LGSep 7, 2023Code
Privacy-preserving Continual Federated Clustering via Adaptive Resonance TheoryNaoki Masuyama, Yusuke Nojima, Yuichiro Toda et al.
With the increasing importance of data privacy protection, various privacy-preserving machine learning methods have been proposed. In the clustering domain, various algorithms with a federated learning framework (i.e., federated clustering) have been actively studied and showed high clustering performance while preserving data privacy. However, most of the base clusterers (i.e., clustering algorithms) used in existing federated clustering algorithms need to specify the number of clusters in advance. These algorithms, therefore, are unable to deal with data whose distributions are unknown or continually changing. To tackle this problem, this paper proposes a privacy-preserving continual federated clustering algorithm. In the proposed algorithm, an adaptive resonance theory-based clustering algorithm capable of continual learning is used as a base clusterer. Therefore, the proposed algorithm inherits the ability of continual learning. Experimental results with synthetic and real-world datasets show that the proposed algorithm has superior clustering performance to state-of-the-art federated clustering algorithms while realizing data privacy protection and continual learning ability. The source code is available at \url{https://github.com/Masuyama-lab/FCAC}.
LGMar 18, 2022
Class-wise Classifier Design Capable of Continual Learning using Adaptive Resonance Theory-based Topological ClusteringNaoki Masuyama, Yusuke Nojima, Farhan Dawood et al.
This paper proposes a supervised classification algorithm capable of continual learning by utilizing an Adaptive Resonance Theory (ART)-based growing self-organizing clustering algorithm. The ART-based clustering algorithm is theoretically capable of continual learning, and the proposed algorithm independently applies it to each class of training data for generating classifiers. Whenever an additional training data set from a new class is given, a new ART-based clustering will be defined in a different learning space. Thanks to the above-mentioned features, the proposed algorithm realizes continual learning capability. Simulation experiments showed that the proposed algorithm has superior classification performance compared with state-of-the-art clustering-based classification algorithms capable of continual learning.
40.9LGMay 9Code
PHIDA: Persistence-Guided Node-to-Cluster Mapping for Online ClusteringNaoki Masuyama, Yusuke Nojima, Stefan Wermter et al.
Online clustering methods that adaptively create and update nodes as data arrive often make node learning explicit, whereas the mapping from the learned node state to output clusters often remains implicit or simplified. Implicit mappings make output clusters sensitive to weak graph bridges or local relations based on distance in the graph over learned nodes, leaving no explicit constraint on which node groups remain intact during mapping. This paper addresses this gap by proposing PHIDA, a persistence-guided node-to-cluster mapping method for online clustering with learned nodes. PHIDA implements this mapping within Adaptive Resonance Theory (ART)-based online clustering by combining Inverse-Distance ART (IDA) node learning with node-to-cluster mapping constrained by Persistent Homology (PH). Experiments on 24 benchmark datasets show that PHIDA achieves the best average ranks in stationary comparisons that include the recent stationary-only clustering methods, while also improving aggregate performance in the nonstationary setting over the evaluated online methods that adaptively create and update nodes. Ablations and comparisons with conventional node-to-cluster mappings indicate that the observed gains are associated with PH-constrained mapping that preserves raw PH components, together with the use of the PH component view during node learning. Source code is available at https://github.com/Masuyama-lab/PHIDA
LGJul 12, 2024
Integrating White and Black Box Techniques for Interpretable Machine LearningEric M. Vernon, Naoki Masuyama, Yusuke Nojima
In machine learning algorithm design, there exists a trade-off between the interpretability and performance of the algorithm. In general, algorithms which are simpler and easier for humans to comprehend tend to show worse performance than more complex, less transparent algorithms. For example, a random forest classifier is likely to be more accurate than a simple decision tree, but at the expense of interpretability. In this paper, we present an ensemble classifier design which classifies easier inputs using a highly-interpretable classifier (i.e., white box model), and more difficult inputs using a more powerful, but less interpretable classifier (i.e., black box model).
LGNov 22, 2025Code
An Adaptive Resonance Theory-based Topological Clustering Algorithm with a Self-Adjusting Vigilance ParameterNaoki Masuyama, Yuichiro Toda, Yusuke Nojima et al.
