Gongwei Chen

CV
h-index15
24papers
600citations
Novelty51%
AI Score57

24 Papers

CVJul 17, 2024Code
MoME: Mixture of Multimodal Experts for Generalist Multimodal Large Language Models

Leyang Shen, Gongwei Chen, Rui Shao et al.

Multimodal large language models (MLLMs) have demonstrated impressive capabilities across various vision-language tasks. However, a generalist MLLM typically underperforms compared with a specialist MLLM on most VL tasks, which can be attributed to task interference. In this paper, we propose a mixture of multimodal experts (MoME) to mitigate task interference and obtain a generalist MLLM. Our MoME is composed of two key components, a mixture of vision experts (MoVE) and a mixture of language experts (MoLE). MoVE can adaptively modulate the features transformed from various vision encoders, and has a strong compatibility in transformation architecture. MoLE incorporates sparsely gated experts into LLMs to achieve painless improvements with roughly unchanged inference costs. In response to task interference, our MoME specializes in both vision and language modality to adapt to task discrepancies. Extensive experiments show that MoME significantly improves the performance of generalist MLLMs across various VL tasks. The source code is released at https://github.com/JiuTian-VL/MoME

CVNov 20, 2023
LION : Empowering Multimodal Large Language Model with Dual-Level Visual Knowledge

Gongwei Chen, Leyang Shen, Rui Shao et al.

Multimodal Large Language Models (MLLMs) have endowed LLMs with the ability to perceive and understand multi-modal signals. However, most of the existing MLLMs mainly adopt vision encoders pretrained on coarsely aligned image-text pairs, leading to insufficient extraction and reasoning of visual knowledge. To address this issue, we devise a dual-Level vIsual knOwledge eNhanced Multimodal Large Language Model (LION), which empowers the MLLM by injecting visual knowledge in two levels. 1) Progressive incorporation of fine-grained spatial-aware visual knowledge. We design a vision aggregator cooperated with region-level vision-language (VL) tasks to incorporate fine-grained spatial-aware visual knowledge into the MLLM. To alleviate the conflict between image-level and region-level VL tasks during incorporation, we devise a dedicated stage-wise instruction-tuning strategy with mixture-of-adapters. This progressive incorporation scheme contributes to the mutual promotion between these two kinds of VL tasks. 2) Soft prompting of high-level semantic visual evidence. We facilitate the MLLM with high-level semantic visual evidence by leveraging diverse image tags. To mitigate the potential influence caused by imperfect predicted tags, we propose a soft prompting method by embedding a learnable token into the tailored text instruction. Comprehensive experiments on several multi-modal benchmarks demonstrate the superiority of our model (e.g., improvement of 5% accuracy on VSR and 3% CIDEr on TextCaps over InstructBLIP, 5% accuracy on RefCOCOg over Kosmos-2).

AIAug 7, 2024
Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks

Zaijing Li, Yuquan Xie, Rui Shao et al.

Building a general-purpose agent is a long-standing vision in the field of artificial intelligence. Existing agents have made remarkable progress in many domains, yet they still struggle to complete long-horizon tasks in an open world. We attribute this to the lack of necessary world knowledge and multimodal experience that can guide agents through a variety of long-horizon tasks. In this paper, we propose a Hybrid Multimodal Memory module to address the above challenges. It 1) transforms knowledge into Hierarchical Directed Knowledge Graph that allows agents to explicitly represent and learn world knowledge, and 2) summarises historical information into Abstracted Multimodal Experience Pool that provide agents with rich references for in-context learning. On top of the Hybrid Multimodal Memory module, a multimodal agent, Optimus-1, is constructed with dedicated Knowledge-guided Planner and Experience-Driven Reflector, contributing to a better planning and reflection in the face of long-horizon tasks in Minecraft. Extensive experimental results show that Optimus-1 significantly outperforms all existing agents on challenging long-horizon task benchmarks, and exhibits near human-level performance on many tasks. In addition, we introduce various Multimodal Large Language Models (MLLMs) as the backbone of Optimus-1. Experimental results show that Optimus-1 exhibits strong generalization with the help of the Hybrid Multimodal Memory module, outperforming the GPT-4V baseline on many tasks.

