CVAug 21, 2022
LWA-HAND: Lightweight Attention Hand for Interacting Hand ReconstructionXinhan Di, Pengqian Yu
Recent years have witnessed great success for hand reconstruction in real-time applications such as visual reality and augmented reality while interacting with two-hand reconstruction through efficient transformers is left unexplored. In this paper, we propose a method called lightweight attention hand (LWA-HAND) to reconstruct hands in low flops from a single RGB image. To solve the occlusion and interaction problem in efficient attention architectures, we propose three mobile attention modules in this paper. The first module is a lightweight feature attention module that extracts both local occlusion representation and global image patch representation in a coarse-to-fine manner. The second module is a cross image and graph bridge module which fuses image context and hand vertex. The third module is a lightweight cross-attention mechanism that uses element-wise operation for the cross-attention of two hands in linear complexity. The resulting model achieves comparable performance on the InterHand2.6M benchmark in comparison with the state-of-the-art models. Simultaneously, it reduces the flops to $0.47GFlops$ while the state-of-the-art models have heavy computations between $10GFlops$ and $20GFlops$.
CVJan 15, 2024Code
HieraFashDiff: Hierarchical Fashion Design with Multi-stage Diffusion ModelsZhifeng Xie, Hao Li, Huiming Ding et al.
Fashion design is a challenging and complex process.Recent works on fashion generation and editing are all agnostic of the actual fashion design process, which limits their usage in practice.In this paper, we propose a novel hierarchical diffusion-based framework tailored for fashion design, coined as HieraFashDiff. Our model is designed to mimic the practical fashion design workflow, by unraveling the denosing process into two successive stages: 1) an ideation stage that generates design proposals given high-level concepts and 2) an iteration stage that continuously refines the proposals using low-level attributes. Our model supports fashion design generation and fine-grained local editing in a single framework. To train our model, we contribute a new dataset of full-body fashion images annotated with hierarchical text descriptions. Extensive evaluations show that, as compared to prior approaches, our method can generate fashion designs and edited results with higher fidelity and better prompt adherence, showing its promising potential to augment the practical fashion design workflow. Code and Dataset are available at https://github.com/haoli-zbdbc/hierafashdiff.
CVOct 19, 2022
Hierarchical Reinforcement Learning for Furniture Layout in Virtual Indoor ScenesXinhan Di, Pengqian Yu
In real life, the decoration of 3D indoor scenes through designing furniture layout provides a rich experience for people. In this paper, we explore the furniture layout task as a Markov decision process (MDP) in virtual reality, which is solved by hierarchical reinforcement learning (HRL). The goal is to produce a proper two-furniture layout in the virtual reality of the indoor scenes. In particular, we first design a simulation environment and introduce the HRL formulation for a two-furniture layout. We then apply a hierarchical actor-critic algorithm with curriculum learning to solve the MDP. We conduct our experiments on a large-scale real-world interior layout dataset that contains industrial designs from professional designers. Our numerical results demonstrate that the proposed model yields higher-quality layouts as compared with the state-of-art models.
LGAug 3, 2025Code
Enhancing Math Reasoning in Small-sized LLMs via Preview Difficulty-Aware InterventionXinhan Di, JoyJiaoW
Reinforcement learning scaling enhances the reasoning capabilities of large language models, with reinforcement learning serving as the key technique to draw out complex reasoning. However, key technical details of state-of-the-art reasoning LLMs, such as those in the OpenAI O series, Claude 3 series, DeepMind's Gemini 2.5 series, and Grok 3 series, remain undisclosed, making it difficult for the research community to replicate their reinforcement learning training results. Therefore, we start our study from an Early Preview Reinforcement Learning (EPRLI) algorithm built on the open-source GRPO framework, incorporating difficulty-aware intervention for math problems. Applied to a 1.5B-parameter LLM, our method achieves 50.0% on AIME24, 89.2% on Math500, 77.1% on AMC, 35.3% on Minerva, and 51.9% on OBench, superpass O1-Preview and is comparable to O1-mini within standard school-lab settings.
SDMar 28, 2025Code
DeepSound-V1: Start to Think Step-by-Step in the Audio Generation from VideosYunming Liang, Zihao Chen, Chaofan Ding et al.
