OneNet: A Channel-Wise 1D Convolutional U-NetSanghyun Byun, Kayvan Shah, Ayushi Gang et al.
Many state-of-the-art computer vision architectures leverage U-Net for its adaptability and efficient feature extraction. However, the multi-resolution convolutional design often leads to significant computational demands, limiting deployment on edge devices. We present a streamlined alternative: a 1D convolutional encoder that retains accuracy while enhancing its suitability for edge applications. Our novel encoder architecture achieves semantic segmentation through channel-wise 1D convolutions combined with pixel-unshuffle operations. By incorporating PixelShuffle, known for improving accuracy in super-resolution tasks while reducing computational load, OneNet captures spatial relationships without requiring 2D convolutions, reducing parameters by up to 47%. Additionally, we explore a fully 1D encoder-decoder that achieves a 71% reduction in size, albeit with some accuracy loss. We benchmark our approach against U-Net variants across diverse mask-generation tasks, demonstrating that it preserves accuracy effectively. Although focused on image segmentation, this architecture is adaptable to other convolutional applications. Code for the project is available at https://github.com/shbyun080/OneNet .
7.6CVFeb 8, 2024
Minecraft-ify: Minecraft Style Image Generation with Text-guided Image Editing for In-Game ApplicationBumsoo Kim, Sanghyun Byun, Yonghoon Jung et al.
In this paper, we first present the character texture generation system \textit{Minecraft-ify}, specified to Minecraft video game toward in-game application. Ours can generate face-focused image for texture mapping tailored to 3D virtual character having cube manifold. While existing projects or works only generate texture, proposed system can inverse the user-provided real image, or generate average/random appearance from learned distribution. Moreover, it can be manipulated with text-guidance using StyleGAN and StyleCLIP. These features provide a more extended user experience with enlarged freedom as a user-friendly AI-tool. Project page can be found at https://gh-bumsookim.github.io/Minecraft-ify/
14.4CVJul 10, 2025
Single-pass Adaptive Image Tokenization for Minimum Program SearchShivam Duggal, Sanghyun Byun, William T. Freeman et al.
According to Algorithmic Information Theory (AIT) -- Intelligent representations compress data into the shortest possible program that can reconstruct its content, exhibiting low Kolmogorov Complexity (KC). In contrast, most visual representation learning systems use fixed-length representations for all inputs, ignoring variations in complexity or familiarity. Recent adaptive tokenization methods address this by allocating variable-length representations but typically require test-time search over multiple encodings to find the most predictive one. Inspired by Kolmogorov Complexity principles, we propose a single-pass adaptive tokenizer, KARL, which predicts the appropriate number of tokens for an image in a single forward pass, halting once its approximate KC is reached. The token count serves as a proxy for the minimum description length. KARL's training procedure closely resembles the Upside-Down Reinforcement Learning paradigm, as it learns to conditionally predict token halting based on a desired reconstruction quality. KARL matches the performance of recent adaptive tokenizers while operating in a single pass. We present scaling laws for KARL, analyzing the role of encoder/decoder size, continuous vs. discrete tokenization and more. Additionally, we offer a conceptual study drawing an analogy between Adaptive Image Tokenization and Algorithmic Information Theory, examining the predicted image complexity (KC) across axes such as structure vs. noise and in- vs. out-of-distribution familiarity -- revealing alignment with human intuition.
3.7CVNov 1, 2024
MultiDepth: Multi-Sample Priors for Refining Monocular Metric Depth Estimations in Indoor ScenesSanghyun Byun, Jacob Song, Woo Seong Chung
Monocular metric depth estimation (MMDE) is a crucial task to solve for indoor scene reconstruction on edge devices. Despite this importance, existing models are sensitive to factors such as boundary frequency of objects in the scene and scene complexity, failing to fully capture many indoor scenes. In this work, we propose to close this gap through the task of monocular metric depth refinement (MMDR) by leveraging state-of-the-art MMDE models. MultiDepth proposes a solution by taking samples of the image along with the initial depth map prediction made by a pre-trained MMDE model. Compared to existing iterative depth refinement techniques, MultiDepth does not employ normal map prediction as part of its architecture, effectively lowering the model size and computation overhead while outputting impactful changes from refining iterations. MultiDepth implements a lightweight encoder-decoder architecture for the refinement network, processing multiple samples from the given image, including segmentation masking. We evaluate MultiDepth on four datasets and compare them to state-of-the-art methods to demonstrate its effective refinement with minimal overhead, displaying accuracy improvement upward of 45%.
4.9CLOct 14, 2025
3-Model Speculative DecodingSanghyun Byun, Mohanad Odema, Jung Ick Guack et al.
Speculative Decoding (SD) accelerates inference in large language models by using a smaller draft model to propose tokens, which are then verified by a larger target model. However, the throughput gains of SD are fundamentally limited by a trade-off between draft model size and token acceptance: smaller draft models generate tokens more quickly but exhibit greater divergence from the target model, resulting in lower acceptance rates and reduced speedups. We introduce Pyramid Speculative Decoding (PyramidSD), an extension of SD that inserts an intermediate qualifier model between the draft and target to bridge the distributional gap in output predictions, allowing smaller model to be used for drafting. This hierarchical decoding strategy improves alignment across models, enabling higher acceptance rates and allowing the use of significantly smaller draft models without sacrificing overall performance. PyramidSD builds on fuzzy acceptance criteria to support relaxed divergence thresholds at each stage, improving throughput. In experiments, PyramidSD achieves up to 1.91x generation speed over standard SD, reaching 124 tokens per second on a consumer GPU (RTX 4090). In small-memory settings with a 1B-parameter draft model and an 8B target model, PyramidSD minimally trades target model quality for improved throughput. Overall, PyramidSD offers a practical approach to enhancing speculative decoding efficiency and can be readily applied to existing inference pipelines.
6.2CVOct 14, 2025
Unifying Vision-Language Latents for Zero-label Image Caption EnhancementSanghyun Byun, Jung Ick Guack, Mohanad Odema et al.
Vision-language models (VLMs) achieve remarkable performance through large-scale image-text pretraining. However, their reliance on labeled image datasets limits scalability and leaves vast amounts of unlabeled image data underutilized. To address this, we propose Unified Vision-Language Alignment for Zero-Label Enhancement (ViZer), an enhancement training framework that enables zero-label learning in image captioning, providing a practical starting point for broader zero-label adaptation in vision-language tasks. Unlike prior approaches that rely on human or synthetically annotated datasets, ViZer actively aligns vision and language representation features during training, enabling existing VLMs to generate improved captions without requiring text labels or full retraining. We demonstrate ViZer's advantage in qualitative evaluation, as automated caption metrics such as CIDEr and BERTScore often penalize details that are absent in reference captions. Applying ViZer on SmolVLM-Base and Qwen2-VL, we observe consistent qualitative improvements, producing captions that are more grounded and descriptive than their baseline.