10.1CVJul 25, 2022
nLMVS-Net: Deep Non-Lambertian Multi-View StereoKohei Yamashita, Yuto Enyo, Shohei Nobuhara et al.
We introduce a novel multi-view stereo (MVS) method that can simultaneously recover not just per-pixel depth but also surface normals, together with the reflectance of textureless, complex non-Lambertian surfaces captured under known but natural illumination. Our key idea is to formulate MVS as an end-to-end learnable network, which we refer to as nLMVS-Net, that seamlessly integrates radiometric cues to leverage surface normals as view-independent surface features for learned cost volume construction and filtering. It first estimates surface normals as pixel-wise probability densities for each view with a novel shape-from-shading network. These per-pixel surface normal densities and the input multi-view images are then input to a novel cost volume filtering network that learns to recover per-pixel depth and surface normal. The reflectance is also explicitly estimated by alternating with geometry reconstruction. Extensive quantitative evaluations on newly established synthetic and real-world datasets show that nLMVS-Net can robustly and accurately recover the shape and reflectance of complex objects in natural settings.
7.3CVDec 8, 2022
Fresnel Microfacet BRDF: Unification of Polari-Radiometric Surface-Body ReflectionTomoki Ichikawa, Yoshiki Fukao, Shohei Nobuhara et al.
Computer vision applications have heavily relied on the linear combination of Lambertian diffuse and microfacet specular reflection models for representing reflected radiance, which turns out to be physically incompatible and limited in applicability. In this paper, we derive a novel analytical reflectance model, which we refer to as Fresnel Microfacet BRDF model, that is physically accurate and generalizes to various real-world surfaces. Our key idea is to model the Fresnel reflection and transmission of the surface microgeometry with a collection of oriented mirror facets, both for body and surface reflections. We carefully derive the Fresnel reflection and transmission for each microfacet as well as the light transport between them in the subsurface. This physically-grounded modeling also allows us to express the polarimetric behavior of reflected light in addition to its radiometric behavior. That is, FMBRDF unifies not only body and surface reflections but also light reflection in radiometry and polarization and represents them in a single model. Experimental results demonstrate its effectiveness in accuracy, expressive power, and image-based estimation.
3.9CVApr 14, 2023
DeePoint: Visual Pointing Recognition and Direction EstimationShu Nakamura, Yasutomo Kawanishi, Shohei Nobuhara et al.
In this paper, we realize automatic visual recognition and direction estimation of pointing. We introduce the first neural pointing understanding method based on two key contributions. The first is the introduction of a first-of-its-kind large-scale dataset for pointing recognition and direction estimation, which we refer to as the DP Dataset. DP Dataset consists of more than 2 million frames of 33 people pointing in various styles annotated for each frame with pointing timings and 3D directions. The second is DeePoint, a novel deep network model for joint recognition and 3D direction estimation of pointing. DeePoint is a Transformer-based network which fully leverages the spatio-temporal coordination of the body parts, not just the hands. Through extensive experiments, we demonstrate the accuracy and efficiency of DeePoint. We believe DP Dataset and DeePoint will serve as a sound foundation for visual human intention understanding.
1.4CVJul 8, 2022
BlindSpotNet: Seeing Where We Cannot SeeTaichi Fukuda, Kotaro Hasegawa, Shinya Ishizaki et al.
