Zhenyu Guo

LG
h-index37
19papers
1,147citations
Novelty51%
AI Score49

19 Papers

LGMar 11, 2022Code
Multi-modal Graph Learning for Disease Prediction

Shuai Zheng, Zhenfeng Zhu, Zhizhe Liu et al.

Benefiting from the powerful expressive capability of graphs, graph-based approaches have been popularly applied to handle multi-modal medical data and achieved impressive performance in various biomedical applications. For disease prediction tasks, most existing graph-based methods tend to define the graph manually based on specified modality (e.g., demographic information), and then integrated other modalities to obtain the patient representation by Graph Representation Learning (GRL). However, constructing an appropriate graph in advance is not a simple matter for these methods. Meanwhile, the complex correlation between modalities is ignored. These factors inevitably yield the inadequacy of providing sufficient information about the patient's condition for a reliable diagnosis. To this end, we propose an end-to-end Multi-modal Graph Learning framework (MMGL) for disease prediction with multi-modality. To effectively exploit the rich information across multi-modality associated with the disease, modality-aware representation learning is proposed to aggregate the features of each modality by leveraging the correlation and complementarity between the modalities. Furthermore, instead of defining the graph manually, the latent graph structure is captured through an effective way of adaptive graph learning. It could be jointly optimized with the prediction model, thus revealing the intrinsic connections among samples. Our model is also applicable to the scenario of inductive learning for those unseen data. An extensive group of experiments on two disease prediction tasks demonstrates that the proposed MMGL achieves more favorable performance. The code of MMGL is available at \url{https://github.com/SsGood/MMGL}.

CVAug 14, 2025Code
UI-Venus Technical Report: Building High-performance UI Agents with RFT

Zhangxuan Gu, Zhengwen Zeng, Zhenyu Xu et al.

We present UI-Venus, a native UI agent that takes only screenshots as input based on a multimodal large language model. UI-Venus achieves SOTA performance on both UI grounding and navigation tasks using only several hundred thousand high-quality training samples through reinforcement finetune (RFT) based on Qwen2.5-VL. Specifically, the 7B and 72B variants of UI-Venus obtain 94.1% / 50.8% and 95.3% / 61.9% on the standard grounding benchmarks, i.e., Screenspot-V2 / Pro, surpassing the previous SOTA baselines including open-source GTA1 and closed-source UI-TARS-1.5. To show UI-Venus's summary and planing ability, we also evaluate it on the AndroidWorld, an online UI navigation arena, on which our 7B and 72B variants achieve 49.1% and 65.9% success rate, also beating existing models. To achieve this, we introduce carefully designed reward functions for both UI grounding and navigation tasks and corresponding efficient data cleaning strategies. To further boost navigation performance, we propose Self-Evolving Trajectory History Alignment & Sparse Action Enhancement that refine historical reasoning traces and balances the distribution of sparse but critical actions, leading to more coherent planning and better generalization in complex UI tasks. Our contributions include the publish of SOTA open-source UI agents, comprehensive data cleaning protocols and a novel self-evolving framework for improving navigation performance, which encourage further research and development in the community. Code is available at https://github.com/inclusionAI/UI-Venus.

CVFeb 9Code
UI-Venus-1.5 Technical Report

Veuns-Team, Changlong Gao, Zhangxuan Gu et al.

