Yunsheng Pang

CV
4papers
162citations
Novelty54%
AI Score42

4 Papers

CVJul 14, 2023Code
Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognition

Yuhang Wen, Zixuan Tang, Yunsheng Pang et al.

Recognizing interactive action plays an important role in human-robot interaction and collaboration. Previous methods use late fusion and co-attention mechanism to capture interactive relations, which have limited learning capability or inefficiency to adapt to more interacting entities. With assumption that priors of each entity are already known, they also lack evaluations on a more general setting addressing the diversity of subjects. To address these problems, we propose an Interactive Spatiotemporal Token Attention Network (ISTA-Net), which simultaneously model spatial, temporal, and interactive relations. Specifically, our network contains a tokenizer to partition Interactive Spatiotemporal Tokens (ISTs), which is a unified way to represent motions of multiple diverse entities. By extending the entity dimension, ISTs provide better interactive representations. To jointly learn along three dimensions in ISTs, multi-head self-attention blocks integrated with 3D convolutions are designed to capture inter-token correlations. When modeling correlations, a strict entity ordering is usually irrelevant for recognizing interactive actions. To this end, Entity Rearrangement is proposed to eliminate the orderliness in ISTs for interchangeable entities. Extensive experiments on four datasets verify the effectiveness of ISTA-Net by outperforming state-of-the-art methods. Our code is publicly available at https://github.com/Necolizer/ISTA-Net

CVJul 25, 2022
IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognition

Yunsheng Pang, Qiuhong Ke, Hossein Rahmani et al.

Human interaction recognition is very important in many applications. One crucial cue in recognizing an interaction is the interactive body parts. In this work, we propose a novel Interaction Graph Transformer (IGFormer) network for skeleton-based interaction recognition via modeling the interactive body parts as graphs. More specifically, the proposed IGFormer constructs interaction graphs according to the semantic and distance correlations between the interactive body parts, and enhances the representation of each person by aggregating the information of the interactive body parts based on the learned graphs. Furthermore, we propose a Semantic Partition Module to transform each human skeleton sequence into a Body-Part-Time sequence to better capture the spatial and temporal information of the skeleton sequence for learning the graphs. Extensive experiments on three benchmark datasets demonstrate that our model outperforms the state-of-the-art with a significant margin.

IRDec 31, 2025
HiGR: Efficient Generative Slate Recommendation via Hierarchical Planning and Multi-Objective Preference Alignment

Yunsheng Pang, Zijian Liu, Yudong Li et al.

Slate recommendation, which presents users with a ranked item list in a single display, is ubiquitous across mainstream online platforms. Recent advances in generative models have shown significant potential for this task via autoregressive modeling of discrete semantic ID sequences. However, existing methods suffer from three key limitations: entangled item tokenization, inefficient sequential decoding, and the absence of holistic slate planning. These issues often result in substantial inference overhead and inadequate alignment with diverse user preferences and practical business requirements, hindering the industrial deployment of generative slate recommendation systems. In this paper, we propose HiGR, an efficient generative slate recommendation framework that integrates hierarchical planning with listwise preference alignment. First, we design an auto-encoder incorporating residual quantization and contrastive constraints, which tokenizes items into semantically structured IDs to enable controllable generation. Second, HiGR decouples the generation process into two stages: a list-level planning stage to capture global slate intent, and an item-level decoding stage to select specific items, effectively reducing the search space and enabling efficient generation. Third, we introduce a multi-objective and listwise preference alignment mechanism that enhances slate quality by leveraging implicit user feedback. Extensive experiments have validated the effectiveness of our HiGR method. Notably, it outperforms state-of-the-art baselines by over 10\% in offline recommendation quality while achieving a $5\times$ inference speedup. Furthermore, we have deployed HiGR on a commercial platform under Tencent (serving hundreds of millions of users), and online A/B tests show that it increases average watch time and average video plays by 1.22\% and 1.73\%, respectively.

LGMay 4, 2021
Graph Pooling via Coarsened Graph Infomax

Yunsheng Pang, Yunxiang Zhao, Dongsheng Li

Graph pooling that summaries the information in a large graph into a compact form is essential in hierarchical graph representation learning. Existing graph pooling methods either suffer from high computational complexity or cannot capture the global dependencies between graphs before and after pooling. To address the problems of existing graph pooling methods, we propose Coarsened Graph Infomax Pooling (CGIPool) that maximizes the mutual information between the input and the coarsened graph of each pooling layer to preserve graph-level dependencies. To achieve mutual information neural maximization, we apply contrastive learning and propose a self-attention-based algorithm for learning positive and negative samples. Extensive experimental results on seven datasets illustrate the superiority of CGIPool comparing to the state-of-the-art methods.