CVJul 19, 2024
Token-level Correlation-guided Compression for Efficient Multimodal Document Understanding

Renshan Zhang, Yibo Lyu, Rui Shao et al.

Cropping high-resolution document images into multiple sub-images is the most widely used approach for current Multimodal Large Language Models (MLLMs) to do document understanding. Most of current document understanding methods preserve all tokens within sub-images and treat them equally. This neglects their different informativeness and leads to a significant increase in the number of image tokens. To perform a more adaptive and efficient document understanding, we propose Token-level Correlation-guided Compression, a parameter-free and plug-and-play methodology to optimize token processing. Firstly, we propose an innovative approach for assessing the pattern repetitiveness based on the correlation between each patch tokens. This method identifies redundant tokens, allowing for the determination of the sub-image's information density. Secondly, we present a token-level sampling method that efficiently captures the most informative tokens by delving into the correlation between the [CLS] token and patch tokens. By integrating these strategies, we develop a plug-and-play adaptive compressor module that can be seamlessly incorporated into MLLMs utilizing cropping techniques. This module not only enhances the processing speed during training and inference but also maintains comparable performance. We conduct experiments with the SOTA document understanding model mPLUG-DocOwl1.5 and the effectiveness is demonstrated through extensive comparisons with other compression methods.

99.0CVMar 12
HATS: Hardness-Aware Trajectory Synthesis for GUI Agents

Rui Shao, Ruize Gao, Bin Xie et al.

Graphical user interface (GUI) agents powered by large vision-language models (VLMs) have shown remarkable potential in automating digital tasks, highlighting the need for high-quality trajectory data to support effective agent training. Yet existing trajectory synthesis pipelines often yield agents that fail to generalize beyond simple interactions. We identify this limitation as stemming from the neglect of semantically ambiguous actions, whose meanings are context-dependent, sequentially dependent, or visually ambiguous. Such actions are crucial for real-world robustness but are under-represented and poorly processed in current datasets, leading to semantic misalignment between task instructions and execution. To address these issues, we propose HATS, a Hardness-Aware Trajectory Synthesis framework designed to mitigate the impact of semantic ambiguity. We define hardness as the degree of semantic ambiguity associated with an action and develop two complementary modules: (1) hardness-driven exploration, which guides data collection toward ambiguous yet informative interactions, and (2) alignment-guided refinement, which iteratively validates and repairs instruction-execution alignment. The two modules operate in a closed loop: exploration supplies refinement with challenging trajectories, while refinement feedback updates the hardness signal to guide future exploration. Extensive experiments show that agents trained with HATS consistently outperform state-of-the-art baselines across benchmark GUI environments.

AIMay 22, 2025Code
GUI-explorer: Autonomous Exploration and Mining of Transition-aware Knowledge for GUI Agent

Bin Xie, Rui Shao, Gongwei Chen et al.

GUI automation faces critical challenges in dynamic environments. MLLMs suffer from two key issues: misinterpreting UI components and outdated knowledge. Traditional fine-tuning methods are costly for app-specific knowledge updates. We propose GUI-explorer, a training-free GUI agent that incorporates two fundamental mechanisms: (1) Autonomous Exploration of Function-aware Trajectory. To comprehensively cover all application functionalities, we design a Function-aware Task Goal Generator that automatically constructs exploration goals by analyzing GUI structural information (e.g., screenshots and activity hierarchies). This enables systematic exploration to collect diverse trajectories. (2) Unsupervised Mining of Transition-aware Knowledge. To establish precise screen-operation logic, we develop a Transition-aware Knowledge Extractor that extracts effective screen-operation logic through unsupervised analysis the state transition of structured interaction triples (observation, action, outcome). This eliminates the need for human involvement in knowledge extraction. With a task success rate of 53.7% on SPA-Bench and 47.4% on AndroidWorld, GUI-explorer shows significant improvements over SOTA agents. It requires no parameter updates for new apps. GUI-explorer is open-sourced and publicly available at https://github.com/JiuTian-VL/GUI-explorer.

