CVNov 6, 2022
Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo RaytracingJingsen Zhu, Fujun Luan, Yuchi Huo et al.
Indoor scenes typically exhibit complex, spatially-varying appearance from global illumination, making inverse rendering a challenging ill-posed problem. This work presents an end-to-end, learning-based inverse rendering framework incorporating differentiable Monte Carlo raytracing with importance sampling. The framework takes a single image as input to jointly recover the underlying geometry, spatially-varying lighting, and photorealistic materials. Specifically, we introduce a physically-based differentiable rendering layer with screen-space ray tracing, resulting in more realistic specular reflections that match the input photo. In addition, we create a large-scale, photorealistic indoor scene dataset with significantly richer details like complex furniture and dedicated decorations. Further, we design a novel out-of-view lighting network with uncertainty-aware refinement leveraging hypernetwork-based neural radiance fields to predict lighting outside the view of the input photo. Through extensive evaluations on common benchmark datasets, we demonstrate superior inverse rendering quality of our method compared to state-of-the-art baselines, enabling various applications such as complex object insertion and material editing with high fidelity. Code and data will be made available at \url{https://jingsenzhu.github.io/invrend}.
CVMar 14, 2023
I$^2$-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFsJingsen Zhu, Yuchi Huo, Qi Ye et al.
In this work, we present I$^2$-SDF, a new method for intrinsic indoor scene reconstruction and editing using differentiable Monte Carlo raytracing on neural signed distance fields (SDFs). Our holistic neural SDF-based framework jointly recovers the underlying shapes, incident radiance and materials from multi-view images. We introduce a novel bubble loss for fine-grained small objects and error-guided adaptive sampling scheme to largely improve the reconstruction quality on large-scale indoor scenes. Further, we propose to decompose the neural radiance field into spatially-varying material of the scene as a neural field through surface-based, differentiable Monte Carlo raytracing and emitter semantic segmentations, which enables physically based and photorealistic scene relighting and editing applications. Through a number of qualitative and quantitative experiments, we demonstrate the superior quality of our method on indoor scene reconstruction, novel view synthesis, and scene editing compared to state-of-the-art baselines.
CLMar 5, 2022
ClueGraphSum: Let Key Clues Guide the Cross-Lingual Abstractive SummarizationShuyu Jiang, Dengbiao Tu, Xingshu Chen et al.
Cross-Lingual Summarization (CLS) is the task to generate a summary in one language for an article in a different language. Previous studies on CLS mainly take pipeline methods or train the end-to-end model using the translated parallel data. However, the quality of generated cross-lingual summaries needs more further efforts to improve, and the model performance has never been evaluated on the hand-written CLS dataset. Therefore, we first propose a clue-guided cross-lingual abstractive summarization method to improve the quality of cross-lingual summaries, and then construct a novel hand-written CLS dataset for evaluation. Specifically, we extract keywords, named entities, etc. of the input article as key clues for summarization and then design a clue-guided algorithm to transform an article into a graph with less noisy sentences. One Graph encoder is built to learn sentence semantics and article structures and one Clue encoder is built to encode and translate key clues, ensuring the information of important parts are reserved in the generated summary. These two encoders are connected by one decoder to directly learn cross-lingual semantics. Experimental results show that our method has stronger robustness for longer inputs and substantially improves the performance over the strong baseline, achieving an improvement of 8.55 ROUGE-1 (English-to-Chinese summarization) and 2.13 MoverScore (Chinese-to-English summarization) scores over the existing SOTA.
SIMar 4, 2022
Detecting Offensive Language on Social Networks: An End-to-end Detection Method based on Graph Attention NetworksZhenxiong Miao, Xingshu Chen, Haizhou Wang et al.
The pervasiveness of offensive language on the social network has caused adverse effects on society, such as abusive behavior online. It is urgent to detect offensive language and curb its spread. Existing research shows that methods with community structure features effectively improve the performance of offensive language detection. However, the existing models deal with community structure independently, which seriously affects the effectiveness of detection models. In this paper, we propose an end-to-end method based on community structure and text features for offensive language detection (CT-OLD). Specifically, the community structure features are directly captured by the graph attention network layer, and the text embeddings are taken from the last hidden layer of BERT. Attention mechanisms and position encoding are used to fuse these features. Meanwhile, we add user opinion to the community structure for representing user features. The user opinion is represented by user historical behavior information, which outperforms that represented by text information. Besides the above point, the distribution of users and tweets is unbalanced in the popular datasets, which limits the generalization ability of the model. To address this issue, we construct and release a dataset with reasonable user distribution. Our method outperforms baselines with the F1 score of 89.94%. The results show that the end-to-end model effectively learns the potential information of community structure and text, and user historical behavior information is more suitable for user opinion representation.
CVDec 22, 2025
VLNVerse: A Benchmark for Vision-Language Navigation with Versatile, Embodied, Realistic Simulation and EvaluationSihao Lin, Zerui Li, Xunyi Zhao et al.
Despite remarkable progress in Vision-Language Navigation (VLN), existing benchmarks remain confined to fixed, small-scale datasets with naive physical simulation. These shortcomings limit the insight that the benchmarks provide into sim-to-real generalization, and create a significant research gap. Furthermore, task fragmentation prevents unified/shared progress in the area, while limited data scales fail to meet the demands of modern LLM-based pretraining. To overcome these limitations, we introduce VLNVerse: a new large-scale, extensible benchmark designed for Versatile, Embodied, Realistic Simulation, and Evaluation. VLNVerse redefines VLN as a scalable, full-stack embodied AI problem. Its Versatile nature unifies previously fragmented tasks into a single framework and provides an extensible toolkit for researchers. Its Embodied design moves beyond intangible and teleporting "ghost" agents that support full-kinematics in a Realistic Simulation powered by a robust physics engine. We leverage the scale and diversity of VLNVerse to conduct a comprehensive Evaluation of existing methods, from classic models to MLLM-based agents. We also propose a novel unified multi-task model capable of addressing all tasks within the benchmark. VLNVerse aims to narrow the gap between simulated navigation and real-world generalization, providing the community with a vital tool to boost research towards scalable, general-purpose embodied locomotion agents.
