RONov 11, 2025
SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body ControlZhengyi Luo, Ye Yuan, Tingwu Wang et al.
Despite the rise of billion-parameter foundation models trained across thousands of GPUs, similar scaling gains have not been shown for humanoid control. Current neural controllers for humanoids remain modest in size, target a limited behavior set, and are trained on a handful of GPUs over several days. We show that scaling up model capacity, data, and compute yields a generalist humanoid controller capable of creating natural and robust whole-body movements. Specifically, we posit motion tracking as a natural and scalable task for humanoid control, leverageing dense supervision from diverse motion-capture data to acquire human motion priors without manual reward engineering. We build a foundation model for motion tracking by scaling along three axes: network size (from 1.2M to 42M parameters), dataset volume (over 100M frames, 700 hours of high-quality motion data), and compute (9k GPU hours). Beyond demonstrating the benefits of scale, we show the practical utility of our model through two mechanisms: (1) a real-time universal kinematic planner that bridges motion tracking to downstream task execution, enabling natural and interactive control, and (2) a unified token space that supports various motion input interfaces, such as VR teleoperation devices, human videos, and vision-language-action (VLA) models, all using the same policy. Scaling motion tracking exhibits favorable properties: performance improves steadily with increased compute and data diversity, and learned representations generalize to unseen motions, establishing motion tracking at scale as a practical foundation for humanoid control.
ROOct 8, 2023
Safe Deep Policy AdaptationWenli Xiao, Tairan He, John Dolan et al.
A critical goal of autonomy and artificial intelligence is enabling autonomous robots to rapidly adapt in dynamic and uncertain environments. Classic adaptive control and safe control provide stability and safety guarantees but are limited to specific system classes. In contrast, policy adaptation based on reinforcement learning (RL) offers versatility and generalizability but presents safety and robustness challenges. We propose SafeDPA, a novel RL and control framework that simultaneously tackles the problems of policy adaptation and safe reinforcement learning. SafeDPA jointly learns adaptive policy and dynamics models in simulation, predicts environment configurations, and fine-tunes dynamics models with few-shot real-world data. A safety filter based on the Control Barrier Function (CBF) on top of the RL policy is introduced to ensure safety during real-world deployment. We provide theoretical safety guarantees of SafeDPA and show the robustness of SafeDPA against learning errors and extra perturbations. Comprehensive experiments on (1) classic control problems (Inverted Pendulum), (2) simulation benchmarks (Safety Gym), and (3) a real-world agile robotics platform (RC Car) demonstrate great superiority of SafeDPA in both safety and task performance, over state-of-the-art baselines. Particularly, SafeDPA demonstrates notable generalizability, achieving a 300% increase in safety rate compared to the baselines, under unseen disturbances in real-world experiments.
80.5ROMar 23
CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot ManipulationMax Fu, Justin Yu, Karim El-Refai et al.
"Code-as-Policy" considers how executable code can complement data-intensive Vision-Language-Action (VLA) methods, yet their effectiveness as autonomous controllers for embodied manipulation remains underexplored. We present CaP-X, an open-access framework for systematically studying Code-as-Policy agents in robot manipulation. At its core is CaP-Gym, an interactive environment in which agents control robots by synthesizing and executing programs that compose perception and control primitives. Building on this foundation, CaP-Bench evaluates frontier language and vision-language models across varying levels of abstraction, interaction, and perceptual grounding. Across 12 models, CaP-Bench reveals a consistent trend: performance improves with human-crafted abstractions but degrades as these priors are removed, exposing a dependence on designer scaffolding. At the same time, we observe that this gap can be mitigated through scaling agentic test-time computation--through multi-turn interaction, structured execution feedback, visual differencing, automatic skill synthesis, and ensembled reasoning--substantially improves robustness even when agents operate over low-level primitives. These findings allow us to derive CaP-Agent0, a training-free framework that recovers human-level reliability on several manipulation tasks in simulation and on real embodiments. We further introduce CaP-RL, showing reinforcement learning with verifiable rewards improves success rates and transfers from sim2real with minimal gap. Together, CaP-X provides a principled, open-access platform for advancing embodied coding agents.