AIJan 14
PersonalAlign: Hierarchical Implicit Intent Alignment for Personalized GUI Agent with Long-Term User-Centric Records

Yibo Lyu, Gongwei Chen, Rui Shao et al.

While GUI agents have shown strong performance under explicit and completion instructions, real-world deployment requires aligning with users' more complex implicit intents. In this work, we highlight Hierarchical Implicit Intent Alignment for Personalized GUI Agent (PersonalAlign), a new agent task that requires agents to leverage long-term user records as persistent context to resolve omitted preferences in vague instructions and anticipate latent routines by user state for proactive assistance. To facilitate this study, we introduce AndroidIntent, a benchmark designed to evaluate agents' ability in resolving vague instructions and providing proactive suggestions through reasoning over long-term user records. We annotated 775 user-specific preferences and 215 routines from 20k long-term records across different users for evaluation. Furthermore, we introduce Hierarchical Intent Memory Agent (HIM-Agent), which maintains a continuously updating personal memory and hierarchically organizes user preferences and routines for personalization. Finally, we evaluate a range of GUI agents on AndroidIntent, including GPT-5, Qwen3-VL, and UI-TARS, further results show that HIM-Agent significantly improves both execution and proactive performance by 15.7% and 7.3%.

CVDec 1, 2025
HiconAgent: History Context-aware Policy Optimization for GUI Agents

Xurui Zhou, Gongwei Chen, Yuquan Xie et al.

Graphical User Interface (GUI) agents require effective use of historical context to perform sequential navigation tasks. While incorporating past actions and observations can improve decision making, naive use of full history leads to excessive computational overhead and distraction from irrelevant information. To address this, we introduce HiconAgent, a GUI agent trained with History Context-aware Policy Optimization (HCPO) for efficient and effective utilization of historical information. HCPO optimizes history usage in both sampling and policy updates through two complementary components: (1) Dynamic Context Sampling (DCS) presents the agent with variable length histories during sampling, enabling adaptive use of the most relevant context; (2) Anchor-guided History Compression (AHC) refines the policy update phase with a dual branch strategy where the compressed branch removes history observations while keeping history actions as information flow anchors. The compressed and uncompressed branches are coupled through a history-enhanced alignment loss to enforce consistent history usage while maintaining efficiency. Experiments on mainstream GUI navigation benchmarks demonstrate strong performance. Despite being smaller, HiconAgent-3B outperforms GUI-R1-7B by +8.46 percent grounding accuracy and +11.32 percent step success rate on GUI-Odyssey, while achieving comparable results on AndroidControl and AITW with up to 2.47x computational speedup and 60 percent FLOPs reduction.

ROAug 13, 2025Code
DAgger Diffusion Navigation: DAgger Boosted Diffusion Policy for Vision-Language Navigation

Haoxiang Shi, Xiang Deng, Zaijing Li et al.

Vision-Language Navigation in Continuous Environments (VLN-CE) requires agents to follow natural language instructions through free-form 3D spaces. Existing VLN-CE approaches typically use a two-stage waypoint planning framework, where a high-level waypoint predictor generates the navigable waypoints, and then a navigation planner suggests the intermediate goals in the high-level action space. However, this two-stage decomposition framework suffers from: (1) global sub-optimization due to the proxy objective in each stage, and (2) a performance bottleneck caused by the strong reliance on the quality of the first-stage predicted waypoints. To address these limitations, we propose DAgger Diffusion Navigation (DifNav), an end-to-end optimized VLN-CE policy that unifies the traditional two stages, i.e. waypoint generation and planning, into a single diffusion policy. Notably, DifNav employs a conditional diffusion policy to directly model multi-modal action distributions over future actions in continuous navigation space, eliminating the need for a waypoint predictor while enabling the agent to capture multiple possible instruction-following behaviors. To address the issues of compounding error in imitation learning and enhance spatial reasoning in long-horizon navigation tasks, we employ DAgger for online policy training and expert trajectory augmentation, and use the aggregated data to further fine-tune the policy. This approach significantly improves the policy's robustness and its ability to recover from error states. Extensive experiments on benchmark datasets demonstrate that, even without a waypoint predictor, the proposed method substantially outperforms previous state-of-the-art two-stage waypoint-based models in terms of navigation performance. Our code is available at: https://github.com/Tokishx/DifNav.

