Assia Benbihi

CV
h-index5
12papers
128citations
Novelty50%
AI Score39

12 Papers

CVSep 17, 2024Code
Obfuscation Based Privacy Preserving Representations are Recoverable Using Neighborhood Information

Kunal Chelani, Assia Benbihi, Fredrik Kahl et al.

Rapid growth in the popularity of AR/VR/MR applications and cloud-based visual localization systems has given rise to an increased focus on the privacy of user content in the localization process. This privacy concern has been further escalated by the ability of deep neural networks to recover detailed images of a scene from a sparse set of 3D or 2D points and their descriptors - the so-called inversion attacks. Research on privacy-preserving localization has therefore focused on preventing these inversion attacks on both the query image keypoints and the 3D points of the scene map. To this end, several geometry obfuscation techniques that lift points to higher-dimensional spaces, i.e., lines or planes, or that swap coordinates between points % have been proposed. In this paper, we point to a common weakness of these obfuscations that allows to recover approximations of the original point positions under the assumption of known neighborhoods. We further show that these neighborhoods can be computed by learning to identify descriptors that co-occur in neighborhoods. Extensive experiments show that our approach for point recovery is practically applicable to all existing geometric obfuscation schemes. Our results show that these schemes should not be considered privacy-preserving, even though they are claimed to be privacy-preserving. Code will be available at https://github.com/kunalchelani/RecoverPointsNeighborhood.

CVJul 22, 2024
Differentiable Product Quantization for Memory Efficient Camera Relocalization

Zakaria Laskar, Iaroslav Melekhov, Assia Benbihi et al.

Camera relocalization relies on 3D models of the scene with a large memory footprint that is incompatible with the memory budget of several applications. One solution to reduce the scene memory size is map compression by removing certain 3D points and descriptor quantization. This achieves high compression but leads to performance drop due to information loss. To address the memory performance trade-off, we train a light-weight scene-specific auto-encoder network that performs descriptor quantization-dequantization in an end-to-end differentiable manner updating both product quantization centroids and network parameters through back-propagation. In addition to optimizing the network for descriptor reconstruction, we encourage it to preserve the descriptor-matching performance with margin-based metric loss functions. Results show that for a local descriptor memory of only 1MB, the synergistic combination of the proposed network and map compression achieves the best performance on the Aachen Day-Night compared to existing compression methods.

CVSep 19, 2024Code
EdgeGaussians -- 3D Edge Mapping via Gaussian Splatting

Kunal Chelani, Assia Benbihi, Torsten Sattler et al.

With their meaningful geometry and their omnipresence in the 3D world, edges are extremely useful primitives in computer vision. 3D edges comprise of lines and curves, and methods to reconstruct them use either multi-view images or point clouds as input. State-of-the-art image-based methods first learn a 3D edge point cloud then fit 3D edges to it. The edge point cloud is obtained by learning a 3D neural implicit edge field from which the 3D edge points are sampled on a specific level set (0 or 1). However, such methods present two important drawbacks: i) it is not realistic to sample points on exact level sets due to float imprecision and training inaccuracies. Instead, they are sampled within a range of levels so the points do not lie accurately on the 3D edges and require further processing. ii) Such implicit representations are computationally expensive and require long training times. In this paper, we address these two limitations and propose a 3D edge mapping that is simpler, more efficient, and preserves accuracy. Our method learns explicitly the 3D edge points and their edge direction hence bypassing the need for point sampling. It casts a 3D edge point as the center of a 3D Gaussian and the edge direction as the principal axis of the Gaussian. Such a representation has the advantage of being not only geometrically meaningful but also compatible with the efficient training optimization defined in Gaussian Splatting. Results show that the proposed method produces edges as accurate and complete as the state-of-the-art while being an order of magnitude faster. Code is released at https://github.com/kunalchelani/EdgeGaussians.

CVAug 15, 2024Code
Comparative Evaluation of 3D Reconstruction Methods for Object Pose Estimation

Varun Burde, Assia Benbihi, Pavel Burget et al.

