CVApr 2, 2019Code
Monocular 3D Human Pose Estimation by Generation and Ordinal RankingSaurabh Sharma, Pavan Teja Varigonda, Prashast Bindal et al.
Monocular 3D human-pose estimation from static images is a challenging problem, due to the curse of dimensionality and the ill-posed nature of lifting 2D-to-3D. In this paper, we propose a Deep Conditional Variational Autoencoder based model that synthesizes diverse anatomically plausible 3D-pose samples conditioned on the estimated 2D-pose. We show that CVAE-based 3D-pose sample set is consistent with the 2D-pose and helps tackling the inherent ambiguity in 2D-to-3D lifting. We propose two strategies for obtaining the final 3D pose- (a) depth-ordering/ordinal relations to score and weight-average the candidate 3D-poses, referred to as OrdinalScore, and (b) with supervision from an Oracle. We report close to state of-the-art results on two benchmark datasets using OrdinalScore, and state-of-the-art results using the Oracle. We also show that our pipeline yields competitive results without paired image-to-3D annotations. The training and evaluation code is available at https://github.com/ssfootball04/generative_pose.
CVAug 18, 2025
Odo: Depth-Guided Diffusion for Identity-Preserving Body ReshapingSiddharth Khandelwal, Sridhar Kamath, Arjun Jain
Human shape editing enables controllable transformation of a person's body shape, such as thin, muscular, or overweight, while preserving pose, identity, clothing, and background. Unlike human pose editing, which has advanced rapidly, shape editing remains relatively under-explored. Current approaches typically rely on 3D morphable models or image warping, often introducing unrealistic body proportions, texture distortions, and background inconsistencies due to alignment errors and deformations. A key limitation is the lack of large-scale, publicly available datasets for training and evaluating body shape manipulation methods. In this work, we introduce the first large-scale dataset of 18,573 images across 1523 subjects, specifically designed for controlled human shape editing. It features diverse variations in body shape, including fat, muscular and thin, captured under consistent identity, clothing, and background conditions. Using this dataset, we propose Odo, an end-to-end diffusion-based method that enables realistic and intuitive body reshaping guided by simple semantic attributes. Our approach combines a frozen UNet that preserves fine-grained appearance and background details from the input image with a ControlNet that guides shape transformation using target SMPL depth maps. Extensive experiments demonstrate that our method outperforms prior approaches, achieving per-vertex reconstruction errors as low as 7.5mm, significantly lower than the 13.6mm observed in baseline methods, while producing realistic results that accurately match the desired target shapes.
CVAug 19, 2021
Gravity-Aware Monocular 3D Human-Object ReconstructionRishabh Dabral, Soshi Shimada, Arjun Jain et al.
This paper proposes GraviCap, i.e., a new approach for joint markerless 3D human motion capture and object trajectory estimation from monocular RGB videos. We focus on scenes with objects partially observed during a free flight. In contrast to existing monocular methods, we can recover scale, object trajectories as well as human bone lengths in meters and the ground plane's orientation, thanks to the awareness of the gravity constraining object motions. Our objective function is parametrised by the object's initial velocity and position, gravity direction and focal length, and jointly optimised for one or several free flight episodes. The proposed human-object interaction constraints ensure geometric consistency of the 3D reconstructions and improved physical plausibility of human poses compared to the unconstrained case. We evaluate GraviCap on a new dataset with ground-truth annotations for persons and different objects undergoing free flights. In the experiments, our approach achieves state-of-the-art accuracy in 3D human motion capture on various metrics. We urge the reader to watch our supplementary video. Both the source code and the dataset are released; see http://4dqv.mpi-inf.mpg.de/GraviCap/.
CVSep 24, 2019
Multi-Person 3D Human Pose Estimation from Monocular ImagesRishabh Dabral, Nitesh B Gundavarapu, Rahul Mitra et al.
Multi-person 3D human pose estimation from a single image is a challenging problem, especially for in-the-wild settings due to the lack of 3D annotated data. We propose HG-RCNN, a Mask-RCNN based network that also leverages the benefits of the Hourglass architecture for multi-person 3D Human Pose Estimation. A two-staged approach is presented that first estimates the 2D keypoints in every Region of Interest (RoI) and then lifts the estimated keypoints to 3D. Finally, the estimated 3D poses are placed in camera-coordinates using weak-perspective projection assumption and joint optimization of focal length and root translations. The result is a simple and modular network for multi-person 3D human pose estimation that does not require any multi-person 3D pose dataset. Despite its simple formulation, HG-RCNN achieves the state-of-the-art results on MuPoTS-3D while also approximating the 3D pose in the camera-coordinate system.
