CRNov 9, 2023Code
FigStep: Jailbreaking Large Vision-Language Models via Typographic Visual PromptsYichen Gong, Delong Ran, Jinyuan Liu et al.
Large Vision-Language Models (LVLMs) signify a groundbreaking paradigm shift within the Artificial Intelligence (AI) community, extending beyond the capabilities of Large Language Models (LLMs) by assimilating additional modalities (e.g., images). Despite this advancement, the safety of LVLMs remains adequately underexplored, with a potential overreliance on the safety assurances purported by their underlying LLMs. In this paper, we propose FigStep, a straightforward yet effective black-box jailbreak algorithm against LVLMs. Instead of feeding textual harmful instructions directly, FigStep converts the prohibited content into images through typography to bypass the safety alignment. The experimental results indicate that FigStep can achieve an average attack success rate of 82.50% on six promising open-source LVLMs. Not merely to demonstrate the efficacy of FigStep, we conduct comprehensive ablation studies and analyze the distribution of the semantic embeddings to uncover that the reason behind the success of FigStep is the deficiency of safety alignment for visual embeddings. Moreover, we compare FigStep with five text-only jailbreaks and four image-based jailbreaks to demonstrate the superiority of FigStep, i.e., negligible attack costs and better attack performance. Above all, our work reveals that current LVLMs are vulnerable to jailbreak attacks, which highlights the necessity of novel cross-modality safety alignment techniques. Our code and datasets are available at https://github.com/ThuCCSLab/FigStep .
71.9CVApr 13Code
Towards Realistic 3D Emission Materials: Dataset, Baseline, and Evaluation for Emission Texture GenerationZhiyuan Zhang, Zijian Zhou, Linjun Li et al.
3D texture generation is receiving increasing attention, as it enables the creation of realistic and aesthetic texture materials for untextured 3D meshes. However, existing 3D texture generation methods are limited to producing only a few types of non-emissive PBR materials (e.g., albedo, metallic maps and roughness maps), making them difficult to replicate highly popular styles, such as cyberpunk, failing to achieve effects like realistic LED emissions. To address this limitation, we propose a novel task, emission texture generation, which enables the synthesized 3D objects to faithfully reproduce the emission materials from input reference images. Our key contributions include: first, We construct the Objaverse-Emission dataset, the first dataset that contains 40k 3D assets with high-quality emission materials. Second, we propose EmissionGen, a novel baseline for the emission texture generation task. Third, we define detailed evaluation metrics for the emission texture generation task. Our results demonstrate significant potential for future industrial applications. Dataset will be available at https://github.com/yx345kw/EmissionGen.
HCFeb 6Code
VenusBench-Mobile: A Challenging and User-Centric Benchmark for Mobile GUI Agents with Capability DiagnosticsYichen Gong, Zhuohan Cai, Sunhao Dai et al.
Existing online benchmarks for mobile GUI agents remain largely app-centric and task-homogeneous, failing to reflect the diversity and instability of real-world mobile usage. To this end, we introduce VenusBench-Mobile, a challenging online benchmark for evaluating general-purpose mobile GUI agents under realistic, user-centric conditions. VenusBench-Mobile builds two core evaluation pillars: defining what to evaluate via user-intent-driven task design that reflects real mobile usage, and how to evaluate through a capability-oriented annotation scheme for fine-grained agent behavior analysis. Extensive evaluation of state-of-the-art mobile GUI agents reveals large performance gaps relative to prior benchmarks, indicating that VenusBench-Mobile poses substantially more challenging and realistic tasks and that current agents remain far from reliable real-world deployment. Diagnostic analysis further shows that failures are dominated by deficiencies in perception and memory, which are largely obscured by coarse-grained evaluations. Moreover, even the strongest agents exhibit near-zero success under environment variations, highlighting their brittleness in realistic settings. Based on these insights, we believe VenusBench-Mobile provides an important stepping stone toward robust real-world deployment of mobile GUI agents. Code and data are available at https://github.com/inclusionAI/UI-Venus/tree/VenusBench-Mobile.
CRApr 8, 2024Code
Have You Merged My Model? On The Robustness of Large Language Model IP Protection Methods Against Model MergingTianshuo Cong, Delong Ran, Zesen Liu et al.
Model merging is a promising lightweight model empowerment technique that does not rely on expensive computing devices (e.g., GPUs) or require the collection of specific training data. Instead, it involves editing different upstream model parameters to absorb their downstream task capabilities. However, uncertified model merging can infringe upon the Intellectual Property (IP) rights of the original upstream models. In this paper, we conduct the first study on the robustness of IP protection methods under model merging scenarios. Specifically, we investigate two state-of-the-art IP protection techniques: Quantization Watermarking and Instructional Fingerprint, along with various advanced model merging technologies, such as Task Arithmetic, TIES-MERGING, and so on. Experimental results indicate that current Large Language Model (LLM) watermarking techniques cannot survive in the merged models, whereas model fingerprinting techniques can. Our research aims to highlight that model merging should be an indispensable consideration in the robustness assessment of model IP protection techniques, thereby promoting the healthy development of the open-source LLM community. Our code is available at https://github.com/ThuCCSLab/MergeGuard.