Clustering in stationary and nonstationary settings, where data distributions remain static or evolve over time, requires models that can adapt to distributional shifts while preserving previously learned cluster structures. This paper proposes an Adaptive Resonance Theory (ART)-based topological clustering algorithm that autonomously adjusts its recalculation interval and vigilance threshold through a diversity-driven adaptation mechanism. This mechanism enables hyperparameter-free learning that maintains cluster stability and continuity in dynamic environments. Experiments on 24 real-world datasets demonstrate that the proposed algorithm outperforms state-of-the-art methods in both clustering performance and continual learning capability. These results highlight the effectiveness of the proposed parameter adaptation in mitigating catastrophic forgetting and maintaining consistent clustering in evolving data streams. Source code is available at https://github.com/Masuyama-lab/IDAT
NEMay 1, 2023Code
A Parameter-free Adaptive Resonance Theory-based Topological Clustering Algorithm Capable of Continual LearningNaoki Masuyama, Takanori Takebayashi, Yusuke Nojima et al.
In general, a similarity threshold (i.e., a vigilance parameter) for a node learning process in Adaptive Resonance Theory (ART)-based algorithms has a significant impact on clustering performance. In addition, an edge deletion threshold in a topological clustering algorithm plays an important role in adaptively generating well-separated clusters during a self-organizing process. In this paper, we propose an ART-based topological clustering algorithm that integrates parameter estimation methods for both the similarity threshold and the edge deletion threshold. The similarity threshold is estimated using a determinantal point process-based criterion, while the edge deletion threshold is defined based on the age of edges. Experimental results with synthetic and real-world datasets show that the proposed algorithm has superior clustering performance to state-of-the-art clustering algorithms without requiring parameter specifications specific to the datasets. Source code is available at https://github.com/Masuyama-lab/CAE
AIJan 22, 2019Code
A GFML-based Robot Agent for Human and Machine Cooperative Learning on Game of GoChang-Shing Lee, Mei-Hui Wang, Li-Chuang Chen et al.
This paper applies a genetic algorithm and fuzzy markup language to construct a human and smart machine cooperative learning system on game of Go. The genetic fuzzy markup language (GFML)-based Robot Agent can work on various kinds of robots, including Palro, Pepper, and TMUs robots. We use the parameters of FAIR open source Darkforest and OpenGo AI bots to construct the knowledge base of Open Go Darkforest (OGD) cloud platform for student learning on the Internet. In addition, we adopt the data from AlphaGo Master sixty online games as the training data to construct the knowledge base and rule base of the co-learning system. First, the Darkforest predicts the win rate based on various simulation numbers and matching rates for each game on OGD platform, then the win rate of OpenGo is as the final desired output. The experimental results show that the proposed approach can improve knowledge base and rule base of the prediction ability based on Darkforest and OpenGo AI bot with various simulation numbers.
LGJan 26, 2022
Adaptive Resonance Theory-based Topological Clustering with a Divisive Hierarchical Structure Capable of Continual LearningNaoki Masuyama, Narito Amako, Yuna Yamada et al.
Adaptive Resonance Theory (ART) is considered as an effective approach for realizing continual learning thanks to its ability to handle the plasticity-stability dilemma. In general, however, the clustering performance of ART-based algorithms strongly depends on the specification of a similarity threshold, i.e., a vigilance parameter, which is data-dependent and specified by hand. This paper proposes an ART-based topological clustering algorithm with a mechanism that automatically estimates a similarity threshold from the distribution of data points. In addition, for improving information extraction performance, a divisive hierarchical clustering algorithm capable of continual learning is proposed by introducing a hierarchical structure to the proposed algorithm. Experimental results demonstrate that the proposed algorithm has high clustering performance comparable with recently-proposed state-of-the-art hierarchical clustering algorithms.
