h-index98
73papers
1,639citations
Novelty52%
AI Score62

73 Papers

CVMar 18, 2023Code
Grounding 3D Object Affordance from 2D Interactions in Images

Yuhang Yang, Wei Zhai, Hongchen Luo et al.

Grounding 3D object affordance seeks to locate objects' ''action possibilities'' regions in the 3D space, which serves as a link between perception and operation for embodied agents. Existing studies primarily focus on connecting visual affordances with geometry structures, e.g. relying on annotations to declare interactive regions of interest on the object and establishing a mapping between the regions and affordances. However, the essence of learning object affordance is to understand how to use it, and the manner that detaches interactions is limited in generalization. Normally, humans possess the ability to perceive object affordances in the physical world through demonstration images or videos. Motivated by this, we introduce a novel task setting: grounding 3D object affordance from 2D interactions in images, which faces the challenge of anticipating affordance through interactions of different sources. To address this problem, we devise a novel Interaction-driven 3D Affordance Grounding Network (IAG), which aligns the region feature of objects from different sources and models the interactive contexts for 3D object affordance grounding. Besides, we collect a Point-Image Affordance Dataset (PIAD) to support the proposed task. Comprehensive experiments on PIAD demonstrate the reliability of the proposed task and the superiority of our method. The project is available at https://github.com/yyvhang/IAGNet.

CVMar 18, 2022Code
Learning Affordance Grounding from Exocentric Images

Hongchen Luo, Wei Zhai, Jing Zhang et al.

Affordance grounding, a task to ground (i.e., localize) action possibility region in objects, which faces the challenge of establishing an explicit link with object parts due to the diversity of interactive affordance. Human has the ability that transform the various exocentric interactions to invariant egocentric affordance so as to counter the impact of interactive diversity. To empower an agent with such ability, this paper proposes a task of affordance grounding from exocentric view, i.e., given exocentric human-object interaction and egocentric object images, learning the affordance knowledge of the object and transferring it to the egocentric image using only the affordance label as supervision. To this end, we devise a cross-view knowledge transfer framework that extracts affordance-specific features from exocentric interactions and enhances the perception of affordance regions by preserving affordance correlation. Specifically, an Affordance Invariance Mining module is devised to extract specific clues by minimizing the intra-class differences originated from interaction habits in exocentric images. Besides, an Affordance Co-relation Preserving strategy is presented to perceive and localize affordance by aligning the co-relation matrix of predicted results between the two views. Particularly, an affordance grounding dataset named AGD20K is constructed by collecting and labeling over 20K images from 36 affordance categories. Experimental results demonstrate that our method outperforms the representative models in terms of objective metrics and visual quality. Code: github.com/lhc1224/Cross-View-AG.

CVMar 18, 2023Code
Spatial-Aware Token for Weakly Supervised Object Localization

Pingyu Wu, Wei Zhai, Yang Cao et al.

Weakly supervised object localization (WSOL) is a challenging task aiming to localize objects with only image-level supervision. Recent works apply visual transformer to WSOL and achieve significant success by exploiting the long-range feature dependency in self-attention mechanism. However, existing transformer-based methods synthesize the classification feature maps as the localization map, which leads to optimization conflicts between classification and localization tasks. To address this problem, we propose to learn a task-specific spatial-aware token (SAT) to condition localization in a weakly supervised manner. Specifically, a spatial token is first introduced in the input space to aggregate representations for localization task. Then a spatial aware attention module is constructed, which allows spatial token to generate foreground probabilities of different patches by querying and to extract localization knowledge from the classification task. Besides, for the problem of sparse and unbalanced pixel-level supervision obtained from the image-level label, two spatial constraints, including batch area loss and normalization loss, are designed to compensate and enhance this supervision. Experiments show that the proposed SAT achieves state-of-the-art performance on both CUB-200 and ImageNet, with 98.45% and 73.13% GT-known Loc, respectively. Even under the extreme setting of using only 1 image per class from ImageNet for training, SAT already exceeds the SOTA method by 2.1% GT-known Loc. Code and models are available at https://github.com/wpy1999/SAT.

CVMar 18, 2022Code
Location-Free Camouflage Generation Network

Yangyang Li, Wei Zhai, Yang Cao et al.

Camouflage is a common visual phenomenon, which refers to hiding the foreground objects into the background images, making them briefly invisible to the human eye. Previous work has typically been implemented by an iterative optimization process. However, these methods struggle in 1) efficiently generating camouflage images using foreground and background with arbitrary structure; 2) camouflaging foreground objects to regions with multiple appearances (e.g. the junction of the vegetation and the mountains), which limit their practical application. To address these problems, this paper proposes a novel Location-free Camouflage Generation Network (LCG-Net) that fuse high-level features of foreground and background image, and generate result by one inference. Specifically, a Position-aligned Structure Fusion (PSF) module is devised to guide structure feature fusion based on the point-to-point structure similarity of foreground and background, and introduce local appearance features point-by-point. To retain the necessary identifiable features, a new immerse loss is adopted under our pipeline, while a background patch appearance loss is utilized to ensure that the hidden objects look continuous and natural at regions with multiple appearances. Experiments show that our method has results as satisfactory as state-of-the-art in the single-appearance regions and are less likely to be completely invisible, but far exceed the quality of the state-of-the-art in the multi-appearance regions. Moreover, our method is hundreds of times faster than previous methods. Benefitting from the unique advantages of our method, we provide some downstream applications for camouflage generation, which show its potential. The related code and dataset will be released at https://github.com/Tale17/LCG-Net.

CVAug 28, 2022Code
Grounded Affordance from Exocentric View

Hongchen Luo, Wei Zhai, Jing Zhang et al.

Affordance grounding aims to locate objects' "action possibilities" regions, which is an essential step toward embodied intelligence. Due to the diversity of interactive affordance, the uniqueness of different individuals leads to diverse interactions, which makes it difficult to establish an explicit link between object parts and affordance labels. Human has the ability that transforms the various exocentric interactions into invariant egocentric affordance to counter the impact of interactive diversity. To empower an agent with such ability, this paper proposes a task of affordance grounding from exocentric view, i.e., given exocentric human-object interaction and egocentric object images, learning the affordance knowledge of the object and transferring it to the egocentric image using only the affordance label as supervision. However, there is some "interaction bias" between personas, mainly regarding different regions and different views. To this end, we devise a cross-view affordance knowledge transfer framework that extracts affordance-specific features from exocentric interactions and transfers them to the egocentric view. Specifically, the perception of affordance regions is enhanced by preserving affordance co-relations. In addition, an affordance grounding dataset named AGD20K is constructed by collecting and labeling over 20K images from $36$ affordance categories. Experimental results demonstrate that our method outperforms the representative models regarding objective metrics and visual quality. Code is released at https://github.com/lhc1224/Cross-view-affordance-grounding.

CVMar 12, 2022
Self-Sustaining Representation Expansion for Non-Exemplar Class-Incremental Learning

Kai Zhu, Wei Zhai, Yang Cao et al.

Non-exemplar class-incremental learning is to recognize both the old and new classes when old class samples cannot be saved. It is a challenging task since representation optimization and feature retention can only be achieved under supervision from new classes. To address this problem, we propose a novel self-sustaining representation expansion scheme. Our scheme consists of a structure reorganization strategy that fuses main-branch expansion and side-branch updating to maintain the old features, and a main-branch distillation scheme to transfer the invariant knowledge. Furthermore, a prototype selection mechanism is proposed to enhance the discrimination between the old and new classes by selectively incorporating new samples into the distillation process. Extensive experiments on three benchmarks demonstrate significant incremental performance, outperforming the state-of-the-art methods by a margin of 3%, 3% and 6%, respectively.

CVSep 22, 2023Code
Background Activation Suppression for Weakly Supervised Object Localization and Semantic Segmentation

Wei Zhai, Pingyu Wu, Kai Zhu et al.