CVMar 24, 2025Code
Curriculum Coarse-to-Fine Selection for High-IPC Dataset Distillation

Yanda Chen, Gongwei Chen, Miao Zhang et al.

Dataset distillation (DD) excels in synthesizing a small number of images per class (IPC) but struggles to maintain its effectiveness in high-IPC settings. Recent works on dataset distillation demonstrate that combining distilled and real data can mitigate the effectiveness decay. However, our analysis of the combination paradigm reveals that the current one-shot and independent selection mechanism induces an incompatibility issue between distilled and real images. To address this issue, we introduce a novel curriculum coarse-to-fine selection (CCFS) method for efficient high-IPC dataset distillation. CCFS employs a curriculum selection framework for real data selection, where we leverage a coarse-to-fine strategy to select appropriate real data based on the current synthetic dataset in each curriculum. Extensive experiments validate CCFS, surpassing the state-of-the-art by +6.6\% on CIFAR-10, +5.8\% on CIFAR-100, and +3.4\% on Tiny-ImageNet under high-IPC settings. Notably, CCFS achieves 60.2\% test accuracy on ResNet-18 with a 20\% compression ratio of Tiny-ImageNet, closely matching full-dataset training with only 0.3\% degradation. Code: https://github.com/CYDaaa30/CCFS.

AIOct 19, 2024
SPA-Bench: A Comprehensive Benchmark for SmartPhone Agent Evaluation

Jingxuan Chen, Derek Yuen, Bin Xie et al.

Smartphone agents are increasingly important for helping users control devices efficiently, with (Multimodal) Large Language Model (MLLM)-based approaches emerging as key contenders. Fairly comparing these agents is essential but challenging, requiring a varied task scope, the integration of agents with different implementations, and a generalisable evaluation pipeline to assess their strengths and weaknesses. In this paper, we present SPA-Bench, a comprehensive SmartPhone Agent Benchmark designed to evaluate (M)LLM-based agents in an interactive environment that simulates real-world conditions. SPA-Bench offers three key contributions: (1) A diverse set of tasks covering system and third-party apps in both English and Chinese, focusing on features commonly used in daily routines; (2) A plug-and-play framework enabling real-time agent interaction with Android devices, integrating over ten agents with the flexibility to add more; (3) A novel evaluation pipeline that automatically assesses agent performance across multiple dimensions, encompassing seven metrics related to task completion and resource consumption. Our extensive experiments across tasks and agents reveal challenges like interpreting mobile user interfaces, action grounding, memory retention, and execution costs. We propose future research directions to ease these difficulties, moving closer to real-world smartphone agent applications. SPA-Bench is available at https://ai-agents-2030.github.io/SPA-Bench/.

CLJan 12, 2024
Enhancing Emotional Generation Capability of Large Language Models via Emotional Chain-of-Thought

Zaijing Li, Gongwei Chen, Rui Shao et al.

Large Language Models (LLMs) have shown remarkable performance in various emotion recognition tasks, thereby piquing the research community's curiosity for exploring their potential in emotional intelligence. However, several issues in the field of emotional generation tasks remain unresolved, including human preference alignment and emotional generation assessment. In this paper, we propose the Emotional Chain-of-Thought (ECoT), a plug-and-play prompting method that enhances the performance of LLMs on various emotional generation tasks by aligning with human emotional intelligence guidelines. To assess the reliability of ECoT, we propose an automated model-based evaluation method called Emotional Generation Score (EGS). EGS incorporates Goleman's Emotional Intelligence Theory as a consensus of human experts, providing a new perspective on the evaluation of emotional generation tasks. Extensive experimental results demonstrate the effectiveness of ECoT and EGS. Further, we discuss the promise of LLMs in the field of emotional intelligence and present key insights into the LLMs with the ECoT in emotional generation tasks.

