HCNov 7, 2022
Automatic Creativity Measurement in Scratch Programs Across ModalitiesAnastasia Kovalkov, Benjamin Paaßen, Avi Segal et al.
Promoting creativity is considered an important goal of education, but creativity is notoriously hard to measure.In this paper, we make the journey fromdefining a formal measure of creativity that is efficientlycomputable to applying the measure in a practical domain. The measure is general and relies on coretheoretical concepts in creativity theory, namely fluency, flexibility, and originality, integratingwith prior cognitive science literature. We adapted the general measure for projects in the popular visual programming language Scratch.We designed a machine learning model for predicting the creativity of Scratch projects, trained and evaluated on human expert creativity assessments in an extensive user study. Our results show that opinions about creativity in Scratch varied widely across experts. The automatic creativity assessment aligned with the assessment of the human experts more than the experts agreed with each other. This is a first step in providing computational models for measuring creativity that can be applied to educational technologies, and to scale up the benefit of creativity education in schools.
CYJun 13, 2023
Show me the numbers! -- Student-facing Interventions in Adaptive Learning Environments for German SpellingNathalie Rzepka, Katharina Simbeck, Hans-Georg Mueller et al.
Since adaptive learning comes in many shapes and sizes, it is crucial to find out which adaptations can be meaningful for which areas of learning. Our work presents the result of an experiment conducted on an online platform for the acquisition of German spelling skills. We compared the traditional online learning platform to three different adaptive versions of the platform that implement machine learning-based student-facing interventions that show the personalized solution probability. We evaluate the different interventions with regard to the error rate, the number of early dropouts, and the users competency. Our results show that the number of mistakes decreased in comparison to the control group. Additionally, an increasing number of dropouts was found. We did not find any significant effects on the users competency. We conclude that student-facing adaptive learning environments are effective in improving a persons error rate and should be chosen wisely to have a motivating impact.
CLAug 15, 2025
Feedback Indicators: The Alignment between Llama and a Teacher in Language LearningSylvio Rüdian, Yassin Elsir, Marvin Kretschmer et al.
Automated feedback generation has the potential to enhance students' learning progress by providing timely and targeted feedback. Moreover, it can assist teachers in optimizing their time, allowing them to focus on more strategic and personalized aspects of teaching. To generate high-quality, information-rich formative feedback, it is essential first to extract relevant indicators, as these serve as the foundation upon which the feedback is constructed. Teachers often employ feedback criteria grids composed of various indicators that they evaluate systematically. This study examines the initial phase of extracting such indicators from students' submissions of a language learning course using the large language model Llama 3.1. Accordingly, the alignment between indicators generated by the LLM and human ratings across various feedback criteria is investigated. The findings demonstrate statistically significant strong correlations, even in cases involving unanticipated combinations of indicators and criteria. The methodology employed in this paper offers a promising foundation for extracting indicators from students' submissions using LLMs. Such indicators can potentially be utilized to auto-generate explainable and transparent formative feedback in future research.
AIAug 22, 2017
The Continuous Hint Factory - Providing Hints in Vast and Sparsely Populated Edit Distance SpacesBenjamin Paaßen, Barbara Hammer, Thomas William Price et al.
Intelligent tutoring systems can support students in solving multi-step tasks by providing hints regarding what to do next. However, engineering such next-step hints manually or via an expert model becomes infeasible if the space of possible states is too large. Therefore, several approaches have emerged to infer next-step hints automatically, relying on past students' data. In particular, the Hint Factory (Barnes & Stamper, 2008) recommends edits that are most likely to guide students from their current state towards a correct solution, based on what successful students in the past have done in the same situation. Still, the Hint Factory relies on student data being available for any state a student might visit while solving the task, which is not the case for some learning tasks, such as open-ended programming tasks. In this contribution we provide a mathematical framework for edit-based hint policies and, based on this theory, propose a novel hint policy to provide edit hints in vast and sparsely populated state spaces. In particular, we extend the Hint Factory by considering data of past students in all states which are similar to the student's current state and creating hints approximating the weighted average of all these reference states. Because the space of possible weighted averages is continuous, we call this approach the Continuous Hint Factory. In our experimental evaluation, we demonstrate that the Continuous Hint Factory can predict more accurately what capable students would do compared to existing prediction schemes on two learning tasks, especially in an open-ended programming task, and that the Continuous Hint Factory is comparable to existing hint policies at reproducing tutor hints on a simple UML diagram task.