Weakly supervised object localization and semantic segmentation aim to localize objects using only image-level labels. Recently, a new paradigm has emerged by generating a foreground prediction map (FPM) to achieve pixel-level localization. While existing FPM-based methods use cross-entropy to evaluate the foreground prediction map and to guide the learning of the generator, this paper presents two astonishing experimental observations on the object localization learning process: For a trained network, as the foreground mask expands, 1) the cross-entropy converges to zero when the foreground mask covers only part of the object region. 2) The activation value continuously increases until the foreground mask expands to the object boundary. Therefore, to achieve a more effective localization performance, we argue for the usage of activation value to learn more object regions. In this paper, we propose a Background Activation Suppression (BAS) method. Specifically, an Activation Map Constraint (AMC) module is designed to facilitate the learning of generator by suppressing the background activation value. Meanwhile, by using foreground region guidance and area constraint, BAS can learn the whole region of the object. In the inference phase, we consider the prediction maps of different categories together to obtain the final localization results. Extensive experiments show that BAS achieves significant and consistent improvement over the baseline methods on the CUB-200-2011 and ILSVRC datasets. In addition, our method also achieves state-of-the-art weakly supervised semantic segmentation performance on the PASCAL VOC 2012 and MS COCO 2014 datasets. Code and models are available at https://github.com/wpy1999/BAS-Extension.

CVMar 18, 2023
Uncertainty-Aware Optimal Transport for Semantically Coherent Out-of-Distribution Detection

Fan Lu, Kai Zhu, Wei Zhai et al.

Semantically coherent out-of-distribution (SCOOD) detection aims to discern outliers from the intended data distribution with access to unlabeled extra set. The coexistence of in-distribution and out-of-distribution samples will exacerbate the model overfitting when no distinction is made. To address this problem, we propose a novel uncertainty-aware optimal transport scheme. Our scheme consists of an energy-based transport (ET) mechanism that estimates the fluctuating cost of uncertainty to promote the assignment of semantic-agnostic representation, and an inter-cluster extension strategy that enhances the discrimination of semantic property among different clusters by widening the corresponding margin distance. Furthermore, a T-energy score is presented to mitigate the magnitude gap between the parallel transport and classifier branches. Extensive experiments on two standard SCOOD benchmarks demonstrate the above-par OOD detection performance, outperforming the state-of-the-art methods by a margin of 27.69% and 34.4% on FPR@95, respectively.

CVMar 10Code
EXPLORE-Bench: Egocentric Scene Prediction with Long-Horizon Reasoning

Chengjun Yu, Xuhan Zhu, Chaoqun Du et al.

Multimodal large language models (MLLMs) are increasingly considered as a foundation for embodied agents, yet it remains unclear whether they can reliably reason about the long-term physical consequences of actions from an egocentric viewpoint. We study this gap through a new task, Egocentric Scene Prediction with LOng-horizon REasoning: given an initial-scene image and a sequence of atomic action descriptions, a model is asked to predict the final scene after all actions are executed. To enable systematic evaluation, we introduce EXPLORE-Bench, a benchmark curated from real first-person videos spanning diverse scenarios. Each instance pairs long action sequences with structured final-scene annotations, including object categories, visual attributes, and inter-object relations, which supports fine-grained, quantitative assessment. Experiments on a range of proprietary and open-source MLLMs reveal a significant performance gap to humans, indicating that long-horizon egocentric reasoning remains a major challenge. We further analyze test-time scaling via stepwise reasoning and show that decomposing long action sequences can improve performance to some extent, while incurring non-trivial computational overhead. Overall, EXPLORE-Bench provides a principled testbed for measuring and advancing long-horizon reasoning for egocentric embodied perception.

CVFeb 13Code
Unbiased Gradient Estimation for Event Binning via Functional Backpropagation

Jinze Chen, Wei Zhai, Han Han et al.

Event-based vision encodes dynamic scenes as asynchronous spatio-temporal spikes called events. To leverage conventional image processing pipelines, events are typically binned into frames. However, binning functions are discontinuous, which truncates gradients at the frame level and forces most event-based algorithms to rely solely on frame-based features. Attempts to directly learn from raw events avoid this restriction but instead suffer from biased gradient estimation due to the discontinuities of the binning operation, ultimately limiting their learning efficiency. To address this challenge, we propose a novel framework for unbiased gradient estimation of arbitrary binning functions by synthesizing weak derivatives during backpropagation while keeping the forward output unchanged. The key idea is to exploit integration by parts: lifting the target functions to functionals yields an integral form of the derivative of the binning function during backpropagation, where the cotangent function naturally arises. By reconstructing this cotangent function from the sampled cotangent vector, we compute weak derivatives that provably match long-range finite differences of both smooth and non-smooth targets. Experimentally, our method improves simple optimization-based egomotion estimation with 3.2\% lower RMS error and 1.57$\times$ faster convergence. On complex downstream tasks, we achieve 9.4\% lower EPE in self-supervised optical flow, and 5.1\% lower RMS error in SLAM, demonstrating broad benefits for event-based visual perception. Source code can be found at https://github.com/chjz1024/EventFBP.

AIAug 29, 2023
Enhancing Psychological Counseling with Large Language Model: A Multifaceted Decision-Support System for Non-Professionals

Guanghui Fu, Qing Zhao, Jianqiang Li et al.

In the contemporary landscape of social media, an alarming number of users express negative emotions, some of which manifest as strong suicidal intentions. This situation underscores a profound need for trained psychological counselors who can enact effective mental interventions. However, the development of these professionals is often an imperative but time-consuming task. Consequently, the mobilization of non-professionals or volunteers in this capacity emerges as a pressing concern. Leveraging the capabilities of artificial intelligence, and in particular, the recent advances in large language models, offers a viable solution to this challenge. This paper introduces a novel model constructed on the foundation of large language models to fully assist non-professionals in providing psychological interventions on online user discourses. This framework makes it plausible to harness the power of non-professional counselors in a meaningful way. A comprehensive study was conducted involving ten professional psychological counselors of varying expertise, evaluating the system across five critical dimensions. The findings affirm that our system is capable of analyzing patients' issues with relative accuracy and proffering professional-level strategies recommendations, thereby enhancing support for non-professionals. This research serves as a compelling validation of the application of large language models in the field of psychology and lays the groundwork for a new paradigm of community-based mental health support.

CVJul 31, 2024
PEAR: Phrase-Based Hand-Object Interaction Anticipation

Zichen Zhang, Hongchen Luo, Wei Zhai et al.

First-person hand-object interaction anticipation aims to predict the interaction process over a forthcoming period based on current scenes and prompts. This capability is crucial for embodied intelligence and human-robot collaboration. The complete interaction process involves both pre-contact interaction intention (i.e., hand motion trends and interaction hotspots) and post-contact interaction manipulation (i.e., manipulation trajectories and hand poses with contact). Existing research typically anticipates only interaction intention while neglecting manipulation, resulting in incomplete predictions and an increased likelihood of intention errors due to the lack of manipulation constraints. To address this, we propose a novel model, PEAR (Phrase-Based Hand-Object Interaction Anticipation), which jointly anticipates interaction intention and manipulation. To handle uncertainties in the interaction process, we employ a twofold approach. Firstly, we perform cross-alignment of verbs, nouns, and images to reduce the diversity of hand movement patterns and object functional attributes, thereby mitigating intention uncertainty. Secondly, we establish bidirectional constraints between intention and manipulation using dynamic integration and residual connections, ensuring consistency among elements and thus overcoming manipulation uncertainty. To rigorously evaluate the performance of the proposed model, we collect a new task-relevant dataset, EGO-HOIP, with comprehensive annotations. Extensive experimental results demonstrate the superiority of our method.

CVApr 21Code
AnchorSeg: Language Grounded Query Banks for Reasoning Segmentation

Rui Qian, Chuanhang Deng, Qiang Huang et al.

