Maddie Cusimano

SD
h-index42
6papers
44citations
Novelty44%
AI Score43

6 Papers

73.5SDMay 11
Multi-layer attentive probing improves transfer of audio representations for bioacoustics

Marius Miron, David Robinson, Masato Hagiwara et al.

Probing heads map the representations learned from audio by a machine learning model to downstream task labels and are a key component in evaluating representation learning. Most bioacoustic benchmarks use a fixed, low-capacity probe, such as a linear layer on the final encoder layer. While this standardization enables model comparisons, it may bias results by overlooking the interaction between encoder features and probe design. In this work, we systematically study different probing strategies across two bioacoustic benchmarks, BEANs and BirdSet. We evaluate last- and multi-layer probing, across linear and attention probes. We show that larger probe heads that leverage time information have superior performance. Our results suggest that current benchmarks may misrepresent encoder quality when relying on a last-layer probing setup. Multi-layer probing improves downstream task performance across all tested models, while attention probing has superior performance to linear probing for transformer models.

LGMay 18, 2023Code
A benchmark for computational analysis of animal behavior, using animal-borne tags

Benjamin Hoffman, Maddie Cusimano, Vittorio Baglione et al.

Animal-borne sensors (`bio-loggers') can record a suite of kinematic and environmental data, which are used to elucidate animal ecophysiology and improve conservation efforts. Machine learning techniques are used for interpreting the large amounts of data recorded by bio-loggers, but there exists no common framework for comparing the different machine learning techniques in this domain. This makes it difficult to, for example, identify patterns in what works well for machine learning-based analysis of bio-logger data. It also makes it difficult to evaluate the effectiveness of novel methods developed by the machine learning community. To address this, we present the Bio-logger Ethogram Benchmark (BEBE), a collection of datasets with behavioral annotations, as well as a modeling task and evaluation metrics. BEBE is to date the largest, most taxonomically diverse, publicly available benchmark of this type. Using BEBE, we compare the performance of deep and classical machine learning methods for identifying animal behaviors based on bio-logger data. As an example usage of BEBE, we test an approach based on self-supervised learning. To apply this approach to animal behavior classification, we adapt a deep neural network pre-trained with 700,000 hours of data collected from human wrist-worn accelerometers. We find that deep neural networks out-perform the classical machine learning methods we tested across all nine datasets in BEBE. We additionally find that the approach based on self-supervised learning out-performs the alternatives we tested, especially in settings when there is a low amount of training data available. In light of this, we are able to make concrete suggestions for designing studies that rely on machine learning to infer behavior from bio-logger data. Datasets and code are available at https://github.com/earthspecies/BEBE.

SDMar 4, 2025
Robust detection of overlapping bioacoustic sound events

Louis Mahon, Benjamin Hoffman, Logan James et al.

We propose a method for accurately detecting bioacoustic sound events that is robust to overlapping events, a common issue in domains such as ethology, ecology and conservation. While standard methods employ a frame-based, multi-label approach, we introduce an onset-based detection method which we name Voxaboxen. It takes inspiration from object detection methods in computer vision, but simultaneously takes advantage of recent advances in self-supervised audio encoders. For each time window, Voxaboxen predicts whether it contains the start of a vocalization and how long the vocalization is. It also does the same in reverse, predicting whether each window contains the end of a vocalization, and how long ago it started. The two resulting sets of bounding boxes are then fused using a graph-matching algorithm. We also release a new dataset designed to measure performance on detecting overlapping vocalizations. This consists of recordings of zebra finches annotated with temporally-strong labels and showing frequent overlaps. We test Voxaboxen on seven existing data sets and on our new data set. We compare Voxaboxen to natural baselines and existing sound event detection methods and demonstrate SotA results. Further experiments show that improvements are robust to frequent vocalization overlap.

SDMar 1, 2025
Synthetic data enables context-aware bioacoustic sound event detection

Benjamin Hoffman, David Robinson, Marius Miron et al.

We propose a methodology for training foundation models that enhances their in-context learning capabilities within the domain of bioacoustic signal processing. We use synthetically generated training data, introducing a domain-randomization-based pipeline that constructs diverse acoustic scenes with temporally strong labels. We generate over 8.8 thousand hours of strongly-labeled audio and train a query-by-example, transformer-based model to perform few-shot bioacoustic sound event detection. Our second contribution is a public benchmark of 13 diverse few-shot bioacoustics tasks. Our model outperforms previously published methods, and improves relative to other training-free methods by $64\%$. We demonstrate that this is due to increase in model size and data scale, as well as algorithmic improvements. We make our trained model available via an API, to provide ecologists and ethologists with a training-free tool for bioacoustic sound event detection.

SDAug 15, 2025
What Matters for Bioacoustic Encoding

Marius Miron, David Robinson, Milad Alizadeh et al.

Bioacoustics, the study of sounds produced by living organisms, plays a vital role in conservation, biodiversity monitoring, and behavioral studies. Many tasks in this field, such as species, individual, and behavior classification and detection, are well-suited to machine learning. However, they often suffer from limited annotated data, highlighting the need for a general-purpose bioacoustic encoder capable of extracting useful representations for diverse downstream tasks. Such encoders have been proposed before, but are often limited in scope due to a focus on a narrow range of species (typically birds), and a reliance on a single model architecture or training paradigm. Moreover, they are usually evaluated on a small set of tasks and datasets. In this work, we present a large-scale empirical study that covers aspects of bioacoustics that are relevant to research but have previously been scarcely considered: training data diversity and scale, model architectures and training recipes, and the breadth of evaluation tasks and datasets. We obtain encoders that are state-of-the-art on the existing and proposed benchmarks. We also identify what matters for training these encoders, such that this work can be extended when more data are available or better architectures are proposed. Specifically, across 26 datasets with tasks including species classification, detection, individual ID, and vocal repertoire discovery, we find self-supervised pre-training followed by supervised post-training on a mixed bioacoustics + general-audio corpus yields the strongest in- and out-of-distribution performance. We show the importance of data diversity in both stages. To support ongoing research and application, we will release the model checkpoints.

ASDec 16, 2021
Object-based synthesis of scraping and rolling sounds based on non-linear physical constraints

Vinayak Agarwal, Maddie Cusimano, James Traer et al.

Sustained contact interactions like scraping and rolling produce a wide variety of sounds. Previous studies have explored ways to synthesize these sounds efficiently and intuitively but could not fully mimic the rich structure of real instances of these sounds. We present a novel source-filter model for realistic synthesis of scraping and rolling sounds with physically and perceptually relevant controllable parameters constrained by principles of mechanics. Key features of our model include non-linearities to constrain the contact force, naturalistic normal force variation for different motions, and a method for morphing impulse responses within a material to achieve location-dependence. Perceptual experiments show that the presented model is able to synthesize realistic scraping and rolling sounds while conveying physical information similar to that in recorded sounds.