CVAug 31, 2023Code
GHuNeRF: Generalizable Human NeRF from a Monocular VideoChen Li, Jiahao Lin, Gim Hee Lee
In this paper, we tackle the challenging task of learning a generalizable human NeRF model from a monocular video. Although existing generalizable human NeRFs have achieved impressive results, they require muti-view images or videos which might not be always available. On the other hand, some works on free-viewpoint rendering of human from monocular videos cannot be generalized to unseen identities. In view of these limitations, we propose GHuNeRF to learn a generalizable human NeRF model from a monocular video of the human performer. We first introduce a visibility-aware aggregation scheme to compute vertex-wise features, which is used to construct a 3D feature volume. The feature volume can only represent the overall geometry of the human performer with insufficient accuracy due to the limited resolution. To solve this, we further enhance the volume feature with temporally aligned point-wise features using an attention mechanism. Finally, the enhanced feature is used for predicting density and color for each sampled point. A surface-guided sampling strategy is also adopted to improve the efficiency for both training and inference. We validate our approach on the widely-used ZJU-MoCap dataset, where we achieve comparable performance with existing multi-view video based approaches. We also test on the monocular People-Snapshot dataset and achieve better performance than existing works when only monocular video is used. Our code is available at the project website.
CVJun 18, 2023
Online Map Vectorization for Autonomous Driving: A Rasterization PerspectiveGongjie Zhang, Jiahao Lin, Shuang Wu et al.
Vectorized high-definition (HD) map is essential for autonomous driving, providing detailed and precise environmental information for advanced perception and planning. However, current map vectorization methods often exhibit deviations, and the existing evaluation metric for map vectorization lacks sufficient sensitivity to detect these deviations. To address these limitations, we propose integrating the philosophy of rasterization into map vectorization. Specifically, we introduce a new rasterization-based evaluation metric, which has superior sensitivity and is better suited to real-world autonomous driving scenarios. Furthermore, we propose MapVR (Map Vectorization via Rasterization), a novel framework that applies differentiable rasterization to vectorized outputs and then performs precise and geometry-aware supervision on rasterized HD maps. Notably, MapVR designs tailored rasterization strategies for various geometric shapes, enabling effective adaptation to a wide range of map elements. Experiments show that incorporating rasterization into map vectorization greatly enhances performance with no extra computational cost during inference, leading to more accurate map perception and ultimately promoting safer autonomous driving.
ARMar 16
DUET: Disaggregated Hybrid Mamba-Transformer LLMs with Prefill and Decode-Specific PackagesAlish Kanani, Sangwan Lee, Han Lyu et al.
Large language models operate in distinct compute-bound prefill followed by memory bandwidth-bound decode phases. Hybrid Mamba-Transformer models inherit this asymmetry while adding state space model (SSM) recurrences and element-wise operations that map poorly to matmul-centric accelerators. This mismatch causes performance bottlenecks, showing that a homogeneous architecture cannot satisfy all requirements. We introduce DUET, a disaggregated accelerator that assigns prefill and decode phases to specialized packages. The Prefill package utilizes systolic array chiplets with off-package memory for efficient large matrix multiplications and long-sequence SSMs. The Decode package utilizes vector-unit arrays with high-bandwidth in-package memory to accelerate token-by-token SSM and vector-matrix multiplications. Both architectures are runtime-configurable to support hybrid models with mixed Mamba and attention layers. Evaluations on Nemotron-H-56B, Zamba2-7B, and Llama3-8B across four workloads show that DUET achieves 4x faster time to first token, 1.4x higher throughput, and 1.5x lower time between tokens over the B200 GPU.
LGAug 14, 2025Code
eMamba: Efficient Acceleration Framework for Mamba Models in Edge ComputingJiyong Kim, Jaeho Lee, Jiahao Lin et al.
