Dataset Distillation for Offline Reinforcement LearningJonathan Light, Yuanzhe Liu, Ziniu Hu
Offline reinforcement learning often requires a quality dataset that we can train a policy on. However, in many situations, it is not possible to get such a dataset, nor is it easy to train a policy to perform well in the actual environment given the offline data. We propose using data distillation to train and distill a better dataset which can then be used for training a better policy model. We show that our method is able to synthesize a dataset where a model trained on it achieves similar performance to a model trained on the full dataset or a model trained using percentile behavioral cloning. Our project site is available at https://datasetdistillation4rl.github.io . We also provide our implementation at https://github.com/ggflow123/DDRL .
2.0LGOct 27, 2023
Optimal Pricing for Data-Augmented AutoML MarketplacesMinbiao Han, Jonathan Light, Steven Xia et al.
Organizations often lack sufficient data to effectively train machine learning (ML) models, while others possess valuable data that remains underutilized. Data markets promise to unlock substantial value by matching data suppliers with demand from ML consumers. However, market design involves addressing intricate challenges, including data pricing, fairness, robustness, and strategic behavior. In this paper, we propose a pragmatic data-augmented AutoML market that seamlessly integrates with existing cloud-based AutoML platforms such as Google's Vertex AI and Amazon's SageMaker. Unlike standard AutoML solutions, our design automatically augments buyer-submitted training data with valuable external datasets, pricing the resulting models based on their measurable performance improvements rather than computational costs as the status quo. Our key innovation is a pricing mechanism grounded in the instrumental value - the marginal model quality improvement - of externally sourced data. This approach bypasses direct dataset pricing complexities, mitigates strategic buyer behavior, and accommodates diverse buyer valuations through menu-based options. By integrating automated data and model discovery, our solution not only enhances ML outcomes but also establishes an economically sustainable framework for monetizing external data.
AvalonBench: Evaluating LLMs Playing the Game of AvalonJonathan Light, Min Cai, Sheng Shen et al.
In this paper, we explore the potential of Large Language Models (LLMs) Agents in playing the strategic social deduction game, Resistance Avalon. Players in Avalon are challenged not only to make informed decisions based on dynamically evolving game phases, but also to engage in discussions where they must deceive, deduce, and negotiate with other players. These characteristics make Avalon a compelling test-bed to study the decision-making and language-processing capabilities of LLM Agents. To facilitate research in this line, we introduce AvalonBench - a comprehensive game environment tailored for evaluating multi-agent LLM Agents. This benchmark incorporates: (1) a game environment for Avalon, (2) rule-based bots as baseline opponents, and (3) ReAct-style LLM agents with tailored prompts for each role. Notably, our evaluations based on AvalonBench highlight a clear capability gap. For instance, models like ChatGPT playing good-role got a win rate of 22.2% against rule-based bots playing evil, while good-role bot achieves 38.2% win rate in the same setting. We envision AvalonBench could be a good test-bed for developing more advanced LLMs (with self-playing) and agent frameworks that can effectively model the layered complexities of such game environments.
5.8AIFeb 6, 2025
Unifying and Optimizing Data Values for Selection via Sequential-Decision-MakingHongliang Chi, Qiong Wu, Zhengyi Zhou et al.
Data selection has emerged as a crucial downstream application of data valuation. While existing data valuation methods have shown promise in selection tasks, the theoretical foundations and full potential of using data values for selection remain largely unexplored. In this work, we first demonstrate that data values applied for selection can be naturally reformulated as a sequential-decision-making problem, where the optimal data value can be derived through dynamic programming. We show this framework unifies and reinterprets existing methods like Data Shapley through the lens of approximate dynamic programming, specifically as myopic reward function approximations to this sequential problem. Furthermore, we analyze how sequential data selection optimality is affected when the ground-truth utility function exhibits monotonic submodularity with curvature. To address the computational challenges in obtaining optimal data values, we propose an efficient approximation scheme using learned bipartite graphs as surrogate utility models, ensuring greedy selection is still optimal when the surrogate utility is correctly specified and learned. Extensive experiments demonstrate the effectiveness of our approach across diverse datasets.