Object pose estimation is essential to many industrial applications involving robotic manipulation, navigation, and augmented reality. Current generalizable object pose estimators, i.e., approaches that do not need to be trained per object, rely on accurate 3D models. Predominantly, CAD models are used, which can be hard to obtain in practice. At the same time, it is often possible to acquire images of an object. Naturally, this leads to the question whether 3D models reconstructed from images are sufficient to facilitate accurate object pose estimation. We aim to answer this question by proposing a novel benchmark for measuring the impact of 3D reconstruction quality on pose estimation accuracy. Our benchmark provides calibrated images for object reconstruction registered with the test images of the YCB-V dataset for pose evaluation under the BOP benchmark format. Detailed experiments with multiple state-of-the-art 3D reconstruction and object pose estimation approaches show that the geometry produced by modern reconstruction methods is often sufficient for accurate pose estimation. Our experiments lead to interesting observations: (1) Standard metrics for measuring 3D reconstruction quality are not necessarily indicative of pose estimation accuracy, which shows the need for dedicated benchmarks such as ours. (2) Classical, non-learning-based approaches can perform on par with modern learning-based reconstruction techniques and can even offer a better reconstruction time-pose accuracy tradeoff. (3) There is still a sizable gap between performance with reconstructed and with CAD models. To foster research on closing this gap, our benchmark is publicly available at https://github.com/VarunBurde/reconstruction_pose_benchmark}.

CVAug 15, 2025Code
Remove360: Benchmarking Residuals After Object Removal in 3D Gaussian Splatting

Simona Kocour, Assia Benbihi, Torsten Sattler

Understanding what semantic information persists after object removal is critical for privacy-preserving 3D reconstruction and editable scene representations. In this work, we introduce a novel benchmark and evaluation framework to measure semantic residuals, the unintended semantic traces left behind, after object removal in 3D Gaussian Splatting. We conduct experiments across a diverse set of indoor and outdoor scenes, showing that current methods can preserve semantic information despite the absence of visual geometry. We also release Remove360, a dataset of pre/post-removal RGB images and object-level masks captured in real-world environments. While prior datasets have focused on isolated object instances, Remove360 covers a broader and more complex range of indoor and outdoor scenes, enabling evaluation of object removal in the context of full-scene representations. Given ground truth images of a scene before and after object removal, we assess whether we can truly eliminate semantic presence, and if downstream models can still infer what was removed. Our findings reveal critical limitations in current 3D object removal techniques and underscore the need for more robust solutions capable of handling real-world complexity. The evaluation framework is available at github.com/spatial-intelligence-ai/Remove360.git. Data are available at huggingface.co/datasets/simkoc/Remove360.

CVMar 21, 2025
Is there anything left? Measuring semantic residuals of objects removed from 3D Gaussian Splatting

Simona Kocour, Assia Benbihi, Aikaterini Adam et al.

Searching in and editing 3D scenes has become extremely intuitive with trainable scene representations that allow linking human concepts to elements in the scene. These operations are often evaluated on the basis of how accurately the searched element is segmented or extracted from the scene. In this paper, we address the inverse problem, that is, how much of the searched element remains in the scene after it is removed. This question is particularly important in the context of privacy-preserving mapping when a user reconstructs a 3D scene and wants to remove private elements before sharing the map. To the best of our knowledge, this is the first work to address this question. To answer this, we propose a quantitative evaluation that measures whether a removal operation leaves object residuals that can be reasoned over. The scene is not private when such residuals are present. Experiments on state-of-the-art scene representations show that the proposed metrics are meaningful and consistent with the user study that we also present. We also propose a method to refine the removal based on spatial and semantic consistency.

CVMay 23, 2023
Gaussian Latent Representations for Uncertainty Estimation using Mahalanobis Distance in Deep Classifiers

Aishwarya Venkataramanan, Assia Benbihi, Martin Laviale et al.

Recent works show that the data distribution in a network's latent space is useful for estimating classification uncertainty and detecting Out-of-distribution (OOD) samples. To obtain a well-regularized latent space that is conducive for uncertainty estimation, existing methods bring in significant changes to model architectures and training procedures. In this paper, we present a lightweight, fast, and high-performance regularization method for Mahalanobis distance-based uncertainty prediction, and that requires minimal changes to the network's architecture. To derive Gaussian latent representation favourable for Mahalanobis Distance calculation, we introduce a self-supervised representation learning method that separates in-class representations into multiple Gaussians. Classes with non-Gaussian representations are automatically identified and dynamically clustered into multiple new classes that are approximately Gaussian. Evaluation on standard OOD benchmarks shows that our method achieves state-of-the-art results on OOD detection with minimal inference time, and is very competitive on predictive probability calibration. Finally, we show the applicability of our method to a real-life computer vision use case on microorganism classification.