Reasoning segmentation requires models to ground complex, implicit textual queries into precise pixel-level masks. Existing approaches rely on a single segmentation token $\texttt{<SEG>}$, whose hidden state implicitly encodes both semantic reasoning and spatial localization, limiting the model's ability to explicitly disentangle what to segment from where to segment. We introduce AnchorSeg, which reformulates reasoning segmentation as a structured conditional generation process over image tokens, conditioned on language grounded query banks. Instead of compressing all semantic reasoning and spatial localization into a single embedding, AnchorSeg constructs an ordered sequence of query banks: latent reasoning tokens that capture intermediate semantic states, and a segmentation anchor token that provides explicit spatial grounding. We model spatial conditioning as a factorized distribution over image tokens, where the anchor query determines localization signals while contextual queries provide semantic modulation. To bridge token-level predictions and pixel-level supervision, we propose Token--Mask Cycle Consistency (TMCC), a bidirectional training objective that enforces alignment across resolutions. By explicitly decoupling spatial grounding from semantic reasoning through structured language grounded query banks, AnchorSeg achieves state-of-the-art results on ReasonSeg test set (67.7\% gIoU and 68.1\% cIoU). All code and models are publicly available at https://github.com/rui-qian/AnchorSeg.

CVMay 25
Dual-Pathway Geometry-Aware MLLM for Spatial Intelligence

Yufei Zheng, Xuhan Zhu, Zide Liu et al.

Spatial understanding of the physical world from 2D visual inputs hinges on two complementary forms of geometric knowledge: holistic 3D structural perception and fine-grained metric scale estimation. Existing multimodal large language models (MLLMs) typically address only one facet, ingesting either depth maps or point clouds as additional model inputs, which incurs substantial computational overhead and inherits the generalization limitations of upstream prediction models. We propose GAMSI, a dual-pathway Geometry-Aware MLLM for Spatial Intelligence that takes only RGB images as input while internalizing both forms of geometric prior within a unified autoregressive backbone. Specifically, we introduce Metric-Structure Decoupled Queries (MSDQ) which employ two groups of learnable queries to respectively extract dense metric signals and sparse structural cues from the shared visual context, with a task-decoupled attention mask further preventing the two pathways from contaminating each other. Building on this, an Expert-Guided Visual Grounding (EVG) module projects the aggregated cues back to frame-level visual features and aligns them with vision foundation models, which serve purely as training-time supervision, rather than as model inputs. We further build a multi-task spatial instruction-tuning dataset (MTS) comprising 152{,}776 samples spanning 13 task types and three visual modalities, consolidated from six public datasets. Trained with a two-stage curriculum, GAMSI achieves state-of-the-art performance on seven spatial intelligence benchmarks.

CVMay 12Code
Self-Consistent Latent Reasoning: Long Latent Sequence Reasoning for Vision-Language Model

Chenfeng Wang, Wei He, Xuhan Zhu et al.

In language reasoning, longer chains of thought consistently yield better performance, which naturally suggests that visual latent reasoning may likewise benefit from longer latent sequences. However, we discover a counterintuitive phenomenon: the performance of existing latent visual reasoning methods systematically degrades as the latent sequence grows longer. We reveal the root cause: Information Gain Collapse -- autoregressive generation makes each step highly dependent on prior outputs, so subsequent tokens can barely introduce new information. We further identify that heavily pooled ($\geq 128\times$) image embeddings used as supervision targets provide no more signal than meaningless placeholders. Motivated by these insights, we propose SCOLAR (Self-COnsistent LAtent Reasoning), which introduces a lightweight detransformer that leverages the LLM's full-sequence hidden states to generate auxiliary visual tokens in a single shot, with each token independently anchored to the original visual space. Combined with three-stage SFT and ALPO reinforcement learning, SCOLAR extends acceptable latent CoT length by over $30\times$, achieves state-of-the-art among open-source models on real-world reasoning benchmarks (+14.12% over backbone), and demonstrates strong out-of-distribution generalization.

CVSep 29, 2024
Grounding 3D Scene Affordance From Egocentric Interactions

Cuiyu Liu, Wei Zhai, Yuhang Yang et al.

Grounding 3D scene affordance aims to locate interactive regions in 3D environments, which is crucial for embodied agents to interact intelligently with their surroundings. Most existing approaches achieve this by mapping semantics to 3D instances based on static geometric structure and visual appearance. This passive strategy limits the agent's ability to actively perceive and engage with the environment, making it reliant on predefined semantic instructions. In contrast, humans develop complex interaction skills by observing and imitating how others interact with their surroundings. To empower the model with such abilities, we introduce a novel task: grounding 3D scene affordance from egocentric interactions, where the goal is to identify the corresponding affordance regions in a 3D scene based on an egocentric video of an interaction. This task faces the challenges of spatial complexity and alignment complexity across multiple sources. To address these challenges, we propose the Egocentric Interaction-driven 3D Scene Affordance Grounding (Ego-SAG) framework, which utilizes interaction intent to guide the model in focusing on interaction-relevant sub-regions and aligns affordance features from different sources through a bidirectional query decoder mechanism. Furthermore, we introduce the Egocentric Video-3D Scene Affordance Dataset (VSAD), covering a wide range of common interaction types and diverse 3D environments to support this task. Extensive experiments on VSAD validate both the feasibility of the proposed task and the effectiveness of our approach.

CLSep 7, 2023
Supervised Learning and Large Language Model Benchmarks on Mental Health Datasets: Cognitive Distortions and Suicidal Risks in Chinese Social Media

Hongzhi Qi, Qing Zhao, Jianqiang Li et al.

On social media, users often express their personal feelings, which may exhibit cognitive distortions or even suicidal tendencies on certain specific topics. Early recognition of these signs is critical for effective psychological intervention. In this paper, we introduce two novel datasets from Chinese social media: SOS-HL-1K for suicidal risk classification and SocialCD-3K for cognitive distortions detection. The SOS-HL-1K dataset contained 1,249 posts and SocialCD-3K dataset was a multi-label classification dataset that containing 3,407 posts. We propose a comprehensive evaluation using two supervised learning methods and eight large language models (LLMs) on the proposed datasets. From the prompt engineering perspective, we experimented with two types of prompt strategies, including four zero-shot and five few-shot strategies. We also evaluated the performance of the LLMs after fine-tuning on the proposed tasks. The experimental results show that there is still a huge gap between LLMs relying only on prompt engineering and supervised learning. In the suicide classification task, this gap is 6.95% points in F1-score, while in the cognitive distortion task, the gap is even more pronounced, reaching 31.53% points in F1-score. However, after fine-tuning, this difference is significantly reduced. In the suicide and cognitive distortion classification tasks, the gap decreases to 4.31% and 3.14%, respectively. This research highlights the potential of LLMs in psychological contexts, but supervised learning remains necessary for more challenging tasks. All datasets and code are made available.

CVApr 16, 2024Code
The Ninth NTIRE 2024 Efficient Super-Resolution Challenge Report

Bin Ren, Yawei Li, Nancy Mehta et al.

This paper provides a comprehensive review of the NTIRE 2024 challenge, focusing on efficient single-image super-resolution (ESR) solutions and their outcomes. The task of this challenge is to super-resolve an input image with a magnification factor of x4 based on pairs of low and corresponding high-resolution images. The primary objective is to develop networks that optimize various aspects such as runtime, parameters, and FLOPs, while still maintaining a peak signal-to-noise ratio (PSNR) of approximately 26.90 dB on the DIV2K_LSDIR_valid dataset and 26.99 dB on the DIV2K_LSDIR_test dataset. In addition, this challenge has 4 tracks including the main track (overall performance), sub-track 1 (runtime), sub-track 2 (FLOPs), and sub-track 3 (parameters). In the main track, all three metrics (ie runtime, FLOPs, and parameter count) were considered. The ranking of the main track is calculated based on a weighted sum-up of the scores of all other sub-tracks. In sub-track 1, the practical runtime performance of the submissions was evaluated, and the corresponding score was used to determine the ranking. In sub-track 2, the number of FLOPs was considered. The score calculated based on the corresponding FLOPs was used to determine the ranking. In sub-track 3, the number of parameters was considered. The score calculated based on the corresponding parameters was used to determine the ranking. RLFN is set as the baseline for efficiency measurement. The challenge had 262 registered participants, and 34 teams made valid submissions. They gauge the state-of-the-art in efficient single-image super-resolution. To facilitate the reproducibility of the challenge and enable other researchers to build upon these findings, the code and the pre-trained model of validated solutions are made publicly available at https://github.com/Amazingren/NTIRE2024_ESR/.

