CVNov 29, 2023
MicroGlam: Microscopic Skin Image Dataset with CosmeticsToby Chong, Alina Chadwick, I-chao Shen et al.
In this paper, we present a cosmetic-specific skin image dataset. It consists of skin images from $45$ patches ($5$ skin patches each from $9$ participants) of size $8mm^*8mm$ under three cosmetic products (i.e., foundation, blusher, and highlighter). We designed a novel capturing device inspired by Light Stage. Using the device, we captured over $600$ images of each skin patch under diverse lighting conditions in $30$ seconds. We repeated the process for the same skin patch under three cosmetic products. Finally, we demonstrate the viability of the dataset with an image-to-image translation-based pipeline for cosmetic rendering and compared our data-driven approach to an existing cosmetic rendering method.
CVMar 5
Revisiting an Old Perspective Projection for Monocular 3D Morphable Models RegressionToby Chong, Ryota Nakajima
We introduce a novel camera model for monocular 3D Morphable Model (3DMM) regression methods that effectively captures the perspective distortion effect commonly seen in close-up facial images. Fitting 3D morphable models to video is a key technique in content creation. In particular, regression-based approaches have produced fast and accurate results by matching the rendered output of the morphable model to the target image. These methods typically achieve stable performance with orthographic projection, which eliminates the ambiguity between focal length and object distance. However, this simplification makes them unsuitable for close-up footage, such as that captured with head-mounted cameras. We extend orthographic projection with a new shrinkage parameter, incorporating a pseudo-perspective effect while preserving the stability of the original projection. We present several techniques that allow finetuning of existing models, and demonstrate the effectiveness of our modification through both quantitative and qualitative comparisons using a custom dataset recorded with head-mounted cameras.
GRSep 10, 2021
Per Garment Capture and Synthesis for Real-time Virtual Try-onToby Chong, I-Chao Shen, Nobuyuki Umetani et al.
Virtual try-on is a promising application of computer graphics and human computer interaction that can have a profound real-world impact especially during this pandemic. Existing image-based works try to synthesize a try-on image from a single image of a target garment, but it inherently limits the ability to react to possible interactions. It is difficult to reproduce the change of wrinkles caused by pose and body size change, as well as pulling and stretching of the garment by hand. In this paper, we propose an alternative per garment capture and synthesis workflow to handle such rich interactions by training the model with many systematically captured images. Our workflow is composed of two parts: garment capturing and clothed person image synthesis. We designed an actuated mannequin and an efficient capturing process that collects the detailed deformations of the target garments under diverse body sizes and poses. Furthermore, we proposed to use a custom-designed measurement garment, and we captured paired images of the measurement garment and the target garments. We then learn a mapping between the measurement garment and the target garments using deep image-to-image translation. The customer can then try on the target garments interactively during online shopping.
HCSep 1, 2021
AugLimb: Compact Robotic Limb for Human AugmentationZeyu Ding, Shogo Yoshida, Toby Chong et al.
This work proposes a compact robotic limb, AugLimb, that can augment our body functions and support the daily activities. AugLimb adopts the double-layer scissor unit for the extendable mechanism which can achieve 2.5 times longer than the forearm length. The proposed device can be mounted on the user's upper arm, and transform into compact state without obstruction to wearers. The proposed device is lightweight with low burden exerted on the wearer. We developed the prototype of AugLimb to demonstrate the proposed mechanisms. We believe that the design methodology of AugLimb can facilitate human augmentation research for practical use. see http://www.jaist.ac.jp/~xie/auglimb.html
HCMar 8, 2021
Exploring a Makeup Support System for Transgender Passing based on Automatic Gender RecognitionToby Chong, Nolwenn Maudet, Katsuki Harima et al.
How to handle gender with machine learning is a controversial topic. A growing critical body of research brought attention to the numerous issues transgender communities face with the adoption of current automatic gender recognition (AGR) systems. In contrast, we explore how such technologies could potentially be appropriated to support transgender practices and needs, especially in non-Western contexts like Japan. We designed a virtual makeup probe to assist transgender individuals with passing, that is to be perceived as the gender they identify as. To understand how such an application might support expressing transgender individuals gender identity or not, we interviewed 15 individuals in Tokyo and found that in the right context and under strict conditions, AGR based systems could assist transgender passing.