87.4CVApr 16Code
NTIRE 2026 Challenge on Video Saliency Prediction: Methods and ResultsAndrey Moskalenko, Alexey Bryncev, Ivan Kosmynin et al.
This paper presents an overview of the NTIRE 2026 Challenge on Video Saliency Prediction. The goal of the challenge participants was to develop automatic saliency map prediction methods for the provided video sequences. The novel dataset of 2,000 diverse videos with an open license was prepared for this challenge. The fixations and corresponding saliency maps were collected using crowdsourced mouse tracking and contain viewing data from over 5,000 assessors. Evaluation was performed on a subset of 800 test videos using generally accepted quality metrics. The challenge attracted over 20 teams making submissions, and 7 teams passed the final phase with code review. All data used in this challenge is made publicly available - https://github.com/msu-video-group/NTIRE26_Saliency_Prediction.
33.3CVMar 28
Mind the Shape Gap: A Benchmark and Baseline for Deformation-Aware 6D Pose Estimation of Agricultural ProduceNikolas Chatzis, Angeliki Tsinouka, Katerina Papadimitriou et al.
Accurate 6D pose estimation for robotic harvesting is fundamentally hindered by the biological deformability and high intra-class shape variability of agricultural produce. Instance-level methods fail in this setting, as obtaining exact 3D models for every unique piece of produce is practically infeasible, while category-level approaches that rely on a fixed template suffer significant accuracy degradation when the prior deviates from the true instance geometry. To bridge such lack of robustness to deformation, we introduce PEAR (Pose and dEformation of Agricultural pRoduce), the first benchmark providing joint 6D pose and per-instance 3D deformation ground truth across 8 produce categories, acquired via a robotic manipulator for high annotation accuracy. Using PEAR, we show that state-of-the-art methods suffer up to 6x performance degradation when faced with the inherent geometric deviations of real-world produce. Motivated by this finding, we propose SEED (Simultaneous Estimation of posE and Deformation), a unified RGB-only framework that jointly predicts 6D pose and explicit lattice deformations from a single image across multiple produce categories. Trained entirely on synthetic data with generative texture augmentation applied at the UV level, SEED outperforms MegaPose on 6 out of 8 categories under identical RGB-only conditions, demonstrating that explicit shape modeling is a critical step toward reliable pose estimation in agricultural robotics.
CVDec 4, 2025
Age-Inclusive 3D Human Mesh Recovery for Action-Preserving Data AnonymizationGeorgios Chatzichristodoulou, Niki Efthymiou, Panagiotis Filntisis et al.
While three-dimensional (3D) shape and pose estimation is a highly researched area that has yielded significant advances, the resulting methods, despite performing well for the adult population, generally fail to generalize effectively to children and infants. This paper addresses this challenge by introducing AionHMR, a comprehensive framework designed to bridge this domain gap. We propose an optimization-based method that extends a top-performing model by incorporating the SMPL-A body model, enabling the concurrent and accurate modeling of adults, children, and infants. Leveraging this approach, we generated pseudo-ground-truth annotations for publicly available child and infant image databases. Using these new training data, we then developed and trained a specialized transformer-based deep learning model capable of real-time 3D age-inclusive human reconstruction. Extensive experiments demonstrate that our methods significantly improve shape and pose estimation for children and infants without compromising accuracy on adults. Importantly, our reconstructed meshes serve as privacy-preserving substitutes for raw images, retaining essential action, pose, and geometry information while enabling anonymized datasets release. As a demonstration, we introduce the 3D-BabyRobot dataset, a collection of action-preserving 3D reconstructions of children interacting with robots. This work bridges a crucial domain gap and establishes a foundation for inclusive, privacy-aware, and age-diverse 3D human modeling.
RONov 12, 2025
Baby Sophia: A Developmental Approach to Self-Exploration through Self-Touch and Hand RegardStelios Zarifis, Ioannis Chalkiadakis, Artemis Chardouveli et al.
Inspired by infant development, we propose a Reinforcement Learning (RL) framework for autonomous self-exploration in a robotic agent, Baby Sophia, using the BabyBench simulation environment. The agent learns self-touch and hand regard behaviors through intrinsic rewards that mimic an infant's curiosity-driven exploration of its own body. For self-touch, high-dimensional tactile inputs are transformed into compact, meaningful representations, enabling efficient learning. The agent then discovers new tactile contacts through intrinsic rewards and curriculum learning that encourage broad body coverage, balance, and generalization. For hand regard, visual features of the hands, such as skin-color and shape, are learned through motor babbling. Then, intrinsic rewards encourage the agent to perform novel hand motions, and follow its hands with its gaze. A curriculum learning setup from single-hand to dual-hand training allows the agent to reach complex visual-motor coordination. The results of this work demonstrate that purely curiosity-based signals, with no external supervision, can drive coordinated multimodal learning, imitating an infant's progression from random motor babbling to purposeful behaviors.
