Feng Zhu

CV
h-index28
3papers
6citations
Novelty68%
AI Score34

3 Papers

11.8CVApr 8, 2025
On the Suitability of Reinforcement Fine-Tuning to Visual Tasks

Xiaxu Chen, Wei Li, Chunxu Liu et al.

Reinforcement Fine-Tuning (RFT) is proved to be greatly valuable for enhancing the reasoning ability of LLMs. Researchers have been starting to apply RFT to MLLMs, hoping it will also enhance the capabilities of visual understanding. However, these works are at a very early stage and have not examined how suitable RFT actually is for visual tasks. In this work, we endeavor to understand the suitabilities and limitations of RFT for visual tasks, through experimental analysis and observations. We start by quantitative comparisons on various tasks, which shows RFT is generally better than SFT on visual tasks. %especially when the number of training samples are limited. To check whether such advantages are brought up by the reasoning process, we design a new reward that encourages the model to ``think'' more, whose results show more thinking can be beneficial for complicated tasks but harmful for simple tasks. We hope this study can provide more insight for the rapid advancements on this topic.

4.1LGApr 15, 2025
Achieving Tighter Finite-Time Rates for Heterogeneous Federated Stochastic Approximation under Markovian Sampling

Feng Zhu, Aritra Mitra, Robert W. Heath

Motivated by collaborative reinforcement learning (RL) and optimization with time-correlated data, we study a generic federated stochastic approximation problem involving $M$ agents, where each agent is characterized by an agent-specific (potentially nonlinear) local operator. The goal is for the agents to communicate intermittently via a server to find the root of the average of the agents' local operators. The generality of our setting stems from allowing for (i) Markovian data at each agent and (ii) heterogeneity in the roots of the agents' local operators. The limited recent work that has accounted for both these features in a federated setting fails to guarantee convergence to the desired point or to show any benefit of collaboration; furthermore, they rely on projection steps in their algorithms to guarantee bounded iterates. Our work overcomes each of these limitations. We develop a novel algorithm titled \texttt{FedHSA}, and prove that it guarantees convergence to the correct point, while enjoying an $M$-fold linear speedup in sample-complexity due to collaboration. To our knowledge, \emph{this is the first finite-time result of its kind}, and establishing it (without relying on a projection step) entails a fairly intricate argument that accounts for the interplay between complex temporal correlations due to Markovian sampling, multiple local steps to save communication, and the drift-effects induced by heterogeneous local operators. Our results have implications for a broad class of heterogeneous federated RL problems (e.g., policy evaluation and control) with function approximation, where the agents' Markov decision processes can differ in their probability transition kernels and reward functions.

2.3MEFeb 18, 2024
Online Resource Allocation with Average Budget Constraints

Ruicheng Ao, Hongyu Chen, David Simchi-Levi et al.

We consider the problem of online resource allocation with average budget constraints. At each time point the decision maker makes an irrevocable decision of whether to accept or reject a request before the next request arrives with the goal to maximize the cumulative rewards. In contrast to existing literature requiring the total resource consumption is below a certain level, we require the average resource consumption per accepted request does not exceed a given threshold. This problem can be casted as an online knapsack problem with exogenous random budget replenishment, and can find applications in various fields such as online anomaly detection, sequential advertising, and per-capita public service providers. We start with general arrival distributions and show that a simple policy achieves a $O(\sqrt{T})$ regret. We complement the result by showing that such a regret growing rate is in general not improvable. We then shift our focus to discrete arrival distributions. We find that many existing re-solving heuristics in the online resource allocation literature, albeit achieve bounded loss in canonical settings, may incur a $Ω(\sqrt{T})$ or even a $Ω(T)$ regret. With the observation that canonical policies tend to be too optimistic and over accept arrivals, we propose a novel policy that incorporates budget safety buffers. It turns out that a little more safety can greatly enhance efficiency -- small additional logarithmic buffers suffice to reduce the regret from $Ω(\sqrt{T})$ or even $Ω(T)$ to $O(\ln^2 T)$. From a practical perspective, we extend the policy to the scenario with continuous arrival distributions, time-dependent information structures, as well as unknown $T$. We conduct both synthetic experiments and empirical applications on a time series data of New York City taxi passengers to validate the performance of our proposed policies.