CVFeb 24Code
SpatiaLQA: A Benchmark for Evaluating Spatial Logical Reasoning in Vision-Language ModelsYuechen Xie, Xiaoyan Zhang, Yicheng Shan et al.
Vision-Language Models (VLMs) have been increasingly applied in real-world scenarios due to their outstanding understanding and reasoning capabilities. Although VLMs have already demonstrated impressive capabilities in common visual question answering and logical reasoning, they still lack the ability to make reasonable decisions in complex real-world environments. We define this ability as spatial logical reasoning, which not only requires understanding the spatial relationships among objects in complex scenes, but also the logical dependencies between steps in multi-step tasks. To bridge this gap, we introduce Spatial Logical Question Answering (SpatiaLQA), a benchmark designed to evaluate the spatial logical reasoning capabilities of VLMs. SpatiaLQA consists of 9,605 question answer pairs derived from 241 real-world indoor scenes. We conduct extensive experiments on 41 mainstream VLMs, and the results show that even the most advanced models still struggle with spatial logical reasoning. To address this issue, we propose a method called recursive scene graph assisted reasoning, which leverages visual foundation models to progressively decompose complex scenes into task-relevant scene graphs, thereby enhancing the spatial logical reasoning ability of VLMs, outperforming all previous methods. Code and dataset are available at https://github.com/xieyc99/SpatiaLQA.
CVSep 19, 2023
LineMarkNet: Line Landmark Detection for Valet ParkingZizhang Wu, Yuanzhu Gan, Tianhao Xu et al.
We aim for accurate and efficient line landmark detection for valet parking, which is a long-standing yet unsolved problem in autonomous driving. To this end, we present a deep line landmark detection system where we carefully design the modules to be lightweight. Specifically, we first empirically design four general line landmarks including three physical lines and one novel mental line. The four line landmarks are effective for valet parking. We then develop a deep network (LineMarkNet) to detect line landmarks from surround-view cameras where we, via the pre-calibrated homography, fuse context from four separate cameras into the unified bird-eye-view (BEV) space, specifically we fuse the surroundview features and BEV features, then employ the multi-task decoder to detect multiple line landmarks where we apply the center-based strategy for object detection task, and design our graph transformer to enhance the vision transformer with hierarchical level graph reasoning for semantic segmentation task. At last, we further parameterize the detected line landmarks (e.g., intercept-slope form) whereby a novel filtering backend incorporates temporal and multi-view consistency to achieve smooth and stable detection. Moreover, we annotate a large-scale dataset to validate our method. Experimental results show that our framework achieves the enhanced performance compared with several line detection methods and validate the multi-task network's efficiency about the real-time line landmark detection on the Qualcomm 820A platform while meantime keeps superior accuracy, with our deep line landmark detection system.
CLOct 16, 2023
Prompt Packer: Deceiving LLMs through Compositional Instruction with Hidden AttacksShuyu Jiang, Xingshu Chen, Rui Tang
Recently, Large language models (LLMs) with powerful general capabilities have been increasingly integrated into various Web applications, while undergoing alignment training to ensure that the generated content aligns with user intent and ethics. Unfortunately, they remain the risk of generating harmful content like hate speech and criminal activities in practical applications. Current approaches primarily rely on detecting, collecting, and training against harmful prompts to prevent such risks. However, they typically focused on the "superficial" harmful prompts with a solitary intent, ignoring composite attack instructions with multiple intentions that can easily elicit harmful content in real-world scenarios. In this paper, we introduce an innovative technique for obfuscating harmful instructions: Compositional Instruction Attacks (CIA), which refers to attacking by combination and encapsulation of multiple instructions. CIA hides harmful prompts within instructions of harmless intentions, making it impossible for the model to identify underlying malicious intentions. Furthermore, we implement two transformation methods, known as T-CIA and W-CIA, to automatically disguise harmful instructions as talking or writing tasks, making them appear harmless to LLMs. We evaluated CIA on GPT-4, ChatGPT, and ChatGLM2 with two safety assessment datasets and two harmful prompt datasets. It achieves an attack success rate of 95%+ on safety assessment datasets, and 83%+ for GPT-4, 91%+ for ChatGPT (gpt-3.5-turbo backed) and ChatGLM2-6B on harmful prompt datasets. Our approach reveals the vulnerability of LLMs to such compositional instruction attacks that harbor underlying harmful intentions, contributing significantly to LLM security development. Warning: this paper may contain offensive or upsetting content!
CLOct 9, 2023
ReZG: Retrieval-Augmented Zero-Shot Counter Narrative Generation for Hate SpeechShuyu Jiang, Wenyi Tang, Xingshu Chen et al.
The proliferation of hate speech (HS) on social media poses a serious threat to societal security. Automatic counter narrative (CN) generation, as an active strategy for HS intervention, has garnered increasing attention in recent years. Existing methods for automatically generating CNs mainly rely on re-training or fine-tuning pre-trained language models (PLMs) on human-curated CN corpora. Unfortunately, the annotation speed of CN corpora cannot keep up with the growth of HS targets, while generating specific and effective CNs for unseen targets remains a significant challenge for the model. To tackle this issue, we propose Retrieval-Augmented Zero-shot Generation (ReZG) to generate CNs with high-specificity for unseen targets. Specifically, we propose a multi-dimensional hierarchical retrieval method that integrates stance, semantics, and fitness, extending the retrieval metric from single dimension to multiple dimensions suitable for the knowledge that refutes HS. Then, we implement an energy-based constrained decoding mechanism that enables PLMs to use differentiable knowledge preservation, countering, and fluency constraint functions instead of in-target CNs as control signals for generation, thereby achieving zero-shot CN generation. With the above techniques, ReZG can integrate external knowledge flexibly and improve the specificity of CNs. Experimental results show that ReZG exhibits stronger generalization capabilities and outperforms strong baselines with significant improvements of 2.0%+ in the relevance and 4.5%+ in the countering success rate metrics.
