Yuval Gil

2papers

2 Papers

57.9DSApr 15
Online Algorithms with Randomly Infused Advice

Yuval Emek, Yuval Gil, Maciej Pacut et al.

We introduce a novel method for the rigorous quantitative evaluation of online algorithms that relaxes the "radical worst-case" perspective of classic competitive analysis. In contrast to prior work, our method, referred to as randomly infused advice (RIA), does not make any probabilistic assumptions about the input sequence and does not rely on the development of designated online algorithms. Rather, it can be applied to existing online randomized algorithms, introducing a means to evaluate their performance in scenarios that lie outside the radical worst-case regime. More concretely, an online algorithm ALG with RIA benefits from pieces of advice generated by an omniscient but not entirely reliable oracle. The crux of the new method is that the advice is provided to ALG by writing it into the buffer B from which ALG normally reads its random bits, hence allowing us to augment it through a very simple and non-intrusive interface. The (un)reliability of the oracle is captured via a parameter 0 {\le} α {\le} 1 that determines the probability (per round) that the advice is successfully infused by the oracle; if the advice is not infused, which occurs with probability 1 - α, then the buffer B contains fresh random bits (as in the classic online setting). The applicability of the new RIA method is demonstrated by applying it to three extensively studied online problems: paging, uniform metrical task systems, and online set cover. For these problems, we establish new upper bounds on the competitive ratio of classic online algorithms that improve as the infusion parameter α increases. These are complemented with (often tight) lower bounds on the competitive ratio of online algorithms with RIA for the three problems.

AIFeb 24
Online Algorithms with Unreliable Guidance

Julien Dallot, Yuval Emek, Yuval Gil et al.

This paper introduces a new model for ML-augmented online decision making, called online algorithms with unreliable guidance (OAG). This model completely separates between the predictive and algorithmic components, thus offering a single well-defined analysis framework that relies solely on the considered problem. Formulated through the lens of request-answer games, an OAG algorithm receives, with each incoming request, a piece of guidance which is taken from the problem's answer space; ideally, this guidance is the optimal answer for the current request, however with probability $β$, the guidance is adversarially corrupted. The goal is to develop OAG algorithms that admit good competitiveness when $β= 0$ (a.k.a. consistency) as well as when $β= 1$ (a.k.a. robustness); the appealing notion of smoothness, that in most prior work required a dedicated loss function, now arises naturally as $β$ shifts from $0$ to $1$. We then describe a systematic method, called the drop or trust blindly (DTB) compiler, which transforms any online algorithm into a learning-augmented online algorithm in the OAG model. Given a prediction-oblivious online algorithm, its learning-augmented counterpart produced by applying the DTB compiler either follows the incoming guidance blindly or ignores it altogether and proceeds as the initial algorithm would have; the choice between these two alternatives is based on the outcome of a (biased) coin toss. As our main technical contribution, we prove (rigorously) that although remarkably simple, the class of algorithms produced via the DTB compiler includes algorithms with attractive consistency-robustness guarantees for three classic online problems: for caching and uniform metrical task systems our algorithms are optimal, whereas for bipartite matching (with adversarial arrival order), our algorithm outperforms the state-of-the-art.