We introduce 2D blind spot estimation as a critical visual task for road scene understanding. By automatically detecting road regions that are occluded from the vehicle's vantage point, we can proactively alert a manual driver or a self-driving system to potential causes of accidents (e.g., draw attention to a road region from which a child may spring out). Detecting blind spots in full 3D would be challenging, as 3D reasoning on the fly even if the car is equipped with LiDAR would be prohibitively expensive and error prone. We instead propose to learn to estimate blind spots in 2D, just from a monocular camera. We achieve this in two steps. We first introduce an automatic method for generating ``ground-truth'' blind spot training data for arbitrary driving videos by leveraging monocular depth estimation, semantic segmentation, and SLAM. The key idea is to reason in 3D but from 2D images by defining blind spots as those road regions that are currently invisible but become visible in the near future. We construct a large-scale dataset with this automatic offline blind spot estimation, which we refer to as Road Blind Spot (RBS) dataset. Next, we introduce BlindSpotNet (BSN), a simple network that fully leverages this dataset for fully automatic estimation of frame-wise blind spot probability maps for arbitrary driving videos. Extensive experimental results demonstrate the validity of our RBS Dataset and the effectiveness of our BSN.
3.7CVOct 12, 2022
ViewBirdiformer: Learning to recover ground-plane crowd trajectories and ego-motion from a single ego-centric viewMai Nishimura, Shohei Nobuhara, Ko Nishino
We introduce a novel learning-based method for view birdification, the task of recovering ground-plane trajectories of pedestrians of a crowd and their observer in the same crowd just from the observed ego-centric video. View birdification becomes essential for mobile robot navigation and localization in dense crowds where the static background is hard to see and reliably track. It is challenging mainly for two reasons; i) absolute trajectories of pedestrians are entangled with the movement of the observer which needs to be decoupled from their observed relative movements in the ego-centric video, and ii) a crowd motion model describing the pedestrian movement interactions is specific to the scene yet unknown a priori. For this, we introduce a Transformer-based network referred to as ViewBirdiformer which implicitly models the crowd motion through self-attention and decomposes relative 2D movement observations onto the ground-plane trajectories of the crowd and the camera through cross-attention between views. Most important, ViewBirdiformer achieves view birdification in a single forward pass which opens the door to accurate real-time, always-on situational awareness. Extensive experimental results demonstrate that ViewBirdiformer achieves accuracy similar to or better than state-of-the-art with three orders of magnitude reduction in execution time.
3.9CVMar 23, 2023
TransPoser: Transformer as an Optimizer for Joint Object Shape and Pose EstimationYuta Yoshitake, Mai Nishimura, Shohei Nobuhara et al.
We propose a novel method for joint estimation of shape and pose of rigid objects from their sequentially observed RGB-D images. In sharp contrast to past approaches that rely on complex non-linear optimization, we propose to formulate it as a neural optimization that learns to efficiently estimate the shape and pose. We introduce Deep Directional Distance Function (DeepDDF), a neural network that directly outputs the depth image of an object given the camera viewpoint and viewing direction, for efficient error computation in 2D image space. We formulate the joint estimation itself as a Transformer which we refer to as TransPoser. We fully leverage the tokenization and multi-head attention to sequentially process the growing set of observations and to efficiently update the shape and pose with a learned momentum, respectively. Experimental results on synthetic and real data show that DeepDDF achieves high accuracy as a category-level object shape representation and TransPoser achieves state-of-the-art accuracy efficiently for joint shape and pose estimation.
12.8CVJul 18, 2024
KFD-NeRF: Rethinking Dynamic NeRF with Kalman FilterYifan Zhan, Zhuoxiao Li, Muyao Niu et al.
We introduce KFD-NeRF, a novel dynamic neural radiance field integrated with an efficient and high-quality motion reconstruction framework based on Kalman filtering. Our key idea is to model the dynamic radiance field as a dynamic system whose temporally varying states are estimated based on two sources of knowledge: observations and predictions. We introduce a novel plug-in Kalman filter guided deformation field that enables accurate deformation estimation from scene observations and predictions. We use a shallow Multi-Layer Perceptron (MLP) for observations and model the motion as locally linear to calculate predictions with motion equations. To further enhance the performance of the observation MLP, we introduce regularization in the canonical space to facilitate the network's ability to learn warping for different frames. Additionally, we employ an efficient tri-plane representation for encoding the canonical space, which has been experimentally demonstrated to converge quickly with high quality. This enables us to use a shallower observation MLP, consisting of just two layers in our implementation. We conduct experiments on synthetic and real data and compare with past dynamic NeRF methods. Our KFD-NeRF demonstrates similar or even superior rendering performance within comparable computational time and achieves state-of-the-art view synthesis performance with thorough training.