LGMay 2
CombinationTS: A Modular Framework for Understanding Time-Series Forecasting ModelsXiaorui Wang, Fanda Fan, Chenxi Wang et al.
Recent progress in time-series forecasting has led to rapidly increasing architectural complexity, yet many reported State-of-the-Art gains are statistically fragile or misattributed. We argue that progress requires a shift from model selection to modular attribution, identifying which components truly drive performance. We propose CombinationTS, a self-contained probabilistic evaluation framework that decomposes forecasting models into orthogonal modules--Input Transformation, Embedding, Encoder, Decoder, and Output Transformation--and evaluates them under a shared evaluation condition space. By quantifying each component via marginalized performance ($μ$) and stability ($σ$), CombinationTS enables robust attribution beyond fragile point estimates. Through large-scale paired evaluation, we uncover the Identity Paradox: once the data view (Embedding) is well-designed, a parameter-free Identity Encoder often matches or outperforms complex backbones. We further show that explicit structural priors introduced via Input Transformations yield a more favorable performance-stability trade-off than increasing Encoder complexity, establishing a principled baseline for architectural necessity.
CVApr 14
Rein3D: Reinforced 3D Indoor Scene Generation with Panoramic Video Diffusion ModelsDehui Wang, Congsheng Xu, Rong Wei et al.
The growing demand for Embodied AI and VR applications has highlighted the need for synthesizing high-quality 3D indoor scenes from sparse inputs. However, existing approaches struggle to infer massive amounts of missing geometry in large unseen areas while maintaining global consistency, often producing locally plausible but globally inconsistent reconstructions. We present Rein3D, a framework that reconstructs full 360-degree indoor environments by coupling explicit 3D Gaussian Splatting (3DGS) with temporally coherent priors from video diffusion models. Our approach follows a "restore-and-refine" paradigm: we employ a radial exploration strategy to render imperfect panoramic videos along trajectories starting from the origin, effectively uncovering occluded regions from a coarse 3DGS initialization. These sequences are restored by a panoramic video-to-video diffusion model and further enhanced via video super-resolution to synthesize high-fidelity geometry and textures. Finally, these refined videos serve as pseudo-ground truths to update the global 3D Gaussian field. To support this task, we construct PanoV2V-15K, a dataset of over 15K paired clean and degraded panoramic videos for diffusion-based scene restoration. Experiments demonstrate that Rein3D produces photorealistic and globally consistent 3D scenes and significantly improves long-range camera exploration compared with existing baselines.
CVSep 26, 2023
ADU-Depth: Attention-based Distillation with Uncertainty Modeling for Depth EstimationZizhang Wu, Zhuozheng Li, Zhi-Gang Fan et al.
Monocular depth estimation is challenging due to its inherent ambiguity and ill-posed nature, yet it is quite important to many applications. While recent works achieve limited accuracy by designing increasingly complicated networks to extract features with limited spatial geometric cues from a single RGB image, we intend to introduce spatial cues by training a teacher network that leverages left-right image pairs as inputs and transferring the learned 3D geometry-aware knowledge to the monocular student network. Specifically, we present a novel knowledge distillation framework, named ADU-Depth, with the goal of leveraging the well-trained teacher network to guide the learning of the student network, thus boosting the precise depth estimation with the help of extra spatial scene information. To enable domain adaptation and ensure effective and smooth knowledge transfer from teacher to student, we apply both attention-adapted feature distillation and focal-depth-adapted response distillation in the training stage. In addition, we explicitly model the uncertainty of depth estimation to guide distillation in both feature space and result space to better produce 3D-aware knowledge from monocular observations and thus enhance the learning for hard-to-predict image regions. Our extensive experiments on the real depth estimation datasets KITTI and DrivingStereo demonstrate the effectiveness of the proposed method, which ranked 1st on the challenging KITTI online benchmark.
CLApr 7
BaseCal: Unsupervised Confidence Calibration via Base Model SignalsHexiang Tan, Wanli Yang, Junwei Zhang et al.
Reliable confidence is essential for trusting the outputs of LLMs, yet widely deployed post-trained LLMs (PoLLMs) typically compromise this trust with severe overconfidence. In contrast, we observe that their corresponding base LLMs often remain well-calibrated. This naturally motivates us to calibrate PoLLM confidence using the base LLM as a reference. This work proposes two ways to achieve this. A straightforward solution, BaseCal-ReEval, evaluates PoLLM's responses by feeding them into the base LLM to get average probabilities as confidence. While effective, this approach introduces additional inference overhead. To address this, we propose BaseCal-Proj, which trains a lightweight projection to map the final-layer hidden states of PoLLMs back to those of their base LLMs. These projected states are then processed by the base LLM's output layer to derive base-calibrated confidence for PoLLM's responses. Notably, BaseCal is an unsupervised, plug-and-play solution that operates without human labels or LLM modifications. Experiments across five datasets and three LLM families demonstrate the effectiveness of BaseCal, reducing Expected Calibration Error (ECE) by an average of 42.90\% compared to the best unsupervised baselines.
CVJun 9, 2025Code
SpatialLM: Training Large Language Models for Structured Indoor ModelingYongsen Mao, Junhao Zhong, Chuan Fang et al.
SpatialLM is a large language model designed to process 3D point cloud data and generate structured 3D scene understanding outputs. These outputs include architectural elements like walls, doors, windows, and oriented object boxes with their semantic categories. Unlike previous methods which exploit task-specific network designs, our model adheres to the standard multimodal LLM architecture and is fine-tuned directly from open-source LLMs. To train SpatialLM, we collect a large-scale, high-quality synthetic dataset consisting of the point clouds of 12,328 indoor scenes (54,778 rooms) with ground-truth 3D annotations, and conduct a careful study on various modeling and training decisions. On public benchmarks, our model gives state-of-the-art performance in layout estimation and competitive results in 3D object detection. With that, we show a feasible path for enhancing the spatial understanding capabilities of modern LLMs for applications in augmented reality, embodied robotics, and more.
