CVNov 25, 2025
PixelDiT: Pixel Diffusion Transformers for Image GenerationYongsheng Yu, Wei Xiong, Weili Nie et al.
Latent-space modeling has been the standard for Diffusion Transformers (DiTs). However, it relies on a two-stage pipeline where the pretrained autoencoder introduces lossy reconstruction, leading to error accumulation while hindering joint optimization. To address these issues, we propose PixelDiT, a single-stage, end-to-end model that eliminates the need for the autoencoder and learns the diffusion process directly in the pixel space. PixelDiT adopts a fully transformer-based architecture shaped by a dual-level design: a patch-level DiT that captures global semantics and a pixel-level DiT that refines texture details, enabling efficient training of a pixel-space diffusion model while preserving fine details. Our analysis reveals that effective pixel-level token modeling is essential to the success of pixel diffusion. PixelDiT achieves 1.61 FID on ImageNet 256x256, surpassing existing pixel generative models by a large margin. We further extend PixelDiT to text-to-image generation and pretrain it at the 1024x1024 resolution in pixel space. It achieves 0.74 on GenEval and 83.5 on DPG-bench, approaching the best latent diffusion models.
CVJul 14, 2020
Transposer: Universal Texture Synthesis Using Feature Maps as Transposed Convolution FilterGuilin Liu, Rohan Taori, Ting-Chun Wang et al.
Conventional CNNs for texture synthesis consist of a sequence of (de)-convolution and up/down-sampling layers, where each layer operates locally and lacks the ability to capture the long-term structural dependency required by texture synthesis. Thus, they often simply enlarge the input texture, rather than perform reasonable synthesis. As a compromise, many recent methods sacrifice generalizability by training and testing on the same single (or fixed set of) texture image(s), resulting in huge re-training time costs for unseen images. In this work, based on the discovery that the assembling/stitching operation in traditional texture synthesis is analogous to a transposed convolution operation, we propose a novel way of using transposed convolution operation. Specifically, we directly treat the whole encoded feature map of the input texture as transposed convolution filters and the features' self-similarity map, which captures the auto-correlation information, as input to the transposed convolution. Such a design allows our framework, once trained, to be generalizable to perform synthesis of unseen textures with a single forward pass in nearly real-time. Our method achieves state-of-the-art texture synthesis quality based on various metrics. While self-similarity helps preserve the input textures' regular structural patterns, our framework can also take random noise maps for irregular input textures instead of self-similarity maps as transposed convolution inputs. It allows to get more diverse results as well as generate arbitrarily large texture outputs by directly sampling large noise maps in a single pass as well.