CVMar 15
End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstruction

Haoyu Zhang, Wei Zhai, Yuhang Yang et al.

Monocular 4D human-object interaction (HOI) reconstruction - recovering a moving human and a manipulated object from a single RGB video - remains challenging due to depth ambiguity and frequent occlusions. Existing methods often rely on multi-stage pipelines or iterative optimization, leading to high inference latency, failing to meet real-time requirements, and susceptibility to error accumulation. To address these limitations, we propose THO, an end-to-end Spatial-Temporal Transformer that predicts human motion and coordinated object motion in a forward fashion from the given video and 3D template. THO achieves this by leveraging spatial-temporal HOI tuple priors. Spatial priors exploit contact-region proximity to infer occluded object features from human cues, while temporal priors capture cross-frame kinematic correlations to refine object representations and enforce physical coherence. Extensive experiments demonstrate that THO operates at an inference speed of 31.5 FPS on a single RTX 4090 GPU, achieving a >600x speedup over prior optimization-based methods while simultaneously improving reconstruction accuracy and temporal consistency. The project page is available at: https://nianheng.github.io/THO-project/

MTRL-SCIJul 23, 2024
CrysToGraph: A Comprehensive Predictive Model for Crystal Materials Properties and the Benchmark

Hongyi Wang, Ji Sun, Jinzhe Liang et al.

The ionic bonding across the lattice and ordered microscopic structures endow crystals with unique symmetry and determine their macroscopic properties. Unconventional crystals, in particular, exhibit non-traditional lattice structures or possess exotic physical properties, making them intriguing subjects for investigation. Therefore, to accurately predict the physical and chemical properties of crystals, it is crucial to consider long-range orders. While GNN excels at capturing the local environment of atoms in crystals, they often face challenges in effectively capturing longer-ranged interactions due to their limited depth. In this paper, we propose CrysToGraph ($\textbf{Crys}$tals with $\textbf{T}$ransformers $\textbf{o}$n $\textbf{Graph}$s), a novel transformer-based geometric graph network designed specifically for unconventional crystalline systems, and UnconvBench, a comprehensive benchmark to evaluate models' predictive performance on unconventional crystal materials such as defected crystals, low-dimension crystals and MOF. CrysToGraph effectively captures short-range interactions with transformer-based graph convolution blocks as well as long-range interactions with graph-wise transformer blocks. CrysToGraph proofs its effectiveness in modelling unconventional crystal materials in multiple tasks, and moreover, it outperforms most existing methods, achieving new state-of-the-art results on the benchmarks of both unconventional crystals and traditional crystals.

CVFeb 16
Event-based Visual Deformation Measurement

Yuliang Wu, Wei Zhai, Yuxin Cui et al.

Visual Deformation Measurement (VDM) aims to recover dense deformation fields by tracking surface motion from camera observations. Traditional image-based methods rely on minimal inter-frame motion to constrain the correspondence search space, which limits their applicability to highly dynamic scenes or necessitates high-speed cameras at the cost of prohibitive storage and computational overhead. We propose an event-frame fusion framework that exploits events for temporally dense motion cues and frames for spatially dense precise estimation. Revisiting the solid elastic modeling prior, we propose an Affine Invariant Simplicial (AIS) framework. It partitions the deformation field into linearized sub-regions with low-parametric representation, effectively mitigating motion ambiguities arising from sparse and noisy events. To speed up parameter searching and reduce error accumulation, a neighborhood-greedy optimization strategy is introduced, enabling well-converged sub-regions to guide their poorly-converged neighbors, effectively suppress local error accumulation in long-term dense tracking. To evaluate the proposed method, a benchmark dataset with temporally aligned event streams and frames is established, encompassing over 120 sequences spanning diverse deformation scenarios. Experimental results show that our method outperforms the state-of-the-art baseline by 1.6% in survival rate. Remarkably, it achieves this using only 18.9% of the data storage and processing resources of high-speed video methods.

CVDec 2, 2025
WeMMU: Enhanced Bridging of Vision-Language Models and Diffusion Models via Noisy Query Tokens

Jian Yang, Dacheng Yin, Xiaoxuan He et al.

Recent progress in multimodal large language models (MLLMs) has highlighted the challenge of efficiently bridging pre-trained Vision-Language Models (VLMs) with Diffusion Models. While methods using a fixed number of learnable query tokens offer computational efficiency, they suffer from task generalization collapse, failing to adapt to new tasks that are distant from their pre-training tasks. To overcome this, we propose Noisy Query Tokens, which learn a distributed representation space between the VLM and Diffusion Model via end-to-end optimization, enhancing continual learning. Additionally, we introduce a VAE branch with linear projection to recover fine-grained image details. Experimental results confirm our approach mitigates generalization collapse and enables stable continual learning across diverse tasks.

CVDec 25, 2025
TrackTeller: Temporal Multimodal 3D Grounding for Behavior-Dependent Object References

Jiahong Yu, Ziqi Wang, Hailiang Zhao et al.

Understanding natural-language references to objects in dynamic 3D driving scenes is essential for interactive autonomous systems. In practice, many referring expressions describe targets through recent motion or short-term interactions, which cannot be resolved from static appearance or geometry alone. We study temporal language-based 3D grounding, where the objective is to identify the referred object in the current frame by leveraging multi-frame observations. We propose TrackTeller, a temporal multimodal grounding framework that integrates LiDAR-image fusion, language-conditioned decoding, and temporal reasoning in a unified architecture. TrackTeller constructs a shared UniScene representation aligned with textual semantics, generates language-aware 3D proposals, and refines grounding decisions using motion history and short-term dynamics. Experiments on the NuPrompt benchmark demonstrate that TrackTeller consistently improves language-grounded tracking performance, outperforming strong baselines with a 70% relative improvement in Average Multi-Object Tracking Accuracy and a 3.15-3.4 times reduction in False Alarm Frequency.

CVSep 30, 2024
VMAD: Visual-enhanced Multimodal Large Language Model for Zero-Shot Anomaly Detection

Huilin Deng, Hongchen Luo, Wei Zhai et al.

Zero-shot anomaly detection (ZSAD) recognizes and localizes anomalies in previously unseen objects by establishing feature mapping between textual prompts and inspection images, demonstrating excellent research value in flexible industrial manufacturing. However, existing ZSAD methods are limited by closed-world settings, struggling to unseen defects with predefined prompts. Recently, adapting Multimodal Large Language Models (MLLMs) for Industrial Anomaly Detection (IAD) presents a viable solution. Unlike fixed-prompt methods, MLLMs exhibit a generative paradigm with open-ended text interpretation, enabling more adaptive anomaly analysis. However, this adaption faces inherent challenges as anomalies often manifest in fine-grained regions and exhibit minimal visual discrepancies from normal samples. To address these challenges, we propose a novel framework VMAD (Visual-enhanced MLLM Anomaly Detection) that enhances MLLM with visual-based IAD knowledge and fine-grained perception, simultaneously providing precise detection and comprehensive analysis of anomalies. Specifically, we design a Defect-Sensitive Structure Learning scheme that transfers patch-similarities cues from visual branch to our MLLM for improved anomaly discrimination. Besides, we introduce a novel visual projector, Locality-enhanced Token Compression, which mines multi-level features in local contexts to enhance fine-grained detection. Furthermore, we introduce the Real Industrial Anomaly Detection (RIAD), a comprehensive IAD dataset with detailed anomaly descriptions and analyses, offering a valuable resource for MLLM-based IAD development. Extensive experiments on zero-shot benchmarks, including MVTec-AD, Visa, WFDD, and RIAD datasets, demonstrate our superior performance over state-of-the-art methods. The code and dataset will be available soon.

CLFeb 14, 2024Code
Chinese MentalBERT: Domain-Adaptive Pre-training on Social Media for Chinese Mental Health Text Analysis

Wei Zhai, Hongzhi Qi, Qing Zhao et al.

