Bi'an Du

CV
h-index10
10papers
188citations
Novelty62%
AI Score58

10 Papers

CVFeb 27, 2024Code
Generative 3D Part Assembly via Part-Whole-Hierarchy Message Passing

Bi'an Du, Xiang Gao, Wei Hu et al.

Generative 3D part assembly involves understanding part relationships and predicting their 6-DoF poses for assembling a realistic 3D shape. Prior work often focus on the geometry of individual parts, neglecting part-whole hierarchies of objects. Leveraging two key observations: 1) super-part poses provide strong hints about part poses, and 2) predicting super-part poses is easier due to fewer superparts, we propose a part-whole-hierarchy message passing network for efficient 3D part assembly. We first introduce super-parts by grouping geometrically similar parts without any semantic labels. Then we employ a part-whole hierarchical encoder, wherein a super-part encoder predicts latent super-part poses based on input parts. Subsequently, we transform the point cloud using the latent poses, feeding it to the part encoder for aggregating super-part information and reasoning about part relationships to predict all part poses. In training, only ground-truth part poses are required. During inference, the predicted latent poses of super-parts enhance interpretability. Experimental results on the PartNet dataset show that our method achieves state-of-the-art performance in part and connectivity accuracy and enables an interpretable hierarchical part assembly. Code is available at https://github.com/pkudba/3DHPA.

CVAug 9, 2024
AugGS: Self-augmented Gaussians with Structural Masks for Sparse-view 3D Reconstruction

Bi'an Du, Lingbei Meng, Wei Hu

Sparse-view 3D reconstruction is a major challenge in computer vision, aiming to create complete three-dimensional models from limited viewing angles. Key obstacles include: 1) a small number of input images with inconsistent information; 2) dependence on input image quality; and 3) large model parameter sizes. To tackle these issues, we propose a self-augmented two-stage Gaussian splatting framework enhanced with structural masks for sparse-view 3D reconstruction. Initially, our method generates a basic 3D Gaussian representation from sparse inputs and renders multi-view images. We then fine-tune a pre-trained 2D diffusion model to enhance these images, using them as augmented data to further optimize the 3D Gaussians. Additionally, a structural masking strategy during training enhances the model's robustness to sparse inputs and noise. Experiments on benchmarks like MipNeRF360, OmniObject3D, and OpenIllumination demonstrate that our approach achieves state-of-the-art performance in perceptual quality and multi-view consistency with sparse inputs.

53.9CVApr 20
View-Consistent 3D Scene Editing via Dual-Path Structural Correspondense and Semantic Continuity

Pufan Li, Bi'an Du, Shenghe Zheng et al.

Text-driven 3D scene editing has recently attracted increasing attention. Most existing methods follow a render-edit-optimize pipeline, where multi-view images are rendered from a 3D scene, edited with 2D image editors, and then used to optimize the underlying 3D representation. However, cross-view inconsistency remains a major bottleneck. Although recent methods introduce geometric cues, cross-view interactions, or video priors to mitigate this issue, they still largely rely on inference-time synchronization and thus remain limited in robustness and generalization.In this work, we recast multi-view consistent 3D editing from a distributional perspective: 3D scene editing essentially requires a joint distribution modeling across viewpoints.Based on this insight, we propose a view-consistent 3D editing framework that explicitly introduces cross-view dependencies into the editing process. Furthermore, motivated by the observation that structural correspondence and semantic continuity rely on different cross-view cues, we introduce a dual-path consistency mechanism consisting of projection-guided structural guidance and patch-level semantic propagation for effective cross-view editing. Further, we construct a paired multi-view editing dataset that provides reliable supervision for learning cross-view consistency in edited scenes. Extensive experiments demonstrate that our method achieves superior editing performance with precise and consistent views for complex scenes.

92.7CVMar 23
From Part to Whole: 3D Generative World Model with an Adaptive Structural Hierarchy

Bi'an Du, Daizong Liu, Pufan Li et al.

