Chi-Shiang Gau

2papers

2 Papers

CVFeb 19
3D Scene Rendering with Multimodal Gaussian Splatting

Chi-Shiang Gau, Konstantinos D. Polyzos, Athanasios Bacharis et al.

3D scene reconstruction and rendering are core tasks in computer vision, with applications spanning industrial monitoring, robotics, and autonomous driving. Recent advances in 3D Gaussian Splatting (GS) and its variants have achieved impressive rendering fidelity while maintaining high computational and memory efficiency. However, conventional vision-based GS pipelines typically rely on a sufficient number of camera views to initialize the Gaussian primitives and train their parameters, typically incurring additional processing cost during initialization while falling short in conditions where visual cues are unreliable, such as adverse weather, low illumination, or partial occlusions. To cope with these challenges, and motivated by the robustness of radio-frequency (RF) signals to weather, lighting, and occlusions, we introduce a multimodal framework that integrates RF sensing, such as automotive radar, with GS-based rendering as a more efficient and robust alternative to vision-only GS rendering. The proposed approach enables efficient depth prediction from only sparse RF-based depth measurements, yielding a high-quality 3D point cloud for initializing Gaussian functions across diverse GS architectures. Numerical tests demonstrate the merits of judiciously incorporating RF sensing into GS pipelines, achieving high-fidelity 3D scene rendering driven by RF-informed structural accuracy.

CVFeb 20
A Single Image and Multimodality Is All You Need for Novel View Synthesis

Amirhosein Javadi, Chi-Shiang Gau, Konstantinos D. Polyzos et al.

Diffusion-based approaches have recently demonstrated strong performance for single-image novel view synthesis by conditioning generative models on geometry inferred from monocular depth estimation. However, in practice, the quality and consistency of the synthesized views are fundamentally limited by the reliability of the underlying depth estimates, which are often fragile under low texture, adverse weather, and occlusion-heavy real-world conditions. In this work, we show that incorporating sparse multimodal range measurements provides a simple yet effective way to overcome these limitations. We introduce a multimodal depth reconstruction framework that leverages extremely sparse range sensing data, such as automotive radar or LiDAR, to produce dense depth maps that serve as robust geometric conditioning for diffusion-based novel view synthesis. Our approach models depth in an angular domain using a localized Gaussian Process formulation, enabling computationally efficient inference while explicitly quantifying uncertainty in regions with limited observations. The reconstructed depth and uncertainty are used as a drop-in replacement for monocular depth estimators in existing diffusion-based rendering pipelines, without modifying the generative model itself. Experiments on real-world multimodal driving scenes demonstrate that replacing vision-only depth with our sparse range-based reconstruction substantially improves both geometric consistency and visual quality in single-image novel-view video generation. These results highlight the importance of reliable geometric priors for diffusion-based view synthesis and demonstrate the practical benefits of multimodal sensing even at extreme levels of sparsity.