Currently, high-quality, synchronized audio is synthesized from video and optional text inputs using various multi-modal joint learning frameworks. However, the precise alignment between the visual and generated audio domains remains far from satisfactory. One key factor is the lack of sufficient temporal and semantic alignment annotations in open-source video-audio and text-audio benchmarks. Therefore, we propose a framework for audio generation from videos, leveraging the internal chain-of-thought (CoT) of a multi-modal large language model (MLLM) to enable step-by-step reasoning without requiring additional annotations. Additionally, a corresponding multi-modal reasoning dataset is constructed to facilitate the learning of initial reasoning in audio generation. In the experiments, we demonstrate the effectiveness of the proposed framework in reducing misalignment (voice-over) in generated audio and achieving competitive performance compared to various state-of-the-art models. The evaluation results show that the proposed method outperforms state-of-the-art approaches across multiple metrics. Specifically, the F DP aSST indicator is reduced by up to 10.07%, the F DP AN N s indicator by up to 11.62%, and the F DV GG indicator by up to 38.61%. Furthermore, the IS indicator improves by up to 4.95%, the IB-score indicator increases by up to 6.39%, and the DeSync indicator is reduced by up to 0.89%.
CLAug 1, 2024
Bailing-TTS: Chinese Dialectal Speech Synthesis Towards Human-like Spontaneous RepresentationXinhan Di, Zihao Chen, Yunming Liang et al.
Large-scale text-to-speech (TTS) models have made significant progress recently.However, they still fall short in the generation of Chinese dialectal speech. Toaddress this, we propose Bailing-TTS, a family of large-scale TTS models capable of generating high-quality Chinese dialectal speech. Bailing-TTS serves as a foundation model for Chinese dialectal speech generation. First, continual semi-supervised learning is proposed to facilitate the alignment of text tokens and speech tokens. Second, the Chinese dialectal representation learning is developed using a specific transformer architecture and multi-stage training processes. With the proposed design of novel network architecture and corresponding strategy, Bailing-TTS is able to generate Chinese dialectal speech from text effectively and efficiently. Experiments demonstrate that Bailing-TTS generates Chinese dialectal speech towards human-like spontaneous representation. Readers are encouraged to listen to demos at \url{https://c9412600.github.io/bltts_tech_report/index.html}.
CVSep 26, 2024
Self-Supervised Learning of Deviation in Latent Representation for Co-speech Gesture Video GenerationHuan Yang, Jiahui Chen, Chaofan Ding et al.
Gestures are pivotal in enhancing co-speech communication. While recent works have mostly focused on point-level motion transformation or fully supervised motion representations through data-driven approaches, we explore the representation of gestures in co-speech, with a focus on self-supervised representation and pixel-level motion deviation, utilizing a diffusion model which incorporates latent motion features. Our approach leverages self-supervised deviation in latent representation to facilitate hand gestures generation, which are crucial for generating realistic gesture videos. Results of our first experiment demonstrate that our method enhances the quality of generated videos, with an improvement from 2.7 to 4.5% for FGD, DIV, and FVD, and 8.1% for PSNR, 2.5% for SSIM over the current state-of-the-art methods.
SDAug 14, 2025Code
LD-LAudio-V1: Video-to-Long-Form-Audio Generation Extension with Dual Lightweight AdaptersHaomin Zhang, Kristin Qi, Shuxin Yang et al.
Generating high-quality and temporally synchronized audio from video content is essential for video editing and post-production tasks, enabling the creation of semantically aligned audio for silent videos. However, most existing approaches focus on short-form audio generation for video segments under 10 seconds or rely on noisy datasets for long-form video-to-audio zsynthesis. To address these limitations, we introduce LD-LAudio-V1, an extension of state-of-the-art video-to-audio models and it incorporates dual lightweight adapters to enable long-form audio generation. In addition, we release a clean and human-annotated video-to-audio dataset that contains pure sound effects without noise or artifacts. Our method significantly reduces splicing artifacts and temporal inconsistencies while maintaining computational efficiency. Compared to direct fine-tuning with short training videos, LD-LAudio-V1 achieves significant improvements across multiple metrics: $FD_{\text{passt}}$ 450.00 $\rightarrow$ 327.29 (+27.27%), $FD_{\text{panns}}$ 34.88 $\rightarrow$ 22.68 (+34.98%), $FD_{\text{vgg}}$ 3.75 $\rightarrow$ 1.28 (+65.87%), $KL_{\text{panns}}$ 2.49 $\rightarrow$ 2.07 (+16.87%), $KL_{\text{passt}}$ 1.78 $\rightarrow$ 1.53 (+14.04%), $IS_{\text{panns}}$ 4.17 $\rightarrow$ 4.30 (+3.12%), $IB_{\text{score}}$ 0.25 $\rightarrow$ 0.28 (+12.00%), $Energy\Delta10\text{ms}$ 0.3013 $\rightarrow$ 0.1349 (+55.23%), $Energy\Delta10\text{ms(vs.GT)}$ 0.0531 $\rightarrow$ 0.0288 (+45.76%), and $Sem.\,Rel.$ 2.73 $\rightarrow$ 3.28 (+20.15%). Our dataset aims to facilitate further research in long-form video-to-audio generation and is available at https://github.com/deepreasonings/long-form-video2audio.
