2.3CYFeb 14, 2019Code
OpenbotsDennis Assenmacher, Lena Adam, Lena Frischlich et al.
Social bots have recently gained attention in the context of public opinion manipulation on social media platforms. While a lot of research effort has been put into the classification and detection of such (semi-)automated programs, it is still unclear how sophisticated those bots actually are, which platforms they target, and where they originate from. To answer these questions, we gathered repository data from open source collaboration platforms to identify the status-quo as well as trends of publicly available bot code. Our findings indicate that most of the code on collaboration platforms is of supportive nature and provides modules of automation instead of fully fledged social bot programs. Hence, the cost (in terms of additional programming effort) for building social bots with the goal of topic-specific manipulation is higher than assumed and that methods in context of machine- or deep-learning currently only play a minor role. However, our approach can be applied as multifaceted knowledge discovery framework to monitor trends in public bot code evolution to detect new developments and streams.
To Boldly Show What No One Has Seen Before: A Dashboard for Visualizing Multi-objective LandscapesLennart Schäpermeier, Christian Grimme, Pascal Kerschke
Simultaneously visualizing the decision and objective space of continuous multi-objective optimization problems (MOPs) recently provided key contributions in understanding the structure of their landscapes. For the sake of advancing these recent findings, we compiled all state-of-the-art visualization methods in a single R-package (moPLOT). Moreover, we extended these techniques to handle three-dimensional decision spaces and propose two solutions for visualizing the resulting volume of data points. This enables - for the first time - to illustrate the landscape structures of three-dimensional MOPs. However, creating these visualizations using the aforementioned framework still lays behind a high barrier of entry for many people as it requires basic skills in R. To enable any user to create and explore MOP landscapes using moPLOT, we additionally provide a dashboard that allows to compute the state-of-the-art visualizations for a wide variety of common benchmark functions through an interactive (web-based) user interface.
7.5NEOct 2, 2020
Multiobjectivization of Local Search: Single-Objective Optimization Benefits From Multi-Objective Gradient DescentVera Steinhoff, Pascal Kerschke, Pelin Aspar et al.
Multimodality is one of the biggest difficulties for optimization as local optima are often preventing algorithms from making progress. This does not only challenge local strategies that can get stuck. It also hinders meta-heuristics like evolutionary algorithms in convergence to the global optimum. In this paper we present a new concept of gradient descent, which is able to escape local traps. It relies on multiobjectivization of the original problem and applies the recently proposed and here slightly modified multi-objective local search mechanism MOGSA. We use a sophisticated visualization technique for multi-objective problems to prove the working principle of our idea. As such, this work highlights the transfer of new insights from the multi-objective to the single-objective domain and provides first visual evidence that multiobjectivization can link single-objective local optima in multimodal landscapes.
2.4NEJun 25, 2020
Empirical Study on the Benefits of Multiobjectivization for Solving Single-Objective ProblemsVera Steinhoff, Pascal Kerschke, Christian Grimme
When dealing with continuous single-objective problems, multimodality poses one of the biggest difficulties for global optimization. Local optima are often preventing algorithms from making progress and thus pose a severe threat. In this paper we analyze how single-objective optimization can benefit from multiobjectivization by considering an additional objective. With the use of a sophisticated visualization technique based on the multi-objective gradients, the properties of the arising multi-objective landscapes are illustrated and examined. We will empirically show that the multi-objective optimizer MOGSA is able to exploit these properties to overcome local traps. The performance of MOGSA is assessed on a testbed of several functions provided by the COCO platform. The results are compared to the local optimizer Nelder-Mead.