AIMay 15
Recall Isn't Enough: Bounding Commitments in Personalized Language SystemsRui Tang, Yichi Zhang, Xi Chen et al.
Long-context and memory systems usually treat personalization as a recall problem. In practice, many failures occur later, when a system commits: it turns noisy hints into hard constraints, drops rare witnesses, forgets downstream obligations, or answers despite infeasibility. We introduce Contract-Bounded Evidence Activation (CBEA) with Lexicographic Commitment Validation (LCV). CBEA activates a bounded evidence set using typed coverage, tail witnesses, and consequence debt; LCV validates structured commitments before prose and routes infeasible states to repair, abstention, or recontract. Across 360 fixtures and three generation backends, CBEA+LCV reaches zero failures within validator scope at 0.49-0.60 availability over attempted runs. Raw and long-context baselines with the same LCV gate reach zero only at 0.003-0.092. A shadow oracle diagnostic marks the limit: CBEA+LCV recalls 0.012 of uncompiled visible facts, while raw recalls 0.53. The result is a bounded operating point: explicit commitment control and 74-75% lower median input payload, not universal memory dominance.
CVSep 20, 2023
PPD: A New Valet Parking Pedestrian Fisheye Dataset for Autonomous DrivingZizhang Wu, Xinyuan Chen, Fan Song et al.
Pedestrian detection under valet parking scenarios is fundamental for autonomous driving. However, the presence of pedestrians can be manifested in a variety of ways and postures under imperfect ambient conditions, which can adversely affect detection performance. Furthermore, models trained on publicdatasets that include pedestrians generally provide suboptimal outcomes for these valet parking scenarios. In this paper, wepresent the Parking Pedestrian Dataset (PPD), a large-scale fisheye dataset to support research dealing with real-world pedestrians, especially with occlusions and diverse postures. PPD consists of several distinctive types of pedestrians captured with fisheye cameras. Additionally, we present a pedestrian detection baseline on PPD dataset, and introduce two data augmentation techniques to improve the baseline by enhancing the diversity ofthe original dataset. Extensive experiments validate the effectiveness of our novel data augmentation approaches over baselinesand the dataset's exceptional generalizability.
CVNov 24, 2025Code
Syn-GRPO: Self-Evolving Data Synthesis for MLLM Perception ReasoningQihan Huang, Haofei Zhang, Rong Wei et al.
RL (reinforcement learning) methods (e.g., GRPO) for MLLM (Multimodal LLM) perception ability has attracted wide research interest owing to its remarkable generalization ability. Nevertheless, existing reinforcement learning methods still face the problem of low data quality, where data samples cannot elicit diverse responses from MLLMs, thus restricting the exploration scope for MLLM reinforcement learning. Some methods attempt to mitigate this problem by imposing constraints on entropy, but none address it at its root. Therefore, to tackle this problem, this work proposes Syn-GRPO (Synthesis-GRPO), which employs an online data generator to synthesize high-quality training data with diverse responses in GRPO training. Specifically, Syn-GRPO consists of two components: (1) data server; (2) GRPO workflow. The data server synthesizes new samples from existing ones using an image generation model, featuring a decoupled and asynchronous scheme to achieve high generation efficiency. The GRPO workflow provides the data server with the new image descriptions, and it leverages a diversity reward to supervise the MLLM to predict image descriptions for synthesizing samples with diverse responses. Experiment results across three visual perception tasks demonstrate that Syn-GRPO improves the data quality by a large margin, achieving significant superior performance to existing MLLM perception methods, and Syn-GRPO presents promising potential for scaling long-term self-evolving RL. Our code is available at https://github.com/hqhQAQ/Syn-GRPO.
LGAug 19, 2025Code
MuFlex: A Scalable, Physics-based Platform for Multi-Building Flexibility Analysis and CoordinationZiyan Wu, Ivan Korolija, Rui Tang
With the increasing penetration of renewable generation on the power grid, maintaining system balance requires coordinated demand flexibility from aggregations of buildings. Reinforcement learning (RL) has been widely explored for building controls because of its model-free nature. Open-source simulation testbeds are essential not only for training RL agents but also for fairly benchmarking control strategies. However, most building-sector testbeds target single buildings; multi-building platforms are relatively limited and typically rely on simplified models (e.g., Resistance-Capacitance) or data-driven approaches, which lack the ability to fully capture the physical intricacies and intermediate variables necessary for interpreting control performance. Moreover, these platforms often impose fixed inputs, outputs, and model formats, restricting their applicability as benchmarking tools across diverse control scenarios. To address these gaps, MuFlex, a scalable, open-source platform for benchmarking and testing control strategies for multi-building flexibility coordination, was developed in this study. MuFlex enables synchronous information exchange across EnergyPlus building models and adheres to the latest OpenAI Gym interface, providing a modular, standardized RL implementation. The platform capabilities were demonstrated in a case study coordinating demand flexibility across four office buildings using the Soft Actor-Critic algorithm with carefully fine-tuned hyperparameters. The results show that aggregating the four buildings flexibility reduced total peak demand below a specified threshold while maintaining indoor environmental quality.
IVFeb 20, 2022Code
RDP-Net: Region Detail Preserving Network for Change DetectionHongjia Chen, Fangling Pu, Rui Yang et al.
Change detection (CD) is an essential earth observation technique. It captures the dynamic information of land objects. With the rise of deep learning, convolutional neural networks (CNN) have shown great potential in CD. However, current CNN models introduce backbone architectures that lose detailed information during learning. Moreover, current CNN models are heavy in parameters, which prevents their deployment on edge devices such as UAVs. In this work, we tackle this issue by proposing RDP-Net: a region detail preserving network for CD. We propose an efficient training strategy that constructs the training tasks during the warmup period of CNN training and lets the CNN learn from easy to hard. The training strategy enables CNN to learn more powerful features with fewer FLOPs and achieve better performance. Next, we propose an effective edge loss that increases the penalty for errors on details and improves the network's attention to details such as boundary regions and small areas. Furthermore, we provide a CNN model with a brand new backbone that achieves the state-of-the-art empirical performance in CD with only 1.70M parameters. We hope our RDP-Net would benefit the practical CD applications on compact devices and could inspire more people to bring change detection to a new level with the efficient training strategy. The code and models are publicly available at https://github.com/Chnja/RDPNet.
