Mar Canet Solà

AI
h-index8
8papers
61citations
Novelty29%
AI Score36

8 Papers

8.8CVMay 20, 2022
Compression ensembles quantify aesthetic complexity and the evolution of visual art

Andres Karjus, Mar Canet Solà, Tillmann Ohm et al.

The quantification of visual aesthetics and complexity have a long history, the latter previously operationalized via the application of compression algorithms. Here we generalize and extend the compression approach beyond simple complexity measures to quantify algorithmic distance in historical and contemporary visual media. The proposed "ensemble" approach works by compressing a large number of transformed versions of a given input image, resulting in a vector of associated compression ratios. This approach is more efficient than other compression-based algorithmic distances, and is particularly suited for the quantitative analysis of visual artifacts, because human creative processes can be understood as algorithms in the broadest sense. Unlike comparable image embedding methods using machine learning, our approach is fully explainable through the transformations. We demonstrate that the method is cognitively plausible and fit for purpose by evaluating it against human complexity judgments, and on automated detection tasks of authorship and style. We show how the approach can be used to reveal and quantify trends in art historical data, both on the scale of centuries and in rapidly evolving contemporary NFT art markets. We further quantify temporal resemblance to disambiguate artists outside the documented mainstream from those who are deeply embedded in Zeitgeist. Finally, we note that compression ensembles constitute a quantitative representation of the concept of visual family resemblance, as distinct sets of dimensions correspond to shared visual characteristics otherwise hard to pin down. Our approach provides a new perspective for the study of visual art, algorithmic image analysis, and quantitative aesthetics more generally.

4.9HCAug 26, 2024
Visions of Destruction: Exploring a Potential of Generative AI in Interactive Art

Mar Canet Sola, Varvara Guljajeva

This paper explores the potential of generative AI within interactive art, employing a practice-based research approach. It presents the interactive artwork "Visions of Destruction" as a detailed case study, highlighting its innovative use of generative AI to create a dynamic, audience-responsive experience. This artwork applies gaze-based interaction to dynamically alter digital landscapes, symbolizing the impact of human activities on the environment by generating contemporary collages created with AI, trained on data about human damage to nature, and guided by audience interaction. The transformation of pristine natural scenes into human-made and industrialized landscapes through viewer interaction serves as a stark reminder of environmental degradation. The paper thoroughly explores the technical challenges and artistic innovations involved in creating such an interactive art installation, emphasizing the potential of generative AI to revolutionize artistic expression, audience engagement, and especially the opportunities for the interactive art field. It offers insights into the conceptual framework behind the artwork, aiming to evoke a deeper understanding and reflection on the Anthropocene era and human-induced climate change. This study contributes significantly to the field of creative AI and interactive art, blending technology and environmental consciousness in a compelling, thought-provoking manner.

5.4AIJun 12, 2023
Explaining CLIP through Co-Creative Drawings and Interaction

Varvara Guljajeva, Mar Canet Solà, Isaac Joseph Clarke

This paper analyses a visual archive of drawings produced by an interactive robotic art installation where audience members narrated their dreams into a system powered by CLIPdraw deep learning (DL) model that interpreted and transformed their dreams into images. The resulting archive of prompt-image pairs were examined and clustered based on concept representation accuracy. As a result of the analysis, the paper proposes four groupings for describing and explaining CLIP-generated results: clear concept, text-to-text as image, indeterminacy and confusion, and lost in translation. This article offers a glimpse into a collection of dreams interpreted, mediated and given form by Artificial Intelligence (AI), showcasing oftentimes unexpected, visually compelling or, indeed, the dream-like output of the system, with the emphasis on processes and results of translations between languages, sign-systems and various modules of the installation. In the end, the paper argues that proposed clusters support better understanding of the neural model.

3.3AINov 12, 2025
Why Open Small AI Models Matter for Interactive Art

Mar Canet Sola, Varvara Guljajeva

This position paper argues for the importance of open small AI models in creative independence for interactive art practices. Deployable locally, these models offer artists vital control over infrastructure and code, unlike dominant large, closed-source corporate systems. Such centralized platforms function as opaque black boxes, imposing severe limitations on interactive artworks, including restrictive content filters, preservation issues, and technical challenges such as increased latency and limited interfaces. In contrast, small AI models empower creators with more autonomy, control, and sustainability for these artistic processes. They enable the ability to use a model as long as they want, create their own custom model, either by making code changes to integrate new interfaces, or via new datasets by re-training or fine-tuning the model. This fosters technological self-determination, offering greater ownership and reducing reliance on corporate AI ill-suited for interactive art's demands. Critically, this approach empowers the artist and supports long-term preservation and exhibition of artworks with AI components. This paper explores the practical applications and implications of using open small AI models in interactive art, contrasting them with closed-source alternatives.

3.9CVMay 11, 2023Code
Collection Space Navigator: An Interactive Visualization Interface for Multidimensional Datasets

Tillmann Ohm, Mar Canet Solà, Andres Karjus et al.

