some recent methods utilize image diffusion models for VSR and have shown improved detail generation capabilities, they still struggle to produce temporally consistent frames. We attempt to use Stable Video Diffusion (SVD) combined with ControlNet to address this issue. However, due to the intrinsic image-animation characteristics of SVD, it is challenging to generate fine details using only low-quality videos. To tackle this problem, we propose DAM-VSR, an appearance and motion disentanglement framework for VSR. This framework disentangles VSR into appearance enhancement and motion control problems. Specifically, appearance enhancement is achieved through reference image super-resolution, while motion control is achieved through video ControlNet. This disentanglement fully leverages the generative prior of video diffusion models and the detail generation capabilities of image super-resolution models. Furthermore, equipped with the proposed motion-aligned bidirectional sampling strategy, DAM-VSR can conduct VSR on longer input videos. DAM-VSR achieves state-of-the-art performance on real-world data and AIGC data, demonstrating its powerful detail generation capabilities.

CVNov 28, 2025
AnyTalker: Scaling Multi-Person Talking Video Generation with Interactivity Refinement

Zhizhou Zhong, Yicheng Ji, Zhe Kong et al.

Recently, multi-person video generation has started to gain prominence. While a few preliminary works have explored audio-driven multi-person talking video generation, they often face challenges due to the high costs of diverse multi-person data collection and the difficulty of driving multiple identities with coherent interactivity. To address these challenges, we propose AnyTalker, a multi-person generation framework that features an extensible multi-stream processing architecture. Specifically, we extend Diffusion Transformer's attention block with a novel identity-aware attention mechanism that iteratively processes identity-audio pairs, allowing arbitrary scaling of drivable identities. Besides, training multi-person generative models demands massive multi-person data. Our proposed training pipeline depends solely on single-person videos to learn multi-person speaking patterns and refines interactivity with only a few real multi-person clips. Furthermore, we contribute a targeted metric and dataset designed to evaluate the naturalness and interactivity of the generated multi-person videos. Extensive experiments demonstrate that AnyTalker achieves remarkable lip synchronization, visual quality, and natural interactivity, striking a favorable balance between data costs and identity scalability.

CVAug 19, 2025
InfiniteTalk: Audio-driven Video Generation for Sparse-Frame Video Dubbing

Shaoshu Yang, Zhe Kong, Feng Gao et al.

Recent breakthroughs in video AIGC have ushered in a transformative era for audio-driven human animation. However, conventional video dubbing techniques remain constrained to mouth region editing, resulting in discordant facial expressions and body gestures that compromise viewer immersion. To overcome this limitation, we introduce sparse-frame video dubbing, a novel paradigm that strategically preserves reference keyframes to maintain identity, iconic gestures, and camera trajectories while enabling holistic, audio-synchronized full-body motion editing. Through critical analysis, we identify why naive image-to-video models fail in this task, particularly their inability to achieve adaptive conditioning. Addressing this, we propose InfiniteTalk, a streaming audio-driven generator designed for infinite-length long sequence dubbing. This architecture leverages temporal context frames for seamless inter-chunk transitions and incorporates a simple yet effective sampling strategy that optimizes control strength via fine-grained reference frame positioning. Comprehensive evaluations on HDTF, CelebV-HQ, and EMTD datasets demonstrate state-of-the-art performance. Quantitative metrics confirm superior visual realism, emotional coherence, and full-body motion synchronization.