CVAug 12, 2025Code
Preview WB-DH: Towards Whole Body Digital Human Bench for the Generation of Whole-body Talking Avatar VideosChaoyi Wang, Yifan Yang, Jun Pei et al.
Creating realistic, fully animatable whole-body avatars from a single portrait is challenging due to limitations in capturing subtle expressions, body movements, and dynamic backgrounds. Current evaluation datasets and metrics fall short in addressing these complexities. To bridge this gap, we introduce the Whole-Body Benchmark Dataset (WB-DH), an open-source, multi-modal benchmark designed for evaluating whole-body animatable avatar generation. Key features include: (1) detailed multi-modal annotations for fine-grained guidance, (2) a versatile evaluation framework, and (3) public access to the dataset and tools at https://github.com/deepreasonings/WholeBodyBenchmark.
CVJul 28, 2025Code
JWB-DH-V1: Benchmark for Joint Whole-Body Talking Avatar and Speech Generation Version 1Xinhan Di, Kristin Qi, Pengqian Yu
Recent advances in diffusion-based video generation have enabled photo-realistic short clips, but current methods still struggle to achieve multi-modal consistency when jointly generating whole-body motion and natural speech. Current approaches lack comprehensive evaluation frameworks that assess both visual and audio quality, and there are insufficient benchmarks for region-specific performance analysis. To address these gaps, we introduce the Joint Whole-Body Talking Avatar and Speech Generation Version I(JWB-DH-V1), comprising a large-scale multi-modal dataset with 10,000 unique identities across 2 million video samples, and an evaluation protocol for assessing joint audio-video generation of whole-body animatable avatars. Our evaluation of SOTA models reveals consistent performance disparities between face/hand-centric and whole-body performance, which incidates essential areas for future research. The dataset and evaluation tools are publicly available at https://github.com/deepreasonings/WholeBodyBenchmark.
LGApr 30, 2025Code
Towards Film-Making Production Dialogue, Narration, Monologue Adaptive Moving Dubbing BenchmarksChaoyi Wang, Junjie Zheng, Zihao Chen et al.
Movie dubbing has advanced significantly, yet assessing the real-world effectiveness of these models remains challenging. A comprehensive evaluation benchmark is crucial for two key reasons: 1) Existing metrics fail to fully capture the complexities of dialogue, narration, monologue, and actor adaptability in movie dubbing. 2) A practical evaluation system should offer valuable insights to improve movie dubbing quality and advancement in film production. To this end, we introduce Talking Adaptive Dubbing Benchmarks (TA-Dubbing), designed to improve film production by adapting to dialogue, narration, monologue, and actors in movie dubbing. TA-Dubbing offers several key advantages: 1) Comprehensive Dimensions: TA-Dubbing covers a variety of dimensions of movie dubbing, incorporating metric evaluations for both movie understanding and speech generation. 2) Versatile Benchmarking: TA-Dubbing is designed to evaluate state-of-the-art movie dubbing models and advanced multi-modal large language models. 3) Full Open-Sourcing: We fully open-source TA-Dubbing at https://github.com/woka- 0a/DeepDubber- V1 including all video suits, evaluation methods, annotations. We also continuously integrate new movie dubbing models into the TA-Dubbing leaderboard at https://github.com/woka- 0a/DeepDubber-V1 to drive forward the field of movie dubbing.
CVFeb 18, 2021Code
Multi-Agent Reinforcement Learning of 3D Furniture Layout Simulation in Indoor Graphics ScenesXinhan Di, Pengqian Yu
In the industrial interior design process, professional designers plan the furniture layout to achieve a satisfactory 3D design for selling. In this paper, we explore the interior graphics scenes design task as a Markov decision process (MDP) in 3D simulation, which is solved by multi-agent reinforcement learning. The goal is to produce furniture layout in the 3D simulation of the indoor graphics scenes. In particular, we firstly transform the 3D interior graphic scenes into two 2D simulated scenes. We then design the simulated environment and apply two reinforcement learning agents to learn the optimal 3D layout for the MDP formulation in a cooperative way. We conduct our experiments on a large-scale real-world interior layout dataset that contains industrial designs from professional designers. Our numerical results demonstrate that the proposed model yields higher-quality layouts as compared with the state-of-art model. The developed simulator and codes are available at \url{https://github.com/CODE-SUBMIT/simulator2}.
