Jee‐Hyong Lee

h-index3
2papers
46citations

2 Papers

10.2CVAug 11, 2025Code
TAG: A Simple Yet Effective Temporal-Aware Approach for Zero-Shot Video Temporal Grounding

Jin-Seop Lee, SungJoon Lee, Jaehan Ahn et al.

Video Temporal Grounding (VTG) aims to extract relevant video segments based on a given natural language query. Recently, zero-shot VTG methods have gained attention by leveraging pretrained vision-language models (VLMs) to localize target moments without additional training. However, existing approaches suffer from semantic fragmentation, where temporally continuous frames sharing the same semantics are split across multiple segments. When segments are fragmented, it becomes difficult to predict an accurate target moment that aligns with the text query. Also, they rely on skewed similarity distributions for localization, making it difficult to select the optimal segment. Furthermore, they heavily depend on the use of LLMs which require expensive inferences. To address these limitations, we propose a \textit{TAG}, a simple yet effective Temporal-Aware approach for zero-shot video temporal Grounding, which incorporates temporal pooling, temporal coherence clustering, and similarity adjustment. Our proposed method effectively captures the temporal context of videos and addresses distorted similarity distributions without training. Our approach achieves state-of-the-art results on Charades-STA and ActivityNet Captions benchmark datasets without rely on LLMs. Our code is available at https://github.com/Nuetee/TAG

2.1LGSep 8, 2015
A Behavior Analysis-Based Game Bot Detection Approach Considering Various Play Styles

Yeounoh Chung, Chang-yong Park, Noo-ri Kim et al.

An approach for game bot detection in MMORPGs is proposed based on the analysis of game playing behavior. Since MMORPGs are large scale games, users can play in various ways. This variety in playing behavior makes it hard to detect game bots based on play behaviors. In order to cope with this problem, the proposed approach observes game playing behaviors of users and groups them by their behavioral similarities. Then, it develops a local bot detection model for each player group. Since the locally optimized models can more accurately detect game bots within each player group, the combination of those models brings about overall improvement. For a practical purpose of reducing the workloads of the game servers in service, the game data is collected at a low resolution in time. Behavioral features are selected and developed to accurately detect game bots with the low resolution data, considering common aspects of MMORPG playing. Through the experiment with the real data from a game currently in service, it is shown that the proposed local model approach yields more accurate results.