7.5CVJul 16
An LLM-Based Automatic Sportscast Solution for Robot Soccer MatchesFrancesco Petri, Michele Brienza, Daniele Nardi et al.
RoboCup has always been a scenario to develop systems that solve real-world problems. Driven by the main goal of playing against the 2050 FIFA World Cup champions, the RoboCup Soccer leagues need to constantly measure how the research community is progressing. Computing visual statistics from match videos is a crucial way to track this evolution. To address this challenge, this paper introduces a fully autonomous, real-time sports commentator for RoboCup matches. By bridging the gap between raw kinematic tracking and natural language generation, our neuro-symbolic architecture extracts precise statistics from video streams and turns them into fluent, hallucination-free narration. The proposed system is capable of generating statistics and commentary both during live match streaming and in post-game analysis, easily adapting to the new dynamism of the league where different humanoid robots of different sizes share the field. Supplemental materials are available at https://lab-rococo-sapienza.github.io/MARIO/
3.7CVJul 19, 2024Code
Shape and Style GAN-based Multispectral Data Augmentation for Crop/Weed Segmentation in Precision FarmingMulham Fawakherji, Vincenzo Suriani, Daniele Nardi et al.
The use of deep learning methods for precision farming is gaining increasing interest. However, collecting training data in this application field is particularly challenging and costly due to the need of acquiring information during the different growing stages of the cultivation of interest. In this paper, we present a method for data augmentation that uses two GANs to create artificial images to augment the training data. To obtain a higher image quality, instead of re-creating the entire scene, we take original images and replace only the patches containing objects of interest with artificial ones containing new objects with different shapes and styles. In doing this, we take into account both the foreground (i.e., crop samples) and the background (i.e., the soil) of the patches. Quantitative experiments, conducted on publicly available datasets, demonstrate the effectiveness of the proposed approach. The source code and data discussed in this work are available as open source.
12.5AIAug 10, 2024
Multi-Agent Planning Using Visual Language ModelsMichele Brienza, Francesco Argenziano, Vincenzo Suriani et al.
Large Language Models (LLMs) and Visual Language Models (VLMs) are attracting increasing interest due to their improving performance and applications across various domains and tasks. However, LLMs and VLMs can produce erroneous results, especially when a deep understanding of the problem domain is required. For instance, when planning and perception are needed simultaneously, these models often struggle because of difficulties in merging multi-modal information. To address this issue, fine-tuned models are typically employed and trained on specialized data structures representing the environment. This approach has limited effectiveness, as it can overly complicate the context for processing. In this paper, we propose a multi-agent architecture for embodied task planning that operates without the need for specific data structures as input. Instead, it uses a single image of the environment, handling free-form domains by leveraging commonsense knowledge. We also introduce a novel, fully automatic evaluation procedure, PG2S, designed to better assess the quality of a plan. We validated our approach using the widely recognized ALFRED dataset, comparing PG2S to the existing KAS metric to further evaluate the quality of the generated plans.
8.3ROAug 30, 2024
EMPOWER: Embodied Multi-role Open-vocabulary Planning with Online Grounding and ExecutionFrancesco Argenziano, Michele Brienza, Vincenzo Suriani et al.
Task planning for robots in real-life settings presents significant challenges. These challenges stem from three primary issues: the difficulty in identifying grounded sequences of steps to achieve a goal; the lack of a standardized mapping between high-level actions and low-level commands; and the challenge of maintaining low computational overhead given the limited resources of robotic hardware. We introduce EMPOWER, a framework designed for open-vocabulary online grounding and planning for embodied agents aimed at addressing these issues. By leveraging efficient pre-trained foundation models and a multi-role mechanism, EMPOWER demonstrates notable improvements in grounded planning and execution. Quantitative results highlight the effectiveness of our approach, achieving an average success rate of 0.73 across six different real-life scenarios using a TIAGo robot.
6.6GTJan 16
Institutional AI: Governing LLM Collusion in Multi-Agent Cournot Markets via Public Governance GraphsMarcantonio Bracale Syrnikov, Federico Pierucci, Marcello Galisai et al.
Multi-agent LLM ensembles can converge on coordinated, socially harmful equilibria. This paper advances an experimental framework for evaluating Institutional AI, our system-level approach to AI alignment that reframes alignment from preference engineering in agent-space to mechanism design in institution-space. Central to this approach is the governance graph, a public, immutable manifest that declares legal states, transitions, sanctions, and restorative paths; an Oracle/Controller runtime interprets this manifest, attaching enforceable consequences to evidence of coordination while recording a cryptographically keyed, append-only governance log for audit and provenance. We apply the Institutional AI framework to govern the Cournot collusion case documented by prior work and compare three regimes: Ungoverned (baseline incentives from the structure of the Cournot market), Constitutional (a prompt-only policy-as-prompt prohibition implemented as a fixed written anti-collusion constitution, and Institutional (governance-graph-based). Across six model configurations including cross-provider pairs (N=90 runs/condition), the Institutional regime produces large reductions in collusion: mean tier falls from 3.1 to 1.8 (Cohen's d=1.28), and severe-collusion incidence drops from 50% to 5.6%. The prompt-only Constitutional baseline yields no reliable improvement, illustrating that declarative prohibitions do not bind under optimisation pressure. These results suggest that multi-agent alignment may benefit from being framed as an institutional design problem, where governance graphs can provide a tractable abstraction for alignment-relevant collective behavior.
