Jeffrey V. Nickerson

HC
h-index23
6papers
140citations
Novelty26%
AI Score29

6 Papers

HCApr 19, 2023
ReelFramer: Human-AI Co-Creation for News-to-Video Translation

Sitong Wang, Samia Menon, Tao Long et al.

Short videos on social media are the dominant way young people consume content. News outlets aim to reach audiences through news reels -- short videos conveying news -- but struggle to translate traditional journalistic formats into short, entertaining videos. To translate news into social media reels, we support journalists in reframing the narrative. In literature, narrative framing is a high-level structure that shapes the overall presentation of a story. We identified three narrative framings for reels that adapt social media norms but preserve news value, each with a different balance of information and entertainment. We introduce ReelFramer, a human-AI co-creative system that helps journalists translate print articles into scripts and storyboards. ReelFramer supports exploring multiple narrative framings to find one appropriate to the story. AI suggests foundational narrative details, including characters, plot, setting, and key information. ReelFramer also supports visual framing; AI suggests character and visual detail designs before generating a full storyboard. Our studies show that narrative framing introduces the necessary diversity to translate various articles into reels, and establishing foundational details helps generate scripts that are more relevant and coherent. We also discuss the benefits of using narrative framing and foundational details in content retargeting.

HCAug 14, 2025
Facilitating Longitudinal Interaction Studies of AI Systems

Tao Long, Sitong Wang, Émilie Fabre et al.

UIST researchers develop tools to address user challenges. However, user interactions with AI evolve over time through learning, adaptation, and repurposing, making one time evaluations insufficient. Capturing these dynamics requires longer-term studies, but challenges in deployment, evaluation design, and data collection have made such longitudinal research difficult to implement. Our workshop aims to tackle these challenges and prepare researchers with practical strategies for longitudinal studies. The workshop includes a keynote, panel discussions, and interactive breakout groups for discussion and hands-on protocol design and tool prototyping sessions. We seek to foster a community around longitudinal system research and promote it as a more embraced method for designing, building, and evaluating UIST tools.

CYApr 7, 2014
Collective Innovation in Open Source Hardware

Harris Kyriakou, Jeffrey V. Nickerson

A growing community that shares digital 3D designs has created an opportunity to study, encourage and stimulate innovation. This remix community allows people not only to prototype at a minimal cost but also to work on projects they are genuinely interested in. Participants free of the limitations typically imposed by formal organizations develop products driven by their own interest.

HCNov 3, 2013
Networks of Innovation in 3D Printing

Harris Kyriakou, Steven Englehardt, Jeffrey V. Nickerson

Innovation inside companies is difficult to see. But an emerging online community of inventors who publicly post 3D CAD drawings of their work provide a way to observe - and perhaps amplify - innovation. In this paper we analyze the network structure of Thingiverse, a website oriented toward 3D printing. This form of printing blurs the line between creating information and manufacturing objects: drawings can be sent to devices that build 3D objects out of many materials, including resin, ceramics, and metal. As an exploratory study, we analyzed the structure of Thingiverse links. Our results suggest that analysis of remix network structure may provide ways of tracing innovation processes and detecting the emergence of new ideas, combination of disparate ideas.

HCNov 3, 2013
Idea Inheritance, Originality, and Collective Innovation

Harris Kyriakou, Jeffrey V. Nickerson

In order to create new products, inventors search and combine previous ideas. Few studies have examined the characteristics of search that lead to new products; most have focused on patent citations, which are often retrospective and may not reflect the usefulness of inventions. Through the analysis of collaborations in an online virtual community, the impact of originality on popularity and practicality is tested. These tests in turn are based on a method for measuring the distance between 3D shapes. In sum, this paper presents a new method for gauging innovation, and suggests ways of further understanding the role technology plays in encouraging creativity. From an organization perspective, this work provides insights into the creative process, and in particular the open innovation process, in which thousands of individuals together evolve designs, without belonging to the same corporate structure, without claiming IP rights, without exchanging money.

SIApr 17, 2012
Collective Creativity: Where we are and where we might go

Lixiu Yu, Jeffrey V. Nickerson, Yasuaki Sakamoto

Creativity is individual, and it is social. The social aspects of creativity have become of increasing interest as systems have emerged that mobilize large numbers of people to engage in creative tasks. We examine research related to collective intelligence and differentiate work on collective creativity from other collective activities by analyzing systems with respect to the tasks that are performed and the outputs that result. Three types of systems are discussed: games, contests and networks. We conclude by suggesting how systems that generate collective creativity can be improved and how new systems might be constructed.