Xingye Da

RO
h-index40
8papers
1,396citations
Novelty49%
AI Score44

8 Papers

ROMar 18, 2025
GR00T N1: An Open Foundation Model for Generalist Humanoid Robots

Johan Bjorck, Fernando Castañeda, Nikita Cherniadev et al. · nvidia

General-purpose robots need a versatile body and an intelligent mind. Recent advancements in humanoid robots have shown great promise as a hardware platform for building generalist autonomy in the human world. A robot foundation model, trained on massive and diverse data sources, is essential for enabling the robots to reason about novel situations, robustly handle real-world variability, and rapidly learn new tasks. To this end, we introduce GR00T N1, an open foundation model for humanoid robots. GR00T N1 is a Vision-Language-Action (VLA) model with a dual-system architecture. The vision-language module (System 2) interprets the environment through vision and language instructions. The subsequent diffusion transformer module (System 1) generates fluid motor actions in real time. Both modules are tightly coupled and jointly trained end-to-end. We train GR00T N1 with a heterogeneous mixture of real-robot trajectories, human videos, and synthetically generated datasets. We show that our generalist robot model GR00T N1 outperforms the state-of-the-art imitation learning baselines on standard simulation benchmarks across multiple robot embodiments. Furthermore, we deploy our model on the Fourier GR-1 humanoid robot for language-conditioned bimanual manipulation tasks, achieving strong performance with high data efficiency.

RONov 11, 2025
SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control

Zhengyi Luo, Ye Yuan, Tingwu Wang et al.

Despite the rise of billion-parameter foundation models trained across thousands of GPUs, similar scaling gains have not been shown for humanoid control. Current neural controllers for humanoids remain modest in size, target a limited behavior set, and are trained on a handful of GPUs over several days. We show that scaling up model capacity, data, and compute yields a generalist humanoid controller capable of creating natural and robust whole-body movements. Specifically, we posit motion tracking as a natural and scalable task for humanoid control, leverageing dense supervision from diverse motion-capture data to acquire human motion priors without manual reward engineering. We build a foundation model for motion tracking by scaling along three axes: network size (from 1.2M to 42M parameters), dataset volume (over 100M frames, 700 hours of high-quality motion data), and compute (9k GPU hours). Beyond demonstrating the benefits of scale, we show the practical utility of our model through two mechanisms: (1) a real-time universal kinematic planner that bridges motion tracking to downstream task execution, enabling natural and interactive control, and (2) a unified token space that supports various motion input interfaces, such as VR teleoperation devices, human videos, and vision-language-action (VLA) models, all using the same policy. Scaling motion tracking exhibits favorable properties: performance improves steadily with increased compute and data diversity, and learned representations generalize to unseen motions, establishing motion tracking at scale as a practical foundation for humanoid control.

RONov 30, 2025
Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfer

Haoru Xue, Tairan He, Zi Wang et al.

Recent progress in GPU-accelerated, photorealistic simulation has opened a scalable data-generation path for robot learning, where massive physics and visual randomization allow policies to generalize beyond curated environments. Building on these advances, we develop a teacher-student-bootstrap learning framework for vision-based humanoid loco-manipulation, using articulated-object interaction as a representative high-difficulty benchmark. Our approach introduces a staged-reset exploration strategy that stabilizes long-horizon privileged-policy training, and a GRPO-based fine-tuning procedure that mitigates partial observability and improves closed-loop consistency in sim-to-real RL. Trained entirely on simulation data, the resulting policy achieves robust zero-shot performance across diverse door types and outperforms human teleoperators by up to 31.7% in task completion time under the same whole-body control stack. This represents the first humanoid sim-to-real policy capable of diverse articulated loco-manipulation using pure RGB perception.

ROSep 19, 2018Code
Feedback Control of a Cassie Bipedal Robot: Walking, Standing, and Riding a Segway

Yukai Gong, Ross Hartley, Xingye Da et al.

