Shikhar Bahl

RO
h-index20
17papers
2,921citations
Novelty57%
AI Score43

17 Papers

ROAug 21, 2023
Structured World Models from Human Videos

Russell Mendonca, Shikhar Bahl, Deepak Pathak · cmu

We tackle the problem of learning complex, general behaviors directly in the real world. We propose an approach for robots to efficiently learn manipulation skills using only a handful of real-world interaction trajectories from many different settings. Inspired by the success of learning from large-scale datasets in the fields of computer vision and natural language, our belief is that in order to efficiently learn, a robot must be able to leverage internet-scale, human video data. Humans interact with the world in many interesting ways, which can allow a robot to not only build an understanding of useful actions and affordances but also how these actions affect the world for manipulation. Our approach builds a structured, human-centric action space grounded in visual affordances learned from human videos. Further, we train a world model on human videos and fine-tune on a small amount of robot interaction data without any task supervision. We show that this approach of affordance-space world models enables different robots to learn various manipulation skills in complex settings, in under 30 minutes of interaction. Videos can be found at https://human-world-model.github.io

RODec 8, 2022
VideoDex: Learning Dexterity from Internet Videos

Kenneth Shaw, Shikhar Bahl, Deepak Pathak · cmu

To build general robotic agents that can operate in many environments, it is often imperative for the robot to collect experience in the real world. However, this is often not feasible due to safety, time, and hardware restrictions. We thus propose leveraging the next best thing as real-world experience: internet videos of humans using their hands. Visual priors, such as visual features, are often learned from videos, but we believe that more information from videos can be utilized as a stronger prior. We build a learning algorithm, VideoDex, that leverages visual, action, and physical priors from human video datasets to guide robot behavior. These actions and physical priors in the neural network dictate the typical human behavior for a particular robot task. We test our approach on a robot arm and dexterous hand-based system and show strong results on various manipulation tasks, outperforming various state-of-the-art methods. Videos at https://video-dex.github.io

ROApr 17, 2023
Affordances from Human Videos as a Versatile Representation for Robotics

Shikhar Bahl, Russell Mendonca, Lili Chen et al.

Building a robot that can understand and learn to interact by watching humans has inspired several vision problems. However, despite some successful results on static datasets, it remains unclear how current models can be used on a robot directly. In this paper, we aim to bridge this gap by leveraging videos of human interactions in an environment centric manner. Utilizing internet videos of human behavior, we train a visual affordance model that estimates where and how in the scene a human is likely to interact. The structure of these behavioral affordances directly enables the robot to perform many complex tasks. We show how to seamlessly integrate our affordance model with four robot learning paradigms including offline imitation learning, exploration, goal-conditioned learning, and action parameterization for reinforcement learning. We show the efficacy of our approach, which we call VRB, across 4 real world environments, over 10 different tasks, and 2 robotic platforms operating in the wild. Results, visualizations and videos at https://robo-affordances.github.io/

ROJul 19, 2022
Human-to-Robot Imitation in the Wild

Shikhar Bahl, Abhinav Gupta, Deepak Pathak

We approach the problem of learning by watching humans in the wild. While traditional approaches in Imitation and Reinforcement Learning are promising for learning in the real world, they are either sample inefficient or are constrained to lab settings. Meanwhile, there has been a lot of success in processing passive, unstructured human data. We propose tackling this problem via an efficient one-shot robot learning algorithm, centered around learning from a third-person perspective. We call our method WHIRL: In-the-Wild Human Imitating Robot Learning. WHIRL extracts a prior over the intent of the human demonstrator, using it to initialize our agent's policy. We introduce an efficient real-world policy learning scheme that improves using interactions. Our key contributions are a simple sampling-based policy optimization approach, a novel objective function for aligning human and robot videos as well as an exploration method to boost sample efficiency. We show one-shot generalization and success in real-world settings, including 20 different manipulation tasks in the wild. Videos and talk at https://human2robot.github.io

ROJul 26, 2024
HRP: Human Affordances for Robotic Pre-Training

Mohan Kumar Srirama, Sudeep Dasari, Shikhar Bahl et al.