CVMar 31, 2021Code
Layout-Guided Novel View Synthesis from a Single Indoor PanoramaJiale Xu, Jia Zheng, Yanyu Xu et al.
Existing view synthesis methods mainly focus on the perspective images and have shown promising results. However, due to the limited field-of-view of the pinhole camera, the performance quickly degrades when large camera movements are adopted. In this paper, we make the first attempt to generate novel views from a single indoor panorama and take the large camera translations into consideration. To tackle this challenging problem, we first use Convolutional Neural Networks (CNNs) to extract the deep features and estimate the depth map from the source-view image. Then, we leverage the room layout prior, a strong structural constraint of the indoor scene, to guide the generation of target views. More concretely, we estimate the room layout in the source view and transform it into the target viewpoint as guidance. Meanwhile, we also constrain the room layout of the generated target-view images to enforce geometric consistency. To validate the effectiveness of our method, we further build a large-scale photo-realistic dataset containing both small and large camera translations. The experimental results on our challenging dataset demonstrate that our method achieves state-of-the-art performance. The project page is at https://github.com/bluestyle97/PNVS.
LGNov 12, 2025
Beyond Monotonicity: Revisiting Factorization Principles in Multi-Agent Q-LearningTianmeng Hu, Yongzheng Cui, Rui Tang et al.
Value decomposition is a central approach in multi-agent reinforcement learning (MARL), enabling centralized training with decentralized execution by factorizing the global value function into local values. To ensure individual-global-max (IGM) consistency, existing methods either enforce monotonicity constraints, which limit expressive power, or adopt softer surrogates at the cost of algorithmic complexity. In this work, we present a dynamical systems analysis of non-monotonic value decomposition, modeling learning dynamics as continuous-time gradient flow. We prove that, under approximately greedy exploration, all zero-loss equilibria violating IGM consistency are unstable saddle points, while only IGM-consistent solutions are stable attractors of the learning dynamics. Extensive experiments on both synthetic matrix games and challenging MARL benchmarks demonstrate that unconstrained, non-monotonic factorization reliably recovers IGM-optimal solutions and consistently outperforms monotonic baselines. Additionally, we investigate the influence of temporal-difference targets and exploration strategies, providing actionable insights for the design of future value-based MARL algorithms.
SOC-PHApr 15, 2025
Network AlignmentRui Tang, Ziyun Yong, Shuyu Jiang et al.
Complex networks are frequently employed to model physical or virtual complex systems. When certain entities exist across multiple systems simultaneously, unveiling their corresponding relationships across the networks becomes crucial. This problem, known as network alignment, holds significant importance. It enhances our understanding of complex system structures and behaviours, facilitates the validation and extension of theoretical physics research about studying complex systems, and fosters diverse practical applications across various fields. However, due to variations in the structure, characteristics, and properties of complex networks across different fields, the study of network alignment is often isolated within each domain, with even the terminologies and concepts lacking uniformity. This review comprehensively summarizes the latest advancements in network alignment research, focusing on analyzing network alignment characteristics and progress in various domains such as social network analysis, bioinformatics, computational linguistics and privacy protection. It provides a detailed analysis of various methods' implementation principles, processes, and performance differences, including structure consistency-based methods, network embedding-based methods, and graph neural network-based (GNN-based) methods. Additionally, the methods for network alignment under different conditions, such as in attributed networks, heterogeneous networks, directed networks, and dynamic networks, are presented. Furthermore, the challenges and the open issues for future studies are also discussed.
NEApr 22
EvoJail: Evolutionary Diverse Jailbreak Prompt Generation for Large Language ModelsRui Tang, Kaiyu Xu, Pengsen Cheng et al.
As LLMs continue to shape real-world applications, automated jailbreak generation becomes essential to reveal safety weaknesses and guide model improvement. Existing automatic jailbreak generation methods have not yet fully considered two important aspects: adaptability to evolving safety-finetuned models, which affects their effectiveness on newer model versions, and diversity in generated prompts, which can cause narrow or repetitive attack patterns. To address these issues, we propose EvoJail, an instruction-fusion-driven evolutionary jailbreak generation framework that formalizes jailbreak prompt generation as a multi-objective black-box optimization problem and leverages the principles of evolutionary algorithms to search for jailbreak prompts that can adapt across different model versions and exhibit diverse attack patterns. Specifically, EvoJail integrates jailbreak prompt generation into an iterative evolutionary loop, where at each iteration candidate prompts are evaluated directly against the target model and then selected and varied based on the target model's responses, enabling the generation process to continuously adapt to model updates. To enhance diversity, EvoJail introduces field-aware instruction fusion to construct diverse starting points and incorporates diversity-aware objectives into the evolutionary fitness function, guiding the search toward prompts with richer semantic variation, while further designing multi-level LLM-based mutation operators that modify prompt structures at different granularities to promote structural diversity throughout the evolutionary process. Results demonstrate that EvoJail has stronger adaptability and can achieve over $93\%$ attack success rate and more than $5.6\%$ improvement in diversity metrics over state-of-the-art methods.
CVOct 24, 2025
Towards Physically Executable 3D Gaussian for Embodied NavigationBingchen Miao, Rong Wei, Zhiqi Ge et al.