One PLOT to Show Them All: Visualization of Efficient Sets in Multi-Objective LandscapesLennart Schäpermeier, Christian Grimme, Pascal Kerschke
Visualization techniques for the decision space of continuous multi-objective optimization problems (MOPs) are rather scarce in research. For long, all techniques focused on global optimality and even for the few available landscape visualizations, e.g., cost landscapes, globality is the main criterion. In contrast, the recently proposed gradient field heatmaps (GFHs) emphasize the location and attraction basins of local efficient sets, but ignore the relation of sets in terms of solution quality. In this paper, we propose a new and hybrid visualization technique, which combines the advantages of both approaches in order to represent local and global optimality together within a single visualization. Therefore, we build on the GFH approach but apply a new technique for approximating the location of locally efficient points and using the divergence of the multi-objective gradient vector field as a robust second-order condition. Then, the relative dominance relationship of the determined locally efficient points is used to visualize the complete landscape of the MOP. Augmented by information on the basins of attraction, this Plot of Landscapes with Optimal Trade-offs (PLOT) becomes one of the most informative multi-objective landscape visualization techniques available.
2.4NEMay 28, 2020
Towards Decision Support in Dynamic Bi-Objective Vehicle RoutingJakob Bossek, Christian Grimme, Günter Rudolph et al.
We consider a dynamic bi-objective vehicle routing problem, where a subset of customers ask for service over time. Therein, the distance traveled by a single vehicle and the number of unserved dynamic requests is minimized by a dynamic evolutionary multi-objective algorithm (DEMOA), which operates on discrete time windows (eras). A decision is made at each era by a decision-maker, thus any decision depends on irreversible decisions made in foregoing eras. To understand effects of sequences of decision-making and interactions/dependencies between decisions made, we conduct a series of experiments. More precisely, we fix a set of decision-maker preferences $D$ and the number of eras $n_t$ and analyze all $|D|^{n_t}$ combinations of decision-maker options. We find that for random uniform instances (a) the final selected solutions mainly depend on the final decision and not on the decision history, (b) solutions are quite robust with respect to the number of unvisited dynamic customers, and (c) solutions of the dynamic approach can even dominate solutions obtained by a clairvoyant EMOA. In contrast, for instances with clustered customers, we observe a strong dependency on decision-making history as well as more variance in solution diversity.
2.3CYMar 17, 2020
FakeYou! -- A Gamified Approach for Building and Evaluating Resilience Against Fake NewsLena Clever, Dennis Assenmacher, Kilian Müller et al.
Nowadays fake news are heavily discussed in public and political debates. Even though the phenomenon of intended false information is rather old, misinformation reaches a new level with the rise of the internet and participatory platforms. Due to Facebook and Co., purposeful false information - often called fake news - can be easily spread by everyone. Because of a high data volatility and variety in content types (text, images,...) debunking of fake news is a complex challenge. This is especially true for automated approaches, which are prone to fail validating the veracity of the information. This work focuses on an a gamified approach to strengthen the resilience of consumers towards fake news. The game FakeYou motivates its players to critically analyze headlines regarding their trustworthiness. Further, the game follows a "learning by doing strategy": by generating own fake headlines, users should experience the concepts of convincing fake headline formulations. We introduce the game itself, as well as the underlying technical infrastructure. A first evaluation study shows, that users tend to use specific stylistic devices to generate fake news. Further, the results indicate, that creating good fakes and identifying correct headlines are challenging and hard to learn.
2.9AIMar 26, 2015
Averaged Hausdorff Approximations of Pareto Fronts based on Multiobjective Estimation of Distribution AlgorithmsLuis Marti, Christian Grimme, Pascal Kerschke et al.
In the a posteriori approach of multiobjective optimization the Pareto front is approximated by a finite set of solutions in the objective space. The quality of the approximation can be measured by different indicators that take into account the approximation's closeness to the Pareto front and its distribution along the Pareto front. In particular, the averaged Hausdorff indicator prefers an almost uniform distribution. An observed drawback of multiobjective estimation of distribution algorithms (MEDAs) is that - as common for randomized metaheuristics - the final population usually is not uniformly distributed along the Pareto front. Therefore, we propose a postprocessing strategy which consists of applying the averaged Hausdorff indicator to the complete archive of generated solutions after optimization in order to select a uniformly distributed subset of nondominated solutions from the archive. In this paper, we put forward a strategy for extracting the above described subset. The effectiveness of the proposal is contrasted in a series of experiments that involve different MEDAs and filtering techniques.