3.9CVMar 31, 2023
Fooling Polarization-based Vision using Locally Controllable Polarizing ProjectionZhuoxiao Li, Zhihang Zhong, Shohei Nobuhara et al.
Polarization is a fundamental property of light that encodes abundant information regarding surface shape, material, illumination and viewing geometry. The computer vision community has witnessed a blossom of polarization-based vision applications, such as reflection removal, shape-from-polarization, transparent object segmentation and color constancy, partially due to the emergence of single-chip mono/color polarization sensors that make polarization data acquisition easier than ever. However, is polarization-based vision vulnerable to adversarial attacks? If so, is that possible to realize these adversarial attacks in the physical world, without being perceived by human eyes? In this paper, we warn the community of the vulnerability of polarization-based vision, which can be more serious than RGB-based vision. By adapting a commercial LCD projector, we achieve locally controllable polarizing projection, which is successfully utilized to fool state-of-the-art polarization-based vision algorithms for glass segmentation and color constancy. Compared with existing physical attacks on RGB-based vision, which always suffer from the trade-off between attack efficacy and eye conceivability, the adversarial attackers based on polarizing projection are contact-free and visually imperceptible, since naked human eyes can rarely perceive the difference of viciously manipulated polarizing light and ordinary illumination. This poses unprecedented risks on polarization-based vision, both in the monochromatic and trichromatic domain, for which due attentions should be paid and counter measures be considered.
1.5CVMar 16, 2023
InCrowdFormer: On-Ground Pedestrian World Model From Egocentric ViewsMai Nishimura, Shohei Nobuhara, Ko Nishino
We introduce an on-ground Pedestrian World Model, a computational model that can predict how pedestrians move around an observer in the crowd on the ground plane, but from just the egocentric-views of the observer. Our model, InCrowdFormer, fully leverages the Transformer architecture by modeling pedestrian interaction and egocentric to top-down view transformation with attention, and autoregressively predicts on-ground positions of a variable number of people with an encoder-decoder architecture. We encode the uncertainties arising from unknown pedestrian heights with latent codes to predict the posterior distributions of pedestrian positions. We validate the effectiveness of InCrowdFormer on a novel prediction benchmark of real movements. The results show that InCrowdFormer accurately predicts the future coordination of pedestrians. To the best of our knowledge, InCrowdFormer is the first-of-its-kind pedestrian world model which we believe will benefit a wide range of egocentric-view applications including crowd navigation, tracking, and synthesis.
7.2CVApr 30
Action Motifs: Self-Supervised Hierarchical Representation of Human Body MovementsGenki Kinoshita, Shu Nakamura, Ryo Kawahara et al.
Effective human behavior modeling requires a representation of the human body movement that capitalizes on its compositionality. We propose a hierarchical representation consisting of Action Atoms that capture the atomic joint movements and Action Motifs that are formed by their temporal compositions and encode similar body movements found across different overall human actions. We derive A4Mer, a nested latent Transformer to learn this hierarchical representation from human pose data in a fully self-supervised manner. A4Mer splits a 3D pose sequence into variable-length segments and represents each segment as a single latent token (Action Atoms). Through bottom-up representation learning, temporal patterns composed of these Action Atoms, which capture meaningful temporal spans of reusable, semantic segments of body movements, naturally emerge (Action Motifs). A4Mer achieves this with a unified pretext task of masked token prediction in their respective latent spaces. We also introduce Action Motif Dataset (AMD), a large-scale dataset of multi-view human behavior videos with full SMPL annotations. We introduce a novel use of cameras by mounting them on the feet to achieve their frame-wise annotations despite frequent and heavy body occlusions. Experimental results demonstrate the effectiveness of A4Mer for extracting meaningful Action Motifs, which significantly benefit human behavior modeling tasks including action recognition, motion prediction, and motion interpolation.