3D Gaussian Splatting (3DGS), a 3D representation method with photorealistic real-time rendering capabilities, is regarded as an effective tool for narrowing the sim-to-real gap. However, it lacks fine-grained semantics and physical executability for Visual-Language Navigation (VLN). To address this, we propose SAGE-3D (Semantically and Physically Aligned Gaussian Environments for 3D Navigation), a new paradigm that upgrades 3DGS into an executable, semantically and physically aligned environment. It comprises two components: (1) Object-Centric Semantic Grounding, which adds object-level fine-grained annotations to 3DGS; and (2) Physics-Aware Execution Jointing, which embeds collision objects into 3DGS and constructs rich physical interfaces. We release InteriorGS, containing 1K object-annotated 3DGS indoor scene data, and introduce SAGE-Bench, the first 3DGS-based VLN benchmark with 2M VLN data. Experiments show that 3DGS scene data is more difficult to converge, while exhibiting strong generalizability, improving baseline performance by 31% on the VLN-CE Unseen task. The data and code will be available soon.
RONov 25, 2025
Arcadia: Toward a Full-Lifecycle Framework for Embodied Lifelong LearningMinghe Gao, Juncheng Li, Yuze Lin et al.
We contend that embodied learning is fundamentally a lifecycle problem rather than a single-stage optimization. Systems that optimize only one link (data collection, simulation, learning, or deployment) rarely sustain improvement or generalize beyond narrow settings. We introduce Arcadia, a closed-loop framework that operationalizes embodied lifelong learning by tightly coupling four stages: (1) Self-evolving exploration and grounding for autonomous data acquisition in physical environments, (2) Generative scene reconstruction and augmentation for realistic and extensible scene creation, (3) a Shared embodied representation architecture that unifies navigation and manipulation within a single multimodal backbone, and (4) Sim-from-real evaluation and evolution that closes the feedback loop through simulation-based adaptation. This coupling is non-decomposable: removing any stage breaks the improvement loop and reverts to one-shot training. Arcadia delivers consistent gains on navigation and manipulation benchmarks and transfers robustly to physical robots, indicating that a tightly coupled lifecycle: continuous real-world data acquisition, generative simulation update, and shared-representation learning, supports lifelong improvement and end-to-end generalization. We release standardized interfaces enabling reproducible evaluation and cross-model comparison in reusable environments, positioning Arcadia as a scalable foundation for general-purpose embodied agents.
GROct 9, 2025
X2Video: Adapting Diffusion Models for Multimodal Controllable Neural Video RenderingZhitong Huang, Mohan Zhang, Renhan Wang et al.
We present X2Video, the first diffusion model for rendering photorealistic videos guided by intrinsic channels including albedo, normal, roughness, metallicity, and irradiance, while supporting intuitive multi-modal controls with reference images and text prompts for both global and local regions. The intrinsic guidance allows accurate manipulation of color, material, geometry, and lighting, while reference images and text prompts provide intuitive adjustments in the absence of intrinsic information. To enable these functionalities, we extend the intrinsic-guided image generation model XRGB to video generation by employing a novel and efficient Hybrid Self-Attention, which ensures temporal consistency across video frames and also enhances fidelity to reference images. We further develop a Masked Cross-Attention to disentangle global and local text prompts, applying them effectively onto respective local and global regions. For generating long videos, our novel Recursive Sampling method incorporates progressive frame sampling, combining keyframe prediction and frame interpolation to maintain long-range temporal consistency while preventing error accumulation. To support the training of X2Video, we assembled a video dataset named InteriorVideo, featuring 1,154 rooms from 295 interior scenes, complete with reliable ground-truth intrinsic channel sequences and smooth camera trajectories. Both qualitative and quantitative evaluations demonstrate that X2Video can produce long, temporally consistent, and photorealistic videos guided by intrinsic conditions. Additionally, X2Video effectively accommodates multi-modal controls with reference images, global and local text prompts, and simultaneously supports editing on color, material, geometry, and lighting through parametric tuning. Project page: https://luckyhzt.github.io/x2video
CLSep 26, 2025
Fine-tuning Done Right in Model EditingWanli Yang, Fei Sun, Rui Tang et al.
Fine-tuning, a foundational method for adapting large language models, has long been considered ineffective for model editing. Here, we challenge this belief, arguing that the reported failure arises not from the inherent limitation of fine-tuning itself, but from adapting it to the sequential nature of the editing task, a single-pass depth-first pipeline that optimizes each sample to convergence before moving on. While intuitive, this depth-first pipeline coupled with sample-wise updating over-optimizes each edit and induces interference across edits. Our controlled experiments reveal that simply restoring fine-tuning to the standard breadth-first (i.e., epoch-based) pipeline with mini-batch optimization substantially improves its effectiveness for model editing. Moreover, fine-tuning in editing also suffers from suboptimal tuning parameter locations inherited from prior methods. Through systematic analysis of tuning locations, we derive LocFT-BF, a simple and effective localized editing method built on the restored fine-tuning framework. Extensive experiments across diverse LLMs and datasets demonstrate that LocFT-BF outperforms state-of-the-art methods by large margins. Notably, to our knowledge, it is the first to sustain 100K edits and 72B-parameter models,10 x beyond prior practice, without sacrificing general capabilities. By clarifying a long-standing misconception and introducing a principled localized tuning strategy, we advance fine-tuning from an underestimated baseline to a leading method for model editing, establishing a solid foundation for future research.
CVSep 18, 2025
SPATIALGEN: Layout-guided 3D Indoor Scene GenerationChuan Fang, Heng Li, Yixun Liang et al.
Creating high-fidelity 3D models of indoor environments is essential for applications in design, virtual reality, and robotics. However, manual 3D modeling remains time-consuming and labor-intensive. While recent advances in generative AI have enabled automated scene synthesis, existing methods often face challenges in balancing visual quality, diversity, semantic consistency, and user control. A major bottleneck is the lack of a large-scale, high-quality dataset tailored to this task. To address this gap, we introduce a comprehensive synthetic dataset, featuring 12,328 structured annotated scenes with 57,440 rooms, and 4.7M photorealistic 2D renderings. Leveraging this dataset, we present SpatialGen, a novel multi-view multi-modal diffusion model that generates realistic and semantically consistent 3D indoor scenes. Given a 3D layout and a reference image (derived from a text prompt), our model synthesizes appearance (color image), geometry (scene coordinate map), and semantic (semantic segmentation map) from arbitrary viewpoints, while preserving spatial consistency across modalities. SpatialGen consistently generates superior results to previous methods in our experiments. We are open-sourcing our data and models to empower the community and advance the field of indoor scene understanding and generation.