In order to *generalize* to various tasks in the wild, robotic agents will need a suitable representation (i.e., vision network) that enables the robot to predict optimal actions given high dimensional vision inputs. However, learning such a representation requires an extreme amount of diverse training data, which is prohibitively expensive to collect on a real robot. How can we overcome this problem? Instead of collecting more robot data, this paper proposes using internet-scale, human videos to extract "affordances," both at the environment and agent level, and distill them into a pre-trained representation. We present a simple framework for pre-training representations on hand, object, and contact "affordance labels" that highlight relevant objects in images and how to interact with them. These affordances are automatically extracted from human video data (with the help of off-the-shelf computer vision modules) and used to fine-tune existing representations. Our approach can efficiently fine-tune *any* existing representation, and results in models with stronger downstream robotic performance across the board. We experimentally demonstrate (using 3000+ robot trials) that this affordance pre-training scheme boosts performance by a minimum of 15% on 5 real-world tasks, which consider three diverse robot morphologies (including a dexterous hand). Unlike prior works in the space, these representations improve performance across 3 different camera views. Quantitatively, we find that our approach leads to higher levels of generalization in out-of-distribution settings. For code, weights, and data check: https://hrp-robot.github.io

ROFeb 13, 2023
ALAN: Autonomously Exploring Robotic Agents in the Real World

Russell Mendonca, Shikhar Bahl, Deepak Pathak

Robotic agents that operate autonomously in the real world need to continuously explore their environment and learn from the data collected, with minimal human supervision. While it is possible to build agents that can learn in such a manner without supervision, current methods struggle to scale to the real world. Thus, we propose ALAN, an autonomously exploring robotic agent, that can perform tasks in the real world with little training and interaction time. This is enabled by measuring environment change, which reflects object movement and ignores changes in the robot position. We use this metric directly as an environment-centric signal, and also maximize the uncertainty of predicted environment change, which provides agent-centric exploration signal. We evaluate our approach on two different real-world play kitchen settings, enabling a robot to efficiently explore and discover manipulation skills, and perform tasks specified via goal images. Website at https://robo-explorer.github.io/

ROOct 30, 2023
DEFT: Dexterous Fine-Tuning for Real-World Hand Policies

Aditya Kannan, Kenneth Shaw, Shikhar Bahl et al.

Dexterity is often seen as a cornerstone of complex manipulation. Humans are able to perform a host of skills with their hands, from making food to operating tools. In this paper, we investigate these challenges, especially in the case of soft, deformable objects as well as complex, relatively long-horizon tasks. However, learning such behaviors from scratch can be data inefficient. To circumvent this, we propose a novel approach, DEFT (DExterous Fine-Tuning for Hand Policies), that leverages human-driven priors, which are executed directly in the real world. In order to improve upon these priors, DEFT involves an efficient online optimization procedure. With the integration of human-based learning and online fine-tuning, coupled with a soft robotic hand, DEFT demonstrates success across various tasks, establishing a robust, data-efficient pathway toward general dexterous manipulation. Please see our website at https://dexterous-finetuning.github.io for video results.

LGSep 5, 2023
Efficient RL via Disentangled Environment and Agent Representations

Kevin Gmelin, Shikhar Bahl, Russell Mendonca et al.

Agents that are aware of the separation between themselves and their environments can leverage this understanding to form effective representations of visual input. We propose an approach for learning such structured representations for RL algorithms, using visual knowledge of the agent, such as its shape or mask, which is often inexpensive to obtain. This is incorporated into the RL objective using a simple auxiliary loss. We show that our method, Structured Environment-Agent Representations, outperforms state-of-the-art model-free approaches over 18 different challenging visual simulation environments spanning 5 different robots. Website at https://sear-rl.github.io/

RONov 11, 2025
ViPRA: Video Prediction for Robot Actions

Sandeep Routray, Hengkai Pan, Unnat Jain et al.

Can we turn a video prediction model into a robot policy? Videos, including those of humans or teleoperated robots, capture rich physical interactions. However, most of them lack labeled actions, which limits their use in robot learning. We present Video Prediction for Robot Actions (ViPRA), a simple pretraining-finetuning framework that learns continuous robot control from these actionless videos. Instead of directly predicting actions, we train a video-language model to predict both future visual observations and motion-centric latent actions, which serve as intermediate representations of scene dynamics. We train these latent actions using perceptual losses and optical flow consistency to ensure they reflect physically grounded behavior. For downstream control, we introduce a chunked flow matching decoder that maps latent actions to robot-specific continuous action sequences, using only 100 to 200 teleoperated demonstrations. This approach avoids expensive action annotation, supports generalization across embodiments, and enables smooth, high-frequency continuous control upto 22 Hz via chunked action decoding. Unlike prior latent action works that treat pretraining as autoregressive policy learning, explicitly models both what changes and how. Our method outperforms strong baselines, with a 16% gain on the SIMPLER benchmark and a 13% improvement across real world manipulation tasks. We will release models and code at https://vipra-project.github.io

LGMar 8, 2019Code
Skew-Fit: State-Covering Self-Supervised Reinforcement Learning

Vitchyr H. Pong, Murtaza Dalal, Steven Lin et al.