2.8CVOct 26, 2023
DeepShaRM: Multi-View Shape and Reflectance Map Recovery Under Unknown LightingKohei Yamashita, Shohei Nobuhara, Ko Nishino
Geometry reconstruction of textureless, non-Lambertian objects under unknown natural illumination (i.e., in the wild) remains challenging as correspondences cannot be established and the reflectance cannot be expressed in simple analytical forms. We derive a novel multi-view method, DeepShaRM, that achieves state-of-the-art accuracy on this challenging task. Unlike past methods that formulate this as inverse-rendering, i.e., estimation of reflectance, illumination, and geometry from images, our key idea is to realize that reflectance and illumination need not be disentangled and instead estimated as a compound reflectance map. We introduce a novel deep reflectance map estimation network that recovers the camera-view reflectance maps from the surface normals of the current geometry estimate and the input multi-view images. The network also explicitly estimates per-pixel confidence scores to handle global light transport effects. A deep shape-from-shading network then updates the geometry estimate expressed with a signed distance function using the recovered reflectance maps. By alternating between these two, and, most important, by bypassing the ill-posed problem of reflectance and illumination decomposition, the method accurately recovers object geometry in these challenging settings. Extensive experiments on both synthetic and real-world data clearly demonstrate its state-of-the-art accuracy.
6.7CVMay 21
REACH: Hand Pose Estimation from Room CornersShu Nakamura, Ryo Kawahara, Genki Kinoshita et al.
We introduce a novel 3D hand pose estimator that can accurately recover the shape and pose of people's hands in a room from afar, typically from fixed cameras at room corners, in extremely low-resolution and frequently occluded views. Our key idea is to fully leverage hand-body coordination, its temporal progression, and multiview observations. We achieve this with a novel Transformer-based model, in which hand and body configurations are modeled through correlations between their visual features expressed as per-view tokens, and their temporal coordination is exploited in an autoregressive manner. We introduce a novel dataset, which we refer to as REACH, Room-Environment dataset Annotated with Chest cameras for Hand pose estimation, to train and test our method. REACH is a first-of-its-kind large-scale hand pose dataset that captures accurate hand movements of 50 participants across a wide variety of daily activities. In order to avoid interfering with natural movements while annotating the hands with accurate shape and pose, we leverage concealed chest cameras. Through extensive experiments, including comparative studies with existing methods, we show that our model, REACH-Net, achieves highly accurate 3D hand pose estimation from afar. These results broaden the horizon of 3D hand pose estimation, especially towards "in-the-wild" continuous human behavior analysis.
Physical Plausibility-aware Trajectory Prediction via Locomotion EmbodimentHiromu Taketsugu, Takeru Oba, Takahiro Maeda et al.
Humans can predict future human trajectories even from momentary observations by using human pose-related cues. However, previous Human Trajectory Prediction (HTP) methods leverage the pose cues implicitly, resulting in implausible predictions. To address this, we propose Locomotion Embodiment, a framework that explicitly evaluates the physical plausibility of the predicted trajectory by locomotion generation under the laws of physics. While the plausibility of locomotion is learned with an indifferentiable physics simulator, it is replaced by our differentiable Locomotion Value function to train an HTP network in a data-driven manner. In particular, our proposed Embodied Locomotion loss is beneficial for efficiently training a stochastic HTP network using multiple heads. Furthermore, the Locomotion Value filter is proposed to filter out implausible trajectories at inference. Experiments demonstrate that our method enhances even the state-of-the-art HTP methods across diverse datasets and problem settings. Our code is available at: https://github.com/ImIntheMiddle/EmLoco.
