Vaidehi Bagaria

2papers

2 Papers

81.4LGMay 15
Learn Where Outcomes Diverge: Efficient VLA RL via Probabilistic Chunk Masking

Vaidehi Bagaria, Nikshep Grampurohit, Pulkit Verma

Reinforcement learning (RL) allows vision-language-action (VLA) policies to generalize beyond their training distribution by optimizing directly for task success, but post-training is computationally expensive. A natural response has been to speed rollout collection through faster simulators and world models. In GRPO-based VLA RL, we find that the dominant cost lies elsewhere: gradient computation accounts for approximately 78% of wall-clock time per step in our runs, while rollout collection accounts for only 21%. Gradient cost dominates because much of this computation is spent on phases that contribute little to learning. GRPO's learning signal is driven by advantage variance: only phases where successful and failed rollouts diverge produce learning signal. However, GRPO assigns the same advantage to every chunk in a rollout. As a result, actor-update compute is spent uniformly across the trajectory, including phases the policy already handles after pre-training and supervised fine-tuning. This paper presents Probabilistic Chunk Masking (PCM), a drop-in modification to GRPO that allocates gradient computation to a small, probabilistically selected subset of chunks per trajectory. PCM scores semantic phases using success-failure action variance, a rollout-derived proxy for per-phase gradient variance, and samples a fixed chunk budget with online-updated phase-level keep probabilities. We formalize per-phase gradient variance as the quantity determines where gradient computation is useful and show that success-failure action variance provides a measurable proxy for it. PCM requires no reward model or learned critic. On three LIBERO benchmarks, PCM matches the final success rate of standard GRPO while achieving 2.38 times wall-clock speedup, 4.8 times faster gradient updates, and 60% lower peak activation memory, while backpropagating through fewer than 20% of trajectory chunks.

AIFeb 24
Recursive Belief Vision Language Action Models

Vaidehi Bagaria, Bijo Sebastian, Nirav Kumar Patel

Vision-language-action models must enable agents to execute long-horizon tasks under partial observability. However, most existing approaches remain observation-driven, relying on short context windows or repeated queries to vision-language models (VLMs). This leads to loss of task progress, action repetition under perceptual aliasing, and high inference latency. While semantic grounding is important, long-horizon manipulation fundamentally requires persistent, action-conditioned state representations. Current VLAs lack such representations and exhibit limited temporal and physical reasoning, making them ill-suited for multi-stage control. This paper introduces RB-VLA, a belief-centric architecture trained with self-supervised world-model objectives that maintains a compact latent state encoding task-relevant history, dynamics, and object interactions. Queried once per task, the VLM provides high-level intent, while the belief tracks task progress and enables phase-aware, causally grounded control under partial observability without storing raw observations or scaling memory with time. The belief and intent jointly condition a diffusion policy for robust closed-loop execution. RB-VLA outperforms prior VLAs on long-horizon benchmarks, achieving 52.5 percent and 37.5 percent higher success rates on multi-stage pick-and-place and stacking tasks, respectively, compared to pi_0. It also reduces inference latency by up to five times relative to baselines and eliminates memory growth across timesteps observed in existing VLAs. Ablations show the belief module is the primary driver of performance, increasing success rates from 32.5 percent without belief to 77.5 percent with belief.