CVApr 17, 2024Code
Mushroom Segmentation and 3D Pose Estimation from Point Clouds using Fully Convolutional Geometric Features and Implicit Pose EncodingGeorge Retsinas, Niki Efthymiou, Petros Maragos
Modern agricultural applications rely more and more on deep learning solutions. However, training well-performing deep networks requires a large amount of annotated data that may not be available and in the case of 3D annotation may not even be feasible for human annotators. In this work, we develop a deep learning approach to segment mushrooms and estimate their pose on 3D data, in the form of point clouds acquired by depth sensors. To circumvent the annotation problem, we create a synthetic dataset of mushroom scenes, where we are fully aware of 3D information, such as the pose of each mushroom. The proposed network has a fully convolutional backbone, that parses sparse 3D data, and predicts pose information that implicitly defines both instance segmentation and pose estimation task. We have validated the effectiveness of the proposed implicit-based approach for a synthetic test set, as well as provided qualitative results for a small set of real acquired point clouds with depth sensors. Code is publicly available at https://github.com/georgeretsi/mushroom-pose.
11.4LGMay 13
Uncertainty-Driven Anomaly Detection for Psychotic Relapse Using Smartwatches: Forecasting and Multi-Task Learning FusionNikolaos Tsalkitzis, Panagiotis P. Filntisis, Petros Maragos et al.
Digital phenotyping enables continuous passive monitoring of behavior and physiology, offering a promising paradigm for early detection of psychotic relapse. In this work, we develop and systematically study two smartwatch-based frameworks for daily relapse detection. The first forecasts cardiac dynamics and flags deviations between predicted and observed features as indicators of abnormality. The second adopts a multi-task formulation that fuses sleep with motion and cardiac-derived signals, learning time-aware embeddings and predicting measurement timing. Both pipelines use Transformer encoders and output a daily anomaly score, derived from predictive uncertainty estimated via an ensemble of multilayer perceptrons to improve robustness to real-world wearable variability. While each framework independently demonstrates strong predictive power, we show that they capture complementary physiological signatures. Consequently, we propose a late-fusion strategy that synergistically combines the anomaly signals from both architectures into a unified decision score. We benchmark our methodology on the 2nd e-Prevention Grand Challenge dataset, where our fused model achieves a 8% relative improvement over the competition-winning baseline. Our results, supported by extensive ablation studies, suggest that the integration of diverse digital phenotypes, cardiac, motion, and sleep, is essential for the high-fidelity detection of psychotic relapse in real-world settings.
CVOct 30, 2020
Emotion Understanding in Videos Through Body, Context, and Visual-Semantic Embedding LossPanagiotis Paraskevas Filntisis, Niki Efthymiou, Gerasimos Potamianos et al.
We present our winning submission to the First International Workshop on Bodily Expressed Emotion Understanding (BEEU) challenge. Based on recent literature on the effect of context/environment on emotion, as well as visual representations with semantic meaning using word embeddings, we extend the framework of Temporal Segment Network to accommodate these. Our method is verified on the validation set of the Body Language Dataset (BoLD) and achieves 0.26235 Emotion Recognition Score on the test set, surpassing the previous best result of 0.2530.
ROAug 28, 2020
ChildBot: Multi-Robot Perception and Interaction with ChildrenNiki Efthymiou, Panagiotis P. Filntisis, Petros Koutras et al.
In this paper we present an integrated robotic system capable of participating in and performing a wide range of educational and entertainment tasks, in collaboration with one or more children. The system, called ChildBot, features multimodal perception modules and multiple robotic agents that monitor the interaction environment, and can robustly coordinate complex Child-Robot Interaction use-cases. In order to validate the effectiveness of the system and its integrated modules, we have conducted multiple experiments with a total of 52 children. Our results show improved perception capabilities in comparison to our earlier works that ChildBot was based on. In addition, we have conducted a preliminary user experience study, employing some educational/entertainment tasks, that yields encouraging results regarding the technical validity of our system and initial insights on the user experience with it.
CVJan 7, 2019
Fusing Body Posture with Facial Expressions for Joint Recognition of Affect in Child-Robot InteractionPanagiotis P. Filntisis, Niki Efthymiou, Petros Koutras et al.
In this paper we address the problem of multi-cue affect recognition in challenging scenarios such as child-robot interaction. Towards this goal we propose a method for automatic recognition of affect that leverages body expressions alongside facial ones, as opposed to traditional methods that typically focus only on the latter. Our deep-learning based method uses hierarchical multi-label annotations and multi-stage losses, can be trained both jointly and separately, and offers us computational models for both individual modalities, as well as for the whole body emotion. We evaluate our method on a challenging child-robot interaction database of emotional expressions collected by us, as well as on the GEMEP public database of acted emotions by adults, and show that the proposed method achieves significantly better results than facial-only expression baselines.