Single-image 3D generation lies at the core of vision-to-graphics models in the real world. However, it remains a fundamental challenge to achieve reliable generalization across diverse semantic categories and highly variable structural complexity under sparse supervision. Existing approaches typically model objects in a monolithic manner or rely on a fixed number of parts, including recent part-aware models such as PartCrafter, which still require a labor-intensive user-specified part count. Such designs easily lead to overfitting, fragmented or missing structural components, and limited compositional generalization when encountering novel object layouts. To this end, this paper rethinks single-image 3D generation as learning an adaptive part-whole hierarchy in the flexible 3D latent space. We present a novel part-to-whole 3D generative world model that autonomously discovers latent structural slots by inferring soft and compositional masks directly from image tokens. Specifically, an adaptive slot-gating mechanism dynamically determines the slot-wise activation probabilities and smoothly consolidates redundant slots within different objects, ensuring that the emergent structure remains compact yet expressive across categories. Each distilled slot is then aligned to a learnable, class-agnostic prototype bank, enabling powerful cross-category shape sharing and denoising through universal geometric prototypes in the real world. Furthermore, a lightweight 3D denoiser is introduced to reconstruct geometry and appearance via unified diffusion objectives. Experiments show consistent gains in cross-category transfer and part-count extrapolation, and ablations confirm complementary benefits of the prototype bank for shape-prior sharing as well as slot-gating for structural adaptation.

CVDec 27, 2024
Multi-scale Latent Point Consistency Models for 3D Shape Generation

Bi'an Du, Wei Hu, Renjie Liao

Consistency Models (CMs) have significantly accelerated the sampling process in diffusion models, yielding impressive results in synthesizing high-resolution images. To explore and extend these advancements to point-cloud-based 3D shape generation, we propose a novel Multi-scale Latent Point Consistency Model (MLPCM). Our MLPCM follows a latent diffusion framework and introduces hierarchical levels of latent representations, ranging from point-level to super-point levels, each corresponding to a different spatial resolution. We design a multi-scale latent integration module along with 3D spatial attention to effectively denoise the point-level latent representations conditioned on those from multiple super-point levels. Additionally, we propose a latent consistency model, learned through consistency distillation, that compresses the prior into a one-step generator. This significantly improves sampling efficiency while preserving the performance of the original teacher model. Extensive experiments on standard benchmarks ShapeNet and ShapeNet-Vol demonstrate that MLPCM achieves a 100x speedup in the generation process, while surpassing state-of-the-art diffusion models in terms of both shape quality and diversity.

CVJun 26, 2025
Geometry and Perception Guided Gaussians for Multiview-consistent 3D Generation from a Single Image

Pufan Li, Bi'an Du, Wei Hu

Generating realistic 3D objects from single-view images requires natural appearance, 3D consistency, and the ability to capture multiple plausible interpretations of unseen regions. Existing approaches often rely on fine-tuning pretrained 2D diffusion models or directly generating 3D information through fast network inference or 3D Gaussian Splatting, but their results generally suffer from poor multiview consistency and lack geometric detail. To tackle these issues, we present a novel method that seamlessly integrates geometry and perception information without requiring additional model training to reconstruct detailed 3D objects from a single image. Specifically, we incorporate geometry and perception priors to initialize the Gaussian branches and guide their parameter optimization. The geometry prior captures the rough 3D shapes, while the perception prior utilizes the 2D pretrained diffusion model to enhance multiview information. Subsequently, we introduce a stable Score Distillation Sampling for fine-grained prior distillation to ensure effective knowledge transfer. The model is further enhanced by a reprojection-based strategy that enforces depth consistency. Experimental results show that we outperform existing methods on novel view synthesis and 3D reconstruction, demonstrating robust and consistent 3D object generation.

