James Woodcock

h-index18
2papers

2 Papers

CVAug 18, 2025
Vehicle detection from GSV imagery: Predicting travel behaviour for cycling and motorcycling using Computer Vision

Kyriaki, Kokka, Rahul Goel et al.

Transportation influence health by shaping exposure to physical activity, air pollution and injury risk. Comparative data on cycling and motorcycling behaviours is scarce, particularly at a global scale. Street view imagery, such as Google Street View (GSV), combined with computer vision, is a valuable resource for efficiently capturing travel behaviour data. This study demonstrates a novel approach using deep learning on street view images to estimate cycling and motorcycling levels across diverse cities worldwide. We utilized data from 185 global cities. The data on mode shares of cycling and motorcycling estimated using travel surveys or censuses. We used GSV images to detect cycles and motorcycles in sampled locations, using 8000 images per city. The YOLOv4 model, fine-tuned using images from six cities, achieved a mean average precision of 89% for detecting cycles and motorcycles. A global prediction model was developed using beta regression with city-level mode shares as outcome, with log transformed explanatory variables of counts of GSV-detected images with cycles and motorcycles, while controlling for population density. We found strong correlations between GSV motorcycle counts and motorcycle mode share (0.78) and moderate correlations between GSV cycle counts and cycling mode share (0.51). Beta regression models predicted mode shares with $R^2$ values of 0.614 for cycling and 0.612 for motorcycling, achieving median absolute errors (MDAE) of 1.3% and 1.4%, respectively. Scatterplots demonstrated consistent prediction accuracy, though cities like Utrecht and Cali were outliers. The model was applied to 60 cities globally for which we didn't have recent mode share data. We provided estimates for some cities in the Middle East, Latin America and East Asia. With computer vision, GSV images capture travel modes and activity, providing insights alongside traditional data sources.

SDAug 23, 2017
Object-Based Audio Rendering

Philip Jackson, Filippo Fazi, Frank Melchior et al.

Apparatus and methods are disclosed for performing object-based audio rendering on a plurality of audio objects which define a sound scene, each audio object comprising at least one audio signal and associated metadata. The apparatus comprises: a plurality of renderers each capable of rendering one or more of the audio objects to output rendered audio data; and object adapting means for adapting one or more of the plurality of audio objects for a current reproduction scenario, the object adapting means being configured to send the adapted one or more audio objects to one or more of the plurality of renderers.