AIAug 16, 2025
AI sustains higher strategic tension than humans in chessAdamo Cerioli, Edward D. Lee, Vito D. P. Servedio
Strategic decision-making involves managing the tension between immediate opportunities and long-term objectives. We study this trade-off in chess by characterizing and comparing dynamics between human vs human and AI vs AI games. We propose a network-based metric of piece-to-piece interaction to quantify the ongoing strategic tension on the board. Its evolution in games reveals that the most competitive AI players sustain higher levels of strategic tension for longer durations than elite human players. Cumulative tension varies with algorithmic complexity for AI and correspondingly in human-played games increases abruptly with expertise at about 1600 Elo and again at 2300 Elo. The profiles reveal different approaches. Highly competitive AI tolerates interconnected positions balanced between offensive and defensive tactics over long periods. Human play, in contrast, limits tension and game complexity, which may reflect cognitive limitations and adaptive strategies. The difference may have implications for AI usage in complex, strategic environments.
SOC-PHFeb 11, 2016
On the emergence of syntactic structures: quantifying and modelling duality of patterningVittorio Loreto, Pietro Gravino, Vito D. P. Servedio et al.
The complex organization of syntax in hierarchical structures is one of the core design features of human language. Duality of patterning refers for instance to the organization of the meaningful elements in a language at two distinct levels: a combinatorial level where meaningless forms are combined into meaningful forms and a compositional level where meaningful forms are composed into larger lexical units. The question remains wide open regarding how such a structure could have emerged. Furthermore a clear mathematical framework to quantify this phenomenon is still lacking. The aim of this paper is that of addressing these two aspects in a self-consistent way. First, we introduce suitable measures to quantify the level of combinatoriality and compositionality in a language, and present a framework to estimate these observables in human natural languages. Second, we show that the theoretical predictions of a multi-agents modeling scheme, namely the Blending Game, are in surprisingly good agreement with empirical data. In the Blending Game a population of individuals plays language games aiming at success in communication. It is remarkable that the two sides of duality of patterning emerge simultaneously as a consequence of a pure cultural dynamics in a simulated environment that contains meaningful relations, provided a simple constraint on message transmission fidelity is also considered.
CYJan 18, 2014
XTribe: a web-based social computation platformSaverio Caminiti, Claudio Cicali, Pietro Gravino et al.
In the last few years the Web has progressively acquired the status of an infrastructure for social computation that allows researchers to coordinate the cognitive abilities of human agents in on-line communities so to steer the collective user activity towards predefined goals. This general trend is also triggering the adoption of web-games as a very interesting laboratory to run experiments in the social sciences and whenever the contribution of human beings is crucially required for research purposes. Nowadays, while the number of on-line users has been steadily growing, there is still a need of systematization in the approach to the web as a laboratory. In this paper we present Experimental Tribe (XTribe in short), a novel general purpose web-based platform for web-gaming and social computation. Ready to use and already operational, XTribe aims at drastically reducing the effort required to develop and run web experiments. XTribe has been designed to speed up the implementation of those general aspects of web experiments that are independent of the specific experiment content. For example, XTribe takes care of user management by handling their registration and profiles and in case of multi-player games, it provides the necessary user grouping functionalities. XTribe also provides communication facilities to easily achieve both bidirectional and asynchronous communication. From a practical point of view, researchers are left with the only task of designing and implementing the game interface and logic of their experiment, on which they maintain full control. Moreover, XTribe acts as a repository of different scientific experiments, thus realizing a sort of showcase that stimulates users' curiosity, enhances their participation, and helps researchers in recruiting volunteers.
SOC-PHOct 9, 2012
Statistical Properties of Inter-arrival Times Distribution in Social Tagging SystemsAndrea Capocci, Andrea Baldassarri, Vito D. P. Servedio et al.
Folksonomies provide a rich source of data to study social patterns taking place on the World Wide Web. Here we study the temporal patterns of users' tagging activity. We show that the statistical properties of inter-arrival times between subsequent tagging events cannot be explained without taking into account correlation in users' behaviors. This shows that social interaction in collaborative tagging communities shapes the evolution of folksonomies. A consensus formation process involving the usage of a small number of tags for a given resources is observed through a numerical and analytical analysis of some well-known folksonomy datasets.