Rhythm Modeling for Voice ConversionBenjamin van Niekerk, Marc-André Carbonneau, Herman Kamper
Voice conversion aims to transform source speech into a different target voice. However, typical voice conversion systems do not account for rhythm, which is an important factor in the perception of speaker identity. To bridge this gap, we introduce Urhythmic-an unsupervised method for rhythm conversion that does not require parallel data or text transcriptions. Using self-supervised representations, we first divide source audio into segments approximating sonorants, obstruents, and silences. Then we model rhythm by estimating speaking rate or the duration distribution of each segment type. Finally, we match the target speaking rate or rhythm by time-stretching the speech segments. Experiments show that Urhythmic outperforms existing unsupervised methods in terms of quality and prosody. Code and checkpoints: https://github.com/bshall/urhythmic. Audio demo page: https://ubisoft-laforge.github.io/speech/urhythmic.
BinaryAlign: Word Alignment as Binary Sequence LabelingGaetan Lopez Latouche, Marc-André Carbonneau, Ben Swanson
Real world deployments of word alignment are almost certain to cover both high and low resource languages. However, the state-of-the-art for this task recommends a different model class depending on the availability of gold alignment training data for a particular language pair. We propose BinaryAlign, a novel word alignment technique based on binary sequence labeling that outperforms existing approaches in both scenarios, offering a unifying approach to the task. Additionally, we vary the specific choice of multilingual foundation model, perform stratified error analysis over alignment error type, and explore the performance of BinaryAlign on non-English language pairs. We make our source code publicly available.
13.2CLJul 16, 2024
Zero-shot Cross-Lingual Transfer for Synthetic Data Generation in Grammatical Error DetectionGaetan Lopez Latouche, Marc-André Carbonneau, Ben Swanson
Grammatical Error Detection (GED) methods rely heavily on human annotated error corpora. However, these annotations are unavailable in many low-resource languages. In this paper, we investigate GED in this context. Leveraging the zero-shot cross-lingual transfer capabilities of multilingual pre-trained language models, we train a model using data from a diverse set of languages to generate synthetic errors in other languages. These synthetic error corpora are then used to train a GED model. Specifically we propose a two-stage fine-tuning pipeline where the GED model is first fine-tuned on multilingual synthetic data from target languages followed by fine-tuning on human-annotated GED corpora from source languages. This approach outperforms current state-of-the-art annotation-free GED methods. We also analyse the errors produced by our method and other strong baselines, finding that our approach produces errors that are more diverse and more similar to human errors.
A Comparison of Discrete and Soft Speech Units for Improved Voice ConversionBenjamin van Niekerk, Marc-André Carbonneau, Julian Zaïdi et al.
The goal of voice conversion is to transform source speech into a target voice, keeping the content unchanged. In this paper, we focus on self-supervised representation learning for voice conversion. Specifically, we compare discrete and soft speech units as input features. We find that discrete representations effectively remove speaker information but discard some linguistic content - leading to mispronunciations. As a solution, we propose soft speech units. To learn soft units, we predict a distribution over discrete speech units. By modeling uncertainty, soft units capture more content information, improving the intelligibility and naturalness of converted speech. Samples available at https://ubisoft-laforge.github.io/speech/soft-vc/. Code available at https://github.com/bshall/soft-vc/.
14.9CVDec 20, 2023
MoSAR: Monocular Semi-Supervised Model for Avatar Reconstruction using Differentiable ShadingAbdallah Dib, Luiz Gustavo Hafemann, Emeline Got et al.