AIFeb 27, 2025
Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy

Zaijing Li, Yuquan Xie, Rui Shao et al.

Building an agent that can mimic human behavior patterns to accomplish various open-world tasks is a long-term goal. To enable agents to effectively learn behavioral patterns across diverse tasks, a key challenge lies in modeling the intricate relationships among observations, actions, and language. To this end, we propose Optimus-2, a novel Minecraft agent that incorporates a Multimodal Large Language Model (MLLM) for high-level planning, alongside a Goal-Observation-Action Conditioned Policy (GOAP) for low-level control. GOAP contains (1) an Action-guided Behavior Encoder that models causal relationships between observations and actions at each timestep, then dynamically interacts with the historical observation-action sequence, consolidating it into fixed-length behavior tokens, and (2) an MLLM that aligns behavior tokens with open-ended language instructions to predict actions auto-regressively. Moreover, we introduce a high-quality Minecraft Goal-Observation-Action (MGOA)} dataset, which contains 25,000 videos across 8 atomic tasks, providing about 30M goal-observation-action pairs. The automated construction method, along with the MGOA dataset, can contribute to the community's efforts to train Minecraft agents. Extensive experimental results demonstrate that Optimus-2 exhibits superior performance across atomic tasks, long-horizon tasks, and open-ended instruction tasks in Minecraft. Please see the project page at https://cybertronagent.github.io/Optimus-2.github.io/.

MMJul 10, 2025
PUMA: Layer-Pruned Language Model for Efficient Unified Multimodal Retrieval with Modality-Adaptive Learning

Yibo Lyu, Rui Shao, Gongwei Chen et al.

As multimedia content expands, the demand for unified multimodal retrieval (UMR) in real-world applications increases. Recent work leverages multimodal large language models (MLLMs) to tackle this task. However, their large parameter size results in high training costs and low inference efficiency. To address this, we propose PUMA: a Layer-Pruned Language Model for Efficient Unified Multimodal Retrieval with Modality-Adaptive Learning. Our approach improves UMR from both structural and learning perspectives. (1) Structurally, we propose Layer-Pruned Self-Distillation, which prunes MLLMs by keeping only shallow layers while distilling features from dropped deep layers as teacher signals. This reduces parameters and preserves representation capability. (2) On the learning side, we introduce Modality-Adaptive Contrastive Learning Loss (MAC-Loss), which separates in-batch negatives into harder intra-modality and easier inter-modality groups based on the target modality, assigning different temperature strategies to enhance learning efficiency. Experiments show our method significantly reduces resource usage while maintaining strong performance.

CVJan 27, 2025
FALCON: Resolving Visual Redundancy and Fragmentation in High-resolution Multimodal Large Language Models via Visual Registers

Renshan Zhang, Rui Shao, Gongwei Chen et al.

The incorporation of high-resolution visual input equips multimodal large language models (MLLMs) with enhanced visual perception capabilities for real-world tasks. However, most existing high-resolution MLLMs rely on a cropping-based approach to process images, which leads to fragmented visual encoding and a sharp increase in redundant tokens. To tackle these issues, we propose the FALCON model. FALCON introduces a novel visual register technique to simultaneously: 1) Eliminate redundant tokens at the stage of visual encoding. To directly address the visual redundancy present in the output of vision encoder, we propose a Register-based Representation Compacting (ReCompact) mechanism. This mechanism introduces a set of learnable visual registers designed to adaptively aggregate essential information while discarding redundancy. It enables the encoder to produce a more compact visual representation with a minimal number of output tokens, thus eliminating the need for an additional compression module. 2) Ensure continuity in visual encoding. To address the potential encoding errors caused by fragmented visual inputs, we develop a Register Interactive Attention (ReAtten) module. This module facilitates effective and efficient information exchange across sub-images by enabling interactions between visual registers. It ensures the continuity of visual semantics throughout the encoding. We conduct comprehensive experiments with FALCON on high-resolution benchmarks across a wide range of scenarios. FALCON demonstrates superior performance with a remarkable 9-fold reduction in visual tokens.

