Towards the generation of synchronized and believable non-verbal facial behaviors of a talking virtual agentAlice Delbosc, Magalie Ochs, Nicolas Sabouret et al.
This paper introduces a new model to generate rhythmically relevant non-verbal facial behaviors for virtual agents while they speak. The model demonstrates perceived performance comparable to behaviors directly extracted from the data and replayed on a virtual agent, in terms of synchronization with speech and believability. Interestingly, we found that training the model with two different sets of data, instead of one, did not necessarily improve its performance. The expressiveness of the people in the dataset and the shooting conditions are key elements. We also show that employing an adversarial model, in which fabricated fake examples are introduced during the training phase, increases the perception of synchronization with speech. A collection of videos demonstrating the results and code can be accessed at: https://github.com/aldelb/non_verbal_facial_animation.
3.5HCFeb 20, 2014
Expressing social attitudes in virtual agents for social training gamesNicolas Sabouret, Hazaël Jones, Magalie Ochs et al.
The use of virtual agents in social coaching has increased rapidly in the last decade. In order to train the user in different situations than can occur in real life, the virtual agent should be able to express different social attitudes. In this paper, we propose a model of social attitudes that enables a virtual agent to reason on the appropriate social attitude to express during the interaction with a user given the course of the interaction, but also the emotions, mood and personality of the agent. Moreover, the model enables the virtual agent to display its social attitude through its non-verbal behaviour. The proposed model has been developed in the context of job interview simulation. The methodology used to develop such a model combined a theoretical and an empirical approach. Indeed, the model is based both on the literature in Human and Social Sciences on social attitudes but also on the analysis of an audiovisual corpus of job interviews and on post-hoc interviews with the recruiters on their expressed attitudes during the job interview.
3.0AIFeb 20, 2014
A logical model of Theory of Mind for virtual agents in the context of job interview simulationMarwen Belkaid, Nicolas Sabouret
Job interview simulation with a virtual agents aims at improving people's social skills and supporting professional inclusion. In such simulators, the virtual agent must be capable of representing and reasoning about the user's mental state based on social cues that inform the system about his/her affects and social attitude. In this paper, we propose a formal model of Theory of Mind (ToM) for virtual agent in the context of human-agent interaction that focuses on the affective dimension. It relies on a hybrid ToM that combines the two major paradigms of the domain. Our framework is based on modal logic and inference rules about the mental states, emotions and social relations of both actors. Finally, we present preliminary results regarding the impact of such a model on natural interaction in the context of job interviews simulation.
5.4AIFeb 20, 2014
Interpreting social cues to generate credible affective reactions of virtual job interviewersHazael Jones, Nicolas Sabouret, Ionut Damian et al.
In this paper we describe a mechanism of generating credible affective reactions in a virtual recruiter during an interaction with a user. This is done using communicative performance computation based on the behaviours of the user as detected by a recognition module. The proposed software pipeline is part of the TARDIS system which aims to aid young job seekers in acquiring job interview related social skills. In this context, our system enables the virtual recruiter to realistically adapt and react to the user in real-time.