CVAug 17, 2025
Generative neural physics enables quantitative volumetric ultrasound of tissue mechanicsZhijun Zeng, Youjia Zheng, Chang Su et al.
Tissue mechanics--stiffness, density and impedance contrast--are broadly informative biomarkers across diseases, yet routine CT, MRI, and B-mode ultrasound rarely quantify them directly. While ultrasound tomography (UT) is intrinsically suited to in-vivo biomechanical assessment by capturing transmitted and reflected wavefields, efficient and accurate full-wave scattering models remain a bottleneck. Here, we introduce a generative neural physics framework that fuses generative models with physics-informed partial differential equation (PDE) solvers to produce rapid, high-fidelity 3D quantitative imaging of tissue mechanics. A compact neural surrogate for full-wave propagation is trained on limited cross-modality data, preserving physical accuracy while enabling efficient inversion. This enables, for the first time, accurate and efficient quantitative volumetric imaging of in vivo human breast and musculoskeletal tissues in under ten minutes, providing spatial maps of tissue mechanical properties not available from conventional reflection-mode or standard UT reconstructions. The resulting images reveal biomechanical features in bone, muscle, fat, and glandular tissues, maintaining structural resolution comparable to 3T MRI while providing substantially greater sensitivity to disease-related tissue mechanics.
CVJul 12, 2025
Geo-RepNet: Geometry-Aware Representation Learning for Surgical Phase Recognition in Endoscopic Submucosal DissectionRui Tang, Haochen Yin, Guankun Wang et al.
Surgical phase recognition plays a critical role in developing intelligent assistance systems for minimally invasive procedures such as Endoscopic Submucosal Dissection (ESD). However, the high visual similarity across different phases and the lack of structural cues in RGB images pose significant challenges. Depth information offers valuable geometric cues that can complement appearance features by providing insights into spatial relationships and anatomical structures. In this paper, we pioneer the use of depth information for surgical phase recognition and propose Geo-RepNet, a geometry-aware convolutional framework that integrates RGB image and depth information to enhance recognition performance in complex surgical scenes. Built upon a re-parameterizable RepVGG backbone, Geo-RepNet incorporates the Depth-Guided Geometric Prior Generation (DGPG) module that extracts geometry priors from raw depth maps, and the Geometry-Enhanced Multi-scale Attention (GEMA) to inject spatial guidance through geometry-aware cross-attention and efficient multi-scale aggregation. To evaluate the effectiveness of our approach, we construct a nine-phase ESD dataset with dense frame-level annotations from real-world ESD videos. Extensive experiments on the proposed dataset demonstrate that Geo-RepNet achieves state-of-the-art performance while maintaining robustness and high computational efficiency under complex and low-texture surgical environments.
CVMar 24, 2025
CRCL: Causal Representation Consistency Learning for Anomaly Detection in Surveillance VideosYang Liu, Hongjin Wang, Zepu Wang et al.
Video Anomaly Detection (VAD) remains a fundamental yet formidable task in the video understanding community, with promising applications in areas such as information forensics and public safety protection. Due to the rarity and diversity of anomalies, existing methods only use easily collected regular events to model the inherent normality of normal spatial-temporal patterns in an unsupervised manner. Previous studies have shown that existing unsupervised VAD models are incapable of label-independent data offsets (e.g., scene changes) in real-world scenarios and may fail to respond to light anomalies due to the overgeneralization of deep neural networks. Inspired by causality learning, we argue that there exist causal factors that can adequately generalize the prototypical patterns of regular events and present significant deviations when anomalous instances occur. In this regard, we propose Causal Representation Consistency Learning (CRCL) to implicitly mine potential scene-robust causal variable in unsupervised video normality learning. Specifically, building on the structural causal models, we propose scene-debiasing learning and causality-inspired normality learning to strip away entangled scene bias in deep representations and learn causal video normality, respectively. Extensive experiments on benchmarks validate the superiority of our method over conventional deep representation learning. Moreover, ablation studies and extension validation show that the CRCL can cope with label-independent biases in multi-scene settings and maintain stable performance with only limited training data available.
CVJul 13, 2021
MINERVAS: Massive INterior EnviRonments VirtuAl SynthesisHaocheng Ren, Hao Zhang, Jia Zheng et al.
With the rapid development of data-driven techniques, data has played an essential role in various computer vision tasks. Many realistic and synthetic datasets have been proposed to address different problems. However, there are lots of unresolved challenges: (1) the creation of dataset is usually a tedious process with manual annotations, (2) most datasets are only designed for a single specific task, (3) the modification or randomization of the 3D scene is difficult, and (4) the release of commercial 3D data may encounter copyright issue. This paper presents MINERVAS, a Massive INterior EnviRonments VirtuAl Synthesis system, to facilitate the 3D scene modification and the 2D image synthesis for various vision tasks. In particular, we design a programmable pipeline with Domain-Specific Language, allowing users to (1) select scenes from the commercial indoor scene database, (2) synthesize scenes for different tasks with customized rules, and (3) render various imagery data, such as visual color, geometric structures, semantic label. Our system eases the difficulty of customizing massive numbers of scenes for different tasks and relieves users from manipulating fine-grained scene configurations by providing user-controllable randomness using multi-level samplers. Most importantly, it empowers users to access commercial scene databases with millions of indoor scenes and protects the copyright of core data assets, e.g., 3D CAD models. We demonstrate the validity and flexibility of our system by using our synthesized data to improve the performance on different kinds of computer vision tasks.
CVApr 16, 2021
Learning to Reconstruct 3D Non-Cuboid Room Layout from a Single RGB ImageCheng Yang, Jia Zheng, Xili Dai et al.