NEOct 15, 2021
Effects of Different Optimization Formulations in Evolutionary Reinforcement Learning on Diverse Behavior GenerationVictor Villin, Naoki Masuyama, Yusuke Nojima
Generating various strategies for a given task is challenging. However, it has already proven to bring many assets to the main learning process, such as improved behavior exploration. With the growth in the interest of heterogeneity in solution in evolutionary computation and reinforcement learning, many promising approaches have emerged. To better understand how one guides multiple policies toward distinct strategies and benefit from diversity, we need to analyze further the influence of the reward signal modulation and other evolutionary mechanisms on the obtained behaviors. To that effect, this paper considers an existing evolutionary reinforcement learning framework which exploits multi-objective optimization as a way to obtain policies that succeed at behavior-related tasks as well as completing the main goal. Experiments on the Atari games stress that optimization formulations which do not consider objectives equally fail at generating diversity and even output agents that are worse at solving the problem at hand, regardless of the obtained behaviors.
LGMar 2, 2021
Multi-label Classification via Adaptive Resonance Theory-based ClusteringNaoki Masuyama, Yusuke Nojima, Chu Kiong Loo et al.
This paper proposes a multi-label classification algorithm capable of continual learning by applying an Adaptive Resonance Theory (ART)-based clustering algorithm and the Bayesian approach for label probability computation. The ART-based clustering algorithm adaptively and continually generates prototype nodes corresponding to given data, and the generated nodes are used as classifiers. The label probability computation independently counts the number of label appearances for each class and calculates the Bayesian probabilities. Thus, the label probability computation can cope with an increase in the number of labels. Experimental results with synthetic and real-world multi-label datasets show that the proposed algorithm has competitive classification performance to other well-known algorithms while realizing continual learning.
NENov 11, 2020
Identifying Properties of Real-World Optimisation Problems through a QuestionnaireKoen van der Blom, Timo M. Deist, Vanessa Volz et al.
Optimisation algorithms are commonly compared on benchmarks to get insight into performance differences. However, it is not clear how closely benchmarks match the properties of real-world problems because these properties are largely unknown. This work investigates the properties of real-world problems through a questionnaire to enable the design of future benchmark problems that more closely resemble those found in the real world. The results, while not representative as they are based on only 45 responses, indicate that many problems possess at least one of the following properties: they are constrained, deterministic, have only continuous variables, require substantial computation times for both the objectives and the constraints, or allow a limited number of evaluations. Properties like known optimal solutions and analytical gradients are rarely available, limiting the options in guiding the optimisation process. These are all important aspects to consider when designing realistic benchmark problems. At the same time, the design of realistic benchmarks is difficult, because objective functions are often reported to be black-box and many problem properties are unknown. To further improve the understanding of real-world problems, readers working on a real-world optimisation problem are encouraged to fill out the questionnaire: https://tinyurl.com/opt-survey
NEApr 14, 2020
Towards Realistic Optimization Benchmarks: A Questionnaire on the Properties of Real-World ProblemsKoen van der Blom, Timo M. Deist, Tea Tušar et al.
Benchmarks are a useful tool for empirical performance comparisons. However, one of the main shortcomings of existing benchmarks is that it remains largely unclear how they relate to real-world problems. What does an algorithm's performance on a benchmark say about its potential on a specific real-world problem? This work aims to identify properties of real-world problems through a questionnaire on real-world single-, multi-, and many-objective optimization problems. Based on initial responses, a few challenges that have to be considered in the design of realistic benchmarks can already be identified. A key point for future work is to gather more responses to the questionnaire to allow an analysis of common combinations of properties. In turn, such common combinations can then be included in improved benchmark suites. To gather more data, the reader is invited to participate in the questionnaire at: https://tinyurl.com/opt-survey
AIApr 16, 2017
FML-based Prediction Agent and Its Application to Game of GoChang-Shing Lee, Mei-Hui Wang, Chia-Hsiu Kao et al.
In this paper, we present a robotic prediction agent including a darkforest Go engine, a fuzzy markup language (FML) assessment engine, an FML-based decision support engine, and a robot engine for game of Go application. The knowledge base and rule base of FML assessment engine are constructed by referring the information from the darkforest Go engine located in NUTN and OPU, for example, the number of MCTS simulations and winning rate prediction. The proposed robotic prediction agent first retrieves the database of Go competition website, and then the FML assessment engine infers the winning possibility based on the information generated by darkforest Go engine. The FML-based decision support engine computes the winning possibility based on the partial game situation inferred by FML assessment engine. Finally, the robot engine combines with the human-friendly robot partner PALRO, produced by Fujisoft incorporated, to report the game situation to human Go players. Experimental results show that the FML-based prediction agent can work effectively.