GFNet: Geometric Flow Network for 3D Point Cloud Semantic SegmentationHaibo Qiu, Baosheng Yu, Dacheng Tao
Point cloud semantic segmentation from projected views, such as range-view (RV) and bird's-eye-view (BEV), has been intensively investigated. Different views capture different information of point clouds and thus are complementary to each other. However, recent projection-based methods for point cloud semantic segmentation usually utilize a vanilla late fusion strategy for the predictions of different views, failing to explore the complementary information from a geometric perspective during the representation learning. In this paper, we introduce a geometric flow network (GFNet) to explore the geometric correspondence between different views in an align-before-fuse manner. Specifically, we devise a novel geometric flow module (GFM) to bidirectionally align and propagate the complementary information across different views according to geometric relationships under the end-to-end learning scheme. We perform extensive experiments on two widely used benchmark datasets, SemanticKITTI and nuScenes, to demonstrate the effectiveness of our GFNet for project-based point cloud semantic segmentation. Concretely, GFNet not only significantly boosts the performance of each individual view but also achieves state-of-the-art results over all existing projection-based models. Code is available at \url{https://github.com/haibo-qiu/GFNet}.
Collect-and-Distribute Transformer for 3D Point Cloud AnalysisHaibo Qiu, Baosheng Yu, Dacheng Tao
Remarkable advancements have been made recently in point cloud analysis through the exploration of transformer architecture, but it remains challenging to effectively learn local and global structures within point clouds. In this paper, we propose a new transformer network equipped with a collect-and-distribute mechanism to communicate short- and long-range contexts of point clouds, which we refer to as CDFormer. Specifically, we first employ self-attention to capture short-range interactions within each local patch, and the updated local features are then collected into a set of proxy reference points from which we can extract long-range contexts. Afterward, we distribute the learned long-range contexts back to local points via cross-attention. To address the position clues for short- and long-range contexts, we additionally introduce the context-aware position encoding to facilitate position-aware communications between points. We perform experiments on five popular point cloud datasets, namely ModelNet40, ScanObjectNN, ShapeNetPart, S3DIS and ScanNetV2, for classification and segmentation. Results show the effectiveness of the proposed CDFormer, delivering several new state-of-the-art performances on point cloud classification and segmentation tasks. The source code is available at \url{https://github.com/haibo-qiu/CDFormer}.
PointHR: Exploring High-Resolution Architectures for 3D Point Cloud SegmentationHaibo Qiu, Baosheng Yu, Yixin Chen et al.
Significant progress has been made recently in point cloud segmentation utilizing an encoder-decoder framework, which initially encodes point clouds into low-resolution representations and subsequently decodes high-resolution predictions. Inspired by the success of high-resolution architectures in image dense prediction, which always maintains a high-resolution representation throughout the entire learning process, we consider it also highly important for 3D dense point cloud analysis. Therefore, in this paper, we explore high-resolution architectures for 3D point cloud segmentation. Specifically, we generalize high-resolution architectures using a unified pipeline named PointHR, which includes a knn-based sequence operator for feature extraction and a differential resampling operator to efficiently communicate different resolutions. Additionally, we propose to avoid numerous on-the-fly computations of high-resolution architectures by pre-computing the indices for both sequence and resampling operators. By doing so, we deliver highly competitive high-resolution architectures while capitalizing on the benefits of well-designed point cloud blocks without additional effort. To evaluate these architectures for dense point cloud analysis, we conduct thorough experiments using S3DIS and ScanNetV2 datasets, where the proposed PointHR outperforms recent state-of-the-art methods without any bells and whistles. The source code is available at \url{https://github.com/haibo-qiu/PointHR}.
VinciCoder: Unifying Multimodal Code Generation via Coarse-to-fine Visual Reinforcement LearningXuanle Zhao, Deyang Jiang, Zhixiong Zeng et al.
Multimodal code generation has garnered significant interest within the research community. Despite the notable success of recent vision-language models (VLMs) on specialized tasks like Chart-to-code generation, their reliance on single-task training regimens fosters a narrow paradigm that hinders the development of generalized \textbf{VI}sio\textbf{N} \textbf{C}ode \textbf{I}ntelligence. In this work, we introduce \textbf{VinciCoder}, a unified multimodal code generation model that addresses this limitation via a two-stage training framework. We begin by constructing a large-scale Supervised Finetuning (SFT) corpus comprising 1.6M image-code pairs for tasks involving direct code generation and visual-based code refinement. Subsequently, we introduce a Visual Reinforcement Learning (ViRL) strategy, which employs a coarse-to-fine reward mechanism to improve visual fidelity by calculating visual similarity across local and global image patches. Extensive experiments on various multimodal code generation benchmarks demonstrate that VinciCoder achieves state-of-the-art performance, underscoring the effectiveness of our coarse-to-fine ViRL strategy. The code and model will be available at https://github.com/DocTron-hub/VinciCoder.
14.4CVSep 2, 2025
OmniActor: A Generalist GUI and Embodied Agent for 2D&3D WorldsLongrong Yang, Zhixiong Zeng, Yufeng Zhong et al.
Multimodal large language models are evolving toward multimodal agents capable of proactively executing tasks. Most agent research focuses on GUI or embodied scenarios, which correspond to agents interacting with 2D virtual worlds or 3D real worlds, respectively. However, many complex tasks typically require agents to interleavely interact with these two types of environment. We initially mix GUI and embodied data to train, but find the performance degeneration brought by the data conflict. Further analysis reveals that GUI and embodied data exhibit synergy and conflict at the shallow and deep layers, respectively, which resembles the cerebrum-cerebellum mechanism in the human brain. To this end, we propose a high-performance generalist agent OmniActor, designed from both structural and data perspectives. First, we propose Layer-heterogeneity MoE to eliminate the conflict between GUI and embodied data by separating deep-layer parameters, while leverage their synergy by sharing shallow-layer parameters. By successfully leveraging the synergy and eliminating the conflict, OmniActor outperforms agents only trained by GUI or embodied data in GUI or embodied tasks. Furthermore, we unify the action spaces of GUI and embodied tasks, and collect large-scale GUI and embodied data from various sources for training. This significantly improves OmniActor under different scenarios, especially in GUI tasks. The code will be publicly available.