The Cassie bipedal robot designed by Agility Robotics is providing academics a common platform for sharing and comparing algorithms for locomotion, perception, and navigation. This paper focuses on feedback control for standing and walking using the methods of virtual constraints and gait libraries. The designed controller was implemented six weeks after the robot arrived at the University of Michigan and allowed it to stand in place as well as walk over sidewalks, grass, snow, sand, and burning brush. The controller for standing also enables the robot to ride a Segway. A model of the Cassie robot has been placed on GitHub and the controller will also be made open source if the paper is accepted.

ROApr 20, 2021
GLiDE: Generalizable Quadrupedal Locomotion in Diverse Environments with a Centroidal Model

Zhaoming Xie, Xingye Da, Buck Babich et al.

Model-free reinforcement learning (RL) for legged locomotion commonly relies on a physics simulator that can accurately predict the behaviors of every degree of freedom of the robot. In contrast, approximate reduced-order models are commonly used for many model predictive control strategies. In this work we abandon the conventional use of high-fidelity dynamics models in RL and we instead seek to understand what can be achieved when using RL with a much simpler centroidal model when applied to quadrupedal locomotion. We show that RL-based control of the accelerations of a centroidal model is surprisingly effective, when combined with a quadratic program to realize the commanded actions via ground contact forces. It allows for a simple reward structure, reduced computational costs, and robust sim-to-real transfer. We show the generality of the method by demonstrating flat-terrain gaits, stepping-stone locomotion, two-legged in-place balance, balance beam locomotion, and direct sim-to-real transfer.

RONov 4, 2020
Dynamics Randomization Revisited:A Case Study for Quadrupedal Locomotion

Zhaoming Xie, Xingye Da, Michiel van de Panne et al.

Understanding the gap between simulation and reality is critical for reinforcement learning with legged robots, which are largely trained in simulation. However, recent work has resulted in sometimes conflicting conclusions with regard to which factors are important for success, including the role of dynamics randomization. In this paper, we aim to provide clarity and understanding on the role of dynamics randomization in learning robust locomotion policies for the Laikago quadruped robot. Surprisingly, in contrast to prior work with the same robot model, we find that direct sim-to-real transfer is possible without dynamics randomization or on-robot adaptation schemes. We conduct extensive ablation studies in a sim-to-sim setting to understand the key issues underlying successful policy transfer, including other design decisions that can impact policy robustness. We further ground our conclusions via sim-to-real experiments with various gaits, speeds, and stepping frequencies. Additional Details: https://www.pair.toronto.edu/understanding-dr/.

ROSep 21, 2020
Learning a Contact-Adaptive Controller for Robust, Efficient Legged Locomotion

Xingye Da, Zhaoming Xie, David Hoeller et al.

We present a hierarchical framework that combines model-based control and reinforcement learning (RL) to synthesize robust controllers for a quadruped (the Unitree Laikago). The system consists of a high-level controller that learns to choose from a set of primitives in response to changes in the environment and a low-level controller that utilizes an established control method to robustly execute the primitives. Our framework learns a controller that can adapt to challenging environmental changes on the fly, including novel scenarios not seen during training. The learned controller is up to 85~percent more energy efficient and is more robust compared to baseline methods. We also deploy the controller on a physical robot without any randomization or adaptation scheme.

ROOct 23, 2019
Impact-Aware Online Motion Planning for Fully-Actuated Bipedal Robot Walking

Yuan Gao, Xingye Da, Yan Gu

The ability to track a general walking path with specific timing is crucial to the operational safety and reliability of bipedal robots for avoiding dynamic obstacles, such as pedestrians, in complex environments. This paper introduces an online, full-body motion planner that generates the desired impact-aware motion for fully-actuated bipedal robotic walking. The main novelty of the proposed planner lies in its capability of producing desired motions in real-time that respect the discrete impact dynamics and the desired impact timing. To derive the proposed planner, a full-order hybrid dynamic model of fully-actuated bipedal robotic walking is presented, including both continuous dynamics and discrete lading impacts. Next, the proposed impact-aware online motion planner is introduced. Finally, simulation results of a 3-D bipedal robot are provided to confirm the effectiveness of the proposed online impact-aware planner. The online planner is capable of generating full-body motion of one walking step within 0.6 second, which is shorter than a typical bipedal walking step.