CVAug 14, 2025Code
UI-Venus Technical Report: Building High-performance UI Agents with RFTZhangxuan Gu, Zhengwen Zeng, Zhenyu Xu et al.
We present UI-Venus, a native UI agent that takes only screenshots as input based on a multimodal large language model. UI-Venus achieves SOTA performance on both UI grounding and navigation tasks using only several hundred thousand high-quality training samples through reinforcement finetune (RFT) based on Qwen2.5-VL. Specifically, the 7B and 72B variants of UI-Venus obtain 94.1% / 50.8% and 95.3% / 61.9% on the standard grounding benchmarks, i.e., Screenspot-V2 / Pro, surpassing the previous SOTA baselines including open-source GTA1 and closed-source UI-TARS-1.5. To show UI-Venus's summary and planing ability, we also evaluate it on the AndroidWorld, an online UI navigation arena, on which our 7B and 72B variants achieve 49.1% and 65.9% success rate, also beating existing models. To achieve this, we introduce carefully designed reward functions for both UI grounding and navigation tasks and corresponding efficient data cleaning strategies. To further boost navigation performance, we propose Self-Evolving Trajectory History Alignment & Sparse Action Enhancement that refine historical reasoning traces and balances the distribution of sparse but critical actions, leading to more coherent planning and better generalization in complex UI tasks. Our contributions include the publish of SOTA open-source UI agents, comprehensive data cleaning protocols and a novel self-evolving framework for improving navigation performance, which encourage further research and development in the community. Code is available at https://github.com/inclusionAI/UI-Venus.
CVFeb 9Code
UI-Venus-1.5 Technical ReportVeuns-Team, Changlong Gao, Zhangxuan Gu et al.
GUI agents have emerged as a powerful paradigm for automating interactions in digital environments, yet achieving both broad generality and consistently strong task performance remains challenging.In this report, we present UI-Venus-1.5, a unified, end-to-end GUI Agent designed for robust real-world applications.The proposed model family comprises two dense variants (2B and 8B) and one mixture-of-experts variant (30B-A3B) to meet various downstream application scenarios.Compared to our previous version, UI-Venus-1.5 introduces three key technical advances: (1) a comprehensive Mid-Training stage leveraging 10 billion tokens across 30+ datasets to establish foundational GUI semantics; (2) Online Reinforcement Learning with full-trajectory rollouts, aligning training objectives with long-horizon, dynamic navigation in large-scale environments; and (3) a single unified GUI Agent constructed via Model Merging, which synthesizes domain-specific models (grounding, web, and mobile) into one cohesive checkpoint. Extensive evaluations demonstrate that UI-Venus-1.5 establishes new state-of-the-art performance on benchmarks such as ScreenSpot-Pro (69.6%), VenusBench-GD (75.0%), and AndroidWorld (77.6%), significantly outperforming previous strong baselines. In addition, UI-Venus-1.5 demonstrates robust navigation capabilities across a variety of Chinese mobile apps, effectively executing user instructions in real-world scenarios. Code: https://github.com/inclusionAI/UI-Venus; Model: https://huggingface.co/collections/inclusionAI/ui-venus
67.8CVMar 20
OrbitNVS: Harnessing Video Diffusion Priors for Novel View SynthesisJinglin Liang, Zijian Zhou, Rui Huang et al.
Novel View Synthesis (NVS) aims to generate unseen views of a 3D object given a limited number of known views. Existing methods often struggle to synthesize plausible views for unobserved regions, particularly under single-view input, and still face challenges in maintaining geometry- and appearance-consistency. To address these issues, we propose OrbitNVS, which reformulates NVS as an orbit video generation task. Through tailored model design and training strategies, we adapt a pre-trained video generation model to the NVS task, leveraging its rich visual priors to achieve high-quality view synthesis. Specifically, we incorporate camera adapters into the video model to enable accurate camera control. To enhance two key properties of 3D objects, geometry and appearance, we design a normal map generation branch and use normal map features to guide the synthesis of the target views via attention mechanism, thereby improving geometric consistency. Moreover, we apply a pixel-space supervision to alleviate blurry appearance caused by spatial compression in the latent space. Extensive experiments show that OrbitNVS significantly outperforms previous methods on the GSO and OmniObject3D benchmarks, especially in the challenging single-view setting (\eg, +2.9 dB and +2.4 dB PSNR).
CRJun 13, 2024
JailbreakEval: An Integrated Toolkit for Evaluating Jailbreak Attempts Against Large Language ModelsDelong Ran, Jinyuan Liu, Yichen Gong et al.
