Meng Yuan

h-index30
2papers
2,417citations

2 Papers

5.7ROMar 27, 2025Code
Pretrained Bayesian Non-parametric Knowledge Prior in Robotic Long-Horizon Reinforcement Learning

Yuan Meng, Xiangtong Yao, Kejia Chen et al.

Reinforcement learning (RL) methods typically learn new tasks from scratch, often disregarding prior knowledge that could accelerate the learning process. While some methods incorporate previously learned skills, they usually rely on a fixed structure, such as a single Gaussian distribution, to define skill priors. This rigid assumption can restrict the diversity and flexibility of skills, particularly in complex, long-horizon tasks. In this work, we introduce a method that models potential primitive skill motions as having non-parametric properties with an unknown number of underlying features. We utilize a Bayesian non-parametric model, specifically Dirichlet Process Mixtures, enhanced with birth and merge heuristics, to pre-train a skill prior that effectively captures the diverse nature of skills. Additionally, the learned skills are explicitly trackable within the prior space, enhancing interpretability and control. By integrating this flexible skill prior into an RL framework, our approach surpasses existing methods in long-horizon manipulation tasks, enabling more efficient skill transfer and task success in complex environments. Our findings show that a richer, non-parametric representation of skill priors significantly improves both the learning and execution of challenging robotic tasks. All data, code, and videos are available at https://ghiara.github.io/HELIOS/.

5.7ROSep 25, 2025
RobotDancing: Residual-Action Reinforcement Learning Enables Robust Long-Horizon Humanoid Motion Tracking

Zhenguo Sun, Yibo Peng, Yuan Meng et al.

Long-horizon, high-dynamic motion tracking on humanoids remains brittle because absolute joint commands cannot compensate model-plant mismatch, leading to error accumulation. We propose RobotDancing, a simple, scalable framework that predicts residual joint targets to explicitly correct dynamics discrepancies. The pipeline is end-to-end--training, sim-to-sim validation, and zero-shot sim-to-real--and uses a single-stage reinforcement learning (RL) setup with a unified observation, reward, and hyperparameter configuration. We evaluate primarily on Unitree G1 with retargeted LAFAN1 dance sequences and validate transfer on H1/H1-2. RobotDancing can track multi-minute, high-energy behaviors (jumps, spins, cartwheels) and deploys zero-shot to hardware with high motion tracking quality.