We introduce the Collection Space Navigator (CSN), a browser-based visualization tool to explore, research, and curate large collections of visual digital artifacts that are associated with multidimensional data, such as vector embeddings or tables of metadata. Media objects such as images are often encoded as numerical vectors, for e.g. based on metadata or using machine learning to embed image information. Yet, while such procedures are widespread for a range of applications, it remains a challenge to explore, analyze, and understand the resulting multidimensional spaces in a more comprehensive manner. Dimensionality reduction techniques such as t-SNE or UMAP often serve to project high-dimensional data into low dimensional visualizations, yet require interpretation themselves as the remaining dimensions are typically abstract. Here, the Collection Space Navigator provides a customizable interface that combines two-dimensional projections with a set of configurable multidimensional filters. As a result, the user is able to view and investigate collections, by zooming and scaling, by transforming between projections, by filtering dimensions via range sliders, and advanced text filters. Insights that are gained during the interaction can be fed back into the original data via ad hoc exports of filtered metadata and projections. This paper comes with a functional showcase demo using a large digitized collection of classical Western art. The Collection Space Navigator is open source. Users can reconfigure the interface to fit their own data and research needs, including projections and filter controls. The CSN is ready to serve a broad community.

9.5HCJan 21, 2025Code
Expertise elevates AI usage: experimental evidence comparing laypeople and professional artists

Thomas F. Eisenmann, Andres Karjus, Mar Canet Sola et al.

Novel capacities of generative AI to analyze and generate cultural artifacts raise inevitable questions about the nature and value of artistic education and human expertise. Has AI already leveled the playing field between professional artists and laypeople, or do trained artistic expressive capacity, curation skills and experience instead enhance the ability to use these new tools? In this pre-registered study, we conduct experimental comparisons between 50 active artists and a demographically matched sample of laypeople. We designed two tasks to approximate artistic practice for testing their capabilities in both faithful and creative image creation: replicating a reference image, and moving as far away as possible from it. We developed a bespoke platform where participants used a modern text-to-image model to complete both tasks. We also collected and compared participants' sentiments towards AI. On average, artists produced more faithful and creative outputs than their lay counterparts, although only by a small margin. While AI may ease content creation, professional expertise is still valuable - even within the confined space of generative AI itself. Finally, we also explored how well an exemplary vision-capable large language model (GPT-4o) would complete the same tasks, if given the role of an image generation agent, and found it performed on par in copying but outperformed even artists in the creative task. The very best results were still produced by humans in both tasks. These outcomes highlight the importance of integrating artistic skills with AI training to prepare artists and other visual professionals for a technologically evolving landscape. We see a potential in collaborative synergy with generative AI, which could reshape creative industries and education in the arts.

3.3AIOct 21, 2025
Cultural Alien Sampler: Open-ended art generation balancing originality and coherence

Alejandro H. Artiles, Hiromu Yakura, Levin Brinkmann et al.

In open-ended domains like art, autonomous agents must generate ideas that are both original and internally coherent, yet current Large Language Models (LLMs) either default to familiar cultural patterns or sacrifice coherence when pushed toward novelty. We address this by introducing the Cultural Alien Sampler (CAS), a concept-selection method that explicitly separates compositional fit from cultural typicality. CAS uses two GPT-2 models fine-tuned on WikiArt concepts: a Concept Coherence Model that scores whether concepts plausibly co-occur within artworks, and a Cultural Context Model that estimates how typical those combinations are within individual artists' bodies of work. CAS targets combinations that are high in coherence and low in typicality, yielding ideas that maintain internal consistency while deviating from learned conventions and embedded cultural context. In a human evaluation (N = 100), our approach outperforms random selection and GPT-4o baselines and achieves performance comparable to human art students in both perceived originality and harmony. Additionally, a quantitative study shows that our method produces more diverse outputs and explores a broader conceptual space than its GPT-4o counterpart, demonstrating that artificial cultural alienness can unlock creative potential in autonomous agents.

2.3AINov 18, 2024
Alien Recombination: Exploring Concept Blends Beyond Human Cognitive Availability in Visual Art

Alejandro Hernandez, Levin Brinkmann, Ignacio Serna et al.

While AI models have demonstrated remarkable capabilities in constrained domains like game strategy, their potential for genuine creativity in open-ended domains like art remains debated. We explore this question by examining how AI can transcend human cognitive limitations in visual art creation. Our research hypothesizes that visual art contains a vast unexplored space of conceptual combinations, constrained not by inherent incompatibility, but by cognitive limitations imposed by artists' cultural, temporal, geographical and social contexts. To test this hypothesis, we present the Alien Recombination method, a novel approach utilizing fine-tuned large language models to identify and generate concept combinations that lie beyond human cognitive availability. The system models and deliberately counteracts human availability bias, the tendency to rely on immediately accessible examples, to discover novel artistic combinations. This system not only produces combinations that have never been attempted before within our dataset but also identifies and generates combinations that are cognitively unavailable to all artists in the domain. Furthermore, we translate these combinations into visual representations, enabling the exploration of subjective perceptions of novelty. Our findings suggest that cognitive unavailability is a promising metric for optimizing artistic novelty, outperforming merely temperature scaling without additional evaluation criteria. This approach uses generative models to connect previously unconnected ideas, providing new insight into the potential of framing AI-driven creativity as a combinatorial problem.