AIJun 12, 2025
Mirage-1: Augmenting and Updating GUI Agent with Hierarchical Multimodal Skills

Yuquan Xie, Zaijing Li, Rui Shao et al.

Recent efforts to leverage the Multi-modal Large Language Model (MLLM) as GUI agents have yielded promising outcomes. However, these agents still struggle with long-horizon tasks in online environments, primarily due to insufficient knowledge and the inherent gap between offline and online domains. In this paper, inspired by how humans generalize knowledge in open-ended environments, we propose a Hierarchical Multimodal Skills (HMS) module to tackle the issue of insufficient knowledge. It progressively abstracts trajectories into execution skills, core skills, and ultimately meta-skills, providing a hierarchical knowledge structure for long-horizon task planning. To bridge the domain gap, we propose the Skill-Augmented Monte Carlo Tree Search (SA-MCTS) algorithm, which efficiently leverages skills acquired in offline environments to reduce the action search space during online tree exploration. Building on HMS, we propose Mirage-1, a multimodal, cross-platform, plug-and-play GUI agent. To validate the performance of Mirage-1 in real-world long-horizon scenarios, we constructed a new benchmark, AndroidLH. Experimental results show that Mirage-1 outperforms previous agents by 32\%, 19\%, 15\%, and 79\% on AndroidWorld, MobileMiniWob++, Mind2Web-Live, and AndroidLH, respectively. Project page: https://cybertronagent.github.io/Mirage-1.github.io/

ROFeb 22
Global Prior Meets Local Consistency: Dual-Memory Augmented Vision-Language-Action Model for Efficient Robotic Manipulation

Zaijing Li, Bing Hu, Rui Shao et al.

Hierarchical Vision-Language-Action (VLA) models have rapidly become a dominant paradigm for robotic manipulation. It typically comprising a Vision-Language backbone for perception and understanding, together with a generative policy for action generation. However, its performance is increasingly bottlenecked by the action generation proceess. (i) Low inference efficiency. A pronounced distributional gap between isotropic noise priors and target action distributions, which increases denoising steps and the incidence of infeasible samples. (ii) Poor robustness. Existing policies condition solely on the current observation, neglecting the constraint of history sequence and thus lacking awareness of task progress and temporal consistency. To address these issues, we introduce OptimusVLA, a dual-memory VLA framework with Global Prior Memory (GPM) and Local Consistency Memory (LCM). GPM replaces Gaussian noise with task-level priors retrieved from semantically similar trajectories, thereby shortening the generative path and reducing the umber of function evaluations (NFE). LCM dynamically models executed action sequence to infer task progress and injects a learned consistency constraint that enforces temporal coherence and smoothness of trajectory. Across three simulation benchmarks, OptimusVLA consistently outperforms strong baselines: it achieves 98.6% average success rate on LIBERO, improves over pi_0 by 13.5% on CALVIN, and attains 38% average success rate on RoboTwin 2.0 Hard. In Real-World evaluation, OptimusVLA ranks best on Generalization and Long-horizon suites, surpassing pi_0 by 42.9% and 52.4%, respectively, while delivering 2.9x inference speedup.

AIJun 12, 2025
Optimus-3: Towards Generalist Multimodal Minecraft Agents with Scalable Task Experts

Zaijing Li, Yuquan Xie, Rui Shao et al.

Recently, agents based on multimodal large language models (MLLMs) have achieved remarkable progress across various domains. However, building a generalist agent with capabilities such as perception, planning, action, grounding, and reflection in open-world environments like Minecraft remains challenges: insufficient domain-specific data, interference among heterogeneous tasks, and visual diversity in open-world settings. In this paper, we address these challenges through three key contributions. 1) We propose a knowledge-enhanced data generation pipeline to provide scalable and high-quality training data for agent development. 2) To mitigate interference among heterogeneous tasks, we introduce a Mixture-of-Experts (MoE) architecture with task-level routing. 3) We develop a Multimodal Reasoning-Augmented Reinforcement Learning approach to enhance the agent's reasoning ability for visual diversity in Minecraft. Built upon these innovations, we present Optimus-3, a general-purpose agent for Minecraft. Extensive experimental results demonstrate that Optimus-3 surpasses both generalist multimodal large language models and existing state-of-the-art agents across a wide range of tasks in the Minecraft environment. Project page: https://cybertronagent.github.io/Optimus-3.github.io/