In the current environment, psychological issues are prevalent and widespread, with social media serving as a key outlet for individuals to share their feelings. This results in the generation of vast quantities of data daily, where negative emotions have the potential to precipitate crisis situations. There is a recognized need for models capable of efficient analysis. While pre-trained language models have demonstrated their effectiveness broadly, there's a noticeable gap in pre-trained models tailored for specialized domains like psychology. To address this, we have collected a huge dataset from Chinese social media platforms and enriched it with publicly available datasets to create a comprehensive database encompassing 3.36 million text entries. To enhance the model's applicability to psychological text analysis, we integrated psychological lexicons into the pre-training masking mechanism. Building on an existing Chinese language model, we performed adaptive training to develop a model specialized for the psychological domain. We evaluated our model's performance across six public datasets, where it demonstrated improvements compared to eight other models. Additionally, in the qualitative comparison experiment, our model provided psychologically relevant predictions given the masked sentences. Due to concerns regarding data privacy, the dataset will not be made publicly available. However, we have made the pre-trained models and codes publicly accessible to the community via: https://github.com/zwzzzQAQ/Chinese-MentalBERT.

CVJun 5, 2025Code
Towards Sequence Modeling Alignment between Tokenizer and Autoregressive Model

Pingyu Wu, Kai Zhu, Yu Liu et al.

Autoregressive image generation aims to predict the next token based on previous ones. However, this process is challenged by the bidirectional dependencies inherent in conventional image tokenizations, which creates a fundamental misalignment with the unidirectional nature of autoregressive models. To resolve this, we introduce AliTok, a novel Aligned Tokenizer that alters the dependency structure of the token sequence. AliTok employs a bidirectional encoder constrained by a causal decoder, a design that compels the encoder to produce a token sequence with both semantic richness and forward-dependency. Furthermore, by incorporating prefix tokens and employing a two-stage tokenizer training process to enhance reconstruction performance, AliTok achieves high fidelity and predictability simultaneously. Building upon AliTok, a standard decoder-only autoregressive model with just 177M parameters achieves a gFID of 1.44 and an IS of 319.5 on the ImageNet-256 benchmark. Scaling up to 662M parameters, our model reaches a gFID of 1.28, surpassing the state-of-the-art diffusion method while achieving a 10x faster sampling speed. The code and weights are available at https://github.com/ali-vilab/alitok.

CVNov 11, 2025
Beyond Randomness: Understand the Order of the Noise in Diffusion

Song Yan, Min Li, Bi Xinliang et al.

In text-driven content generation (T2C) diffusion model, semantic of generated content is mostly attributed to the process of text embedding and attention mechanism interaction. The initial noise of the generation process is typically characterized as a random element that contributes to the diversity of the generated content. Contrary to this view, this paper reveals that beneath the random surface of noise lies strong analyzable patterns. Specifically, this paper first conducts a comprehensive analysis of the impact of random noise on the model's generation. We found that noise not only contains rich semantic information, but also allows for the erasure of unwanted semantics from it in an extremely simple way based on information theory, and using the equivalence between the generation process of diffusion model and semantic injection to inject semantics into the cleaned noise. Then, we mathematically decipher these observations and propose a simple but efficient training-free and universal two-step "Semantic Erasure-Injection" process to modulate the initial noise in T2C diffusion model. Experimental results demonstrate that our method is consistently effective across various T2C models based on both DiT and UNet architectures and presents a novel perspective for optimizing the generation of diffusion model, providing a universal tool for consistent generation.

CLJan 15, 2025Code
Deep Learning-Based Feature Fusion for Emotion Analysis and Suicide Risk Differentiation in Chinese Psychological Support Hotlines

Han Wang, Jianqiang Li, Qing Zhao et al.

Mental health is a critical global public health issue, and psychological support hotlines play a pivotal role in providing mental health assistance and identifying suicide risks at an early stage. However, the emotional expressions conveyed during these calls remain underexplored in current research. This study introduces a method that combines pitch acoustic features with deep learning-based features to analyze and understand emotions expressed during hotline interactions. Using data from China's largest psychological support hotline, our method achieved an F1-score of 79.13% for negative binary emotion classification.Additionally, the proposed approach was validated on an open dataset for multi-class emotion classification,where it demonstrated better performance compared to the state-of-the-art methods. To explore its clinical relevance, we applied the model to analysis the frequency of negative emotions and the rate of emotional change in the conversation, comparing 46 subjects with suicidal behavior to those without. While the suicidal group exhibited more frequent emotional changes than the non-suicidal group, the difference was not statistically significant.Importantly, our findings suggest that emotional fluctuation intensity and frequency could serve as novel features for psychological assessment scales and suicide risk prediction.The proposed method provides valuable insights into emotional dynamics and has the potential to advance early intervention and improve suicide prevention strategies through integration with clinical tools and assessments The source code is publicly available at https://github.com/Sco-field/Speechemotionrecognition/tree/main.

CVOct 15, 2024Code
Visual-Geometric Collaborative Guidance for Affordance Learning

Hongchen Luo, Wei Zhai, Jiao Wang et al.

Perceiving potential ``action possibilities'' (\ie, affordance) regions of images and learning interactive functionalities of objects from human demonstration is a challenging task due to the diversity of human-object interactions. Prevailing affordance learning algorithms often adopt the label assignment paradigm and presume that there is a unique relationship between functional region and affordance label, yielding poor performance when adapting to unseen environments with large appearance variations. In this paper, we propose to leverage interactive affinity for affordance learning, \ie extracting interactive affinity from human-object interaction and transferring it to non-interactive objects. Interactive affinity, which represents the contacts between different parts of the human body and local regions of the target object, can provide inherent cues of interconnectivity between humans and objects, thereby reducing the ambiguity of the perceived action possibilities. To this end, we propose a visual-geometric collaborative guided affordance learning network that incorporates visual and geometric cues to excavate interactive affinity from human-object interactions jointly. Besides, a contact-driven affordance learning (CAL) dataset is constructed by collecting and labeling over 55,047 images. Experimental results demonstrate that our method outperforms the representative models regarding objective metrics and visual quality. Project: \href{https://github.com/lhc1224/VCR-Net}{github.com/lhc1224/VCR-Net}.

CVOct 4, 2025Code
UGround: Towards Unified Visual Grounding with Unrolled Transformers

Rui Qian, Xin Yin, Chuanhang Deng et al.

We present UGround, a \textbf{U}nified visual \textbf{Ground}ing paradigm that dynamically selects intermediate layers across \textbf{U}nrolled transformers as ``mask as prompt'', diverging from the prevailing pipeline that leverages the fixed last hidden layer as ``\texttt{<SEG>} as prompt''. UGround addresses two primary challenges posed by the prevailing paradigm: (1) its reliance on the fixed last hidden layer, which sequentially amplifies cumulative errors arising from layer-by-layer propagation without intermediate correction, and (2) its use of \texttt{<SEG>} as a prompt, which implicitly projects textual embeddings into visual space without explicit spatial cues (\eg, coordinates). Central to UGround is Policy-Prompted Masking, which comprises two key components: Stochastic Skip Connection (SSC) and Mask as Prompt (MasP). SSC is a reinforcement learning policy that, via stochastic sampling, allows each \texttt{<SEG>} token to slide across unrolled transformer layers, enabling dynamic layer selection at which it connects to the vision model (\eg, SAM) in a skip-connection fashion. Given the selected hidden layer, MasP uses the similarity map derived from the \texttt{<SEG>} token and image tokens as a soft logit mask to prompt SAM for mask generation, offering explicit spatial cues through its activation regions. To validate the effectiveness of UGround, we, for the first time, have unified visual grounding within a single framework from an attribute perspective, spanning from traditional refer expression segmentation to newly proposed reasoning segmentation, single-target to multi-target, positive query to false premise (empty target). All codes and models are publicly available at \href{https://github.com/rui-qian/UGround}{https://github.com/rui-qian/UGround}.

CLOct 14, 2024Code
MentalGLM Series: Explainable Large Language Models for Mental Health Analysis on Chinese Social Media

Wei Zhai, Nan Bai, Qing Zhao et al.