CVSep 17, 2019
ProtoGAN: Towards Few Shot Learning for Action RecognitionSai Kumar Dwivedi, Vikram Gupta, Rahul Mitra et al.
Few-shot learning (FSL) for action recognition is a challenging task of recognizing novel action categories which are represented by few instances in the training data. In a more generalized FSL setting (G-FSL), both seen as well as novel action categories need to be recognized. Conventional classifiers suffer due to inadequate data in FSL setting and inherent bias towards seen action categories in G-FSL setting. In this paper, we address this problem by proposing a novel ProtoGAN framework which synthesizes additional examples for novel categories by conditioning a conditional generative adversarial network with class prototype vectors. These class prototype vectors are learnt using a Class Prototype Transfer Network (CPTN) from examples of seen categories. Our synthesized examples for a novel class are semantically similar to real examples belonging to that class and is used to train a model exhibiting better generalization towards novel classes. We support our claim by performing extensive experiments on three datasets: UCF101, HMDB51 and Olympic-Sports. To the best of our knowledge, we are the first to report the results for G-FSL and provide a strong benchmark for future research. We also outperform the state-of-the-art method in FSL for all the aforementioned datasets.
CVSep 14, 2019
Progression Modelling for Online and Early Gesture DetectionVikram Gupta, Sai Kumar Dwivedi, Rishabh Dabral et al.
Online and Early detection of gestures is crucial for building touchless gesture based interfaces. These interfaces should operate on a stream of video frames instead of the complete video and detect the presence of gestures at an earlier stage than post-completion for providing real time user experience. To achieve this, it is important to recognize the progression of the gesture across different stages so that appropriate responses can be triggered on reaching the desired execution stage. To address this, we propose a simple yet effective multi-task learning framework which models the progression of the gesture along with frame level recognition. The proposed framework recognizes the gestures at an early stage with high precision and also achieves state-of-the-art recognition accuracy of 87.8% which is closer to human accuracy of 88.4% on the NVIDIA gesture dataset in the offline configuration and advances the state-of-the-art by more than 4%. We also introduce tightly segmented annotations for the NVIDIA gesture dataset and setup a strong baseline for gesture localization for this dataset. We also evaluate our framework on the Montalbano dataset and report competitive results.
CVAug 18, 2019
On the Robustness of Human Pose EstimationSahil Shah, Naman Jain, Abhishek Sharma et al.
This paper provides a comprehensive and exhaustive study of adversarial attacks on human pose estimation models and the evaluation of their robustness. Besides highlighting the important differences between well-studied classification and human pose-estimation systems w.r.t. adversarial attacks, we also provide deep insights into the design choices of pose-estimation systems to shape future work. We benchmark the robustness of several 2D single person pose-estimation architectures trained on multiple datasets, MPII and COCO. In doing so, we also explore the problem of attacking non-classification networks including regression based networks, which has been virtually unexplored in the past. \par We find that compared to classification and semantic segmentation, human pose estimation architectures are relatively robust to adversarial attacks with the single-step attacks being surprisingly ineffective. Our study shows that the heatmap-based pose-estimation models are notably robust than their direct regression-based systems and that the systems which explicitly model anthropomorphic semantics of human body fare better than their other counterparts. Besides, targeted attacks are more difficult to obtain than un-targeted ones and some body-joints are easier to fool than the others. We present visualizations of universal perturbations to facilitate unprecedented insights into their workings on pose-estimation. Additionally, we show them to generalize well across different networks. Finally we perform a user study about perceptibility of these examples.
CVAug 14, 2019
Multiview-Consistent Semi-Supervised Learning for 3D Human Pose EstimationRahul Mitra, Nitesh B. Gundavarapu, Abhishek Sharma et al.
The best performing methods for 3D human pose estimation from monocular images require large amounts of in-the-wild 2D and controlled 3D pose annotated datasets which are costly and require sophisticated systems to acquire. To reduce this annotation dependency, we propose Multiview-Consistent Semi Supervised Learning (MCSS) framework that utilizes similarity in pose information from unannotated, uncalibrated but synchronized multi-view videos of human motions as additional weak supervision signal to guide 3D human pose regression. Our framework applies hard-negative mining based on temporal relations in multi-view videos to arrive at a multi-view consistent pose embedding. When jointly trained with limited 3D pose annotations, our approach improves the baseline by 25% and state-of-the-art by 8.7%, whilst using substantially smaller networks. Lastly, but importantly, we demonstrate the advantages of the learned embedding and establish view-invariant pose retrieval benchmarks on two popular, publicly available multi-view human pose datasets, Human 3.6M and MPI-INF-3DHP, to facilitate future research.