GUI agents have emerged as a powerful paradigm for automating interactions in digital environments, yet achieving both broad generality and consistently strong task performance remains challenging.In this report, we present UI-Venus-1.5, a unified, end-to-end GUI Agent designed for robust real-world applications.The proposed model family comprises two dense variants (2B and 8B) and one mixture-of-experts variant (30B-A3B) to meet various downstream application scenarios.Compared to our previous version, UI-Venus-1.5 introduces three key technical advances: (1) a comprehensive Mid-Training stage leveraging 10 billion tokens across 30+ datasets to establish foundational GUI semantics; (2) Online Reinforcement Learning with full-trajectory rollouts, aligning training objectives with long-horizon, dynamic navigation in large-scale environments; and (3) a single unified GUI Agent constructed via Model Merging, which synthesizes domain-specific models (grounding, web, and mobile) into one cohesive checkpoint. Extensive evaluations demonstrate that UI-Venus-1.5 establishes new state-of-the-art performance on benchmarks such as ScreenSpot-Pro (69.6%), VenusBench-GD (75.0%), and AndroidWorld (77.6%), significantly outperforming previous strong baselines. In addition, UI-Venus-1.5 demonstrates robust navigation capabilities across a variety of Chinese mobile apps, effectively executing user instructions in real-world scenarios. Code: https://github.com/inclusionAI/UI-Venus; Model: https://huggingface.co/collections/inclusionAI/ui-venus

LGNov 7, 2023
PT-Tuning: Bridging the Gap between Time Series Masked Reconstruction and Forecasting via Prompt Token Tuning

Hao Liu, Jinrui Gan, Xiaoxuan Fan et al.

Self-supervised learning has been actively studied in time series domain recently, especially for masked reconstruction. Most of these methods follow the "Pre-training + Fine-tuning" paradigm in which a new decoder replaces the pre-trained decoder to fit for a specific downstream task, leading to inconsistency of upstream and downstream tasks. In this paper, we first point out that the unification of task objectives and adaptation for task difficulty are critical for bridging the gap between time series masked reconstruction and forecasting. By reserving the pre-trained mask token during fine-tuning stage, the forecasting task can be taken as a special case of masked reconstruction, where the future values are masked and reconstructed based on history values. It guarantees the consistency of task objectives but there is still a gap in task difficulty. Because masked reconstruction can utilize contextual information while forecasting can only use historical information to reconstruct. To further mitigate the existed gap, we propose a simple yet effective prompt token tuning (PT-Tuning) paradigm, in which all pre-trained parameters are frozen and only a few trainable prompt tokens are added to extended mask tokens in element-wise manner. Extensive experiments on real-world datasets demonstrate the superiority of our proposed paradigm with state-of-the-art performance compared to representation learning and end-to-end supervised forecasting methods.

CVMar 12, 2024
AesopAgent: Agent-driven Evolutionary System on Story-to-Video Production

Jiuniu Wang, Zehua Du, Yuyuan Zhao et al.

The Agent and AIGC (Artificial Intelligence Generated Content) technologies have recently made significant progress. We propose AesopAgent, an Agent-driven Evolutionary System on Story-to-Video Production. AesopAgent is a practical application of agent technology for multimodal content generation. The system integrates multiple generative capabilities within a unified framework, so that individual users can leverage these modules easily. This innovative system would convert user story proposals into scripts, images, and audio, and then integrate these multimodal contents into videos. Additionally, the animating units (e.g., Gen-2 and Sora) could make the videos more infectious. The AesopAgent system could orchestrate task workflow for video generation, ensuring that the generated video is both rich in content and coherent. This system mainly contains two layers, i.e., the Horizontal Layer and the Utility Layer. In the Horizontal Layer, we introduce a novel RAG-based evolutionary system that optimizes the whole video generation workflow and the steps within the workflow. It continuously evolves and iteratively optimizes workflow by accumulating expert experience and professional knowledge, including optimizing the LLM prompts and utilities usage. The Utility Layer provides multiple utilities, leading to consistent image generation that is visually coherent in terms of composition, characters, and style. Meanwhile, it provides audio and special effects, integrating them into expressive and logically arranged videos. Overall, our AesopAgent achieves state-of-the-art performance compared with many previous works in visual storytelling. Our AesopAgent is designed for convenient service for individual users, which is available on the following page: https://aesopai.github.io/.

LGDec 16, 2025
GRAFT: Grid-Aware Load Forecasting with Multi-Source Textual Alignment and Fusion

Fangzhou Lin, Guoshun He, Zhenyu Guo et al.