Autonomous agents that must exhibit flexible and broad capabilities will need to be equipped with large repertoires of skills. Defining each skill with a manually-designed reward function limits this repertoire and imposes a manual engineering burden. Self-supervised agents that set their own goals can automate this process, but designing appropriate goal setting objectives can be difficult, and often involves heuristic design decisions. In this paper, we propose a formal exploration objective for goal-reaching policies that maximizes state coverage. We show that this objective is equivalent to maximizing goal reaching performance together with the entropy of the goal distribution, where goals correspond to full state observations. To instantiate this principle, we present an algorithm called Skew-Fit for learning a maximum-entropy goal distributions. We prove that, under regularity conditions, Skew-Fit converges to a uniform distribution over the set of valid states, even when we do not know this set beforehand. Our experiments show that combining Skew-Fit for learning goal distributions with existing goal-reaching methods outperforms a variety of prior methods on open-sourced visual goal-reaching tasks. Moreover, we demonstrate that Skew-Fit enables a real-world robot to learn to open a door, entirely from scratch, from pixels, and without any manually-designed reward function.

RODec 7, 2023
PlayFusion: Skill Acquisition via Diffusion from Language-Annotated Play

Lili Chen, Shikhar Bahl, Deepak Pathak

Learning from unstructured and uncurated data has become the dominant paradigm for generative approaches in language and vision. Such unstructured and unguided behavior data, commonly known as play, is also easier to collect in robotics but much more difficult to learn from due to its inherently multimodal, noisy, and suboptimal nature. In this paper, we study this problem of learning goal-directed skill policies from unstructured play data which is labeled with language in hindsight. Specifically, we leverage advances in diffusion models to learn a multi-task diffusion model to extract robotic skills from play data. Using a conditional denoising diffusion process in the space of states and actions, we can gracefully handle the complexity and multimodality of play data and generate diverse and interesting robot behaviors. To make diffusion models more useful for skill learning, we encourage robotic agents to acquire a vocabulary of skills by introducing discrete bottlenecks into the conditional behavior generation process. In our experiments, we demonstrate the effectiveness of our approach across a wide variety of environments in both simulation and the real world. Results visualizations and videos at https://play-fusion.github.io

LGJul 12, 2021
Hierarchical Neural Dynamic Policies

Shikhar Bahl, Abhinav Gupta, Deepak Pathak

We tackle the problem of generalization to unseen configurations for dynamic tasks in the real world while learning from high-dimensional image input. The family of nonlinear dynamical system-based methods have successfully demonstrated dynamic robot behaviors but have difficulty in generalizing to unseen configurations as well as learning from image inputs. Recent works approach this issue by using deep network policies and reparameterize actions to embed the structure of dynamical systems but still struggle in domains with diverse configurations of image goals, and hence, find it difficult to generalize. In this paper, we address this dichotomy by leveraging embedding the structure of dynamical systems in a hierarchical deep policy learning framework, called Hierarchical Neural Dynamical Policies (H-NDPs). Instead of fitting deep dynamical systems to diverse data directly, H-NDPs form a curriculum by learning local dynamical system-based policies on small regions in state-space and then distill them into a global dynamical system-based policy that operates only from high-dimensional images. H-NDPs additionally provide smooth trajectories, a strong safety benefit in the real world. We perform extensive experiments on dynamic tasks both in the real world (digit writing, scooping, and pouring) and simulation (catching, throwing, picking). We show that H-NDPs are easily integrated with both imitation as well as reinforcement learning setups and achieve state-of-the-art results. Video results are at https://shikharbahl.github.io/hierarchical-ndps/

LGDec 4, 2020
Neural Dynamic Policies for End-to-End Sensorimotor Learning

Shikhar Bahl, Mustafa Mukadam, Abhinav Gupta et al.

The current dominant paradigm in sensorimotor control, whether imitation or reinforcement learning, is to train policies directly in raw action spaces such as torque, joint angle, or end-effector position. This forces the agent to make decisions individually at each timestep in training, and hence, limits the scalability to continuous, high-dimensional, and long-horizon tasks. In contrast, research in classical robotics has, for a long time, exploited dynamical systems as a policy representation to learn robot behaviors via demonstrations. These techniques, however, lack the flexibility and generalizability provided by deep learning or reinforcement learning and have remained under-explored in such settings. In this work, we begin to close this gap and embed the structure of a dynamical system into deep neural network-based policies by reparameterizing action spaces via second-order differential equations. We propose Neural Dynamic Policies (NDPs) that make predictions in trajectory distribution space as opposed to prior policy learning methods where actions represent the raw control space. The embedded structure allows end-to-end policy learning for both reinforcement and imitation learning setups. We show that NDPs outperform the prior state-of-the-art in terms of either efficiency or performance across several robotic control tasks for both imitation and reinforcement learning setups. Project video and code are available at https://shikharbahl.github.io/neural-dynamic-policies/

ROOct 23, 2019
Contextual Imagined Goals for Self-Supervised Robotic Learning

Ashvin Nair, Shikhar Bahl, Alexander Khazatsky et al.

