Yongsen Cheng

2papers

2 Papers

72.1CVMay 10Code
PermuQuant: Lowering Per-Group Quantization Error by Reordering Channels for Diffusion Models

Yongsen Cheng, Kai Liu, Kaiwen Tao et al.

Large-scale visual generative models have achieved remarkable performance. However, their high computational and memory costs make deployment challenging in resource-constrained scenarios, such as interactive applications and personal single-GPU usage. Post-training quantization (PTQ) offers a practical solution by compressing pretrained models without expensive retraining. However, existing PTQ methods still suffer from severe quality degradation under extremely low-bit settings. In this paper, we identify channel ordering as an important but underexplored factor in per-group quantization. In this setting, each contiguous group shares one quantization scale. When channels with very different statistics are placed in the same group, the scale can be dominated by outliers and cause large quantization errors. Based on this observation, we propose PermuQuant, a simple and effective PTQ framework for low-bit diffusion models. PermuQuant sorts channels by a joint second-moment criterion before per-group quantization, placing channels with similar activation and weight statistics into the same group. It further uses a calibration-based acceptance rule to apply reordering only when the selected permutation reduces quantization error on calibration data. The selected permutations are absorbed into adjacent modules or applied to weights offline, avoiding explicit runtime permutation operations. Extensive experiments on multiple large diffusion models show that PermuQuant consistently reduces quantization error and outperforms existing PTQ baselines. On FLUX.1-dev with an RTX 5090, PermuQuant achieves up to a 1.8$\times$ single step speedup and reduces the DiT memory footprint by 3.5$\times$ under W4A4 NVFP4 quantization. Code will be available at https://github.com/yscheng04/PermuQuant.

CVNov 28, 2025Code
DenoiseGS: Gaussian Reconstruction Model for Burst Denoising

Yongsen Cheng, Yuanhao Cai, Yulun Zhang

Burst denoising methods are crucial for enhancing images captured on handheld devices, but they often struggle with large motion or suffer from prohibitive computational costs. In this paper, we propose DenoiseGS, the first framework to leverage the efficiency of 3D Gaussian Splatting for burst denoising. Our approach addresses two key challenges when applying feedforward Gaussian reconsturction model to noisy inputs: the degradation of Gaussian point clouds and the loss of fine details. To this end, we propose a Gaussian self-consistency (GSC) loss, which regularizes the geometry predicted from noisy inputs with high-quality Gaussian point clouds. These point clouds are generated from clean inputs by the same model that we are training, thereby alleviating potential bias or domain gaps. Additionally, we introduce a log-weighted frequency (LWF) loss to strengthen supervision within the spectral domain, effectively preserving fine-grained details. The LWF loss adaptively weights frequency discrepancies in a logarithmic manner, emphasizing challenging high-frequency details. Extensive experiments demonstrate that DenoiseGS significantly exceeds the state-of-the-art NeRF-based methods on both burst denoising and novel view synthesis under noisy conditions, while achieving 250$\times$ faster inference speed. Code and models are released at https://github.com/yscheng04/DenoiseGS.