Electric load is simultaneously affected across multiple time scales by exogenous factors such as weather and calendar rhythms, sudden events, and policies. Therefore, this paper proposes GRAFT (GRid-Aware Forecasting with Text), which modifies and improves STanHOP to better support grid-aware forecasting and multi-source textual interventions. Specifically, GRAFT strictly aligns daily-aggregated news, social media, and policy texts with half-hour load, and realizes text-guided fusion to specific time positions via cross-attention during both training and rolling forecasting. In addition, GRAFT provides a plug-and-play external-memory interface to accommodate different information sources in real-world deployment. We construct and release a unified aligned benchmark covering 2019--2021 for five Australian states (half-hour load, daily-aligned weather/calendar variables, and three categories of external texts), and conduct systematic, reproducible evaluations at three scales -- hourly, daily, and monthly -- under a unified protocol for comparison across regions, external sources, and time scales. Experimental results show that GRAFT significantly outperforms strong baselines and reaches or surpasses the state of the art across multiple regions and forecasting horizons. Moreover, the model is robust in event-driven scenarios and enables temporal localization and source-level interpretation of text-to-load effects through attention read-out. We release the benchmark, preprocessing scripts, and forecasting results to facilitate standardized empirical evaluation and reproducibility in power grid load forecasting.

AIFeb 20, 2025
Causal Mean Field Multi-Agent Reinforcement Learning

Hao Ma, Zhiqiang Pu, Yi Pan et al. · meta-ai, microsoft-research

Scalability remains a challenge in multi-agent reinforcement learning and is currently under active research. A framework named mean-field reinforcement learning (MFRL) could alleviate the scalability problem by employing the Mean Field Theory to turn a many-agent problem into a two-agent problem. However, this framework lacks the ability to identify essential interactions under nonstationary environments. Causality contains relatively invariant mechanisms behind interactions, though environments are nonstationary. Therefore, we propose an algorithm called causal mean-field Q-learning (CMFQ) to address the scalability problem. CMFQ is ever more robust toward the change of the number of agents though inheriting the compressed representation of MFRL's action-state space. Firstly, we model the causality behind the decision-making process of MFRL into a structural causal model (SCM). Then the essential degree of each interaction is quantified via intervening on the SCM. Furthermore, we design the causality-aware compact representation for behavioral information of agents as the weighted sum of all behavioral information according to their causal effects. We test CMFQ in a mixed cooperative-competitive game and a cooperative game. The result shows that our method has excellent scalability performance in both training in environments containing a large number of agents and testing in environments containing much more agents.

LGJan 1, 2025
Decoupling Knowledge and Reasoning in Transformers: A Modular Architecture with Generalized Cross-Attention

Zhenyu Guo, Wenguang Chen

Transformers have achieved remarkable success across diverse domains, but their monolithic architecture presents challenges in interpretability, adaptability, and scalability. This paper introduces a novel modular Transformer architecture that explicitly decouples knowledge and reasoning through a generalized cross-attention mechanism to a globally shared knowledge base with layer-specific transformations, specifically designed for effective knowledge retrieval. Critically, we provide a rigorous mathematical derivation demonstrating that the Feed-Forward Network (FFN) in a standard Transformer is a specialized case (a closure) of this generalized cross-attention, revealing its role in implicit knowledge retrieval and validating our design. This theoretical framework provides a new lens for understanding FFNs and lays the foundation for future research exploring enhanced interpretability, adaptability, and scalability, enabling richer interplay with external knowledge bases and other systems.

LGJul 19, 2021
CETransformer: Casual Effect Estimation via Transformer Based Representation Learning

Zhenyu Guo, Shuai Zheng, Zhizhe Liu et al.