LGJan 20, 2019
Removal of Batch Effects using Generative Adversarial NetworksUddeshya Upadhyay, Arjun Jain
Many biological data analysis processes like Cytometry or Next Generation Sequencing (NGS) produce massive amounts of data which needs to be processed in batches for down-stream analysis. Such datasets are prone to technical variations due to difference in handling the batches possibly at different times, by different experimenters or under other different conditions. This adds variation to the batches coming from the same source sample. These variations are known as Batch Effects. It is possible that these variations and natural variations due to biology confound but such situations can be avoided by performing experiments in a carefully planned manner. Batch effects can hamper downstream analysis and may also cause results to be inconclusive. Thus, it is essential to correct for these effects. This can be solved using a novel Generative Adversarial Networks (GANs) based framework that is proposed here, advantage of using this framework over other prior approaches is that here it is not required to choose a reproducing kernel and define its parameters. Results of the framework on a mass cytometry dataset are reported.
CVNov 1, 2018
An Improved Learning Framework for Covariant Local Feature DetectionNehal Doiphode, Rahul Mitra, Shuaib Ahmed et al.
Learning feature detection has been largely an unexplored area when compared to handcrafted feature detection. Recent learning formulations use the covariant constraint in their loss function to learn covariant detectors. However, just learning from covariant constraint can lead to detection of unstable features. To impart further, stability detectors are trained to extract pre-determined features obtained by hand-crafted detectors. However, in the process they lose the ability to detect novel features. In an attempt to overcome the above limitations, we propose an improved scheme by incorporating covariant constraints in form of triplets with addition to an affine covariant constraint. We show that using these additional constraints one can learn to detect novel and stable features without using pre-determined features for training. Extensive experiments show our model achieves state-of-the-art performance in repeatability score on the well known datasets such as Vgg-Affine, EF, and Webcam.
CVJan 4, 2018
A Large Dataset for Improving Patch MatchingRahul Mitra, Nehal Doiphode, Utkarsh Gautam et al.
We propose a new dataset for learning local image descriptors which can be used for significantly improved patch matching. Our proposed dataset consists of an order of magnitude more number of scenes, images, and positive and negative correspondences compared to the currently available Multi-View Stereo (MVS) dataset from Brown et al. The new dataset also has better coverage of the overall viewpoint, scale, and lighting changes in comparison to the MVS dataset. Our dataset also provides supplementary information like RGB patches with scale and rotations values, and intrinsic and extrinsic camera parameters which as shown later can be used to customize training data as per application. We train an existing state-of-the-art model on our dataset and evaluate on publicly available benchmarks such as HPatches dataset and Strecha et al.\cite{strecha} to quantify the image descriptor performance. Experimental evaluations show that the descriptors trained using our proposed dataset outperform the current state-of-the-art descriptors trained on MVS by 8%, 4% and 10% on matching, verification and retrieval tasks respectively on the HPatches dataset. Similarly on the Strecha dataset, we see an improvement of 3-5% for the matching task in non-planar scenes.
CVNov 25, 2017
Learning 3D Human Pose from Structure and MotionRishabh Dabral, Anurag Mundhada, Uday Kusupati et al.
3D human pose estimation from a single image is a challenging problem, especially for in-the-wild settings due to the lack of 3D annotated data. We propose two anatomically inspired loss functions and use them with a weakly-supervised learning framework to jointly learn from large-scale in-the-wild 2D and indoor/synthetic 3D data. We also present a simple temporal network that exploits temporal and structural cues present in predicted pose sequences to temporally harmonize the pose estimations. We carefully analyze the proposed contributions through loss surface visualizations and sensitivity analysis to facilitate deeper understanding of their working mechanism. Our complete pipeline improves the state-of-the-art by 11.8% and 12% on Human3.6M and MPI-INF-3DHP, respectively, and runs at 30 FPS on a commodity graphics card.
CVJan 24, 2017
Improved Descriptors for Patch Matching and ReconstructionRahul Mitra, Jiakai Zhang, Sanath Narayan et al.