As the prevalence of mental health challenges, social media has emerged as a key platform for individuals to express their emotions.Deep learning tends to be a promising solution for analyzing mental health on social media. However, black box models are often inflexible when switching between tasks, and their results typically lack explanations. With the rise of large language models (LLMs), their flexibility has introduced new approaches to the field. Also due to the generative nature, they can be prompted to explain decision-making processes. However, their performance on complex psychological analysis still lags behind deep learning. In this paper, we introduce the first multi-task Chinese Social Media Interpretable Mental Health Instructions (C-IMHI) dataset, consisting of 9K samples, which has been quality-controlled and manually validated. We also propose MentalGLM series models, the first open-source LLMs designed for explainable mental health analysis targeting Chinese social media, trained on a corpus of 50K instructions. The proposed models were evaluated on three downstream tasks and achieved better or comparable performance compared to deep learning models, generalized LLMs, and task fine-tuned LLMs. We validated a portion of the generated decision explanations with experts, showing promising results. We also evaluated the proposed models on a clinical dataset, where they outperformed other LLMs, indicating their potential applicability in the clinical field. Our models show strong performance, validated across tasks and perspectives. The decision explanations enhance usability and facilitate better understanding and practical application of the models. Both the constructed dataset and the models are publicly available via: https://github.com/zwzzzQAQ/MentalGLM.

CVFeb 24, 2022Code
Phrase-Based Affordance Detection via Cyclic Bilateral Interaction

Liangsheng Lu, Wei Zhai, Hongchen Luo et al.

Affordance detection, which refers to perceiving objects with potential action possibilities in images, is a challenging task since the possible affordance depends on the person's purpose in real-world application scenarios. The existing works mainly extract the inherent human-object dependencies from image/video to accommodate affordance properties that change dynamically. In this paper, we explore to perceive affordance from a vision-language perspective and consider the challenging phrase-based affordance detection problem,i.e., given a set of phrases describing the action purposes, all the object regions in a scene with the same affordance should be detected. To this end, we propose a cyclic bilateral consistency enhancement network (CBCE-Net) to align language and vision features progressively. Specifically, the presented CBCE-Net consists of a mutual guided vision-language module that updates the common features of vision and language in a progressive manner, and a cyclic interaction module (CIM) that facilitates the perception of possible interaction with objects in a cyclic manner. In addition, we extend the public Purpose-driven Affordance Dataset (PAD) by annotating affordance categories with short phrases. The contrastive experimental results demonstrate the superiority of our method over nine typical methods from four relevant fields in terms of both objective metrics and visual quality. The related code and dataset will be released at \url{https://github.com/lulsheng/CBCE-Net}.

CVDec 1, 2021Code
Background Activation Suppression for Weakly Supervised Object Localization

Pingyu Wu, Wei Zhai, Yang Cao

Weakly supervised object localization (WSOL) aims to localize objects using only image-level labels. Recently a new paradigm has emerged by generating a foreground prediction map (FPM) to achieve localization task. Existing FPM-based methods use cross-entropy (CE) to evaluate the foreground prediction map and to guide the learning of generator. We argue for using activation value to achieve more efficient learning. It is based on the experimental observation that, for a trained network, CE converges to zero when the foreground mask covers only part of the object region. While activation value increases until the mask expands to the object boundary, which indicates that more object areas can be learned by using activation value. In this paper, we propose a Background Activation Suppression (BAS) method. Specifically, an Activation Map Constraint module (AMC) is designed to facilitate the learning of generator by suppressing the background activation value. Meanwhile, by using the foreground region guidance and the area constraint, BAS can learn the whole region of the object. In the inference phase, we consider the prediction maps of different categories together to obtain the final localization results. Extensive experiments show that BAS achieves significant and consistent improvement over the baseline methods on the CUB-200-2011 and ILSVRC datasets. Code and models are available at https://github.com/wpy1999/BAS.

CVOct 12, 2021Code
On Exploring and Improving Robustness of Scene Text Detection Models

Shilian Wu, Wei Zhai, Yongrui Li et al.

It is crucial to understand the robustness of text detection models with regard to extensive corruptions, since scene text detection techniques have many practical applications. For systematically exploring this problem, we propose two datasets from which to evaluate scene text detection models: ICDAR2015-C (IC15-C) and CTW1500-C (CTW-C). Our study extends the investigation of the performance and robustness of the proposed region proposal, regression and segmentation-based scene text detection frameworks. Furthermore, we perform a robustness analysis of six key components: pre-training data, backbone, feature fusion module, multi-scale predictions, representation of text instances and loss function. Finally, we present a simple yet effective data-based method to destroy the smoothness of text regions by merging background and foreground, which can significantly increase the robustness of different text detection networks. We hope that this study will provide valid data points as well as experience for future research. Benchmark, code and data will be made available at \url{https://github.com/wushilian/robust-scene-text-detection-benchmark}.

CVAug 8, 2021Code
One-Shot Object Affordance Detection in the Wild

Wei Zhai, Hongchen Luo, Jing Zhang et al.

Affordance detection refers to identifying the potential action possibilities of objects in an image, which is a crucial ability for robot perception and manipulation. To empower robots with this ability in unseen scenarios, we first study the challenging one-shot affordance detection problem in this paper, i.e., given a support image that depicts the action purpose, all objects in a scene with the common affordance should be detected. To this end, we devise a One-Shot Affordance Detection Network (OSAD-Net) that firstly estimates the human action purpose and then transfers it to help detect the common affordance from all candidate images. Through collaboration learning, OSAD-Net can capture the common characteristics between objects having the same underlying affordance and learn a good adaptation capability for perceiving unseen affordances. Besides, we build a large-scale Purpose-driven Affordance Dataset v2 (PADv2) by collecting and labeling 30k images from 39 affordance and 103 object categories. With complex scenes and rich annotations, our PADv2 dataset can be used as a test bed to benchmark affordance detection methods and may also facilitate downstream vision tasks, such as scene understanding, action recognition, and robot manipulation. Specifically, we conducted comprehensive experiments on PADv2 dataset by including 11 advanced models from several related research fields. Experimental results demonstrate the superiority of our model over previous representative ones in terms of both objective metrics and visual quality. The benchmark suite is available at https://github.com/lhc1224/OSAD Net.

CVDec 14, 2023
LEMON: Learning 3D Human-Object Interaction Relation from 2D Images

Yuhang Yang, Wei Zhai, Hongchen Luo et al.

Learning 3D human-object interaction relation is pivotal to embodied AI and interaction modeling. Most existing methods approach the goal by learning to predict isolated interaction elements, e.g., human contact, object affordance, and human-object spatial relation, primarily from the perspective of either the human or the object. Which underexploit certain correlations between the interaction counterparts (human and object), and struggle to address the uncertainty in interactions. Actually, objects' functionalities potentially affect humans' interaction intentions, which reveals what the interaction is. Meanwhile, the interacting humans and objects exhibit matching geometric structures, which presents how to interact. In light of this, we propose harnessing these inherent correlations between interaction counterparts to mitigate the uncertainty and jointly anticipate the above interaction elements in 3D space. To achieve this, we present LEMON (LEarning 3D huMan-Object iNteraction relation), a unified model that mines interaction intentions of the counterparts and employs curvatures to guide the extraction of geometric correlations, combining them to anticipate the interaction elements. Besides, the 3D Interaction Relation dataset (3DIR) is collected to serve as the test bed for training and evaluation. Extensive experiments demonstrate the superiority of LEMON over methods estimating each element in isolation.

CVMay 20, 2024
ViViD: Video Virtual Try-on using Diffusion Models

Zixun Fang, Wei Zhai, Aimin Su et al.

Video virtual try-on aims to transfer a clothing item onto the video of a target person. Directly applying the technique of image-based try-on to the video domain in a frame-wise manner will cause temporal-inconsistent outcomes while previous video-based try-on solutions can only generate low visual quality and blurring results. In this work, we present ViViD, a novel framework employing powerful diffusion models to tackle the task of video virtual try-on. Specifically, we design the Garment Encoder to extract fine-grained clothing semantic features, guiding the model to capture garment details and inject them into the target video through the proposed attention feature fusion mechanism. To ensure spatial-temporal consistency, we introduce a lightweight Pose Encoder to encode pose signals, enabling the model to learn the interactions between clothing and human posture and insert hierarchical Temporal Modules into the text-to-image stable diffusion model for more coherent and lifelike video synthesis. Furthermore, we collect a new dataset, which is the largest, with the most diverse types of garments and the highest resolution for the task of video virtual try-on to date. Extensive experiments demonstrate that our approach is able to yield satisfactory video try-on results. The dataset, codes, and weights will be publicly available. Project page: https://becauseimbatman0.github.io/ViViD.