Single-image room layout reconstruction aims to reconstruct the enclosed 3D structure of a room from a single image. Most previous work relies on the cuboid-shape prior. This paper considers a more general indoor assumption, i.e., the room layout consists of a single ceiling, a single floor, and several vertical walls. To this end, we first employ Convolutional Neural Networks to detect planes and vertical lines between adjacent walls. Meanwhile, estimating the 3D parameters for each plane. Then, a simple yet effective geometric reasoning method is adopted to achieve room layout reconstruction. Furthermore, we optimize the 3D plane parameters to reconstruct a geometrically consistent room layout between planes and lines. The experimental results on public datasets validate the effectiveness and efficiency of our method.
LGAug 18, 2020
Improving adversarial robustness of deep neural networks by using semantic informationLina Wang, Rui Tang, Yawei Yue et al.
The vulnerability of deep neural networks (DNNs) to adversarial attack, which is an attack that can mislead state-of-the-art classifiers into making an incorrect classification with high confidence by deliberately perturbing the original inputs, raises concerns about the robustness of DNNs to such attacks. Adversarial training, which is the main heuristic method for improving adversarial robustness and the first line of defense against adversarial attacks, requires many sample-by-sample calculations to increase training size and is usually insufficiently strong for an entire network. This paper provides a new perspective on the issue of adversarial robustness, one that shifts the focus from the network as a whole to the critical part of the region close to the decision boundary corresponding to a given class. From this perspective, we propose a method to generate a single but image-agnostic adversarial perturbation that carries the semantic information implying the directions to the fragile parts on the decision boundary and causes inputs to be misclassified as a specified target. We call the adversarial training based on such perturbations "region adversarial training" (RAT), which resembles classical adversarial training but is distinguished in that it reinforces the semantic information missing in the relevant regions. Experimental results on the MNIST and CIFAR-10 datasets show that this approach greatly improves adversarial robustness even using a very small dataset from the training data; moreover, it can defend against FGSM adversarial attacks that have a completely different pattern from the model seen during retraining.
CVMar 1, 2020
Intelligent Home 3D: Automatic 3D-House Design from Linguistic Descriptions OnlyQi Chen, Qi Wu, Rui Tang et al.
Home design is a complex task that normally requires architects to finish with their professional skills and tools. It will be fascinating that if one can produce a house plan intuitively without knowing much knowledge about home design and experience of using complex designing tools, for example, via natural language. In this paper, we formulate it as a language conditioned visual content generation problem that is further divided into a floor plan generation and an interior texture (such as floor and wall) synthesis task. The only control signal of the generation process is the linguistic expression given by users that describe the house details. To this end, we propose a House Plan Generative Model (HPGM) that first translates the language input to a structural graph representation and then predicts the layout of rooms with a Graph Conditioned Layout Prediction Network (GC LPN) and generates the interior texture with a Language Conditioned Texture GAN (LCT-GAN). With some post-processing, the final product of this task is a 3D house model. To train and evaluate our model, we build the first Text-to-3D House Model dataset.
CVFeb 26, 2020
Dam Burst: A region-merging-based image segmentation methodRui Tang, Wenlong Song, Xiaoping Guan et al.
Until now, all single level segmentation algorithms except CNN-based ones lead to over segmentation. And CNN-based segmentation algorithms have their own problems. To avoid over segmentation, multiple thresholds of criteria are adopted in region merging process to produce hierarchical segmentation results. However, there still has extreme over segmentation in the low level of the hierarchy, and outstanding tiny objects are merged to their large adjacencies in the high level of the hierarchy. This paper proposes a region-merging-based image segmentation method that we call it Dam Burst. As a single level segmentation algorithm, this method avoids over segmentation and retains details by the same time. It is named because of that it simulates a flooding from underground destroys dams between water-pools. We treat edge detection results as strengthening structure of a dam if it is on the dam. To simulate a flooding from underground, regions are merged by ascending order of the average gra-dient inside the region.
CVAug 1, 2019
Structured3D: A Large Photo-realistic Dataset for Structured 3D ModelingJia Zheng, Junfei Zhang, Jing Li et al.
Recently, there has been growing interest in developing learning-based methods to detect and utilize salient semi-global or global structures, such as junctions, lines, planes, cuboids, smooth surfaces, and all types of symmetries, for 3D scene modeling and understanding. However, the ground truth annotations are often obtained via human labor, which is particularly challenging and inefficient for such tasks due to the large number of 3D structure instances (e.g., line segments) and other factors such as viewpoints and occlusions. In this paper, we present a new synthetic dataset, Structured3D, with the aim of providing large-scale photo-realistic images with rich 3D structure annotations for a wide spectrum of structured 3D modeling tasks. We take advantage of the availability of professional interior designs and automatically extract 3D structures from them. We generate high-quality images with an industry-leading rendering engine. We use our synthetic dataset in combination with real images to train deep networks for room layout estimation and demonstrate improved performance on benchmark datasets.
CVSep 3, 2018
InteriorNet: Mega-scale Multi-sensor Photo-realistic Indoor Scenes DatasetWenbin Li, Sajad Saeedi, John McCormac et al.
Datasets have gained an enormous amount of popularity in the computer vision community, from training and evaluation of Deep Learning-based methods to benchmarking Simultaneous Localization and Mapping (SLAM). Without a doubt, synthetic imagery bears a vast potential due to scalability in terms of amounts of data obtainable without tedious manual ground truth annotations or measurements. Here, we present a dataset with the aim of providing a higher degree of photo-realism, larger scale, more variability as well as serving a wider range of purposes compared to existing datasets. Our dataset leverages the availability of millions of professional interior designs and millions of production-level furniture and object assets -- all coming with fine geometric details and high-resolution texture. We render high-resolution and high frame-rate video sequences following realistic trajectories while supporting various camera types as well as providing inertial measurements. Together with the release of the dataset, we will make executable program of our interactive simulator software as well as our renderer available at https://interiornetdataset.github.io. To showcase the usability and uniqueness of our dataset, we show benchmarking results of both sparse and dense SLAM algorithms.