CVJan 19, 2021Code
Deep Reinforcement Learning for Producing Furniture Layout in Indoor ScenesXinhan Di, Pengqian Yu
In the industrial interior design process, professional designers plan the size and position of furniture in a room to achieve a satisfactory design for selling. In this paper, we explore the interior scene design task as a Markov decision process (MDP), which is solved by deep reinforcement learning. The goal is to produce an accurate position and size of the furniture simultaneously for the indoor layout task. In particular, we first formulate the furniture layout task as a MDP problem by defining the state, action, and reward function. We then design the simulated environment and train reinforcement learning agents to produce the optimal layout for the MDP formulation. We conduct our experiments on a large-scale real-world interior layout dataset that contains industrial designs from professional designers. Our numerical results demonstrate that the proposed model yields higher-quality layouts as compared with the state-of-art model. The developed simulator and codes are available at \url{https://github.com/CODE-SUBMIT/simulator1}.
CVDec 15, 2020Code
End-to-end Generative Floor-plan and Layout with Attributes and Relation GraphXinhan Di, Pengqian Yu, Danfeng Yang et al.
In this paper, we propose an end-end model for producing furniture layout for interior scene synthesis from the random vector. This proposed model is aimed to support professional interior designers to produce the interior decoration solutions more quickly. The proposed model combines a conditional floor-plan module of the room, a conditional graphical floor-plan module of the room and a conditional layout module. As compared with the prior work on scene synthesis, our proposed three modules enhance the ability of auto-layout generation given the dimensional category of the room. We conduct our experiments on the proposed real-world interior layout dataset that contains $191208$ designs from the professional designers. Our numerical results demonstrate that the proposed model yields higher-quality layouts in comparison with the state-of-the-art model. The dataset and code are released \href{https://github.com/CODE-SUBMIT/dataset3}{Dataset,Code}
AIJan 2, 2025
Enhancing Reasoning through Process Supervision with Monte Carlo Tree SearchShuangtao Li, Shuaihao Dong, Kexin Luan et al.
Large language models (LLMs) have demonstrated their remarkable capacity across a variety of tasks. However, reasoning remains a challenge for LLMs. To improve LLMs' reasoning ability, process supervision has proven to be better than outcome supervision. In this work, we study using Monte Carlo Tree Search (MCTS) to generate process supervision data with LLMs themselves for training them. We sample reasoning steps with an LLM and assign each step a score that captures its "relative correctness," and the LLM is then trained by minimizing weighted log-likelihood of generating the reasoning steps. This generate-then-train process is repeated iteratively until convergence.Our experimental results demonstrate that the proposed methods considerably improve the performance of LLMs on two mathematical reasoning datasets. Furthermore, models trained on one dataset also exhibit improved performance on the other, showing the transferability of the enhanced reasoning ability.
SDDec 12, 2024
YingSound: Video-Guided Sound Effects Generation with Multi-modal Chain-of-Thought ControlsZihao Chen, Haomin Zhang, Xinhan Di et al.
Generating sound effects for product-level videos, where only a small amount of labeled data is available for diverse scenes, requires the production of high-quality sounds in few-shot settings. To tackle the challenge of limited labeled data in real-world scenes, we introduce YingSound, a foundation model designed for video-guided sound generation that supports high-quality audio generation in few-shot settings. Specifically, YingSound consists of two major modules. The first module uses a conditional flow matching transformer to achieve effective semantic alignment in sound generation across audio and visual modalities. This module aims to build a learnable audio-visual aggregator (AVA) that integrates high-resolution visual features with corresponding audio features at multiple stages. The second module is developed with a proposed multi-modal visual-audio chain-of-thought (CoT) approach to generate finer sound effects in few-shot settings. Finally, an industry-standard video-to-audio (V2A) dataset that encompasses various real-world scenarios is presented. We show that YingSound effectively generates high-quality synchronized sounds across diverse conditional inputs through automated evaluations and human studies. Project Page: \url{https://giantailab.github.io/yingsound/}
LGDec 23, 2024
Towards Intrinsic Self-Correction Enhancement in Monte Carlo Tree Search Boosted Reasoning via Iterative Preference LearningHuchen Jiang, Yangyang Ma, Chaofan Ding et al.
