AIJul 25, 2022
A Multi-Party Dialogue Ressource in FrenchMaria Boritchev, Maxime Amblard
We present Dialogues in Games (DinG), a corpus of manual transcriptions of real-life, oral, spontaneous multi-party dialogues between French-speaking players of the board game Catan. Our objective is to make available a quality resource for French, composed of long dialogues, to facilitate their study in the style of (Asher et al., 2016). In a general dialogue setting, participants share personal information, which makes it impossible to disseminate the resource freely and openly. In DinG, the attention of the participants is focused on the game, which prevents them from talking about themselves. In addition, we are conducting a study on the nature of the questions in dialogue, through annotation (Cruz Blandon et al., 2019), in order to develop more natural automatic dialogue systems.
1.3CLMar 23
Automatic Analysis of Collaboration Through Human Conversational Data Resources: A ReviewYi Yu, Maria Boritchev, Chloé Clavel
Collaboration is a task-oriented, high-level human behavior. In most cases, conversation serves as the primary medium for information exchange and coordination, making conversational data a valuable resource for the automatic analysis of collaborative processes. In this paper, we focus on verbal aspects of collaboration and conduct a review of collaboration analysis using task-oriented conversation resources, encompassing related theories, coding schemes, tasks, and modeling approaches. We aim to address the question of how to utilize task-oriented human-human conversational data for collaboration analysis. We hope our review will serve as a practical resource and illuminate unexplored areas for future collaboration analysis.
CLAug 18, 2025
ding-01 :ARG0: An AMR Corpus for Spontaneous French DialogueJeongwoo Kang, Maria Boritchev, Maximin Coavoux
We present our work to build a French semantic corpus by annotating French dialogue in Abstract Meaning Representation (AMR). Specifically, we annotate the DinG corpus, consisting of transcripts of spontaneous French dialogues recorded during the board game Catan. As AMR has insufficient coverage of the dynamics of spontaneous speech, we extend the framework to better represent spontaneous speech and sentence structures specific to French. Additionally, to support consistent annotation, we provide an annotation guideline detailing these extensions. We publish our corpus under a free license (CC-SA-BY). We also train and evaluate an AMR parser on our data. This model can be used as an assistance annotation tool to provide initial annotations that can be refined by human annotators. Our work contributes to the development of semantic resources for French dialogue.
CLAug 23, 2019
Toward Dialogue Modeling: A Semantic Annotation Scheme for Questions and AnswersMaria-Andrea Cruz-Blandón, Gosse Minnema, Aria Nourbakhsh et al.
The present study proposes an annotation scheme for classifying the content and discourse contribution of question-answer pairs. We propose detailed guidelines for using the scheme and apply them to dialogues in English, Spanish, and Dutch. Finally, we report on initial machine learning experiments for automatic annotation.