State Space Model (SSM)-based machine learning architectures have recently gained significant attention for processing sequential data. Mamba, a recent sequence-to-sequence SSM, offers competitive accuracy with superior computational efficiency compared to state-of-the-art transformer models. While this advantage makes Mamba particularly promising for resource-constrained edge devices, no hardware acceleration frameworks are currently optimized for deploying it in such environments. This paper presents eMamba, a comprehensive end-to-end hardware acceleration framework explicitly designed for deploying Mamba models on edge platforms. eMamba maximizes computational efficiency by replacing complex normalization layers with lightweight hardware-aware alternatives and approximating expensive operations, such as SiLU activation and exponentiation, considering the target applications. Then, it performs an approximation-aware neural architecture search (NAS) to tune the learnable parameters used during approximation. Evaluations with Fashion-MNIST, CIFAR-10, and MARS, an open-source human pose estimation dataset, show eMamba achieves comparable accuracy to state-of-the-art techniques using 1.63-19.9$\times$ fewer parameters. In addition, it generalizes well to large-scale natural language tasks, demonstrating stable perplexity across varying sequence lengths on the WikiText2 dataset. We also quantize and implement the entire eMamba pipeline on an AMD ZCU102 FPGA and ASIC using GlobalFoundries (GF) 22 nm technology. Experimental results show 4.95-5.62$\times$ lower latency and 2.22-9.95$\times$ higher throughput, with 4.77$\times$ smaller area, 9.84$\times$ lower power, and 48.6$\times$ lower energy consumption than baseline solutions while maintaining competitive accuracy.
CVApr 6, 2021Code
Learning Spatial Context with Graph Neural Network for Multi-Person Pose GroupingJiahao Lin, Gim Hee Lee
Bottom-up approaches for image-based multi-person pose estimation consist of two stages: (1) keypoint detection and (2) grouping of the detected keypoints to form person instances. Current grouping approaches rely on learned embedding from only visual features that completely ignore the spatial configuration of human poses. In this work, we formulate the grouping task as a graph partitioning problem, where we learn the affinity matrix with a Graph Neural Network (GNN). More specifically, we design a Geometry-aware Association GNN that utilizes spatial information of the keypoints and learns local affinity from the global context. The learned geometry-based affinity is further fused with appearance-based affinity to achieve robust keypoint association. Spectral clustering is used to partition the graph for the formation of the pose instances. Experimental results on two benchmark datasets show that our proposed method outperforms existing appearance-only grouping frameworks, which shows the effectiveness of utilizing spatial context for robust grouping. Source code is available at: https://github.com/jiahaoLjh/PoseGrouping.
CVApr 6, 2021Code
Multi-View Multi-Person 3D Pose Estimation with Plane Sweep StereoJiahao Lin, Gim Hee Lee
Existing approaches for multi-view multi-person 3D pose estimation explicitly establish cross-view correspondences to group 2D pose detections from multiple camera views and solve for the 3D pose estimation for each person. Establishing cross-view correspondences is challenging in multi-person scenes, and incorrect correspondences will lead to sub-optimal performance for the multi-stage pipeline. In this work, we present our multi-view 3D pose estimation approach based on plane sweep stereo to jointly address the cross-view fusion and 3D pose reconstruction in a single shot. Specifically, we propose to perform depth regression for each joint of each 2D pose in a target camera view. Cross-view consistency constraints are implicitly enforced by multiple reference camera views via the plane sweep algorithm to facilitate accurate depth regression. We adopt a coarse-to-fine scheme to first regress the person-level depth followed by a per-person joint-level relative depth estimation. 3D poses are obtained from a simple back-projection given the estimated depths. We evaluate our approach on benchmark datasets where it outperforms previous state-of-the-arts while being remarkably efficient. Our code is available at https://github.com/jiahaoLjh/PlaneSweepPose.
CVJul 17, 2020Code
HDNet: Human Depth Estimation for Multi-Person Camera-Space LocalizationJiahao Lin, Gim Hee Lee
Current works on multi-person 3D pose estimation mainly focus on the estimation of the 3D joint locations relative to the root joint and ignore the absolute locations of each pose. In this paper, we propose the Human Depth Estimation Network (HDNet), an end-to-end framework for absolute root joint localization in the camera coordinate space. Our HDNet first estimates the 2D human pose with heatmaps of the joints. These estimated heatmaps serve as attention masks for pooling features from image regions corresponding to the target person. A skeleton-based Graph Neural Network (GNN) is utilized to propagate features among joints. We formulate the target depth regression as a bin index estimation problem, which can be transformed with a soft-argmax operation from the classification output of our HDNet. We evaluate our HDNet on the root joint localization and root-relative 3D pose estimation tasks with two benchmark datasets, i.e., Human3.6M and MuPoTS-3D. The experimental results show that we outperform the previous state-of-the-art consistently under multiple evaluation metrics. Our source code is available at: https://github.com/jiahaoLjh/HumanDepth.