With current state-of-the-art approaches aimed at enhancing the reasoning capabilities of Large Language Models(LLMs) through iterative preference learning inspired by AlphaZero, we propose to further enhance the step-wise reasoning capabilities through intrinsic self-correction to some extent. Our work leverages step-wise preference learning to enhance self-verification via reinforcement learning. We initially conduct our work through a two-stage training procedure. At the first stage, the self-correction reasoning ability of an LLM is enhanced through its own predictions, relying entirely on self-generated data within the intrinsic self-correction to some extent. At the second stage, the baseline step-wise preference learning is leveraged via the application of the enhanced self-correct policy achieved at the first stage. In the evaluation of arithmetic reasoning tasks, our approach outperforms OpenMath2-Llama3.1-8B, dart-math-mistral-7b-uniform on MATH with increases in accuracy to 71.34%(+4.18%) and 48.06%(+4.94%) and LLama-3.1-8B-Instruct, Mistral-7B-Instruct-v0.1 on GSM8K with increases in accuracy to 86.76%(+2.00%) and 38.06%(+2.28%).
CVMar 28, 2025
DeepAudio-V1:Towards Multi-Modal Multi-Stage End-to-End Video to Speech and Audio GenerationHaomin Zhang, Chang Liu, Junjie Zheng et al.
Currently, high-quality, synchronized audio is synthesized using various multi-modal joint learning frameworks, leveraging video and optional text inputs. In the video-to-audio benchmarks, video-to-audio quality, semantic alignment, and audio-visual synchronization are effectively achieved. However, in real-world scenarios, speech and audio often coexist in videos simultaneously, and the end-to-end generation of synchronous speech and audio given video and text conditions are not well studied. Therefore, we propose an end-to-end multi-modal generation framework that simultaneously produces speech and audio based on video and text conditions. Furthermore, the advantages of video-to-audio (V2A) models for generating speech from videos remain unclear. The proposed framework, DeepAudio, consists of a video-to-audio (V2A) module, a text-to-speech (TTS) module, and a dynamic mixture of modality fusion (MoF) module. In the evaluation, the proposed end-to-end framework achieves state-of-the-art performance on the video-audio benchmark, video-speech benchmark, and text-speech benchmark. In detail, our framework achieves comparable results in the comparison with state-of-the-art models for the video-audio and text-speech benchmarks, and surpassing state-of-the-art models in the video-speech benchmark, with WER 16.57% to 3.15% (+80.99%), SPK-SIM 78.30% to 89.38% (+14.15%), EMO-SIM 66.24% to 75.56% (+14.07%), MCD 8.59 to 7.98 (+7.10%), MCD SL 11.05 to 9.40 (+14.93%) across a variety of dubbing settings.
CVMar 31, 2025
DeepDubber-V1: Towards High Quality and Dialogue, Narration, Monologue Adaptive Movie Dubbing Via Multi-Modal Chain-of-Thoughts Reasoning GuidanceJunjie Zheng, Zihao Chen, Chaofan Ding et al.
Current movie dubbing technology can generate the desired voice from a given speech prompt, ensuring good synchronization between speech and visuals while accurately conveying the intended emotions. However, in movie dubbing, key aspects such as adapting to different dubbing styles, handling dialogue, narration, and monologue effectively, and understanding subtle details like the age and gender of speakers, have not been well studied. To address this challenge, we propose a framework of multi-modal large language model. First, it utilizes multimodal Chain-of-Thought (CoT) reasoning methods on visual inputs to understand dubbing styles and fine-grained attributes. Second, it generates high-quality dubbing through large speech generation models, guided by multimodal conditions. Additionally, we have developed a movie dubbing dataset with CoT annotations. The evaluation results demonstrate a performance improvement over state-of-the-art methods across multiple datasets. In particular, for the evaluation metrics, the SPK-SIM and EMO-SIM increases from 82.48% to 89.74%, 66.24% to 78.88% for dubbing setting 2.0 on V2C Animation dataset, LSE-D and MCD-SL decreases from 14.79 to 14.63, 5.24 to 4.74 for dubbing setting 2.0 on Grid dataset, SPK-SIM increases from 64.03 to 83.42 and WER decreases from 52.69% to 23.20% for initial reasoning setting on proposed CoT-Movie-Dubbing dataset in the comparison with the state-of-the art models.
MMMay 22, 2025
MM-MovieDubber: Towards Multi-Modal Learning for Multi-Modal Movie DubbingJunjie Zheng, Zihao Chen, Chaofan Ding et al.