CVAug 14, 2025
HierOctFusion: Multi-scale Octree-based 3D Shape Generation via Part-Whole-Hierarchy Message Passing

Xinjie Gao, Bi'an Du, Wei Hu

3D content generation remains a fundamental yet challenging task due to the inherent structural complexity of 3D data. While recent octree-based diffusion models offer a promising balance between efficiency and quality through hierarchical generation, they often overlook two key insights: 1) existing methods typically model 3D objects as holistic entities, ignoring their semantic part hierarchies and limiting generalization; and 2) holistic high-resolution modeling is computationally expensive, whereas real-world objects are inherently sparse and hierarchical, making them well-suited for layered generation. Motivated by these observations, we propose HierOctFusion, a part-aware multi-scale octree diffusion model that enhances hierarchical feature interaction for generating fine-grained and sparse object structures. Furthermore, we introduce a cross-attention conditioning mechanism that injects part-level information into the generation process, enabling semantic features to propagate effectively across hierarchical levels from parts to the whole. Additionally, we construct a 3D dataset with part category annotations using a pre-trained segmentation model to facilitate training and evaluation. Experiments demonstrate that HierOctFusion achieves superior shape quality and efficiency compared to prior methods.

CVJul 10, 2025
Behave Your Motion: Habit-preserved Cross-category Animal Motion Transfer

Zhimin Zhang, Bi'an Du, Caoyuan Ma et al.

Animal motion embodies species-specific behavioral habits, making the transfer of motion across categories a critical yet complex task for applications in animation and virtual reality. Existing motion transfer methods, primarily focused on human motion, emphasize skeletal alignment (motion retargeting) or stylistic consistency (motion style transfer), often neglecting the preservation of distinct habitual behaviors in animals. To bridge this gap, we propose a novel habit-preserved motion transfer framework for cross-category animal motion. Built upon a generative framework, our model introduces a habit-preservation module with category-specific habit encoder, allowing it to learn motion priors that capture distinctive habitual characteristics. Furthermore, we integrate a large language model (LLM) to facilitate the motion transfer to previously unobserved species. To evaluate the effectiveness of our approach, we introduce the DeformingThings4D-skl dataset, a quadruped dataset with skeletal bindings, and conduct extensive experiments and quantitative analyses, which validate the superiority of our proposed model.

CVNov 3, 2021
Deep Point Set Resampling via Gradient Fields

Haolan Chen, Bi'an Du, Shitong Luo et al.

3D point clouds acquired by scanning real-world objects or scenes have found a wide range of applications including immersive telepresence, autonomous driving, surveillance, etc. They are often perturbed by noise or suffer from low density, which obstructs downstream tasks such as surface reconstruction and understanding. In this paper, we propose a novel paradigm of point set resampling for restoration, which learns continuous gradient fields of point clouds that converge points towards the underlying surface. In particular, we represent a point cloud via its gradient field -- the gradient of the log-probability density function, and enforce the gradient field to be continuous, thus guaranteeing the continuity of the model for solvable optimization. Based on the continuous gradient fields estimated via a proposed neural network, resampling a point cloud amounts to performing gradient-based Markov Chain Monte Carlo (MCMC) on the input noisy or sparse point cloud. Further, we propose to introduce regularization into the gradient-based MCMC during point cloud restoration, which essentially refines the intermediate resampled point cloud iteratively and accommodates various priors in the resampling process. Extensive experimental results demonstrate that the proposed point set resampling achieves the state-of-the-art performance in representative restoration tasks including point cloud denoising and upsampling.

CVJul 5, 2021
Self-Contrastive Learning with Hard Negative Sampling for Self-supervised Point Cloud Learning

Bi'an Du, Xiang Gao, Wei Hu et al.

Point clouds have attracted increasing attention. Significant progress has been made in methods for point cloud analysis, which often requires costly human annotation as supervision. To address this issue, we propose a novel self-contrastive learning for self-supervised point cloud representation learning, aiming to capture both local geometric patterns and nonlocal semantic primitives based on the nonlocal self-similarity of point clouds. The contributions are two-fold: on the one hand, instead of contrasting among different point clouds as commonly employed in contrastive learning, we exploit self-similar point cloud patches within a single point cloud as positive samples and otherwise negative ones to facilitate the task of contrastive learning. On the other hand, we actively learn hard negative samples that are close to positive samples for discriminative feature learning. Experimental results show that the proposed method achieves state-of-the-art performance on widely used benchmark datasets for self-supervised point cloud segmentation and transfer learning for classification.