Treatment effect estimation, which refers to the estimation of causal effects and aims to measure the strength of the causal relationship, is of great importance in many fields but is a challenging problem in practice. As present, data-driven causal effect estimation faces two main challenges, i.e., selection bias and the missing of counterfactual. To address these two issues, most of the existing approaches tend to reduce the selection bias by learning a balanced representation, and then to estimate the counterfactual through the representation. However, they heavily rely on the finely hand-crafted metric functions when learning balanced representations, which generally doesn't work well for the situations where the original distribution is complicated. In this paper, we propose a CETransformer model for casual effect estimation via transformer based representation learning. To learn the representation of covariates(features) robustly, a self-supervised transformer is proposed, by which the correlation between covariates can be well exploited through self-attention mechanism. In addition, an adversarial network is adopted to balance the distribution of the treated and control groups in the representation space. Experimental results on three real-world datasets demonstrate the advantages of the proposed CETransformer, compared with the state-of-the-art treatment effect estimation methods.

LGJul 1, 2021
Multi-modal Graph Learning for Disease Prediction

Shuai Zheng, Zhenfeng Zhu, Zhizhe Liu et al.

Benefiting from the powerful expressive capability of graphs, graph-based approaches have achieved impressive performance in various biomedical applications. Most existing methods tend to define the adjacency matrix among samples manually based on meta-features, and then obtain the node embeddings for downstream tasks by Graph Representation Learning (GRL). However, it is not easy for these approaches to generalize to unseen samples. Meanwhile, the complex correlation between modalities is also ignored. As a result, these factors inevitably yield the inadequacy of providing valid information about the patient's condition for a reliable diagnosis. In this paper, we propose an end-to-end Multimodal Graph Learning framework (MMGL) for disease prediction. To effectively exploit the rich information across multi-modality associated with diseases, amodal-attentional multi-modal fusion is proposed to integrate the features of each modality by leveraging the correlation and complementarity between the modalities. Furthermore, instead of defining the adjacency matrix manually as existing methods, the latent graph structure can be captured through a novel way of adaptive graph learning. It could be jointly optimized with the prediction model, thus revealing the intrinsic connections among samples. Unlike the previous transductive methods, our model is also applicable to the scenario of inductive learning for those unseen data. An extensive group of experiments on two disease prediction problems is then carefully designed and presented, demonstrating that MMGL obtains more favorable performances. In addition, we also visualize and analyze the learned graph structure to provide more reliable decision support for doctors in real medical applications and inspiration for disease research.

DSDec 17, 2020
Enhancing Balanced Graph Edge Partition with Effective Local Search

Zhenyu Guo, Mingyu Xiao, Yi Zhou et al.

Graph partition is a key component to achieve workload balance and reduce job completion time in parallel graph processing systems. Among the various partition strategies, edge partition has demonstrated more promising performance in power-law graphs than vertex partition and thereby has been more widely adopted as the default partition strategy by existing graph systems. The graph edge partition problem, which is to split the edge set into multiple balanced parts to minimize the total number of copied vertices, has been widely studied from the view of optimization and algorithms. In this paper, we study local search algorithms for this problem to further improve the partition results from existing methods. More specifically, we propose two novel concepts, namely adjustable edges and blocks. Based on these, we develop a greedy heuristic as well as an improved search algorithm utilizing the property of the max-flow model. To evaluate the performance of our algorithms, we first provide adequate theoretical analysis in terms of the approximation quality. We significantly improve the previously known approximation ratio for this problem. Then we conduct extensive experiments on a large number of benchmark datasets and state-of-the-art edge partition strategies. The results show that our proposed local search framework can further improve the quality of graph partition by a wide margin.

AINov 23, 2020
APAN: Asynchronous Propagation Attention Network for Real-time Temporal Graph Embedding

Xuhong Wang, Ding Lyu, Mengjian Li et al.