Current movie dubbing technology can produce the desired speech using a reference voice and input video, maintaining perfect synchronization with the visuals while effectively conveying the intended emotions. However, crucial aspects of movie dubbing, including adaptation to various dubbing styles, effective handling of dialogue, narration, and monologues, as well as consideration of subtle details such as speaker age and gender, remain insufficiently explored. To tackle these challenges, we introduce a multi-modal generative framework. First, it utilizes a multi-modal large vision-language model (VLM) to analyze visual inputs, enabling the recognition of dubbing types and fine-grained attributes. Second, it produces high-quality dubbing using large speech generation models, guided by multi-modal inputs. Additionally, a movie dubbing dataset with annotations for dubbing types and subtle details is constructed to enhance movie understanding and improve dubbing quality for the proposed multi-modal framework. Experimental results across multiple benchmark datasets show superior performance compared to state-of-the-art (SOTA) methods. In details, the LSE-D, SPK-SIM, EMO-SIM, and MCD exhibit improvements of up to 1.09%, 8.80%, 19.08%, and 18.74%, respectively.
CVApr 7, 2025
OCC-MLLM-CoT-Alpha: Towards Multi-stage Occlusion Recognition Based on Large Language Models via 3D-Aware Supervision and Chain-of-Thoughts GuidanceChaoyi Wang, Baoqing Li, Xinhan Di
Comprehending occluded objects are not well studied in existing large-scale visual-language multi-modal models. Current state-of-the-art multi-modal large models struggles to provide satisfactory results in understanding occluded objects through universal visual encoders and supervised learning strategies. Therefore, we propose OCC-MLLM-CoT-Alpha, a multi-modal large vision language framework that integrates 3D-aware supervision and Chain-of-Thoughts guidance. Particularly, (1) we build a multi-modal large vision-language model framework which is consisted of a large multi-modal vision-language model and a 3D reconstruction expert model. (2) the corresponding multi-modal Chain-of-Thoughts is learned through a combination of supervised and reinforcement training strategies, allowing the multi-modal vision-language model to enhance the recognition ability with learned multi-modal chain-of-thoughts guidance. (3) A large-scale multi-modal chain-of-thoughts reasoning dataset, consisting of $110k$ samples of occluded objects held in hand, is built. In the evaluation, the proposed methods demonstrate decision score improvement of 15.75%,15.30%,16.98%,14.62%, and 4.42%,3.63%,6.94%,10.70% for two settings of a variety of state-of-the-art models.
SDMar 28, 2025
Enhance Generation Quality of Flow Matching V2A Model via Multi-Step CoT-Like Guidance and Combined Preference OptimizationHaomin Zhang, Sizhe Shan, Haoyu Wang et al.
Creating high-quality sound effects from videos and text prompts requires precise alignment between visual and audio domains, both semantically and temporally, along with step-by-step guidance for professional audio generation. However, current state-of-the-art video-guided audio generation models often fall short of producing high-quality audio for both general and specialized use cases. To address this challenge, we introduce a multi-stage, multi-modal, end-to-end generative framework with Chain-of-Thought-like (CoT-like) guidance learning, termed Chain-of-Perform (CoP). First, we employ a transformer-based network architecture designed to achieve CoP guidance, enabling the generation of both general and professional audio. Second, we implement a multi-stage training framework that follows step-by-step guidance to ensure the generation of high-quality sound effects. Third, we develop a CoP multi-modal dataset, guided by video, to support step-by-step sound effects generation. Evaluation results highlight the advantages of the proposed multi-stage CoP generative framework compared to the state-of-the-art models on a variety of datasets, with FAD 0.79 to 0.74 (+6.33%), CLIP 16.12 to 17.70 (+9.80%) on VGGSound, SI-SDR 1.98dB to 3.35dB (+69.19%), MOS 2.94 to 3.49(+18.71%) on PianoYT-2h, and SI-SDR 2.22dB to 3.21dB (+44.59%), MOS 3.07 to 3.42 (+11.40%) on Piano-10h.
IVMar 20, 2025
Attentional Triple-Encoder Network in Spatiospectral Domains for Medical Image SegmentationKristin Qi, Xinhan Di
Retinal Optical Coherence Tomography (OCT) segmentation is essential for diagnosing pathology. Traditional methods focus on either spatial or spectral domains, overlooking their combined dependencies. We propose a triple-encoder network that integrates CNNs for spatial features, Fast Fourier Convolution (FFC) for spectral features, and attention mechanisms to capture global relationships across both domains. Attention fusion modules integrate convolution and cross-attention to further enhance features. Our method achieves an average Dice score improvement from 0.855 to 0.864, outperforming prior work.
SDDec 23, 2024
Multiple Consistency-guided Test-Time Adaptation for Contrastive Audio-Language Models with Unlabeled AudioGongyu Chen, Haomin Zhang, Chaofan Ding et al.