1.9ROSep 22, 2023
Enhancing Graph Representation of the Environment through Local and Cloud ComputationFrancesco Argenziano, Vincenzo Suriani, Daniele Nardi
Enriching the robot representation of the operational environment is a challenging task that aims at bridging the gap between low-level sensor readings and high-level semantic understanding. Having a rich representation often requires computationally demanding architectures and pure point cloud based detection systems that struggle when dealing with everyday objects that have to be handled by the robot. To overcome these issues, we propose a graph-based representation that addresses this gap by providing a semantic representation of robot environments from multiple sources. In fact, to acquire information from the environment, the framework combines classical computer vision tools with modern computer vision cloud services, ensuring computational feasibility on onboard hardware. By incorporating an ontology hierarchy with over 800 object classes, the framework achieves cross-domain adaptability, eliminating the need for environment-specific tools. The proposed approach allows us to handle also small objects and integrate them into the semantic representation of the environment. The approach is implemented in the Robot Operating System (ROS) using the RViz visualizer for environment representation. This work is a first step towards the development of a general-purpose framework, to facilitate intuitive interaction and navigation across different domains.
6.1CLMay 12
Metaphor Is Not All Attention NeedsOlga Sorokoletova, Francesco Giarrusso, Giacomo De Luca et al.
Large language models are increasingly deployed in safety-critical applications, where their ability to resist harmful instructions is essential. Although post-training aims to make models robust against many jailbreak strategies, recent evidence shows that stylistic reformulations, such as poetic transformation, can still bypass safety mechanisms with alarming effectiveness. This raises a central question: why do literary jailbreaks succeed? In this work, we investigate whether their effectiveness depends on specific poetic devices, on a failure to recognize literary formatting, or on deeper changes in how models process stylistically irregular prompts. We address this problem through an interpretability analysis of attention patterns. We perform input-level ablation studies to assess the contribution of individual and combinations of poetic devices; construct an interpretable vector representation of attention maps; cluster these representations and train linear probes to predict safety outcomes and literary format. Our results show that models distinguish poetic from prose formats with high accuracy, yet struggle to predict jailbreak success within each format. Clustering further reveals clear separation by literary format, but not by safety label. These findings indicate that jailbreak success is not caused by a failure to recognize poetic formatting; rather, poetic prompts induce distinct processing patterns that remain largely independent of harmful-content detection. Overall, literary jailbreaks appear to misalign large language models not through any single poetic device, but through accumulated stylistic irregularities that alter prompt processing and avoid lexical triggers considered during post-training. This suggests that robustness requires safety mechanisms that account for style-induced shifts in model behavior. We use Qwen3-14B as a representative open-weight case study.
2.2ROJan 23
Boosting Deep Reinforcement Learning with Semantic Knowledge for Robotic ManipulatorsLucía Güitta-López, Vincenzo Suriani, Jaime Boal et al.
Deep Reinforcement Learning (DRL) is a powerful framework for solving complex sequential decision-making problems, particularly in robotic control. However, its practical deployment is often hindered by the substantial amount of experience required for learning, which results in high computational and time costs. In this work, we propose a novel integration of DRL with semantic knowledge in the form of Knowledge Graph Embeddings (KGEs), aiming to enhance learning efficiency by providing contextual information to the agent. Our architecture combines KGEs with visual observations, enabling the agent to exploit environmental knowledge during training. Experimental validation with robotic manipulators in environments featuring both fixed and randomized target attributes demonstrates that our method achieves up to {60}{\%} reduction in learning time and improves task accuracy by approximately 15 percentage points, without increasing training time or computational complexity. These results highlight the potential of semantic knowledge to reduce sample complexity and improve the effectiveness of DRL in robotic applications.
8.9CYMar 25
Learning from Mistakes: Can LLM Self-Recover after Misalignment?Olga E. Sorokoletova, Francesco Giarrusso, Vincenzo Suriani et al.