Limited by the time complexity of querying k-hop neighbors in a graph database, most graph algorithms cannot be deployed online and execute millisecond-level inference. This problem dramatically limits the potential of applying graph algorithms in certain areas, such as financial fraud detection. Therefore, we propose Asynchronous Propagation Attention Network, an asynchronous continuous time dynamic graph algorithm for real-time temporal graph embedding. Traditional graph models usually execute two serial operations: first graph computation and then model inference. We decouple model inference and graph computation step so that the heavy graph query operations will not damage the speed of model inference. Extensive experiments demonstrate that the proposed method can achieve competitive performance and 8.7 times inference speed improvement in the meantime.

CVNov 10, 2020
AIM 2020 Challenge on Learned Image Signal Processing Pipeline

Andrey Ignatov, Radu Timofte, Zhilu Zhang et al.

This paper reviews the second AIM learned ISP challenge and provides the description of the proposed solutions and results. The participating teams were solving a real-world RAW-to-RGB mapping problem, where to goal was to map the original low-quality RAW images captured by the Huawei P20 device to the same photos obtained with the Canon 5D DSLR camera. The considered task embraced a number of complex computer vision subtasks, such as image demosaicing, denoising, white balancing, color and contrast correction, demoireing, etc. The target metric used in this challenge combined fidelity scores (PSNR and SSIM) with solutions' perceptual results measured in a user study. The proposed solutions significantly improved the baseline results, defining the state-of-the-art for practical image signal processing pipeline modeling.

IVNov 10, 2020
AIM 2020 Challenge on Rendering Realistic Bokeh

Andrey Ignatov, Radu Timofte, Ming Qian et al.

This paper reviews the second AIM realistic bokeh effect rendering challenge and provides the description of the proposed solutions and results. The participating teams were solving a real-world bokeh simulation problem, where the goal was to learn a realistic shallow focus technique using a large-scale EBB! bokeh dataset consisting of 5K shallow / wide depth-of-field image pairs captured using the Canon 7D DSLR camera. The participants had to render bokeh effect based on only one single frame without any additional data from other cameras or sensors. The target metric used in this challenge combined the runtime and the perceptual quality of the solutions measured in the user study. To ensure the efficiency of the submitted models, we measured their runtime on standard desktop CPUs as well as were running the models on smartphone GPUs. The proposed solutions significantly improved the baseline results, defining the state-of-the-art for practical bokeh effect rendering problem.

CVNov 4, 2020
BGGAN: Bokeh-Glass Generative Adversarial Network for Rendering Realistic Bokeh

Ming Qian, Congyu Qiao, Jiamin Lin et al.

A photo captured with bokeh effect often means objects in focus are sharp while the out-of-focus areas are all blurred. DSLR can easily render this kind of effect naturally. However, due to the limitation of sensors, smartphones cannot capture images with depth-of-field effects directly. In this paper, we propose a novel generator called Glass-Net, which generates bokeh images not relying on complex hardware. Meanwhile, the GAN-based method and perceptual loss are combined for rendering a realistic bokeh effect in the stage of finetuning the model. Moreover, Instance Normalization(IN) is reimplemented in our network, which ensures our tflite model with IN can be accelerated on smartphone GPU. Experiments show that our method is able to render a high-quality bokeh effect and process one $1024 \times 1536$ pixel image in 1.9 seconds on all smartphone chipsets. This approach ranked First in AIM 2020 Rendering Realistic Bokeh Challenge Track 1 \& Track 2.

DCOct 20, 2020
Towards Scalable Distributed Training of Deep Learning on Public Cloud Clusters

Shaohuai Shi, Xianhao Zhou, Shutao Song et al.

Distributed training techniques have been widely deployed in large-scale deep neural networks (DNNs) training on dense-GPU clusters. However, on public cloud clusters, due to the moderate inter-connection bandwidth between instances, traditional state-of-the-art distributed training systems cannot scale well in training large-scale models. In this paper, we propose a new computing and communication efficient top-k sparsification communication library for distributed training. To further improve the system scalability, we optimize I/O by proposing a simple yet efficient multi-level data caching mechanism and optimize the update operation by introducing a novel parallel tensor operator. Experimental results on a 16-node Tencent Cloud cluster (each node with 8 Nvidia Tesla V100 GPUs) show that our system achieves 25%-40% faster than existing state-of-the-art systems on CNNs and Transformer. We finally break the record on DAWNBench on training ResNet-50 to 93% top-5 accuracy on ImageNet.