11.6CVMar 9, 2020
SOIC: Semantic Online Initialization and Calibration for LiDAR and CameraWeimin Wang, Shohei Nobuhara, Ryosuke Nakamura et al.
This paper presents a novel semantic-based online extrinsic calibration approach, SOIC (so, I see), for Light Detection and Ranging (LiDAR) and camera sensors. Previous online calibration methods usually need prior knowledge of rough initial values for optimization. The proposed approach removes this limitation by converting the initialization problem to a Perspective-n-Point (PnP) problem with the introduction of semantic centroids (SCs). The closed-form solution of this PnP problem has been well researched and can be found with existing PnP methods. Since the semantic centroid of the point cloud usually does not accurately match with that of the corresponding image, the accuracy of parameters are not improved even after a nonlinear refinement process. Thus, a cost function based on the constraint of the correspondence between semantic elements from both point cloud and image data is formulated. Subsequently, optimal extrinsic parameters are estimated by minimizing the cost function. We evaluate the proposed method either with GT or predicted semantics on KITTI dataset. Experimental results and comparisons with the baseline method verify the feasibility of the initialization strategy and the accuracy of the calibration approach. In addition, we release the source code at https://github.com/--/SOIC.
6.8CVDec 7, 2023
SPIDeRS: Structured Polarization for Invisible Depth and Reflectance SensingTomoki Ichikawa, Shohei Nobuhara, Ko Nishino
Can we capture shape and reflectance in stealth? Such capability would be valuable for many application domains in vision, xR, robotics, and HCI. We introduce structured polarization for invisible depth and reflectance sensing (SPIDeRS), the first depth and reflectance sensing method using patterns of polarized light. The key idea is to modulate the angle of linear polarization (AoLP) of projected light at each pixel. The use of polarization makes it invisible and lets us recover not only depth but also directly surface normals and even reflectance. We implement SPIDeRS with a liquid crystal spatial light modulator (SLM) and a polarimetric camera. We derive a novel method for robustly extracting the projected structured polarization pattern from the polarimetric object appearance. We evaluate the effectiveness of SPIDeRS by applying it to a number of real-world objects. The results show that our method successfully reconstructs object shapes of various materials and is robust to diffuse reflection and ambient light. We also demonstrate relighting using recovered surface normals and reflectance. We believe SPIDeRS opens a new avenue of polarization use in visual sensing.
10.2CVFeb 18, 2025
Spatiotemporal Multi-Camera Calibration using Freely Moving PeopleSang-Eun Lee, Ko Nishino, Shohei Nobuhara
We propose a novel method for spatiotemporal multi-camera calibration using freely moving people in multiview videos. Since calibrating multiple cameras and finding matches across their views are inherently interdependent, performing both in a unified framework poses a significant challenge. We address these issues as a single registration problem of matching two sets of 3D points, leveraging human motion in dynamic multi-person scenes. To this end, we utilize 3D human poses obtained from an off-the-shelf monocular 3D human pose estimator and transform them into 3D points on a unit sphere, to solve the rotation, time offset, and the association alternatingly. We employ a probabilistic approach that can jointly solve both problems of aligning spatiotemporal data and establishing correspondences through soft assignment between two views. The translation is determined by applying coplanarity constraints. The pairwise registration results are integrated into a multiview setup, and then a nonlinear optimization method is used to improve the accuracy of the camera poses, temporal offsets, and multi-person associations. Extensive experiments on synthetic and real data demonstrate the effectiveness and flexibility of the proposed method as a practical marker-free calibration tool.