CVAug 22, 2019Code
Trajectory Space Factorization for Deep Video-Based 3D Human Pose EstimationJiahao Lin, Gim Hee Lee
Existing deep learning approaches on 3d human pose estimation for videos are either based on Recurrent or Convolutional Neural Networks (RNNs or CNNs). However, RNN-based frameworks can only tackle sequences with limited frames because sequential models are sensitive to bad frames and tend to drift over long sequences. Although existing CNN-based temporal frameworks attempt to address the sensitivity and drift problems by concurrently processing all input frames in the sequence, the existing state-of-the-art CNN-based framework is limited to 3d pose estimation of a single frame from a sequential input. In this paper, we propose a deep learning-based framework that utilizes matrix factorization for sequential 3d human poses estimation. Our approach processes all input frames concurrently to avoid the sensitivity and drift problems, and yet outputs the 3d pose estimates for every frame in the input sequence. More specifically, the 3d poses in all frames are represented as a motion matrix factorized into a trajectory bases matrix and a trajectory coefficient matrix. The trajectory bases matrix is precomputed from matrix factorization approaches such as Singular Value Decomposition (SVD) or Discrete Cosine Transform (DCT), and the problem of sequential 3d pose estimation is reduced to training a deep network to regress the trajectory coefficient matrix. We demonstrate the effectiveness of our framework on long sequences by achieving state-of-the-art performances on multiple benchmark datasets. Our source code is available at: https://github.com/jiahaoLjh/trajectory-pose-3d.
CLMar 17, 2025
Enhancing LLM Reasoning with Iterative DPO: A Comprehensive Empirical InvestigationSongjun Tu, Jiahao Lin, Xiangyu Tian et al.
Recent advancements in post-training methodologies for large language models (LLMs) have highlighted reinforcement learning (RL) as a critical component for enhancing reasoning. However, the substantial computational costs associated with RL-based approaches have led to growing interest in alternative paradigms, such as Direct Preference Optimization (DPO). In this study, we investigate the effectiveness of DPO in facilitating self-improvement for LLMs through iterative preference-based learning. We demonstrate that a single round of DPO with coarse filtering significantly enhances mathematical reasoning performance, particularly for strong base model. Furthermore, we design an iterative enhancement framework for both the generator and the reward model (RM), enabling their mutual improvement through online interaction across multiple rounds of DPO. Finally, with simple verifiable rewards, our model DPO-VP achieves RL-level performance with significantly lower computational overhead. These findings highlight DPO as a scalable and cost-effective alternative to RL, offering a practical solution for enhancing LLM reasoning in resource-constrained situations.
CVJun 25, 2025
BrokenVideos: A Benchmark Dataset for Fine-Grained Artifact Localization in AI-Generated VideosJiahao Lin, Weixuan Peng, Bojia Zi et al.
Recent advances in deep generative models have led to significant progress in video generation, yet the fidelity of AI-generated videos remains limited. Synthesized content often exhibits visual artifacts such as temporally inconsistent motion, physically implausible trajectories, unnatural object deformations, and local blurring that undermine realism and user trust. Accurate detection and spatial localization of these artifacts are crucial for both automated quality control and for guiding the development of improved generative models. However, the research community currently lacks a comprehensive benchmark specifically designed for artifact localization in AI generated videos. Existing datasets either restrict themselves to video or frame level detection or lack the fine-grained spatial annotations necessary for evaluating localization methods. To address this gap, we introduce BrokenVideos, a benchmark dataset of 3,254 AI-generated videos with meticulously annotated, pixel-level masks highlighting regions of visual corruption. Each annotation is validated through detailed human inspection to ensure high quality ground truth. Our experiments show that training state of the art artifact detection models and multi modal large language models (MLLMs) on BrokenVideos significantly improves their ability to localize corrupted regions. Through extensive evaluation, we demonstrate that BrokenVideos establishes a critical foundation for benchmarking and advancing research on artifact localization in generative video models. The dataset is available at: https://broken-video-detection-datetsets.github.io/Broken-Video-Detection-Datasets.github.io/.
ROFeb 12, 2020
Robust Vision-based Obstacle Avoidance for Micro Aerial Vehicles in Dynamic EnvironmentsJiahao Lin, Hai Zhu, Javier Alonso-Mora
In this paper, we present an on-board vision-based approach for avoidance of moving obstacles in dynamic environments. Our approach relies on an efficient obstacle detection and tracking algorithm based on depth image pairs, which provides the estimated position, velocity and size of the obstacles. Robust collision avoidance is achieved by formulating a chance-constrained model predictive controller (CC-MPC) to ensure that the collision probability between the micro aerial vehicle (MAV) and each moving obstacle is below a specified threshold. The method takes into account MAV dynamics, state estimation and obstacle sensing uncertainties. The proposed approach is implemented on a quadrotor equipped with a stereo camera and is tested in a variety of environments, showing effective on-line collision avoidance of moving obstacles.