Reconstructing an avatar from a portrait image has many applications in multimedia, but remains a challenging research problem. Extracting reflectance maps and geometry from one image is ill-posed: recovering geometry is a one-to-many mapping problem and reflectance and light are difficult to disentangle. Accurate geometry and reflectance can be captured under the controlled conditions of a light stage, but it is costly to acquire large datasets in this fashion. Moreover, training solely with this type of data leads to poor generalization with in-the-wild images. This motivates the introduction of MoSAR, a method for 3D avatar generation from monocular images. We propose a semi-supervised training scheme that improves generalization by learning from both light stage and in-the-wild datasets. This is achieved using a novel differentiable shading formulation. We show that our approach effectively disentangles the intrinsic face parameters, producing relightable avatars. As a result, MoSAR estimates a richer set of skin reflectance maps, and generates more realistic avatars than existing state-of-the-art methods. We also introduce a new dataset, named FFHQ-UV-Intrinsics, the first public dataset providing intrinsic face attributes at scale (diffuse, specular, ambient occlusion and translucency maps) for a total of 10k subjects. The project website and the dataset are available on the following link: https://ubisoft-laforge.github.io/character/mosar/
2.3GRMay 7, 2025
Geometry-Aware Texture Generation for 3D Head Modeling with Artist-driven ControlAmin Fadaeinejad, Abdallah Dib, Luiz Gustavo Hafemann et al.
Creating realistic 3D head assets for virtual characters that match a precise artistic vision remains labor-intensive. We present a novel framework that streamlines this process by providing artists with intuitive control over generated 3D heads. Our approach uses a geometry-aware texture synthesis pipeline that learns correlations between head geometry and skin texture maps across different demographics. The framework offers three levels of artistic control: manipulation of overall head geometry, adjustment of skin tone while preserving facial characteristics, and fine-grained editing of details such as wrinkles or facial hair. Our pipeline allows artists to make edits to a single texture map using familiar tools, with our system automatically propagating these changes coherently across the remaining texture maps needed for realistic rendering. Experiments demonstrate that our method produces diverse results with clean geometries. We showcase practical applications focusing on intuitive control for artists, including skin tone adjustments and simplified editing workflows for adding age-related details or removing unwanted features from scanned models. This integrated approach aims to streamline the artistic workflow in virtual character creation.
5.2CVDec 18, 2024
SEREP: Semantic Facial Expression Representation for Robust In-the-Wild Capture and RetargetingArthur Josi, Luiz Gustavo Hafemann, Abdallah Dib et al.
Monocular facial performance capture in-the-wild is challenging due to varied capture conditions, face shapes, and expressions. Most current methods rely on linear 3D Morphable Models, which represent facial expressions independently of identity at the vertex displacement level. We propose SEREP (Semantic Expression Representation), a model that disentangles expression from identity at the semantic level. We start by learning an expression representation from high-quality 3D data of unpaired facial expressions. Then, we train a model to predict expression from monocular images relying on a novel semi-supervised scheme using low quality synthetic data. In addition, we introduce MultiREX, a benchmark addressing the lack of evaluation resources for the expression capture task. Our experiments show that SEREP outperforms state-of-the-art methods, capturing challenging expressions and transferring them to new identities.
Energy Disaggregation using Variational AutoencodersAntoine Langevin, Marc-André Carbonneau, Mohamed Cheriet et al.
Non-intrusive load monitoring (NILM) is a technique that uses a single sensor to measure the total power consumption of a building. Using an energy disaggregation method, the consumption of individual appliances can be estimated from the aggregate measurement. Recent disaggregation algorithms have significantly improved the performance of NILM systems. However, the generalization capability of these methods to different houses as well as the disaggregation of multi-state appliances are still major challenges. In this paper we address these issues and propose an energy disaggregation approach based on the variational autoencoders framework. The probabilistic encoder makes this approach an efficient model for encoding information relevant to the reconstruction of the target appliance consumption. In particular, the proposed model accurately generates more complex load profiles, thus improving the power signal reconstruction of multi-state appliances. Moreover, its regularized latent space improves the generalization capabilities of the model across different houses. The proposed model is compared to state-of-the-art NILM approaches on the UK-DALE and REFIT datasets, and yields competitive results. The mean absolute error reduces by 18% on average across all appliances compared to the state-of-the-art. The F1-Score increases by more than 11%, showing improvements for the detection of the target appliance in the aggregate measurement.