3.6CVJun 2, 2025
SteerPose: Simultaneous Extrinsic Camera Calibration and Matching from ArticulationSang-Eun Lee, Ko Nishino, Shohei Nobuhara
Can freely moving humans or animals themselves serve as calibration targets for multi-camera systems while simultaneously estimating their correspondences across views? We humans can solve this problem by mentally rotating the observed 2D poses and aligning them with those in the target views. Inspired by this cognitive ability, we propose SteerPose, a neural network that performs this rotation of 2D poses into another view. By integrating differentiable matching, SteerPose simultaneously performs extrinsic camera calibration and correspondence search within a single unified framework. We also introduce a novel geometric consistency loss that explicitly ensures that the estimated rotation and correspondences result in a valid translation estimation. Experimental results on diverse in-the-wild datasets of humans and animals validate the effectiveness and robustness of the proposed method. Furthermore, we demonstrate that our method can reconstruct the 3D poses of novel animals in multi-camera setups by leveraging off-the-shelf 2D pose estimators and our class-agnostic model.
3.7CVDec 12, 2024
RatBodyFormer: Rat Body Surface from KeypointsAyaka Higami, Karin Oshima, Tomoyo Isoguchi Shiramatsu et al.
Analyzing rat behavior lies at the heart of many scientific studies. Past methods for automated rodent modeling have focused on 3D pose estimation from keypoints, e.g., face and appendages. The pose, however, does not capture the rich body surface movement encoding the subtle rat behaviors like curling and stretching. The body surface lacks features that can be visually defined, evading these established keypoint-based methods. In this paper, we introduce the first method for reconstructing the rat body surface as a dense set of points by learning to predict it from the sparse keypoints that can be detected with past methods. Our method consists of two key contributions. The first is RatDome, a novel multi-camera system for rat behavior capture, and a large-scale dataset captured with it that consists of pairs of 3D keypoints and 3D body surface points. The second is RatBodyFormer, a novel network to transform detected keypoints to 3D body surface points. RatBodyFormer is agnostic to the exact locations of the 3D body surface points in the training data and is trained with masked-learning. We experimentally validate our framework with a number of real-world experiments. Our results collectively serve as a novel foundation for automated rat behavior analysis.
2.6CVNov 9, 2021
View Birdification in the Crowd: Ground-Plane Localization from Perceived MovementsMai Nishimura, Shohei Nobuhara, Ko Nishino
We introduce view birdification, the problem of recovering ground-plane movements of people in a crowd from an ego-centric video captured from an observer (e.g., a person or a vehicle) also moving in the crowd. Recovered ground-plane movements would provide a sound basis for situational understanding and benefit downstream applications in computer vision and robotics. In this paper, we formulate view birdification as a geometric trajectory reconstruction problem and derive a cascaded optimization method from a Bayesian perspective. The method first estimates the observer's movement and then localizes surrounding pedestrians for each frame while taking into account the local interactions between them. We introduce three datasets by leveraging synthetic and real trajectories of people in crowds and evaluate the effectiveness of our method. The results demonstrate the accuracy of our method and set the ground for further studies of view birdification as an important but challenging visual understanding problem.
2.6CVMar 29, 2021
Structure of Multiple Mirror System from Kaleidoscopic Projections of Single 3D PointKosuke Takahashi, Shohei Nobuhara
This paper proposes a novel algorithm of discovering the structure of a kaleidoscopic imaging system that consists of multiple planar mirrors and a camera. The kaleidoscopic imaging system can be recognized as the virtual multi-camera system and has strong advantages in that the virtual cameras are strictly synchronized and have the same intrinsic parameters. In this paper, we focus on the extrinsic calibration of the virtual multi-camera system. The problems to be solved in this paper are two-fold. The first problem is to identify to which mirror chamber each of the 2D projections of mirrored 3D points belongs. The second problem is to estimate all mirror parameters, i.e., normals, and distances of the mirrors. The key contribution of this paper is to propose novel algorithms for these problems using a single 3D point of unknown geometry by utilizing a kaleidoscopic projection constraint, which is an epipolar constraint on mirror reflections. We demonstrate the performance of the proposed algorithm of chamber assignment and estimation of mirror parameters with qualitative and quantitative evaluations using synthesized and real data.