CVAug 2, 2025
Enhancing Diffusion-based Dataset Distillation via Adversary-Guided Curriculum Sampling

Lexiao Zou, Gongwei Chen, Yanda Chen et al.

Dataset distillation aims to encapsulate the rich information contained in dataset into a compact distilled dataset but it faces performance degradation as the image-per-class (IPC) setting or image resolution grows larger. Recent advancements demonstrate that integrating diffusion generative models can effectively facilitate the compression of large-scale datasets while maintaining efficiency due to their superiority in matching data distribution and summarizing representative patterns. However, images sampled from diffusion models are always blamed for lack of diversity which may lead to information redundancy when multiple independent sampled images are aggregated as a distilled dataset. To address this issue, we propose Adversary-guided Curriculum Sampling (ACS), which partitions the distilled dataset into multiple curricula. For generating each curriculum, ACS guides diffusion sampling process by an adversarial loss to challenge a discriminator trained on sampled images, thus mitigating information overlap between curricula and fostering a more diverse distilled dataset. Additionally, as the discriminator evolves with the progression of curricula, ACS generates images from simpler to more complex, ensuring efficient and systematic coverage of target data informational spectrum. Extensive experiments demonstrate the effectiveness of ACS, which achieves substantial improvements of 4.1\% on Imagewoof and 2.1\% on ImageNet-1k over the state-of-the-art.

CVJul 4, 2025
Less is More: Empowering GUI Agent with Context-Aware Simplification

Gongwei Chen, Xurui Zhou, Rui Shao et al.

The research focus of GUI agents is shifting from text-dependent to pure-vision-based approaches, which, though promising, prioritize comprehensive pre-training data collection while neglecting contextual modeling challenges. We probe the characteristics of element and history contextual modeling in GUI agent and summarize: 1) the high-density and loose-relation of element context highlight the existence of many unrelated elements and their negative influence; 2) the high redundancy of history context reveals the inefficient history modeling in current GUI agents. In this work, we propose a context-aware simplification framework for building an efficient and effective GUI Agent, termed SimpAgent. To mitigate potential interference from numerous unrelated elements, we introduce a masking-based element pruning method that circumvents the intractable relation modeling through an efficient masking mechanism. To reduce the redundancy in historical information, we devise a consistency-guided history compression module, which enhances implicit LLM-based compression through innovative explicit guidance, achieving an optimal balance between performance and efficiency. With the above components, SimpAgent reduces 27% FLOPs and achieves superior GUI navigation performances. Comprehensive navigation experiments across diverse web and mobile environments demonstrate the effectiveness and potential of our agent.

CVMay 30, 2025
Beyond Quantity: Distribution-Aware Labeling for Visual Grounding

Yichi Zhang, Gongwei Chen, Jun Zhu et al.

Visual grounding requires large and diverse region-text pairs. However, manual annotation is costly and fixed vocabularies restrict scalability and generalization. Existing pseudo-labeling pipelines often overfit to biased distributions and generate noisy or redundant samples. Through our systematic analysis of data quality and distributional coverage, we find that performance gains come less from raw data volume and more from effective distribution expansion. Motivated by this insight, we propose DAL, a distribution-aware labeling framework for visual grounding. The proposed method first employs a dual-driven annotation module, where a closed-set path provides reliable pseudo labels and an open-set path enriches vocabulary and introduces novel concepts; meanwhile, it further performs explicit out-of-distribution (OOD) expression expansion to broaden semantic coverage. We then propose a consistency- and distribution-aware filtering module to discard noisy or redundant region-text pairs and rebalance underrepresented linguistic and visual content, thereby improving both data quality and training efficiency. Extensive experiments on three benchmarks demonstrate that our method consistently outperforms strong baselines and achieves state-of-the-art results, underscoring the critical role of distribution-aware labeling in building scalable and robust visual grounding datasets.

