William K. Moses

DC
3papers
19citations
Novelty70%
AI Score47

3 Papers

51.9DCMay 14
Fast Gossip-based Rumor Spreading using Small Messages

Fabien Dufoulon, William K. Moses, Gopal Pandurangan

We study gossip algorithms for the fundamental rumor spreading problem, where the goal is to disseminate a rumor from a given source node to all nodes in an arbitrary (and unknown) graph. Gossip algorithms allow each node to call only one neighbor per round and are therefore highly message-efficient, with low per-node communication overhead per round. The state of the art present fast gossip algorithms, however they typically leverage large-sized messages. This undermines the light-weight communication advantage of gossip, since even though only one neighbor is contacted per round, the message size can be linear in $n$, the network size. Hence, a fundamental question is whether one can perform fast gossip using small messages. The main contribution of this paper is to answer the above question in the affirmative and present two gossip algorithms that achieve fast rumor spreading using messages of polylog{n} size. Specifically, we present the following algorithms: 1. An algorithm that runs in $O(c \log n / Φ_c)$ rounds for every $c \geq 1$, and $Φ_c$ is the weak conductance. Our bound in terms of weak conductance is essentially optimal. 2. An algorithm that depends on the network diameter (and is independent of the graph's conductance), which runs in $\tilde{O}(D+\sqrt{n})$ rounds with high probability. Our algorithm can be modified to output a minimum spanning tree (MST) in the same number of rounds, which is essentially round-optimal (even for non-gossip algorithms). Our gossip algorithms use graph sketches [Ahn, Guha, McGregor, SODA 2012] in a novel way to overcome communication bottlenecks and achieve small communication overhead with small message sizes.

LGNov 28, 2025
Learning-Augmented Online Bipartite Matching in the Random Arrival Order Model

Kunanon Burathep, Thomas Erlebach, William K. Moses

We study the online unweighted bipartite matching problem in the random arrival order model, with $n$ offline and $n$ online vertices, in the learning-augmented setting: The algorithm is provided with untrusted predictions of the types (neighborhoods) of the online vertices. We build upon the work of Choo et al. (ICML 2024, pp. 8762-8781) who proposed an approach that uses a prefix of the arrival sequence as a sample to determine whether the predictions are close to the true arrival sequence and then either follows the predictions or uses a known baseline algorithm that ignores the predictions and is $β$-competitive. Their analysis is limited to the case that the optimal matching has size $n$, i.e., every online vertex can be matched. We generalize their approach and analysis by removing any assumptions on the size of the optimal matching while only requiring that the size of the predicted matching is at least $αn$ for any constant $0 < α\le 1$. Our learning-augmented algorithm achieves $(1-o(1))$-consistency and $(β-o(1))$-robustness. Additionally, we show that the competitive ratio degrades smoothly between consistency and robustness with increasing prediction error.

DCMay 2, 2019
Deterministic Leader Election in Programmable Matter

Yuval Emek, Shay Kutten, Ron Lavi et al.

Addressing a fundamental problem in programmable matter, we present the first deterministic algorithm to elect a unique leader in a system of connected amoebots assuming only that amoebots are initially contracted. Previous algorithms either used randomization, made various assumptions (shapes with no holes, or known shared chirality), or elected several co-leaders in some cases. Some of the building blocks we introduce in constructing the algorithm are of interest by themselves, especially the procedure we present for reaching common chirality among the amoebots. Given the leader election and the chirality agreement building block, it is known that various tasks in programmable matter can be performed or improved. The main idea of the new algorithm is the usage of the ability of the amoebots to move, which previous leader election algorithms have not used.