CVJul 9, 2024Code
LuSNAR:A Lunar Segmentation, Navigation and Reconstruction Dataset based on Muti-sensor for Autonomous ExplorationJiayi Liu, Qianyu Zhang, Xue Wan et al.
With the complexity of lunar exploration missions, the moon needs to have a higher level of autonomy. Environmental perception and navigation algorithms are the foundation for lunar rovers to achieve autonomous exploration. The development and verification of algorithms require highly reliable data support. Most of the existing lunar datasets are targeted at a single task, lacking diverse scenes and high-precision ground truth labels. To address this issue, we propose a multi-task, multi-scene, and multi-label lunar benchmark dataset LuSNAR. This dataset can be used for comprehensive evaluation of autonomous perception and navigation systems, including high-resolution stereo image pairs, panoramic semantic labels, dense depth maps, LiDAR point clouds, and the position of rover. In order to provide richer scene data, we built 9 lunar simulation scenes based on Unreal Engine. Each scene is divided according to topographic relief and the density of objects. To verify the usability of the dataset, we evaluated and analyzed the algorithms of semantic segmentation, 3D reconstruction, and autonomous navigation. The experiment results prove that the dataset proposed in this paper can be used for ground verification of tasks such as autonomous environment perception and navigation, and provides a lunar benchmark dataset for testing the accessibility of algorithm metrics. We make LuSNAR publicly available at: https://github.com/zqyu9/LuSNAR-dataset.
81.6ROApr 15Code
SpaceMind: A Modular and Self-Evolving Embodied Vision-Language Agent Framework for Autonomous On-orbit ServicingAodi Wu, Haodong Han, Xubo Luo et al.
Autonomous on-orbit servicing demands embodied agents that perceive through visual sensors, reason about 3D spatial situations, and execute multi-phase tasks over extended horizons. We present SpaceMind, a modular and self-evolving vision-language model (VLM) agent framework that decomposes knowledge, tools, and reasoning into three independently extensible dimensions: skill modules with dynamic routing, Model Context Protocol (MCP) tools with configurable profiles, and injectable reasoning-mode skills. An MCP-Redis interface layer enables the same codebase to operate across simulation and physical hardware without modification, and a Skill Self-Evolution mechanism distills operational experience into persistent skill files without model fine-tuning. We validate SpaceMind through 192 closed-loop runs across five satellites, three task types, and two environments, a UE5 simulation and a physical laboratory, deliberately including degraded conditions to stress-test robustness. Under nominal conditions all modes achieve 90--100% navigation success; under degradation, the Prospective mode uniquely succeeds in search-and-approach tasks where other modes fail. A self-evolution study shows that the agent recovers from failure in four of six groups from a single failed episode, including complete failure to 100% success and inspection scores improving from 12 to 59 out of 100. Real-world validation confirms zero-code-modification transfer to a physical robot with 100% rendezvous success. Code: https://github.com/wuaodi/SpaceMind
16.1CVMar 10Code
SpaceSense-Bench: A Large-Scale Multi-Modal Benchmark for Spacecraft Perception and Pose EstimationAodi Wu, Jianhong Zuo, Zeyuan Zhao et al.
Autonomous space operations such as on-orbit servicing and active debris removal demand robust part-level semantic understanding and precise relative navigation of target spacecraft, yet collecting large-scale real data in orbit remains impractical due to cost and access constraints. Existing synthetic datasets, moreover, suffer from limited target diversity, single-modality sensing, and incomplete ground-truth annotations. We present \textbf{SpaceSense-Bench}, a large-scale multi-modal benchmark for spacecraft perception encompassing 136~satellite models with approximately 70~GB of data. Each frame provides time-synchronized 1024$\times$1024 RGB images, millimeter-precision depth maps, and 256-beam LiDAR point clouds, together with dense 7-class part-level semantic labels at both the pixel and point level as well as accurate 6-DoF pose ground truth. The dataset is generated through a high-fidelity space simulation built in Unreal Engine~5 and a fully automated pipeline covering data acquisition, multi-stage quality control, and conversion to mainstream formats. We benchmark five representative tasks (object detection, 2D semantic segmentation, RGB--LiDAR fusion-based 3D point cloud segmentation, monocular depth estimation, and orientation estimation) and identify two key findings: (i)~perceiving small-scale components (\emph{e.g.}, thrusters and omni-antennas) and generalizing to entirely unseen spacecraft in a zero-shot setting remain critical bottlenecks for current methods, and (ii)~scaling up the number of training satellites yields substantial performance gains on novel targets, underscoring the value of large-scale, diverse datasets for space perception research. The dataset, code, and toolkit are publicly available at https://github.com/wuaodi/SpaceSense-Bench.
