27.9ROMay 26
Manipulating Tangible Virtual Object Dynamics to Promote Learning of Precision Force GenerationAlberto Garzás-Villar, Alba Riera-Cardona, Alexis Derumigny et al.
Robotic haptic devices combined with virtual reality offer novel opportunities to train fine force generation, an essential yet overlooked component of post-stroke rehabilitation. This study proposes that manipulating the rendered dynamics of tangible virtual objects can be leveraged to train precise force control while engaging the somatosensory system. We conducted an experiment with fifty healthy participants who performed a curling-inspired task in which they had to stretch a virtual spring to generate a target release force to propel the stone to a predefined location on the ice sheet. During training, the spring's force-elongation relationship was modeled as either a linear or non-linear function, i.e., a Gaussian or antisymmetric Gaussian (AS-Gaussian) function with zero derivative at the release target force. Results indicate that the AS-Gaussian group consistently achieved higher force accuracy during training than the linear group, while the Gaussian group only outperformed the linear group toward the end of training. Analysis of personality traits revealed that higher Free Spirit scores were associated with poorer performance and reduced task exploration under Gaussian dynamics, whereas higher Transform-of-Challenge scores correlated with increased exploration. Despite these training effects, no significant differences in long-term retention were found across spring types or personality traits. Participants primarily relied on learned target elongation rather than target force, as evidenced by performance in a transfer task with a different stiffness but the same target force. While promising for somatosensory neurorehabilitation, these methods require refinement to reduce reliance on proprioceptive cues before testing with neurological patients.
0.6ROApr 10
The Impact of Gait Pattern Personalization on the Perception of Rigid Robotic Guidance: A Pilot User Experience EvaluationBeatrice Luciani, Katherine Lin Poggensee, Heike Vallery et al.
Exoskeletons modulate human movement across diverse applications, from performance augmentation to daily-life assistance. These systems often enforce specific kinematic patterns to mitigate injury risks and motivate users to keep moving despite diminished capacity. However, little is known about users' perception of such robot-imposed guidance, especially when personalized to the uniqueness of individual human walk. Given the usually substantial computational cost for personalization, understanding its subjective impact is essential to justify its implementation over standard patterns. Ten unimpaired participants completed a within-subject experiment in a multi-planar treadmill-based exoskeleton that enforced three different gait patterns: personalized, standard, and a randomly selected pattern from a publicly available database. Personalization was achieved using a data-driven framework that predicts hip, knee, and pelvis trajectories from walking speed, anthropometric, and demographic data. The standard pattern was obtained by averaging gait patterns from the aforementioned database. After each condition, participants rated enjoyment, comfort, and perceived naturalness. Knee joint interaction forces were also recorded. Subjective ratings revealed no significant differences among patterns, despite all trajectories being executed with high accuracy. However, gait patterns experienced last were rated as significantly more comfortable and natural, indicating adaptation to the system. Higher interaction forces were observed only for the random vs. standard pattern. Personalizing gait kinematics had minimal short-term influence on user experience relative to the dominant effect of adaptation to the exoskeleton. These findings highlight the importance of integrating subjective feedback and accounting for user adaptation when designing personalized robot controllers.
ROFeb 25
Therapist-Robot-Patient Physical Interaction is Worth a Thousand Words: Enabling Intuitive Therapist Guidance via Remote Haptic ControlBeatrice Luciani, Alex van den Berg, Matti Lang et al.
Robotic systems can enhance the amount and repeatability of physically guided motor training. Yet their real-world adoption is limited, partly due to non-intuitive trainer/therapist-trainee/patient interactions. To address this gap, we present a haptic teleoperation system for trainers to remotely guide and monitor the movements of a trainee wearing an arm exoskeleton. The trainer can physically interact with the exoskeleton through a commercial handheld haptic device via virtual contact points at the exoskeleton's elbow and wrist, allowing intuitive guidance. Thirty-two participants tested the system in a trainer-trainee paradigm, comparing our haptic demonstration system with conventional visual demonstration in guiding trainees in executing arm poses. Quantitative analyses showed that haptic demonstration significantly reduced movement completion time and improved smoothness, while speech analysis using large language models for automated transcription and categorization of verbal commands revealed fewer verbal instructions. The haptic demonstration did not result in higher reported mental and physical effort by trainers compared to the visual demonstration, while trainers reported greater competence and trainees lower physical demand. These findings support the feasibility of our proposed interface for effective remote human-robot physical interaction. Future work should assess its usability and efficacy for clinical populations in restoring clinicians' sense of agency during robot-assisted therapy.