AINov 27, 2025Code
WearVQA: A Visual Question Answering Benchmark for Wearables in Egocentric Authentic Real-world scenariosEun Chang, Zhuangqun Huang, Yiwei Liao et al.
We introduce WearVQA, the first benchmark specifically designed to evaluate the Visual Question Answering (VQA) capabilities of multi-model AI assistant on wearable devices like smart glasses. Unlike prior benchmarks that focus on high-quality, third-person imagery, WearVQA reflects the unique challenges of ego-centric interaction-where visual inputs may be occluded, poorly lit, unzoomed, or blurry, and questions are grounded in realistic wearable use cases. The benchmark comprises 2,520 carefully curated image-question-answer triplets, spanning 7 diverse image domains including both text-centric and general scenes, 10 cognitive task types ranging from basic recognition to various forms of reasoning, and 6 common wearables-specific image quality issues. All questions are designed to be answerable using only the visual input and common senses. WearVQA is paired with a rigorous LLM-as-a-judge evaluation framework with 96% labeling accuracy. Open-source and proprietary multi-model LLMs achieved a QA accuracy as low as 24-52% on WearVQA, with substantial drops on lower-quality images and reasoning-heavy tasks. These observations position WearVQA as a comprehensive and challenging benchmark for guiding technical advancement towards robust, real-world multi-model wearables AI systems.
AIDec 5, 2025
SymPyBench: A Dynamic Benchmark for Scientific Reasoning with Executable Python CodeShima Imani, Seungwhan Moon, Adel Ahmadyan et al.
We introduce, a large-scale synthetic benchmark of 15,045 university-level physics problems (90/10% train/test split). Each problem is fully parameterized, supporting an effectively infinite range of input configurations, and is accompanied by structured, step-by-step reasoning and executable Python code that produces the ground-truth solution for any parameter set. The benchmark contains three question types: MC-Symbolic (multiple-choice with symbolic options), MC-Numerical (multiple-choice with numerical options), and free-form (open-ended responses). These diverse formats test complementary reasoning skills. By leveraging the dynamic, code-driven nature of the benchmark, we introduce three novel evaluation metrics in addition to standard accuracy: Consistency Score, Failure Rate, and Confusion Rate, that quantify variability and uncertainty across problem variants. Experiments with state-of-the-art instruction-tuned language models reveal both strengths and limitations in scientific reasoning, positioning SymPyBench as a foundation for developing more robust and interpretable reasoning systems
AIDec 5, 2025
PRiSM: An Agentic Multimodal Benchmark for Scientific Reasoning via Python-Grounded EvaluationShima Imani, Seungwhan Moon, Adel Ahmadyan et al.
Evaluating vision-language models (VLMs) in scientific domains like mathematics and physics poses unique challenges that go far beyond predicting final answers. These domains demand conceptual understanding, symbolic reasoning, and adherence to formal laws, requirements that most existing benchmarks fail to address. In particular, current datasets tend to be static, lacking intermediate reasoning steps, robustness to variations, or mechanisms for verifying scientific correctness. To address these limitations, we introduce PRiSM, a synthetic, fully dynamic, and multimodal benchmark for evaluating scientific reasoning via grounded Python code. PRiSM includes over 24,750 university-level physics and math problems, and it leverages our scalable agent-based pipeline, PrismAgent, to generate well-structured problem instances. Each problem contains dynamic textual and visual input, a generated figure, alongside rich structured outputs: executable Python code for ground truth generation and verification, and detailed step-by-step reasoning. The dynamic nature and Python-powered automated ground truth generation of our benchmark allow for fine-grained experimental auditing of multimodal VLMs, revealing failure modes, uncertainty behaviors, and limitations in scientific reasoning. To this end, we propose five targeted evaluation tasks covering generalization, symbolic program synthesis, perturbation robustness, reasoning correction, and ambiguity resolution. Through comprehensive evaluation of existing VLMs, we highlight their limitations and showcase how PRiSM enables deeper insights into their scientific reasoning capabilities.
CVDec 18, 2020
Objectron: A Large Scale Dataset of Object-Centric Videos in the Wild with Pose AnnotationsAdel Ahmadyan, Liangkai Zhang, Jianing Wei et al.
3D object detection has recently become popular due to many applications in robotics, augmented reality, autonomy, and image retrieval. We introduce the Objectron dataset to advance the state of the art in 3D object detection and foster new research and applications, such as 3D object tracking, view synthesis, and improved 3D shape representation. The dataset contains object-centric short videos with pose annotations for nine categories and includes 4 million annotated images in 14,819 annotated videos. We also propose a new evaluation metric, 3D Intersection over Union, for 3D object detection. We demonstrate the usefulness of our dataset in 3D object detection tasks by providing baseline models trained on this dataset. Our dataset and evaluation source code are available online at http://www.objectron.dev
CVJun 23, 2020
Instant 3D Object Tracking with Applications in Augmented RealityAdel Ahmadyan, Tingbo Hou, Jianing Wei et al.
Tracking object poses in 3D is a crucial building block for Augmented Reality applications. We propose an instant motion tracking system that tracks an object's pose in space (represented by its 3D bounding box) in real-time on mobile devices. Our system does not require any prior sensory calibration or initialization to function. We employ a deep neural network to detect objects and estimate their initial 3D pose. Then the estimated pose is tracked using a robust planar tracker. Our tracker is capable of performing relative-scale 9-DoF tracking in real-time on mobile devices. By combining use of CPU and GPU efficiently, we achieve 26-FPS+ performance on mobile devices.
CVMar 7, 2020
MobilePose: Real-Time Pose Estimation for Unseen Objects with Weak Shape SupervisionTingbo Hou, Adel Ahmadyan, Liangkai Zhang et al.
In this paper, we address the problem of detecting unseen objects from RGB images and estimating their poses in 3D. We propose two mobile friendly networks: MobilePose-Base and MobilePose-Shape. The former is used when there is only pose supervision, and the latter is for the case when shape supervision is available, even a weak one. We revisit shape features used in previous methods, including segmentation and coordinate map. We explain when and why pixel-level shape supervision can improve pose estimation. Consequently, we add shape prediction as an intermediate layer in the MobilePose-Shape, and let the network learn pose from shape. Our models are trained on mixed real and synthetic data, with weak and noisy shape supervision. They are ultra lightweight that can run in real-time on modern mobile devices (e.g. 36 FPS on Galaxy S20). Comparing with previous single-shot solutions, our method has higher accuracy, while using a significantly smaller model (2~3% in model size or number of parameters).
CVJul 16, 2019
Instant Motion Tracking and Its Applications to Augmented RealityJianing Wei, Genzhi Ye, Tyler Mullen et al.
Augmented Reality (AR) brings immersive experiences to users. With recent advances in computer vision and mobile computing, AR has scaled across platforms, and has increased adoption in major products. One of the key challenges in enabling AR features is proper anchoring of the virtual content to the real world, a process referred to as tracking. In this paper, we present a system for motion tracking, which is capable of robustly tracking planar targets and performing relative-scale 6DoF tracking without calibration. Our system runs in real-time on mobile phones and has been deployed in multiple major products on hundreds of millions of devices.