RODec 30, 2025
Learning to Anchor Visual Odometry: KAN-Based Pose Regression for Planetary LandingXubo Luo, Zhaojin Li, Xue Wan et al.
Accurate and real-time 6-DoF localization is mission-critical for autonomous lunar landing, yet existing approaches remain limited: visual odometry (VO) drifts unboundedly, while map-based absolute localization fails in texture-sparse or low-light terrain. We introduce KANLoc, a monocular localization framework that tightly couples VO with a lightweight but robust absolute pose regressor. At its core is a Kolmogorov-Arnold Network (KAN) that learns the complex mapping from image features to map coordinates, producing sparse but highly reliable global pose anchors. These anchors are fused into a bundle adjustment framework, effectively canceling drift while retaining local motion precision. KANLoc delivers three key advances: (i) a KAN-based pose regressor that achieves high accuracy with remarkable parameter efficiency, (ii) a hybrid VO-absolute localization scheme that yields globally consistent real-time trajectories (>=15 FPS), and (iii) a tailored data augmentation strategy that improves robustness to sensor occlusion. On both realistic synthetic and real lunar landing datasets, KANLoc reduces average translation and rotation error by 32% and 45%, respectively, with per-trajectory gains of up to 45%/48%, outperforming strong baselines.
CVJun 24, 2021
Planetary UAV localization based on Multi-modal Registration with Pre-existing Digital Terrain ModelXue Wan, Yuanbin Shao, Shengyang Li
The autonomous real-time optical navigation of planetary UAV is of the key technologies to ensure the success of the exploration. In such a GPS denied environment, vision-based localization is an optimal approach. In this paper, we proposed a multi-modal registration based SLAM algorithm, which estimates the location of a planet UAV using a nadir view camera on the UAV compared with pre-existing digital terrain model. To overcome the scale and appearance difference between on-board UAV images and pre-installed digital terrain model, a theoretical model is proposed to prove that topographic features of UAV image and DEM can be correlated in frequency domain via cross power spectrum. To provide the six-DOF of the UAV, we also developed an optimization approach which fuses the geo-referencing result into a SLAM system via LBA (Local Bundle Adjustment) to achieve robust and accurate vision-based navigation even in featureless planetary areas. To test the robustness and effectiveness of the proposed localization algorithm, a new cross-source drone-based localization dataset for planetary exploration is proposed. The proposed dataset includes 40200 synthetic drone images taken from nine planetary scenes with related DEM query images. Comparison experiments carried out demonstrate that over the flight distance of 33.8km, the proposed method achieved average localization error of 0.45 meters, compared to 1.31 meters by ORB-SLAM, with the processing speed of 12hz which will ensure a real-time performance. We will make our datasets available to encourage further work on this promising topic.
CVSep 9, 2019
Saliency based Semi-supervised Learning for Orbiting Satellite TrackingPeizhuo Li, Yunda Sun, Xue Wan
The trajectory and boundary of an orbiting satellite are fundamental information for on-orbit repairing and manipulation by space robots. This task, however, is challenging owing to the freely and rapidly motion of on-orbiting satellites, the quickly varying background and the sudden change in illumination conditions. Traditional tracking usually relies on a single bounding box of the target object, however, more detailed information should be provided by visual tracking such as binary mask. In this paper, we proposed a SSLT (Saliency-based Semi-supervised Learning for Tracking) algorithm that provides both the bounding box and segmentation binary mask of target satellites at 12 frame per second without requirement of annotated data. Our method, SSLT, improves the segmentation performance by generating a saliency map based semi-supervised on-line learning approach within the initial bounding box estimated by tracking. Once a customized segmentation model has been trained, the bounding box and satellite trajectory will be refined using the binary segmentation result. Experiment using real on-orbit rendezvous and docking video from NASA (Nation Aeronautics and Space Administration), simulated satellite animation sequence from ESA (European Space Agency) and image sequences of 3D printed satellite model took in our laboratory demonstrate the robustness, versatility and fast speed of our method compared to state-of-the-art tracking and segmentation methods. Our dataset will be released for academic use in future.