LGJun 8, 2024
Decision Mamba: A Multi-Grained State Space Model with Self-Evolution Regularization for Offline RL

Qi Lv, Xiang Deng, Gongwei Chen et al.

While the conditional sequence modeling with the transformer architecture has demonstrated its effectiveness in dealing with offline reinforcement learning (RL) tasks, it is struggle to handle out-of-distribution states and actions. Existing work attempts to address this issue by data augmentation with the learned policy or adding extra constraints with the value-based RL algorithm. However, these studies still fail to overcome the following challenges: (1) insufficiently utilizing the historical temporal information among inter-steps, (2) overlooking the local intrastep relationships among return-to-gos (RTGs), states, and actions, (3) overfitting suboptimal trajectories with noisy labels. To address these challenges, we propose Decision Mamba (DM), a novel multi-grained state space model (SSM) with a self-evolving policy learning strategy. DM explicitly models the historical hidden state to extract the temporal information by using the mamba architecture. To capture the relationship among RTG-state-action triplets, a fine-grained SSM module is designed and integrated into the original coarse-grained SSM in mamba, resulting in a novel mamba architecture tailored for offline RL. Finally, to mitigate the overfitting issue on noisy trajectories, a self-evolving policy is proposed by using progressive regularization. The policy evolves by using its own past knowledge to refine the suboptimal actions, thus enhancing its robustness on noisy demonstrations. Extensive experiments on various tasks show that DM outperforms other baselines substantially.

LGApr 22, 2021
An Accurate and Efficient Large-scale Regression Method through Best Friend Clustering

Kun Li, Liang Yuan, Yunquan Zhang et al.

As the data size in Machine Learning fields grows exponentially, it is inevitable to accelerate the computation by utilizing the ever-growing large number of available cores provided by high-performance computing hardware. However, existing parallel methods for clustering or regression often suffer from problems of low accuracy, slow convergence, and complex hyperparameter-tuning. Furthermore, the parallel efficiency is usually difficult to improve while striking a balance between preserving model properties and partitioning computing workloads on distributed systems. In this paper, we propose a novel and simple data structure capturing the most important information among data samples. It has several advantageous properties supporting a hierarchical clustering strategy that is irrelevant to the hardware parallelism, well-defined metrics for determining optimal clustering, balanced partition for maintaining the compactness property, and efficient parallelization for accelerating computation phases. Then we combine the clustering with regression techniques as a parallel library and utilize a hybrid structure of data and model parallelism to make predictions. Experiments illustrate that our library obtains remarkable performance on convergence, accuracy, and scalability.

CVSep 7, 2019
Scene Recognition with Prototype-agnostic Scene Layout

Gongwei Chen, Xinhang Song, Haitao Zeng et al.

Abstract--- Exploiting the spatial structure in scene images is a key research direction for scene recognition. Due to the large intra-class structural diversity, building and modeling flexible structural layout to adapt various image characteristics is a challenge. Existing structural modeling methods in scene recognition either focus on predefined grids or rely on learned prototypes, which all have limited representative ability. In this paper, we propose Prototype-agnostic Scene Layout (PaSL) construction method to build the spatial structure for each image without conforming to any prototype. Our PaSL can flexibly capture the diverse spatial characteristic of scene images and have considerable generalization capability. Given a PaSL, we build Layout Graph Network (LGN) where regions in PaSL are defined as nodes and two kinds of independent relations between regions are encoded as edges. The LGN aims to incorporate two topological structures (formed in spatial and semantic similarity dimensions) into image representations through graph convolution. Extensive experiments show that our approach achieves state-of-the-art results on widely recognized MIT67 and SUN397 datasets without multi-model or multi-scale fusion. Moreover, we also conduct the experiments on one of the largest scale datasets, Places365. The results demonstrate the proposed method can be well generalized and obtains competitive performance.