Jingbo Zhang

h-index8
2papers
969citations

2 Papers

4.1LGDec 10, 2025
Semantic-Aware Cooperative Communication and Computation Framework in Vehicular Networks

Jingbo Zhang, Maoxin Ji, Qiong Wu et al.

Semantic Communication (SC) combined with Vehicular edge computing (VEC) provides an efficient edge task processing paradigm for Internet of Vehicles (IoV). Focusing on highway scenarios, this paper proposes a Tripartite Cooperative Semantic Communication (TCSC) framework, which enables Vehicle Users (VUs) to perform semantic task offloading via Vehicle-to-Infrastructure (V2I) and Vehicle-to-Vehicle (V2V) communications. Considering task latency and the number of semantic symbols, the framework constructs a Mixed-Integer Nonlinear Programming (MINLP) problem, which is transformed into two subproblems. First, we innovatively propose a multi-agent proximal policy optimization task offloading optimization method based on parametric distribution noise (MAPPO-PDN) to solve the optimization problem of the number of semantic symbols; second, linear programming (LP) is used to solve offloading ratio. Simulations show that performance of this scheme is superior to that of other algorithms.

9.6CVSep 25, 2024Code
Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Model

Hongliang Zhong, Can Wang, Jingbo Zhang et al.

Generating and inserting new objects into 3D content is a compelling approach for achieving versatile scene recreation. Existing methods, which rely on SDS optimization or single-view inpainting, often struggle to produce high-quality results. To address this, we propose a novel method for object insertion in 3D content represented by Gaussian Splatting. Our approach introduces a multi-view diffusion model, dubbed MVInpainter, which is built upon a pre-trained stable video diffusion model to facilitate view-consistent object inpainting. Within MVInpainter, we incorporate a ControlNet-based conditional injection module to enable controlled and more predictable multi-view generation. After generating the multi-view inpainted results, we further propose a mask-aware 3D reconstruction technique to refine Gaussian Splatting reconstruction from these sparse inpainted views. By leveraging these fabricate techniques, our approach yields diverse results, ensures view-consistent and harmonious insertions, and produces better object quality. Extensive experiments demonstrate that our approach outperforms existing methods.