Responsible AI initiatives place great emphasis on the safety of Large Language Model (LLM)-based systems. In particular, it has become standard practice to subject these models to an alignment procedure aimed at preventing harmful outputs. However, once aligned, a model is not guaranteed to maintain this alignment throughout its lifecycle. Moreover, the likelihood of misalignment increases as malicious actors may deliberately employ jailbreaking techniques to compromise LLM safety. To counter this, much research has focused on improving alignment methods and post-processing filters. In this paper, we introduce a new perspective on advancing LLM alignment: rather than developing stronger alignment techniques, we investigate the model's intrinsic ability to recover its alignment after corruption. We propose a methodology for modeling the safety trajectories of user-assistant interactions and for detecting recovery trends within them. We apply this approach to a jailbreaking scenario, presenting a preliminary recovery analysis based on a dataset of adversarial multi-turn dialogues and examining the influence of the content moderation model chosen for safety evaluation. Project page with an interactive data visualizer is available at https://lab-rococo-sapienza.github.io/LearningfromMistakes.
3.0ROMay 17, 2021
RoSmEEry: Robotic Simulated Environment for Evaluation and Benchmarking of Semantic Mapping AlgorithmsSara Kaszuba, Sandeep Reddy Sabbella, Vincenzo Suriani et al.
Human-robot interaction requires a common understanding of the operational environment, which can be provided by a representation that blends geometric and symbolic knowledge: a semantic map. Through a semantic map the robot can interpret user commands by grounding them to its sensory observations. Semantic mapping is the process that builds such a representation. Despite being fundamental to enable cognition and high-level reasoning in robotics, semantic mapping is a challenging task due to generalization to different scenarios and sensory data types. In fact, it is difficult to obtain a rich and accurate semantic map of the environment and of the objects therein. Moreover, to date, there are no frameworks that allow for a comparison of the performance in building semantic maps for a given environment. To tackle these issues we design RoSmEEry, a novel framework based on the Gazebo simulator, where we introduce an accessible and ready-to-use methodology for a systematic evaluation of semantic mapping algorithms. We release our framework, as an open-source package, with multiple simulation environments with the aim to provide a general set-up to quantitatively measure the performances in acquiring semantic knowledge about the environment.
Machine Learning for RealisticBall Detection in RoboCup SPLDomenico Bloisi, Francesco Del Duchetto, Tiziano Manoni et al.
In this technical report, we describe the use of a machine learning approach for detecting the realistic black and white ball currently in use in the RoboCup Standard Platform League. Our aim is to provide a ready-to-use software module that can be useful for the RoboCup SPL community. To this end, the approach is integrated within the official B-Human code release 2016. The complete code for the approach presented in this work can be downloaded from the SPQR Team homepage at http://spqr.diag.uniroma1.it and from the SPQR Team GitHub repository at https://github.com/SPQRTeam/SPQRBallPerceptor. The approach has been tested in multiple environments, both indoor and outdoor. Furthermore, the ball detector described in this technical report has been used by the SPQR Robot Soccer Team during the competitions of the Robocup German Open 2017. To facilitate the use of our code by other teams, we have prepared a step-by-step installation guide.
LLM Based Multi-Agent Generation of Semi-structured Documents from Semantic Templates in the Public Administration DomainEmanuele Musumeci, Michele Brienza, Vincenzo Suriani et al.
In the last years' digitalization process, the creation and management of documents in various domains, particularly in Public Administration (PA), have become increasingly complex and diverse. This complexity arises from the need to handle a wide range of document types, often characterized by semi-structured forms. Semi-structured documents present a fixed set of data without a fixed format. As a consequence, a template-based solution cannot be used, as understanding a document requires the extraction of the data structure. The recent introduction of Large Language Models (LLMs) has enabled the creation of customized text output satisfying user requests. In this work, we propose a novel approach that combines the LLMs with prompt engineering and multi-agent systems for generating new documents compliant with a desired structure. The main contribution of this work concerns replacing the commonly used manual prompting with a task description generated by semantic retrieval from an LLM. The potential of this approach is demonstrated through a series of experiments and case studies, showcasing its effectiveness in real-world PA scenarios.
5.7ROMay 21, 2024
Play Everywhere: A Temporal Logic based Game Environment Independent Approach for Playing Soccer with RobotsVincenzo Suriani, Emanuele Musumeci, Daniele Nardi et al.
Robots playing soccer often rely on hard-coded behaviors that struggle to generalize when the game environment change. In this paper, we propose a temporal logic based approach that allows robots' behaviors and goals to adapt to the semantics of the environment. In particular, we present a hierarchical representation of soccer in which the robot selects the level of operation based on the perceived semantic characteristics of the environment, thus modifying dynamically the set of rules and goals to apply. The proposed approach enables the robot to operate in unstructured environments, just as it happens when humans go from soccer played on an official field to soccer played on a street. Three different use cases set in different scenarios are presented to demonstrate the effectiveness of the proposed approach.
