OPTICSOct 27, 2023
Deep Learning Enables Large Depth-of-Field Images for Sub-Diffraction-Limit Scanning Superlens MicroscopyHui Sun, Hao Luo, Feifei Wang et al.
Scanning electron microscopy (SEM) is indispensable in diverse applications ranging from microelectronics to food processing because it provides large depth-of-field images with a resolution beyond the optical diffraction limit. However, the technology requires coating conductive films on insulator samples and a vacuum environment. We use deep learning to obtain the mapping relationship between optical super-resolution (OSR) images and SEM domain images, which enables the transformation of OSR images into SEM-like large depth-of-field images. Our custom-built scanning superlens microscopy (SSUM) system, which requires neither coating samples by conductive films nor a vacuum environment, is used to acquire the OSR images with features down to ~80 nm. The peak signal-to-noise ratio (PSNR) and structural similarity index measure values indicate that the deep learning method performs excellently in image-to-image translation, with a PSNR improvement of about 0.74 dB over the optical super-resolution images. The proposed method provides a high level of detail in the reconstructed results, indicating that it has broad applicability to chip-level defect detection, biological sample analysis, forensics, and various other fields.
CVMar 15
All-day Multi-scenes Lifelong Vision-and-Language Navigation with Tucker AdaptationXudong Wang, Gan Li, Zhiyu Liu et al.
Deploying vision-and-language navigation (VLN) agents requires adaptation across diverse scenes and environments, but fine-tuning on a specific scenario often causes catastrophic forgetting in others, which severely limits flexible long-term deployment. We formalize this challenge as the all-day multi-scenes lifelong VLN (AML-VLN) problem. Existing parameter-efficient adapters (e.g., LoRA and its variants) are limited by their two-dimensional matrix form, which fails to capture the multi-hierarchical navigation knowledge spanning multiple scenes and environments. To address this, we propose Tucker Adaptation (TuKA), which represents the multi-hierarchical navigation knowledge as a high-order tensor and leverages Tucker decomposition to decouple the knowledge into shared subspaces and scenario-specific experts. We further introduce a decoupled knowledge incremental learning strategy to consolidate shared subspaces while constraining specific experts for decoupled lifelong learning. Building on TuKA, we also develop a VLN agent named AlldayWalker, which continually learns across multiple navigation scenarios, achieving all-day multi-scenes navigation. Extensive experiments show that AlldayWalker consistently outperforms state-of-the-art baselines.
ROJan 8
SeqWalker: Sequential-Horizon Vision-and-Language Navigation with Hierarchical PlanningZebin Han, Xudong Wang, Baichen Liu et al.
Sequential-Horizon Vision-and-Language Navigation (SH-VLN) presents a challenging scenario where agents should sequentially execute multi-task navigation guided by complex, long-horizon language instructions. Current vision-and-language navigation models exhibit significant performance degradation with such multi-task instructions, as information overload impairs the agent's ability to attend to observationally relevant details. To address this problem, we propose SeqWalker, a navigation model built on a hierarchical planning framework. Our SeqWalker features: i) A High-Level Planner that dynamically selects global instructions into contextually relevant sub-instructions based on the agent's current visual observations, thus reducing cognitive load; ii) A Low-Level Planner incorporating an Exploration-Verification strategy that leverages the inherent logical structure of instructions for trajectory error correction. To evaluate SH-VLN performance, we also extend the IVLN dataset and establish a new benchmark. Extensive experiments are performed to demonstrate the superiority of the proposed SeqWalker.
CVAug 14, 2025Code
CRISP: Contrastive Residual Injection and Semantic Prompting for Continual Video Instance SegmentationBaichen Liu, Qi Lyu, Xudong Wang et al.
Continual video instance segmentation demands both the plasticity to absorb new object categories and the stability to retain previously learned ones, all while preserving temporal consistency across frames. In this work, we introduce Contrastive Residual Injection and Semantic Prompting (CRISP), an earlier attempt tailored to address the instance-wise, category-wise, and task-wise confusion in continual video instance segmentation. For instance-wise learning, we model instance tracking and construct instance correlation loss, which emphasizes the correlation with the prior query space while strengthening the specificity of the current task query. For category-wise learning, we build an adaptive residual semantic prompt (ARSP) learning framework, which constructs a learnable semantic residual prompt pool generated by category text and uses an adjustive query-prompt matching mechanism to build a mapping relationship between the query of the current task and the semantic residual prompt. Meanwhile, a semantic consistency loss based on the contrastive learning is introduced to maintain semantic coherence between object queries and residual prompts during incremental training. For task-wise learning, to ensure the correlation at the inter-task level within the query space, we introduce a concise yet powerful initialization strategy for incremental prompts. Extensive experiments on YouTube-VIS-2019 and YouTube-VIS-2021 datasets demonstrate that CRISP significantly outperforms existing continual segmentation methods in the long-term continual video instance segmentation task, avoiding catastrophic forgetting and effectively improving segmentation and classification performance. The code is available at https://github.com/01upup10/CRISP.