We propose a convolutional neural network (ConvNet) based approach for learning local image descriptors which can be used for significantly improved patch matching and 3D reconstructions. A multi-resolution ConvNet is used for learning keypoint descriptors. We also propose a new dataset consisting of an order of magnitude more number of scenes, images, and positive and negative correspondences compared to the currently available Multi-View Stereo (MVS) [18] dataset. The new dataset also has better coverage of the overall viewpoint, scale, and lighting changes in comparison to the MVS dataset. We evaluate our approach on publicly available datasets, such as Oxford Affine Covariant Regions Dataset (ACRD) [12], MVS [18], Synthetic [6] and Strecha [15] datasets to quantify the image descriptor performance. Scenes from the Oxford ACRD, MVS and Synthetic datasets are used for evaluating the patch matching performance of the learnt descriptors while the Strecha dataset is used to evaluate the 3D reconstruction task. Experiments show that the proposed descriptor outperforms the current state-of-the-art descriptors in both the evaluation tasks.
SCMay 9, 2016
Theano: A Python framework for fast computation of mathematical expressionsThe Theano Development Team, Rami Al-Rfou, Guillaume Alain et al.
Theano is a Python library that allows to define, optimize, and evaluate mathematical expressions involving multi-dimensional arrays efficiently. Since its introduction, it has been one of the most used CPU and GPU mathematical compilers - especially in the machine learning community - and has shown steady performance improvements. Theano is being actively and continuously developed since 2008, multiple frameworks have been built on top of it and it has been used to produce many state-of-the-art machine learning models. The present article is structured as follows. Section I provides an overview of the Theano software and its community. Section II presents the principal features of Theano and how to use them, and compares them with other similar projects. Section III focuses on recently-introduced functionalities and improvements. Section IV compares the performance of Theano against Torch7 and TensorFlow on several machine learning models. Section V discusses current limitations of Theano and potential ways of improving it.
CVNov 16, 2014
Efficient Object Localization Using Convolutional NetworksJonathan Tompson, Ross Goroshin, Arjun Jain et al.
Recent state-of-the-art performance on human-body pose estimation has been achieved with Deep Convolutional Networks (ConvNets). Traditional ConvNet architectures include pooling and sub-sampling layers which reduce computational requirements, introduce invariance and prevent over-training. These benefits of pooling come at the cost of reduced localization accuracy. We introduce a novel architecture which includes an efficient `position refinement' model that is trained to estimate the joint offset location within a small region of the image. This refinement model is jointly trained in cascade with a state-of-the-art ConvNet model to achieve improved accuracy in human joint location estimation. We show that the variance of our detector approaches the variance of human annotations on the FLIC dataset and outperforms all existing approaches on the MPII-human-pose dataset.
CVSep 28, 2014
MoDeep: A Deep Learning Framework Using Motion Features for Human Pose EstimationArjun Jain, Jonathan Tompson, Yann LeCun et al.
In this work, we propose a novel and efficient method for articulated human pose estimation in videos using a convolutional network architecture, which incorporates both color and motion features. We propose a new human body pose dataset, FLIC-motion, that extends the FLIC dataset with additional motion features. We apply our architecture to this dataset and report significantly better performance than current state-of-the-art pose detection systems.
CVJun 11, 2014
Joint Training of a Convolutional Network and a Graphical Model for Human Pose EstimationJonathan Tompson, Arjun Jain, Yann LeCun et al.
This paper proposes a new hybrid architecture that consists of a deep Convolutional Network and a Markov Random Field. We show how this architecture is successfully applied to the challenging problem of articulated human pose estimation in monocular images. The architecture can exploit structural domain constraints such as geometric relationships between body joint locations. We show that joint training of these two model paradigms improves performance and allows us to significantly outperform existing state-of-the-art techniques.
CVDec 27, 2013
Learning Human Pose Estimation Features with Convolutional NetworksArjun Jain, Jonathan Tompson, Mykhaylo Andriluka et al.
This paper introduces a new architecture for human pose estimation using a multi- layer convolutional network architecture and a modified learning technique that learns low-level features and higher-level weak spatial models. Unconstrained human pose estimation is one of the hardest problems in computer vision, and our new architecture and learning schema shows significant improvement over the current state-of-the-art results. The main contribution of this paper is showing, for the first time, that a specific variation of deep learning is able to outperform all existing traditional architectures on this task. The paper also discusses several lessons learned while researching alternatives, most notably, that it is possible to learn strong low-level feature detectors on features that might even just cover a few pixels in the image. Higher-level spatial models improve somewhat the overall result, but to a much lesser extent then expected. Many researchers previously argued that the kinematic structure and top-down information is crucial for this domain, but with our purely bottom up, and weak spatial model, we could improve other more complicated architectures that currently produce the best results. This mirrors what many other researchers, like those in the speech recognition, object recognition, and other domains have experienced.