1.6CLDec 16, 2025
From Adversarial Poetry to Adversarial Tales: An Interpretability Research AgendaPiercosma Bisconti, Marcello Galisai, Matteo Prandi et al.
Safety mechanisms in LLMs remain vulnerable to attacks that reframe harmful requests through culturally coded structures. We introduce Adversarial Tales, a jailbreak technique that embeds harmful content within cyberpunk narratives and prompts models to perform functional analysis inspired by Vladimir Propp's morphology of folktales. By casting the task as structural decomposition, the attack induces models to reconstruct harmful procedures as legitimate narrative interpretation. Across 26 frontier models from nine providers, we observe an average attack success rate of 71.3%, with no model family proving reliably robust. Together with our prior work on Adversarial Poetry, these findings suggest that structurally-grounded jailbreaks constitute a broad vulnerability class rather than isolated techniques. The space of culturally coded frames that can mediate harmful intent is vast, likely inexhaustible by pattern-matching defenses alone. Understanding why these attacks succeed is therefore essential: we outline a mechanistic interpretability research agenda to investigate how narrative cues reshape model representations and whether models can learn to recognize harmful intent independently of surface form.
3.2ROSep 9, 2025
Multi Robot Coordination in Highly Dynamic Environments: Tackling Asymmetric Obstacles and Limited CommunicationVincenzo Suriani, Daniele Affinita, Domenico D. Bloisi et al.
Coordinating a fully distributed multi-agent system (MAS) can be challenging when the communication channel has very limited capabilities in terms of sending rate and packet payload. When the MAS has to deal with active obstacles in a highly partially observable environment, the communication channel acquires considerable relevance. In this paper, we present an approach to deal with task assignments in extremely active scenarios, where tasks need to be frequently reallocated among the agents participating in the coordination process. Inspired by market-based task assignments, we introduce a novel distributed coordination method to orchestrate autonomous agents' actions efficiently in low communication scenarios. In particular, our algorithm takes into account asymmetric obstacles. While in the real world, the majority of obstacles are asymmetric, they are usually treated as symmetric ones, thus limiting the applicability of existing methods. To summarize, the presented architecture is designed to tackle scenarios where the obstacles are active and asymmetric, the communication channel is poor and the environment is partially observable. Our approach has been validated in simulation and in the real world, using a team of NAO robots during official RoboCup competitions. Experimental results show a notable reduction in task overlaps in limited communication settings, with a decrease of 52% in the most frequent reallocated task.
9.6AIAug 7, 2025
Bench-2-CoP: Can We Trust Benchmarking for EU AI Compliance?Matteo Prandi, Vincenzo Suriani, Federico Pierucci et al.
The rapid advancement of General Purpose AI (GPAI) models necessitates robust evaluation frameworks, especially with emerging regulations like the EU AI Act and its associated Code of Practice (CoP). Current AI evaluation practices depend heavily on established benchmarks, but these tools were not designed to measure the systemic risks that are the focus of the new regulatory landscape. This research addresses the urgent need to quantify this "benchmark-regulation gap." We introduce Bench-2-CoP, a novel, systematic framework that uses validated LLM-as-judge analysis to map the coverage of 194,955 questions from widely-used benchmarks against the EU AI Act's taxonomy of model capabilities and propensities. Our findings reveal a profound misalignment: the evaluation ecosystem dedicates the vast majority of its focus to a narrow set of behavioral propensities. On average, benchmarks devote 61.6% of their regulatory-relevant questions to "Tendency to hallucinate" and 31.2% to "Lack of performance reliability", while critical functional capabilities are dangerously neglected. Crucially, capabilities central to loss-of-control scenarios, including evading human oversight, self-replication, and autonomous AI development, receive zero coverage in the entire benchmark corpus. This study provides the first comprehensive, quantitative analysis of this gap, demonstrating that current public benchmarks are insufficient, on their own, for providing the evidence of comprehensive risk assessment required for regulatory compliance and offering critical insights for the development of next-generation evaluation tools.
2.0CVNov 26, 2024
Real-Time Multimodal Signal Processing for HRI in RoboCup: Understanding a Human RefereeFilippo Ansalone, Flavio Maiorana, Daniele Affinita et al.
Advancing human-robot communication is crucial for autonomous systems operating in dynamic environments, where accurate real-time interpretation of human signals is essential. RoboCup provides a compelling scenario for testing these capabilities, requiring robots to understand referee gestures and whistle with minimal network reliance. Using the NAO robot platform, this study implements a two-stage pipeline for gesture recognition through keypoint extraction and classification, alongside continuous convolutional neural networks (CCNNs) for efficient whistle detection. The proposed approach enhances real-time human-robot interaction in a competitive setting like RoboCup, offering some tools to advance the development of autonomous systems capable of cooperating with humans.