Jailbreak attacks induce Large Language Models (LLMs) to generate harmful responses, posing severe misuse threats. Though research on jailbreak attacks and defenses is emerging, there is no consensus on evaluating jailbreaks, i.e., the methods to assess the harmfulness of an LLM's response are varied. Each approach has its own set of strengths and weaknesses, impacting their alignment with human values, as well as the time and financial cost. This diversity challenges researchers in choosing suitable evaluation methods and comparing different attacks and defenses. In this paper, we conduct a comprehensive analysis of jailbreak evaluation methodologies, drawing from nearly 90 jailbreak research published between May 2023 and April 2024. Our study introduces a systematic taxonomy of jailbreak evaluators, offering indepth insights into their strengths and weaknesses, along with the current status of their adaptation. To aid further research, we propose JailbreakEval, a toolkit for evaluating jailbreak attempts. JailbreakEval includes various evaluators out-of-the-box, enabling users to obtain results with a single command or customized evaluation workflows. In summary, we regard JailbreakEval to be a catalyst that simplifies the evaluation process in jailbreak research and fosters an inclusive standard for jailbreak evaluation within the community.
SDFeb 24, 2022
Leveraging Unimodal Self-Supervised Learning for Multimodal Audio-Visual Speech RecognitionXichen Pan, Peiyu Chen, Yichen Gong et al.
Training Transformer-based models demands a large amount of data, while obtaining aligned and labelled data in multimodality is rather cost-demanding, especially for audio-visual speech recognition (AVSR). Thus it makes a lot of sense to make use of unlabelled unimodal data. On the other side, although the effectiveness of large-scale self-supervised learning is well established in both audio and visual modalities, how to integrate those pre-trained models into a multimodal scenario remains underexplored. In this work, we successfully leverage unimodal self-supervised learning to promote the multimodal AVSR. In particular, audio and visual front-ends are trained on large-scale unimodal datasets, then we integrate components of both front-ends into a larger multimodal framework which learns to recognize parallel audio-visual data into characters through a combination of CTC and seq2seq decoding. We show that both components inherited from unimodal self-supervised learning cooperate well, resulting in that the multimodal framework yields competitive results through fine-tuning. Our model is experimentally validated on both word-level and sentence-level tasks. Especially, even without an external language model, our proposed model raises the state-of-the-art performances on the widely accepted Lip Reading Sentences 2 (LRS2) dataset by a large margin, with a relative improvement of 30%.
CLSep 26, 2020
Recurrent Inference in Text EditingNing Shi, Ziheng Zeng, Haotian Zhang et al.
In neural text editing, prevalent sequence-to-sequence based approaches directly map the unedited text either to the edited text or the editing operations, in which the performance is degraded by the limited source text encoding and long, varying decoding steps. To address this problem, we propose a new inference method, Recurrence, that iteratively performs editing actions, significantly narrowing the problem space. In each iteration, encoding the partially edited text, Recurrence decodes the latent representation, generates an action of short, fixed-length, and applies the action to complete a single edit. For a comprehensive comparison, we introduce three types of text editing tasks: Arithmetic Operators Restoration (AOR), Arithmetic Equation Simplification (AES), Arithmetic Equation Correction (AEC). Extensive experiments on these tasks with varying difficulties demonstrate that Recurrence achieves improvements over conventional inference methods.
CLSep 13, 2017
Natural Language Inference over Interaction SpaceYichen Gong, Heng Luo, Jian Zhang
Natural Language Inference (NLI) task requires an agent to determine the logical relationship between a natural language premise and a natural language hypothesis. We introduce Interactive Inference Network (IIN), a novel class of neural network architectures that is able to achieve high-level understanding of the sentence pair by hierarchically extracting semantic features from interaction space. We show that an interaction tensor (attention weight) contains semantic information to solve natural language inference, and a denser interaction tensor contains richer semantic information. One instance of such architecture, Densely Interactive Inference Network (DIIN), demonstrates the state-of-the-art performance on large scale NLI copora and large-scale NLI alike corpus. It's noteworthy that DIIN achieve a greater than 20% error reduction on the challenging Multi-Genre NLI (MultiNLI) dataset with respect to the strongest published system.
CLApr 24, 2017
Ruminating Reader: Reasoning with Gated Multi-Hop AttentionYichen Gong, Samuel R. Bowman
To answer the question in machine comprehension (MC) task, the models need to establish the interaction between the question and the context. To tackle the problem that the single-pass model cannot reflect on and correct its answer, we present Ruminating Reader. Ruminating Reader adds a second pass of attention and a novel information fusion component to the Bi-Directional Attention Flow model (BiDAF). We propose novel layer structures that construct an query-aware context vector representation and fuse encoding representation with intermediate representation on top of BiDAF model. We show that a multi-hop attention mechanism can be applied to a bi-directional attention structure. In experiments on SQuAD, we find that the Reader outperforms the BiDAF baseline by a substantial margin, and matches or surpasses the performance of all other published systems.