One fascinating aspect of pre-trained Audio-Language Models (ALMs) learning is their impressive zero-shot generalization capability and test-time adaptation (TTA) methods aiming to improve domain performance without annotations. However, previous test time adaptation (TTA) methods for ALMs in zero-shot classification tend to be stuck in incorrect model predictions. In order to further boost the performance, we propose multiple guidance on prompt learning without annotated labels. First, guidance of consistency on both context tokens and domain tokens of ALMs is set. Second, guidance of both consistency across multiple augmented views of each single test sample and contrastive learning across different test samples is set. Third, we propose a corresponding end-end learning framework for the proposed test-time adaptation method without annotated labels. We extensively evaluate our approach on 12 downstream tasks across domains, our proposed adaptation method leads to 4.41% (max 7.50%) average zero-shot performance improvement in comparison with the state-of-the-art models.
CLDec 13, 2024
Low-Rank Adaptation with Task-Relevant Feature Enhancement for Fine-tuning Language ModelsChangqun Li, Chaofan Ding, Kexin Luan et al.
Fine-tuning pre-trained large language models in a parameter-efficient manner is widely studied for its effectiveness and efficiency. LoRA is one of the most widely used methods, which assumes that the optimization process is essentially low dimensional. Although LoRA has demonstrated commendable performance, there remains a significant performance gap between LoRA and full fine-tuning when learning new tasks. In this work, we propose Low-Rank Adaptation with Task-Relevant Feature Enhancement(LoRATRF) for enhancing task-relevant features from the perspective of editing neural network representations. To prioritize task-relevant features, a task-aware filter that selectively extracts valuable knowledge from hidden representations for the target or current task is designed. As the experiments on a vareity of datasets including NLU, commonsense reasoning and mathematical reasoning tasks demonstrates, our method reduces 33.71% parameters and achieves better performance on a variety of datasets in comparison with SOTA low-rank methods.
CVDec 15, 2020
Deep Layout of Custom-size Furniture through Multiple-domain LearningXinhan Di, Pengqian Yu, Danfeng Yang et al.
In this paper, we propose a multiple-domain model for producing a custom-size furniture layout in the interior scene. This model is aimed to support professional interior designers to produce interior decoration solutions with custom-size furniture more quickly. The proposed model combines a deep layout module, a domain attention module, a dimensional domain transfer module, and a custom-size module in the end-end training. Compared with the prior work on scene synthesis, our proposed model enhances the ability of auto-layout of custom-size furniture in the interior room. We conduct our experiments on a real-world interior layout dataset that contains $710,700$ designs from professional designers. Our numerical results demonstrate that the proposed model yields higher-quality layouts of custom-size furniture in comparison with the state-of-art model.
CVAug 4, 2020
Structural Plan of Indoor Scenes with Personalized PreferencesXinhan Di, Pengqian Yu, Hong Zhu et al.
In this paper, we propose an assistive model that supports professional interior designers to produce industrial interior decoration solutions and to meet the personalized preferences of the property owners. The proposed model is able to automatically produce the layout of objects of a particular indoor scene according to property owners' preferences. In particular, the model consists of the extraction of abstract graph, conditional graph generation, and conditional scene instantiation. We provide an interior layout dataset that contains real-world 11000 designs from professional designers. Our numerical results on the dataset demonstrate the effectiveness of the proposed model compared with the state-of-art methods.
CVJun 24, 2020
Adversarial Model for Rotated Indoor Scenes PlanningXinhan Di, Pengqian Yu, Hong Zhu et al.
In this paper, we propose an adversarial model for producing furniture layout for interior scene synthesis when the interior room is rotated. The proposed model combines a conditional adversarial network, a rotation module, a mode module, and a rotation discriminator module. As compared with the prior work on scene synthesis, our proposed three modules enhance the ability of auto-layout generation and reduce the mode collapse during the rotation of the interior room. We conduct our experiments on a proposed real-world interior layout dataset that contains 14400 designs from the professional designers. Our numerical results demonstrate that the proposed model yields higher-quality layouts for four types of rooms, including the bedroom, the bathroom, the study room, and the tatami room.
CVJan 30, 2020
The Direction-Aware, Learnable, Additive Kernels and the Adversarial Network for Deep Floor Plan RecognitionYuli Zhang, Yeyang He, Shaowen Zhu et al.