ROMar 6
Lifelong Embodied Navigation LearningXudong Wang, Jiahua Dong, Baichen Liu et al.
Embodied navigation agents powered by large language models have shown strong performance on individual tasks but struggle to continually acquire new navigation skills, which suffer from catastrophic forgetting. We formalize this challenge as lifelong embodied navigation learning (LENL), where an agent is required to adapt to a sequence of navigation tasks spanning multiple scenes and diverse user instruction styles, while retaining previously learned knowledge. To tackle this problem, we propose Uni-Walker, a lifelong embodied navigation framework that decouples navigation knowledge into task-shared and task-specific components with Decoder Extension LoRA (DE-LoRA). To learn the shared knowledge, we design a knowledge inheritance strategy and an experts co-activation strategy to facilitate shared knowledge transfer and refinement across multiple navigation tasks. To learn the specific knowledge, we propose an expert subspace orthogonality constraint together and a navigation-specific chain-of-thought reasoning mechanism to capture specific knowledge and enhance instruction-style understanding. Extensive experiments demonstrate the superiority of Uni-Walker for building universal navigation agents with lifelong learning.
ROMar 5
Lifelong Language-Conditioned Robotic Manipulation LearningXudong Wang, Zebin Han, Zhiyu Liu et al.
Traditional language-conditioned manipulation agent sequential adaptation to new manipulation skills leads to catastrophic forgetting of old skills, limiting dynamic scene practical deployment. In this paper, we propose SkillsCrafter, a novel robotic manipulation framework designed to continually learn multiple skills while reducing catastrophic forgetting of old skills. Specifically, we propose a Manipulation Skills Adaptation to retain the old skills knowledge while inheriting the shared knowledge between new and old skills to facilitate learning of new skills. Meanwhile, we perform the singular value decomposition on the diverse skill instructions to obtain common skill semantic subspace projection matrices, thereby recording the essential semantic space of skills. To achieve forget-less and generalization manipulation, we propose a Skills Specialization Aggregation to compute inter-skills similarity in skill semantic subspaces, achieving aggregation of the previously learned skill knowledge for any new or unknown skill. Extensive experiments demonstrate the effectiveness and superiority of our proposed SkillsCrafter.
ROApr 20, 2025
K2MUSE: A human lower limb multimodal dataset under diverse conditions for facilitating rehabilitation roboticsJiwei Li, Bi Zhang, Xiaowei Tan et al.
The natural interaction and control performance of lower limb rehabilitation robots are closely linked to biomechanical information from various human locomotion activities. Multidimensional human motion data significantly deepen the understanding of the complex mechanisms governing neuromuscular alterations, thereby facilitating the development and application of rehabilitation robots in multifaceted real-world environments. However, currently available lower limb datasets are inadequate for supplying the essential multimodal data and large-scale gait samples necessary for effective data-driven approaches, and they neglect the significant effects of acquisition interference in real applications.To fill this gap, we present the K2MUSE dataset, which includes a comprehensive collection of multimodal data, comprising kinematic, kinetic, amplitude-mode ultrasound (AUS), and surface electromyography (sEMG) measurements. The proposed dataset includes lower limb multimodal data from 30 able-bodied participants walking under different inclines (0$^\circ$, $\pm$5$^\circ$, and $\pm$10$^\circ$), various speeds (0.5 m/s, 1.0 m/s, and 1.5 m/s), and different nonideal acquisition conditions (muscle fatigue, electrode shifts, and inter-day differences). The kinematic and ground reaction force data were collected via a Vicon motion capture system and an instrumented treadmill with embedded force plates, whereas the sEMG and AUS data were synchronously recorded for thirteen muscles on the bilateral lower limbs. This dataset offers a new resource for designing control frameworks for rehabilitation robots and conducting biomechanical analyses of lower limb locomotion. The dataset is available at https://k2muse.github.io/.