CVFeb 9, 2022
Object-Guided Day-Night Visual Localization in Urban Scenes

Assia Benbihi, Cédric Pradalier, Ondřej Chum

We introduce Object-Guided Localization (OGuL) based on a novel method of local-feature matching. Direct matching of local features is sensitive to significant changes in illumination. In contrast, object detection often survives severe changes in lighting conditions. The proposed method first detects semantic objects and establishes correspondences of those objects between images. Object correspondences provide local coarse alignment of the images in the form of a planar homography. These homographies are consequently used to guide the matching of local features. Experiments on standard urban localization datasets (Aachen, Extended-CMU-Season, RobotCar-Season) show that OGuL significantly improves localization results with as simple local features as SIFT, and its performance competes with the state-of-the-art CNN-based methods trained for day-to-night localization.

CVOct 28, 2019
Image-Based Place Recognition on Bucolic Environment Across Seasons From Semantic Edge Description

Assia Benbihi, Stéphanie Aravecchia, Matthieu Geist et al.

Most of the research effort on image-based place recognition is designed for urban environments. In bucolic environments such as natural scenes with low texture and little semantic content, the main challenge is to handle the variations in visual appearance across time such as illumination, weather, vegetation state or viewpoints. The nature of the variations is different and this leads to a different approach to describing a bucolic scene. We introduce a global image descriptor computed from its semantic and topological information. It is built from the wavelet transforms of the image semantic edges. Matching two images is then equivalent to matching their semantic edge descriptors. We show that this method reaches state-of-the-art image retrieval performance on two multi-season environment-monitoring datasets: the CMU-Seasons and the Symphony Lake dataset. It also generalises to urban scenes on which it is on par with the current baselines NetVLAD and DELF.

CVJul 7, 2019
ELF: Embedded Localisation of Features in pre-trained CNN

Assia Benbihi, Matthieu Geist, Cédric Pradalier

This paper introduces a novel feature detector based only on information embedded inside a CNN trained on standard tasks (e.g. classification). While previous works already show that the features of a trained CNN are suitable descriptors, we show here how to extract the feature locations from the network to build a detector. This information is computed from the gradient of the feature map with respect to the input image. This provides a saliency map with local maxima on relevant keypoint locations. Contrary to recent CNN-based detectors, this method requires neither supervised training nor finetuning. We evaluate how repeatable and how matchable the detected keypoints are with the repeatability and matching scores. Matchability is measured with a simple descriptor introduced for the sake of the evaluation. This novel detector reaches similar performances on the standard evaluation HPatches dataset, as well as comparable robustness against illumination and viewpoint changes on Webcam and photo-tourism images. These results show that a CNN trained on a standard task embeds feature location information that is as relevant as when the CNN is specifically trained for feature detection.

CVApr 1, 2019
Semantic Nearest Neighbor Fields Monocular Edge Visual-Odometry

Xiaolong Wu, Assia Benbihi, Antoine Richard et al.

Recent advances in deep learning for edge detection and segmentation opens up a new path for semantic-edge-based ego-motion estimation. In this work, we propose a robust monocular visual odometry (VO) framework using category-aware semantic edges. It can reconstruct large-scale semantic maps in challenging outdoor environments. The core of our approach is a semantic nearest neighbor field that facilitates a robust data association of edges across frames using semantics. This significantly enlarges the convergence radius during tracking phases. The proposed edge registration method can be easily integrated into direct VO frameworks to estimate photometrically, geometrically, and semantically consistent camera motions. Different types of edges are evaluated and extensive experiments demonstrate that our proposed system outperforms state-of-art indirect, direct, and semantic monocular VO systems.

CVMay 10, 2018
Semi-Supervised Domain Adaptation with Representation Learning for Semantic Segmentation across Time

Assia Benbihi, Matthieu Geist, Cédric Pradalier

Deep learning generates state-of-the-art semantic segmentation provided that a large number of images together with pixel-wise annotations are available. To alleviate the expensive data collection process, we propose a semi-supervised domain adaptation method for the specific case of images with similar semantic content but different pixel distributions. A network trained with supervision on a past dataset is finetuned on the new dataset to conserve its features maps. The domain adaptation becomes a simple regression between feature maps and does not require annotations on the new dataset. This method reaches performances similar to classic transfer learning on the PASCAL VOC dataset with synthetic transformations.