NEMar 14, 2023
Vision-based route following by an embodied insect-inspired sparse neural networkLu Yihe, Rana Alkhoury Maroun, Barbara Webb
We compared the efficiency of the FlyHash model, an insect-inspired sparse neural network (Dasgupta et al., 2017), to similar but non-sparse models in an embodied navigation task. This requires a model to control steering by comparing current visual inputs to memories stored along a training route. We concluded the FlyHash model is more efficient than others, especially in terms of data encoding.
AIJan 23
An Efficient Insect-inspired Approach for Visual Point-goal NavigationLu Yihe, Barbara Webb
In this work we develop a novel insect-inspired agent for visual point-goal navigation. This combines abstracted models of two insect brain structures that have been implicated, respectively, in associative learning and path integration. We draw an analogy between the formal benchmark of the Habitat point-goal navigation task and the ability of insects to learn and refine visually guided paths around obstacles between a discovered food location and their nest. We demonstrate that the simple insect-inspired agent exhibits performance comparable to recent SOTA models at many orders of magnitude less computational cost. Testing in a more realistic simulated environment shows the approach is robust to perturbations.
CVJul 5, 2019
Visual Appearance Analysis of Forest Scenes for Monocular SLAMJames Garforth, Barbara Webb
Monocular simultaneous localisation and mapping (SLAM) is a cheap and energy efficient way to enable Unmanned Aerial Vehicles (UAVs) to safely navigate managed forests and gather data crucial for monitoring tree health. SLAM research, however, has mostly been conducted in structured human environments, and as such is poorly adapted to unstructured forests. In this paper, we compare the performance of state of the art monocular SLAM systems on forest data and use visual appearance statistics to characterise the differences between forests and other environments, including a photorealistic simulated forest. We find that SLAM systems struggle with all but the most straightforward forest terrain and identify key attributes (lighting changes and in-scene motion) which distinguish forest scenes from "classic" urban datasets. These differences offer an insight into what makes forests harder to map and open the way for targeted improvements. We also demonstrate that even simulations that look impressive to the human eye can fail to properly reflect the difficult attributes of the environment they simulate, and provide suggestions for more closely mimicking natural scenes.
ROMay 18, 2015
Place Recognition with Event-based Cameras and a Neural Implementation of SeqSLAMMichael Milford, Hanme Kim, Michael Mangan et al.
Event-based cameras offer much potential to the fields of robotics and computer vision, in part due to their large dynamic range and extremely high "frame rates". These attributes make them, at least in theory, particularly suitable for enabling tasks like navigation and mapping on high speed robotic platforms under challenging lighting conditions, a task which has been particularly challenging for traditional algorithms and camera sensors. Before these tasks become feasible however, progress must be made towards adapting and innovating current RGB-camera-based algorithms to work with event-based cameras. In this paper we present ongoing research investigating two distinct approaches to incorporating event-based cameras for robotic navigation: the investigation of suitable place recognition / loop closure techniques, and the development of efficient neural implementations of place recognition techniques that enable the possibility of place recognition using event-based cameras at very high frame rates using neuromorphic computing hardware.