This paper presents a new approach for the recognition of elements in floor plan layouts. Besides of elements with common shapes, we aim to recognize elements with irregular shapes such as circular rooms and inclined walls. Furthermore, the reduction of noise in the semantic segmentation of the floor plan is on demand. To this end, we propose direction-aware, learnable, additive kernels in the application of both the context module and common convolutional blocks. We apply them for high performance of elements with both common and irregular shapes. Besides, an adversarial network with two discriminators is proposed to further improve the accuracy of the elements and to reduce the noise of the semantic segmentation. Experimental results demonstrate the superiority and effectiveness of the proposed network over the state-of-the-art methods.
LGMay 21, 2019
Mutual Information Maximization in Graph Neural NetworksXinhan Di, Pengqian Yu, Rui Bu et al.
A variety of graph neural networks (GNNs) frameworks for representation learning on graphs have been recently developed. These frameworks rely on aggregation and iteration scheme to learn the representation of nodes. However, information between nodes is inevitably lost in the scheme during learning. In order to reduce the loss, we extend the GNNs frameworks by exploring the aggregation and iteration scheme in the methodology of mutual information. We propose a new approach of enlarging the normal neighborhood in the aggregation of GNNs, which aims at maximizing mutual information. Based on a series of experiments conducted on several benchmark datasets, we show that the proposed approach improves the state-of-the-art performance for four types of graph tasks, including supervised and semi-supervised graph classification, graph link prediction and graph edge generation and classification.
LGJul 2, 2018
Ambient Hidden Space of Generative Adversarial NetworksXinhan Di, Pengqian Yu, Meng Tian
Generative adversarial models are powerful tools to model structure in complex distributions for a variety of tasks. Current techniques for learning generative models require an access to samples which have high quality, and advanced generative models are applied to generate samples from noisy training data through ambient modules. However, the modules are only practical for the output space of the generator, and their application in the hidden space is not well studied. In this paper, we extend the ambient module to the hidden space of the generator, and provide the uniqueness condition and the corresponding strategy for the ambient hidden generator in the adversarial training process. We report the practicality of the proposed method on the benchmark dataset.
LGJul 1, 2018
Towards Adversarial Training with Moderate Performance Improvement for Neural Network ClassificationXinhan Di, Pengqian Yu, Meng Tian
It has been demonstrated that deep neural networks are prone to noisy examples particular adversarial samples during inference process. The gap between robust deep learning systems in real world applications and vulnerable neural networks is still large. Current adversarial training strategies improve the robustness against adversarial samples. However, these methods lead to accuracy reduction when the input examples are clean thus hinders the practicability. In this paper, we investigate an approach that protects the neural network classification from the adversarial samples and improves its accuracy when the input examples are clean. We demonstrate the versatility and effectiveness of our proposed approach on a variety of different networks and datasets.
CVJan 23, 2018
PointCNN: Convolution On $\mathcal{X}$-Transformed PointsYangyan Li, Rui Bu, Mingchao Sun et al.
We present a simple and general framework for feature learning from point clouds. The key to the success of CNNs is the convolution operator that is capable of leveraging spatially-local correlation in data represented densely in grids (e.g. images). However, point clouds are irregular and unordered, thus directly convolving kernels against features associated with the points, will result in desertion of shape information and variance to point ordering. To address these problems, we propose to learn an $\mathcal{X}$-transformation from the input points, to simultaneously promote two causes. The first is the weighting of the input features associated with the points, and the second is the permutation of the points into a latent and potentially canonical order. Element-wise product and sum operations of the typical convolution operator are subsequently applied on the $\mathcal{X}$-transformed features. The proposed method is a generalization of typical CNNs to feature learning from point clouds, thus we call it PointCNN. Experiments show that PointCNN achieves on par or better performance than state-of-the-art methods on multiple challenging benchmark datasets and tasks.
CVJan 17, 2017
3D Reconstruction of Simple Objects from A Single View Silhouette ImageXinhan Di, Pengqian Yu
While recent deep neural networks have achieved promising results for 3D reconstruction from a single-view image, these rely on the availability of RGB textures in images and extra information as supervision. In this work, we propose novel stacked hierarchical networks and an end to end training strategy to tackle a more challenging task for the first time, 3D reconstruction from a single-view 2D silhouette image. We demonstrate that our model is able to conduct 3D reconstruction from a single-view silhouette image both qualitatively and quantitatively. Evaluation is performed using Shapenet for the single-view reconstruction and results are presented in comparison with a single network, to highlight the improvements obtained with the proposed stacked networks and the end to end training strategy. Furthermore, 3D re- construction in forms of IoU is compared with the state of art 3D reconstruction from a single-view RGB image, and the proposed model achieves higher IoU than the state of art of reconstruction from a single view RGB image.