CVApr 17, 2024
Event-Based Eye Tracking. AIS 2024 Challenge Survey

Zuowen Wang, Chang Gao, Zongwei Wu et al.

This survey reviews the AIS 2024 Event-Based Eye Tracking (EET) Challenge. The task of the challenge focuses on processing eye movement recorded with event cameras and predicting the pupil center of the eye. The challenge emphasizes efficient eye tracking with event cameras to achieve good task accuracy and efficiency trade-off. During the challenge period, 38 participants registered for the Kaggle competition, and 8 teams submitted a challenge factsheet. The novel and diverse methods from the submitted factsheets are reviewed and analyzed in this survey to advance future event-based eye tracking research.

CVMay 22, 2024
EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Views

Yuhang Yang, Wei Zhai, Chengfeng Wang et al.

Understanding egocentric human-object interaction (HOI) is a fundamental aspect of human-centric perception, facilitating applications like AR/VR and embodied AI. For the egocentric HOI, in addition to perceiving semantics e.g., ''what'' interaction is occurring, capturing ''where'' the interaction specifically manifests in 3D space is also crucial, which links the perception and operation. Existing methods primarily leverage observations of HOI to capture interaction regions from an exocentric view. However, incomplete observations of interacting parties in the egocentric view introduce ambiguity between visual observations and interaction contents, impairing their efficacy. From the egocentric view, humans integrate the visual cortex, cerebellum, and brain to internalize their intentions and interaction concepts of objects, allowing for the pre-formulation of interactions and making behaviors even when interaction regions are out of sight. In light of this, we propose harmonizing the visual appearance, head motion, and 3D object to excavate the object interaction concept and subject intention, jointly inferring 3D human contact and object affordance from egocentric videos. To achieve this, we present EgoChoir, which links object structures with interaction contexts inherent in appearance and head motion to reveal object affordance, further utilizing it to model human contact. Additionally, a gradient modulation is employed to adopt appropriate clues for capturing interaction regions across various egocentric scenarios. Moreover, 3D contact and affordance are annotated for egocentric videos collected from Ego-Exo4D and GIMO to support the task. Extensive experiments on them demonstrate the effectiveness and superiority of EgoChoir.

CVDec 11, 2024
Benchmarking Large Vision-Language Models via Directed Scene Graph for Comprehensive Image Captioning

Fan Lu, Wei Wu, Kecheng Zheng et al.

Generating detailed captions comprehending text-rich visual content in images has received growing attention for Large Vision-Language Models (LVLMs). However, few studies have developed benchmarks specifically tailored for detailed captions to measure their accuracy and comprehensiveness. In this paper, we introduce a detailed caption benchmark, termed as CompreCap, to evaluate the visual context from a directed scene graph view. Concretely, we first manually segment the image into semantically meaningful regions (i.e., semantic segmentation mask) according to common-object vocabulary, while also distinguishing attributes of objects within all those regions. Then directional relation labels of these objects are annotated to compose a directed scene graph that can well encode rich compositional information of the image. Based on our directed scene graph, we develop a pipeline to assess the generated detailed captions from LVLMs on multiple levels, including the object-level coverage, the accuracy of attribute descriptions, the score of key relationships, etc. Experimental results on the CompreCap dataset confirm that our evaluation method aligns closely with human evaluation scores across LVLMs.

CVApr 18, 2024
MambaPupil: Bidirectional Selective Recurrent model for Event-based Eye tracking

Zhong Wang, Zengyu Wan, Han Han et al.

Event-based eye tracking has shown great promise with the high temporal resolution and low redundancy provided by the event camera. However, the diversity and abruptness of eye movement patterns, including blinking, fixating, saccades, and smooth pursuit, pose significant challenges for eye localization. To achieve a stable event-based eye-tracking system, this paper proposes a bidirectional long-term sequence modeling and time-varying state selection mechanism to fully utilize contextual temporal information in response to the variability of eye movements. Specifically, the MambaPupil network is proposed, which consists of the multi-layer convolutional encoder to extract features from the event representations, a bidirectional Gated Recurrent Unit (GRU), and a Linear Time-Varying State Space Module (LTV-SSM), to selectively capture contextual correlation from the forward and backward temporal relationship. Furthermore, the Bina-rep is utilized as a compact event representation, and the tailor-made data augmentation, called as Event-Cutout, is proposed to enhance the model's robustness by applying spatial random masking to the event image. The evaluation on the ThreeET-plus benchmark shows the superior performance of the MambaPupil, which secured the 1st place in CVPR'2024 AIS Event-based Eye Tracking challenge.

CVOct 14, 2024
MMAR: Towards Lossless Multi-Modal Auto-Regressive Probabilistic Modeling

Jian Yang, Dacheng Yin, Yizhou Zhou et al.

Recent advancements in multi-modal large language models have propelled the development of joint probabilistic models capable of both image understanding and generation. However, we have identified that recent methods suffer from loss of image information during understanding task, due to either image discretization or diffusion denoising steps. To address this issue, we propose a novel Multi-Modal Auto-Regressive (MMAR) probabilistic modeling framework. Unlike discretization line of method, MMAR takes in continuous-valued image tokens to avoid information loss in an efficient way. Differing from diffusion-based approaches, we disentangle the diffusion process from auto-regressive backbone model by employing a light-weight diffusion head on top each auto-regressed image patch embedding. In this way, when the model transits from image generation to understanding through text generation, the backbone model's hidden representation of the image is not limited to the last denoising step. To successfully train our method, we also propose a theoretically proven technique that addresses the numerical stability issue and a training strategy that balances the generation and understanding task goals. Extensive evaluations on 18 image understanding benchmarks show that MMAR significantly outperforms most of the existing joint multi-modal models, surpassing the method that employs pre-trained CLIP vision encoder. Meanwhile, MMAR is able to generate high quality images. We also show that our method is scalable with larger data and model size.

CVNov 10, 2024
Improved Video VAE for Latent Video Diffusion Model

Pingyu Wu, Kai Zhu, Yu Liu et al.

Variational Autoencoder (VAE) aims to compress pixel data into low-dimensional latent space, playing an important role in OpenAI's Sora and other latent video diffusion generation models. While most of existing video VAEs inflate a pretrained image VAE into the 3D causal structure for temporal-spatial compression, this paper presents two astonishing findings: (1) The initialization from a well-trained image VAE with the same latent dimensions suppresses the improvement of subsequent temporal compression capabilities. (2) The adoption of causal reasoning leads to unequal information interactions and unbalanced performance between frames. To alleviate these problems, we propose a keyframe-based temporal compression (KTC) architecture and a group causal convolution (GCConv) module to further improve video VAE (IV-VAE). Specifically, the KTC architecture divides the latent space into two branches, in which one half completely inherits the compression prior of keyframes from a lower-dimension image VAE while the other half involves temporal compression through 3D group causal convolution, reducing temporal-spatial conflicts and accelerating the convergence speed of video VAE. The GCConv in above 3D half uses standard convolution within each frame group to ensure inter-frame equivalence, and employs causal logical padding between groups to maintain flexibility in processing variable frame video. Extensive experiments on five benchmarks demonstrate the SOTA video reconstruction and generation capabilities of the proposed IV-VAE (https://wpy1999.github.io/IV-VAE/).

CVApr 25, 2025
Event-Based Eye Tracking. 2025 Event-based Vision Workshop

Qinyu Chen, Chang Gao, Min Liu et al.

