Nikolaos Papadopoulos

2papers

2 Papers

CVNov 26, 2025
TeleViT1.0: Teleconnection-aware Vision Transformers for Subseasonal to Seasonal Wildfire Pattern Forecasts

Ioannis Prapas, Nikolaos Papadopoulos, Nikolaos-Ioannis Bountos et al.

Forecasting wildfires weeks to months in advance is difficult, yet crucial for planning fuel treatments and allocating resources. While short-term predictions typically rely on local weather conditions, long-term forecasting requires accounting for the Earth's interconnectedness, including global patterns and teleconnections. We introduce TeleViT, a Teleconnection-aware Vision Transformer that integrates (i) fine-scale local fire drivers, (ii) coarsened global fields, and (iii) teleconnection indices. This multi-scale fusion is achieved through an asymmetric tokenization strategy that produces heterogeneous tokens processed jointly by a transformer encoder, followed by a decoder that preserves spatial structure by mapping local tokens to their corresponding prediction patches. Using the global SeasFire dataset (2001-2021, 8-day resolution), TeleViT improves AUPRC performance over U-Net++, ViT, and climatology across all lead times, including horizons up to four months. At zero lead, TeleViT with indices and global inputs reaches AUPRC 0.630 (ViT 0.617, U-Net 0.620), at 16x8day lead (around 4 months), TeleViT variants using global input maintain 0.601-0.603 (ViT 0.582, U-Net 0.578), while surpassing the climatology (0.572) at all lead times. Regional results show the highest skill in seasonally consistent fire regimes, such as African savannas, and lower skill in boreal and arid regions. Attention and attribution analyses indicate that predictions rely mainly on local tokens, with global fields and indices contributing coarse contextual information. These findings suggest that architectures explicitly encoding large-scale Earth-system context can extend wildfire predictability on subseasonal-to-seasonal timescales.

CYNov 9, 2015
Parkinson's disease patient rehabilitation using gaming platforms: lessons learnt

Ioannis Pachoulakis, Nikolaos Papadopoulos, Cleanthe Spanaki

Parkinson's disease (PD) is a progressive neurodegenerative movement disorder where motor dysfunction gradually increases as the disease progress. In addition to administering dopaminergic PD-specific drugs, attending neurologists strongly recommend regular exercise combined with physiotherapy. However, because of the long-term nature of the disease, patients following traditional rehabilitation programs may get bored, lose interest and eventually drop out as a direct result of the repeatability and predictability of the prescribed exercises. Technology supported opportunities to liven up a daily exercise schedule have appeared in the form of character-based, virtual reality games which promote physical training in a non-linear and looser fashion and provide an experience that varies from one game loop the next. Such "exergames", a word that results from the amalgamation of the words "exercise" and "game" challenge patients into performing movements of varying complexity in a playful and immersive virtual environment. Today's game consoles such as Nintendo's Wii, Sony PlayStation Eye and Microsoft's Kinect sensor present new opportunities to infuse motivation and variety to an otherwise mundane physiotherapy routine. In this paper we present some of these approaches, discuss their suitability for these PD patients, mainly on the basis of demands made on balance, agility and gesture precision, and present design principles that exergame platforms must comply with in order to be suitable for PD patients.