LGSep 10, 2019
Distributed Equivalent Substitution Training for Large-Scale Recommender Systems

Haidong Rong, Yangzihao Wang, Feihu Zhou et al.

We present Distributed Equivalent Substitution (DES) training, a novel distributed training framework for large-scale recommender systems with dynamic sparse features. DES introduces fully synchronous training to large-scale recommendation system for the first time by reducing communication, thus making the training of commercial recommender systems converge faster and reach better CTR. DES requires much less communication by substituting the weights-rich operators with the computationally equivalent sub-operators and aggregating partial results instead of transmitting the huge sparse weights directly through the network. Due to the use of synchronous training on large-scale Deep Learning Recommendation Models (DLRMs), DES achieves higher AUC(Area Under ROC). We successfully apply DES training on multiple popular DLRMs of industrial scenarios. Experiments show that our implementation outperforms the state-of-the-art PS-based training framework, achieving up to 68.7% communication savings and higher throughput compared to other PS-based recommender systems.

LGJul 30, 2018
Highly Scalable Deep Learning Training System with Mixed-Precision: Training ImageNet in Four Minutes

Xianyan Jia, Shutao Song, Wei He et al.

Synchronized stochastic gradient descent (SGD) optimizers with data parallelism are widely used in training large-scale deep neural networks. Although using larger mini-batch sizes can improve the system scalability by reducing the communication-to-computation ratio, it may hurt the generalization ability of the models. To this end, we build a highly scalable deep learning training system for dense GPU clusters with three main contributions: (1) We propose a mixed-precision training method that significantly improves the training throughput of a single GPU without losing accuracy. (2) We propose an optimization approach for extremely large mini-batch size (up to 64k) that can train CNN models on the ImageNet dataset without losing accuracy. (3) We propose highly optimized all-reduce algorithms that achieve up to 3x and 11x speedup on AlexNet and ResNet-50 respectively than NCCL-based training on a cluster with 1024 Tesla P40 GPUs. On training ResNet-50 with 90 epochs, the state-of-the-art GPU-based system with 1024 Tesla P100 GPUs spent 15 minutes and achieved 74.9\% top-1 test accuracy, and another KNL-based system with 2048 Intel KNLs spent 20 minutes and achieved 75.4\% accuracy. Our training system can achieve 75.8\% top-1 test accuracy in only 6.6 minutes using 2048 Tesla P40 GPUs. When training AlexNet with 95 epochs, our system can achieve 58.7\% top-1 test accuracy within 4 minutes, which also outperforms all other existing systems.

CVMay 1, 2013
An Adaptive Descriptor Design for Object Recognition in the Wild

Zhenyu Guo, Z. Jane Wang

Digital images nowadays have various styles of appearance, in the aspects of color tones, contrast, vignetting, and etc. These 'picture styles' are directly related to the scene radiance, image pipeline of the camera, and post processing functions. Due to the complexity and nonlinearity of these causes, popular gradient-based image descriptors won't be invariant to different picture styles, which will decline the performance of object recognition. Given that images shared online or created by individual users are taken with a wide range of devices and may be processed by various post processing functions, to find a robust object recognition system is useful and challenging. In this paper, we present the first study on the influence of picture styles for object recognition, and propose an adaptive approach based on the kernel view of gradient descriptors and multiple kernel learning, without estimating or specifying the styles of images used in training and testing. We conduct experiments on Domain Adaptation data set and Oxford Flower data set. The experiments also include several variants of the flower data set by processing the images with popular photo effects. The results demonstrate that our proposed method improve from standard descriptors in all cases.