Takuya Murakawa

2papers

2 Papers

42.7CVMay 27Code
Reflective Dialogue between Teacher and Solver Agents for Video Question Answering

Takuya Murakawa, Toru Tamaki

Various approaches have been proposed to adapt Vision-Language Models (VLMs) to specialized domains for Video Question Answering, including fine-tuning and in-context learning. However, acquiring task-specific knowledge at the inference phase from only a small labeled support set without fine-tuning remains a challenge. In this paper, we propose a method that achieves adaptation solely through inference-time context injection. Our method first constructs a Reflective Dialogue (RD) -- a multi-turn conversation between two agents, in which Teacher poses each support question and delivers correctness feedback, and Solver answers and provides visual grounding explanations (or reflections) for both correct and incorrect answers. This dialogue history is then used as context at the inference phase. Experiments on the EgoCross benchmark demonstrate that our method outperforms both a baseline zero-shot setting and a standard in-context learning approach that passes support set examples directly, achieving 3rd place in the Open-source Track of the 1st Cross-Domain EgoCross Challenge at the CVPR 2026 EgoVis Workshop, for which this paper also serves as a technical report.

CVJan 16Code
M3DDM+: An improved video outpainting by a modified masking strategy

Takuya Murakawa, Takumi Fukuzawa, Ning Ding et al.

M3DDM provides a computationally efficient framework for video outpainting via latent diffusion modeling. However, it exhibits significant quality degradation -- manifested as spatial blur and temporal inconsistency -- under challenging scenarios characterized by limited camera motion or large outpainting regions, where inter-frame information is limited. We identify the cause as a training-inference mismatch in the masking strategy: M3DDM's training applies random mask directions and widths across frames, whereas inference requires consistent directional outpainting throughout the video. To address this, we propose M3DDM+, which applies uniform mask direction and width across all frames during training, followed by fine-tuning of the pretrained M3DDM model. Experiments demonstrate that M3DDM+ substantially improves visual fidelity and temporal coherence in information-limited scenarios while maintaining computational efficiency. The code is available at https://github.com/tamaki-lab/M3DDM-Plus.