This survey serves as a review for the 2025 Event-Based Eye Tracking Challenge organized as part of the 2025 CVPR event-based vision workshop. This challenge focuses on the task of predicting the pupil center by processing event camera recorded eye movement. We review and summarize the innovative methods from teams rank the top in the challenge to advance future event-based eye tracking research. In each method, accuracy, model size, and number of operations are reported. In this survey, we also discuss event-based eye tracking from the perspective of hardware design.

CVApr 9, 2025
SIGMAN:Scaling 3D Human Gaussian Generation with Millions of Assets

Yuhang Yang, Fengqi Liu, Yixing Lu et al.

3D human digitization has long been a highly pursued yet challenging task. Existing methods aim to generate high-quality 3D digital humans from single or multiple views, but remain primarily constrained by current paradigms and the scarcity of 3D human assets. Specifically, recent approaches fall into several paradigms: optimization-based and feed-forward (both single-view regression and multi-view generation with reconstruction). However, they are limited by slow speed, low quality, cascade reasoning, and ambiguity in mapping low-dimensional planes to high-dimensional space due to occlusion and invisibility, respectively. Furthermore, existing 3D human assets remain small-scale, insufficient for large-scale training. To address these challenges, we propose a latent space generation paradigm for 3D human digitization, which involves compressing multi-view images into Gaussians via a UV-structured VAE, along with DiT-based conditional generation, we transform the ill-posed low-to-high-dimensional mapping problem into a learnable distribution shift, which also supports end-to-end inference. In addition, we employ the multi-view optimization approach combined with synthetic data to construct the HGS-1M dataset, which contains $1$ million 3D Gaussian assets to support the large-scale training. Experimental results demonstrate that our paradigm, powered by large-scale training, produces high-quality 3D human Gaussians with intricate textures, facial details, and loose clothing deformation.

CVNov 29, 2024
GREAT: Geometry-Intention Collaborative Inference for Open-Vocabulary 3D Object Affordance Grounding

Yawen Shao, Wei Zhai, Yuhang Yang et al.

Open-Vocabulary 3D object affordance grounding aims to anticipate ``action possibilities'' regions on 3D objects with arbitrary instructions, which is crucial for robots to generically perceive real scenarios and respond to operational changes. Existing methods focus on combining images or languages that depict interactions with 3D geometries to introduce external interaction priors. However, they are still vulnerable to a limited semantic space by failing to leverage implied invariant geometries and potential interaction intentions. Normally, humans address complex tasks through multi-step reasoning and respond to diverse situations by leveraging associative and analogical thinking. In light of this, we propose GREAT (GeometRy-intEntion collAboraTive inference) for Open-Vocabulary 3D Object Affordance Grounding, a novel framework that mines the object invariant geometry attributes and performs analogically reason in potential interaction scenarios to form affordance knowledge, fully combining the knowledge with both geometries and visual contents to ground 3D object affordance. Besides, we introduce the Point Image Affordance Dataset v2 (PIADv2), the largest 3D object affordance dataset at present to support the task. Extensive experiments demonstrate the effectiveness and superiority of GREAT. The code and dataset are available at https://yawen-shao.github.io/GREAT/.

CVMar 30, 2025
VideoGen-Eval: Agent-based System for Video Generation Evaluation

Yuhang Yang, Ke Fan, Shangkun Sun et al.

The rapid advancement of video generation has rendered existing evaluation systems inadequate for assessing state-of-the-art models, primarily due to simple prompts that cannot showcase the model's capabilities, fixed evaluation operators struggling with Out-of-Distribution (OOD) cases, and misalignment between computed metrics and human preferences. To bridge the gap, we propose VideoGen-Eval, an agent evaluation system that integrates LLM-based content structuring, MLLM-based content judgment, and patch tools designed for temporal-dense dimensions, to achieve a dynamic, flexible, and expandable video generation evaluation. Additionally, we introduce a video generation benchmark to evaluate existing cutting-edge models and verify the effectiveness of our evaluation system. It comprises 700 structured, content-rich prompts (both T2V and I2V) and over 12,000 videos generated by 20+ models, among them, 8 cutting-edge models are selected as quantitative evaluation for the agent and human. Extensive experiments validate that our proposed agent-based evaluation system demonstrates strong alignment with human preferences and reliably completes the evaluation, as well as the diversity and richness of the benchmark.

CVDec 4, 2023
Likelihood-Aware Semantic Alignment for Full-Spectrum Out-of-Distribution Detection

Fan Lu, Kai Zhu, Kecheng Zheng et al.

Full-spectrum out-of-distribution (F-OOD) detection aims to accurately recognize in-distribution (ID) samples while encountering semantic and covariate shifts simultaneously. However, existing out-of-distribution (OOD) detectors tend to overfit the covariance information and ignore intrinsic semantic correlation, inadequate for adapting to complex domain transformations. To address this issue, we propose a Likelihood-Aware Semantic Alignment (LSA) framework to promote the image-text correspondence into semantically high-likelihood regions. LSA consists of an offline Gaussian sampling strategy which efficiently samples semantic-relevant visual embeddings from the class-conditional Gaussian distribution, and a bidirectional prompt customization mechanism that adjusts both ID-related and negative context for discriminative ID/OOD boundary. Extensive experiments demonstrate the remarkable OOD detection performance of our proposed LSA especially on the intractable Near-OOD setting, surpassing existing methods by a margin of $15.26\%$ and $18.88\%$ on two F-OOD benchmarks, respectively.

CVOct 20, 2024
EF-3DGS: Event-Aided Free-Trajectory 3D Gaussian Splatting

Bohao Liao, Wei Zhai, Zengyu Wan et al.

Scene reconstruction from casually captured videos has wide applications in real-world scenarios. With recent advancements in differentiable rendering techniques, several methods have attempted to simultaneously optimize scene representations (NeRF or 3DGS) and camera poses. Despite recent progress, existing methods relying on traditional camera input tend to fail in high-speed (or equivalently low-frame-rate) scenarios. Event cameras, inspired by biological vision, record pixel-wise intensity changes asynchronously with high temporal resolution, providing valuable scene and motion information in blind inter-frame intervals. In this paper, we introduce the event camera to aid scene construction from a casually captured video for the first time, and propose Event-Aided Free-Trajectory 3DGS, called EF-3DGS, which seamlessly integrates the advantages of event cameras into 3DGS through three key components. First, we leverage the Event Generation Model (EGM) to fuse events and frames, supervising the rendered views observed by the event stream. Second, we adopt the Contrast Maximization (CMax) framework in a piece-wise manner to extract motion information by maximizing the contrast of the Image of Warped Events (IWE), thereby calibrating the estimated poses. Besides, based on the Linear Event Generation Model (LEGM), the brightness information encoded in the IWE is also utilized to constrain the 3DGS in the gradient domain. Third, to mitigate the absence of color information of events, we introduce photometric bundle adjustment (PBA) to ensure view consistency across events and frames. We evaluate our method on the public Tanks and Temples benchmark and a newly collected real-world dataset, RealEv-DAVIS. Our project page is https://lbh666.github.io/ef-3dgs/.

CVMar 11, 2025
HERO: Human Reaction Generation from Videos

Chengjun Yu, Wei Zhai, Yuhang Yang et al.

Human reaction generation represents a significant research domain for interactive AI, as humans constantly interact with their surroundings. Previous works focus mainly on synthesizing the reactive motion given a human motion sequence. This paradigm limits interaction categories to human-human interactions and ignores emotions that may influence reaction generation. In this work, we propose to generate 3D human reactions from RGB videos, which involves a wider range of interaction categories and naturally provides information about expressions that may reflect the subject's emotions. To cope with this task, we present HERO, a simple yet powerful framework for Human rEaction geneRation from videOs. HERO considers both global and frame-level local representations of the video to extract the interaction intention, and then uses the extracted interaction intention to guide the synthesis of the reaction. Besides, local visual representations are continuously injected into the model to maximize the exploitation of the dynamic properties inherent in videos. Furthermore, the ViMo dataset containing paired Video-Motion data is collected to support the task. In addition to human-human interactions, these video-motion pairs also cover animal-human interactions and scene-human interactions. Extensive experiments demonstrate the superiority of our methodology. The code and dataset will be publicly available at https://jackyu6.github.io/HERO.