2.3CVAug 17, 2020
Video Region Annotation with Sparse Bounding BoxesYuzheng Xu, Yang Wu, Nur Sabrina binti Zuraimi et al.
Video analysis has been moving towards more detailed interpretation (e.g. segmentation) with encouraging progresses. These tasks, however, increasingly rely on densely annotated training data both in space and time. Since such annotation is labour-intensive, few densely annotated video data with detailed region boundaries exist. This work aims to resolve this dilemma by learning to automatically generate region boundaries for all frames of a video from sparsely annotated bounding boxes of target regions. We achieve this with a Volumetric Graph Convolutional Network (VGCN), which learns to iteratively find keypoints on the region boundaries using the spatio-temporal volume of surrounding appearance and motion. The global optimization of VGCN makes it significantly stronger and generalize better than existing solutions. Experimental results using two latest datasets (one real and one synthetic), including ablation studies, demonstrate the effectiveness and superiority of our method.
Invertible Neural BRDF for Object Inverse RenderingZhe Chen, Shohei Nobuhara, Ko Nishino
We introduce a novel neural network-based BRDF model and a Bayesian framework for object inverse rendering, i.e., joint estimation of reflectance and natural illumination from a single image of an object of known geometry. The BRDF is expressed with an invertible neural network, namely, normalizing flow, which provides the expressive power of a high-dimensional representation, computational simplicity of a compact analytical model, and physical plausibility of a real-world BRDF. We extract the latent space of real-world reflectance by conditioning this model, which directly results in a strong reflectance prior. We refer to this model as the invertible neural BRDF model (iBRDF). We also devise a deep illumination prior by leveraging the structural bias of deep neural networks. By integrating this novel BRDF model and reflectance and illumination priors in a MAP estimation formulation, we show that this joint estimation can be computed efficiently with stochastic gradient descent. We experimentally validate the accuracy of the invertible neural BRDF model on a large number of measured data and demonstrate its use in object inverse rendering on a number of synthetic and real images. The results show new ways in which deep neural networks can help solve challenging radiometric inverse problems.
5.4CVDec 10, 2019
3D-GMNet: Single-View 3D Shape Recovery as A Gaussian MixtureKohei Yamashita, Shohei Nobuhara, Ko Nishino
In this paper, we introduce 3D-GMNet, a deep neural network for 3D object shape reconstruction from a single image. As the name suggests, 3D-GMNet recovers 3D shape as a Gaussian mixture. In contrast to voxels, point clouds, or meshes, a Gaussian mixture representation provides an analytical expression with a small memory footprint while accurately representing the target 3D shape. At the same time, it offers a number of additional advantages including instant pose estimation and controllable level-of-detail reconstruction, while also enabling interpretation as a point cloud, volume, and a mesh model. We train 3D-GMNet end-to-end with single input images and corresponding 3D models by introducing two novel loss functions, a 3D Gaussian mixture loss and a 2D multi-view loss, which collectively enable accurate shape reconstruction as kernel density estimation. We thoroughly evaluate the effectiveness of 3D-GMNet with synthetic and real images of objects. The results show accurate reconstruction with a compact representation that also realizes novel applications of single-image 3D reconstruction.
3.4CVJun 25, 2019
Appearance and Shape from Water ReflectionRyo Kawahara, Meng-Yu Jennifer Kuo, Shohei Nobuhara et al.
This paper introduces single-image geometric and appearance reconstruction from water reflection photography, i.e., images capturing direct and water-reflected real-world scenes. Water reflection offers an additional viewpoint to the direct sight, collectively forming a stereo pair. The water-reflected scene, however, includes internally scattered and reflected environmental illumination in addition to the scene radiance, which precludes direct stereo matching. We derive a principled iterative method that disentangles this scene radiometry and geometry for reconstructing 3D scene structure as well as its high-dynamic range appearance. In the presence of waves, we simultaneously recover the wave geometry as surface normal perturbations of the water surface. Most important, we show that the water reflection enables calibration of the camera. In other words, for the first time, we show that capturing a direct and water-reflected scene in a single exposure forms a self-calibrating HDR catadioptric stereo camera. We demonstrate our method on a number of images taken in the wild. The results demonstrate a new means for leveraging this accidental catadioptric camera.