While reinforcement learning provides an appealing formalism for learning individual skills, a general-purpose robotic system must be able to master an extensive repertoire of behaviors. Instead of learning a large collection of skills individually, can we instead enable a robot to propose and practice its own behaviors automatically, learning about the affordances and behaviors that it can perform in its environment, such that it can then repurpose this knowledge once a new task is commanded by the user? In this paper, we study this question in the context of self-supervised goal-conditioned reinforcement learning. A central challenge in this learning regime is the problem of goal setting: in order to practice useful skills, the robot must be able to autonomously set goals that are feasible but diverse. When the robot's environment and available objects vary, as they do in most open-world settings, the robot must propose to itself only those goals that it can accomplish in its present setting with the objects that are at hand. Previous work only studies self-supervised goal-conditioned RL in a single-environment setting, where goal proposals come from the robot's past experience or a generative model are sufficient. In more diverse settings, this frequently leads to impossible goals and, as we show experimentally, prevents effective learning. We propose a conditional goal-setting model that aims to propose goals that are feasible from the robot's current state. We demonstrate that this enables self-supervised goal-conditioned off-policy learning with raw image observations in the real world, enabling a robot to manipulate a variety of objects and generalize to new objects that were not seen during training.

ROJun 13, 2019
Deep Reinforcement Learning for Industrial Insertion Tasks with Visual Inputs and Natural Rewards

Gerrit Schoettler, Ashvin Nair, Jianlan Luo et al.

Connector insertion and many other tasks commonly found in modern manufacturing settings involve complex contact dynamics and friction. Since it is difficult to capture related physical effects with first-order modeling, traditional control methods often result in brittle and inaccurate controllers, which have to be manually tuned. Reinforcement learning (RL) methods have been demonstrated to be capable of learning controllers in such environments from autonomous interaction with the environment, but running RL algorithms in the real world poses sample efficiency and safety challenges. Moreover, in practical real-world settings we cannot assume access to perfect state information or dense reward signals. In this paper, we consider a variety of difficult industrial insertion tasks with visual inputs and different natural reward specifications, namely sparse rewards and goal images. We show that methods that combine RL with prior information, such as classical controllers or demonstrations, can solve these tasks from a reasonable amount of real-world interaction.

RODec 7, 2018
Residual Reinforcement Learning for Robot Control

Tobias Johannink, Shikhar Bahl, Ashvin Nair et al.

Conventional feedback control methods can solve various types of robot control problems very efficiently by capturing the structure with explicit models, such as rigid body equations of motion. However, many control problems in modern manufacturing deal with contacts and friction, which are difficult to capture with first-order physical modeling. Hence, applying control design methodologies to these kinds of problems often results in brittle and inaccurate controllers, which have to be manually tuned for deployment. Reinforcement learning (RL) methods have been demonstrated to be capable of learning continuous robot controllers from interactions with the environment, even for problems that include friction and contacts. In this paper, we study how we can solve difficult control problems in the real world by decomposing them into a part that is solved efficiently by conventional feedback control methods, and the residual which is solved with RL. The final control policy is a superposition of both control signals. We demonstrate our approach by training an agent to successfully perform a real-world block assembly task involving contacts and unstable objects.

LGJul 12, 2018
Visual Reinforcement Learning with Imagined Goals

Ashvin Nair, Vitchyr Pong, Murtaza Dalal et al.

For an autonomous agent to fulfill a wide range of user-specified goals at test time, it must be able to learn broadly applicable and general-purpose skill repertoires. Furthermore, to provide the requisite level of generality, these skills must handle raw sensory input such as images. In this paper, we propose an algorithm that acquires such general-purpose skills by combining unsupervised representation learning and reinforcement learning of goal-conditioned policies. Since the particular goals that might be required at test-time are not known in advance, the agent performs a self-supervised "practice" phase where it imagines goals and attempts to achieve them. We learn a visual representation with three distinct purposes: sampling goals for self-supervised practice, providing a structured transformation of raw sensory inputs, and computing a reward signal for goal reaching. We also propose a retroactive goal relabeling scheme to further improve the sample-efficiency of our method. Our off-policy algorithm is efficient enough to learn policies that operate on raw image observations and goals for a real-world robotic system, and substantially outperforms prior techniques.