3.8CVOct 6, 2017
Bag-Level Aggregation for Multiple Instance Active Learning in Instance Classification ProblemsMarc-André Carbonneau, Eric Granger, Ghyslain Gagnon
A growing number of applications, e.g. video surveillance and medical image analysis, require training recognition systems from large amounts of weakly annotated data while some targeted interactions with a domain expert are allowed to improve the training process. In such cases, active learning (AL) can reduce labeling costs for training a classifier by querying the expert to provide the labels of most informative instances. This paper focuses on AL methods for instance classification problems in multiple instance learning (MIL), where data is arranged into sets, called bags, that are weakly labeled. Most AL methods focus on single instance learning problems. These methods are not suitable for MIL problems because they cannot account for the bag structure of data. In this paper, new methods for bag-level aggregation of instance informativeness are proposed for multiple instance active learning (MIAL). The \textit{aggregated informativeness} method identifies the most informative instances based on classifier uncertainty, and queries bags incorporating the most information. The other proposed method, called \textit{cluster-based aggregative sampling}, clusters data hierarchically in the instance space. The informativeness of instances is assessed by considering bag labels, inferred instance labels, and the proportion of labels that remain to be discovered in clusters. Both proposed methods significantly outperform reference methods in extensive experiments using benchmark data from several application domains. Results indicate that using an appropriate strategy to address MIAL problems yields a significant reduction in the number of queries needed to achieve the same level of performance as single instance AL methods.
Multiple Instance Learning: A Survey of Problem Characteristics and ApplicationsMarc-André Carbonneau, Veronika Cheplygina, Eric Granger et al.
Multiple instance learning (MIL) is a form of weakly supervised learning where training instances are arranged in sets, called bags, and a label is provided for the entire bag. This formulation is gaining interest because it naturally fits various problems and allows to leverage weakly labeled data. Consequently, it has been used in diverse application fields such as computer vision and document classification. However, learning from bags raises important challenges that are unique to MIL. This paper provides a comprehensive survey of the characteristics which define and differentiate the types of MIL problems. Until now, these problem characteristics have not been formally identified and described. As a result, the variations in performance of MIL algorithms from one data set to another are difficult to explain. In this paper, MIL problem characteristics are grouped into four broad categories: the composition of the bags, the types of data distribution, the ambiguity of instance labels, and the task to be performed. Methods specialized to address each category are reviewed. Then, the extent to which these characteristics manifest themselves in key MIL application areas are described. Finally, experiments are conducted to compare the performance of 16 state-of-the-art MIL methods on selected problem characteristics. This paper provides insight on how the problem characteristics affect MIL algorithms, recommendations for future benchmarking and promising avenues for research.
3.8CVOct 4, 2016
Feature Learning from Spectrograms for Assessment of Personality TraitsMarc-André Carbonneau, Eric Granger, Yazid Attabi et al.
Several methods have recently been proposed to analyze speech and automatically infer the personality of the speaker. These methods often rely on prosodic and other hand crafted speech processing features extracted with off-the-shelf toolboxes. To achieve high accuracy, numerous features are typically extracted using complex and highly parameterized algorithms. In this paper, a new method based on feature learning and spectrogram analysis is proposed to simplify the feature extraction process while maintaining a high level of accuracy. The proposed method learns a dictionary of discriminant features from patches extracted in the spectrogram representations of training speech segments. Each speech segment is then encoded using the dictionary, and the resulting feature set is used to perform classification of personality traits. Experiments indicate that the proposed method achieves state-of-the-art results with a significant reduction in complexity when compared to the most recent reference methods. The number of features, and difficulties linked to the feature extraction process are greatly reduced as only one type of descriptors is used, for which the 6 parameters can be tuned automatically. In contrast, the simplest reference method uses 4 types of descriptors to which 6 functionals are applied, resulting in over 20 parameters to be tuned.