12.1CVOct 15, 2018
Deep Photovoltaic NowcastingJinsong Zhang, Rodrigo Verschae, Shohei Nobuhara et al.
Predicting the short-term power output of a photovoltaic panel is an important task for the efficient management of smart grids. Short-term forecasting at the minute scale, also known as nowcasting, can benefit from sky images captured by regular cameras and installed close to the solar panel. However, estimating the weather conditions from these images---sun intensity, cloud appearance and movement, etc.---is a very challenging task that the community has yet to solve with traditional computer vision techniques. In this work, we propose to learn the relationship between sky appearance and the future photovoltaic power output using deep learning. We train several variants of convolutional neural networks which take historical photovoltaic power values and sky images as input and estimate photovoltaic power in a very short term future. In particular, we compare three different architectures based on: a multi-layer perceptron (MLP), a convolutional neural network (CNN), and a long short term memory (LSTM) module. We evaluate our approach quantitatively on a dataset of photovoltaic power values and corresponding images gathered in Kyoto, Japan. Our experiments reveal that the MLP network, already used similarly in previous work, achieves an RMSE skill score of 7% over the commonly-used persistence baseline on the 1-minute future photovoltaic power prediction task. Our CNN-based network improves upon this with a 12% skill score. In contrast, our LSTM-based model, which can learn the temporal dependencies in the data, achieves a 21% RMSE skill score, thus outperforming all other approaches.
1.7CVMar 8, 2017
A Linear Extrinsic Calibration of Kaleidoscopic Imaging System from Single 3D PointKosuke Takahashi, Akihiro Miyata, Shohei Nobuhara et al.
This paper proposes a new extrinsic calibration of kaleidoscopic imaging system by estimating normals and distances of the mirrors. The problem to be solved in this paper is a simultaneous estimation of all mirror parameters consistent throughout multiple reflections. Unlike conventional methods utilizing a pair of direct and mirrored images of a reference 3D object to estimate the parameters on a per-mirror basis, our method renders the simultaneous estimation problem into solving a linear set of equations. The key contribution of this paper is to introduce a linear estimation of multiple mirror parameters from kaleidoscopic 2D projections of a single 3D point of unknown geometry. Evaluations with synthesized and real images demonstrate the performance of the proposed algorithm in comparison with conventional methods.
Panoptic Studio: A Massively Multiview System for Social Interaction CaptureHanbyul Joo, Tomas Simon, Xulong Li et al.
We present an approach to capture the 3D motion of a group of people engaged in a social interaction. The core challenges in capturing social interactions are: (1) occlusion is functional and frequent; (2) subtle motion needs to be measured over a space large enough to host a social group; (3) human appearance and configuration variation is immense; and (4) attaching markers to the body may prime the nature of interactions. The Panoptic Studio is a system organized around the thesis that social interactions should be measured through the integration of perceptual analyses over a large variety of view points. We present a modularized system designed around this principle, consisting of integrated structural, hardware, and software innovations. The system takes, as input, 480 synchronized video streams of multiple people engaged in social activities, and produces, as output, the labeled time-varying 3D structure of anatomical landmarks on individuals in the space. Our algorithm is designed to fuse the "weak" perceptual processes in the large number of views by progressively generating skeletal proposals from low-level appearance cues, and a framework for temporal refinement is also presented by associating body parts to reconstructed dense 3D trajectory stream. Our system and method are the first in reconstructing full body motion of more than five people engaged in social interactions without using markers. We also empirically demonstrate the impact of the number of views in achieving this goal.