LGApr 13, 2023
Model-based Dynamic Shielding for Safe and Efficient Multi-Agent Reinforcement LearningWenli Xiao, Yiwei Lyu, John Dolan
Multi-Agent Reinforcement Learning (MARL) discovers policies that maximize reward but do not have safety guarantees during the learning and deployment phases. Although shielding with Linear Temporal Logic (LTL) is a promising formal method to ensure safety in single-agent Reinforcement Learning (RL), it results in conservative behaviors when scaling to multi-agent scenarios. Additionally, it poses computational challenges for synthesizing shields in complex multi-agent environments. This work introduces Model-based Dynamic Shielding (MBDS) to support MARL algorithm design. Our algorithm synthesizes distributive shields, which are reactive systems running in parallel with each MARL agent, to monitor and rectify unsafe behaviors. The shields can dynamically split, merge, and recompute based on agents' states. This design enables efficient synthesis of shields to monitor agents in complex environments without coordination overheads. We also propose an algorithm to synthesize shields without prior knowledge of the dynamics model. The proposed algorithm obtains an approximate world model by interacting with the environment during the early stage of exploration, making our MBDS enjoy formal safety guarantees with high probability. We demonstrate in simulations that our framework can surpass existing baselines in terms of safety guarantees and learning performance.
CVOct 30, 2025
Self-Improving Vision-Language-Action Models with Data Generation via Residual RLWenli Xiao, Haotian Lin, Andy Peng et al.
Supervised fine-tuning (SFT) has become the de facto post-training strategy for large vision-language-action (VLA) models, but its reliance on costly human demonstrations limits scalability and generalization. We propose Probe, Learn, Distill (PLD), a three-stage plug-and-play framework that improves VLAs through residual reinforcement learning (RL) and distribution-aware data collection. In Stage 1, we train lightweight residual actors to probe failure regions of the VLA generalist. In Stage 2, we use a hybrid rollout scheme that aligns collected trajectories with the generalist's deployment distribution while capturing recovery behaviors. In Stage 3, we distill the curated trajectories back into the generalist with standard SFT. PLD achieves near-saturated 99% task success on LIBERO, over 50% gains in SimplerEnv, and 100% success on real-world Franka and YAM arm manipulation tasks. Ablations show that residual probing and distribution-aware replay are key to collecting deployment-aligned data that improves both seen and unseen tasks, offering a scalable path toward self-improving VLA models.
RONov 30, 2025
Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy TransferHaoru Xue, Tairan He, Zi Wang et al.
Recent progress in GPU-accelerated, photorealistic simulation has opened a scalable data-generation path for robot learning, where massive physics and visual randomization allow policies to generalize beyond curated environments. Building on these advances, we develop a teacher-student-bootstrap learning framework for vision-based humanoid loco-manipulation, using articulated-object interaction as a representative high-difficulty benchmark. Our approach introduces a staged-reset exploration strategy that stabilizes long-horizon privileged-policy training, and a GRPO-based fine-tuning procedure that mitigates partial observability and improves closed-loop consistency in sim-to-real RL. Trained entirely on simulation data, the resulting policy achieves robust zero-shot performance across diverse door types and outperforms human teleoperators by up to 31.7% in task completion time under the same whole-body control stack. This represents the first humanoid sim-to-real policy capable of diverse articulated loco-manipulation using pure RGB perception.
ROMar 7, 2024
Learning Human-to-Humanoid Real-Time Whole-Body TeleoperationTairan He, Zhengyi Luo, Wenli Xiao et al. · cmu
We present Human to Humanoid (H2O), a reinforcement learning (RL) based framework that enables real-time whole-body teleoperation of a full-sized humanoid robot with only an RGB camera. To create a large-scale retargeted motion dataset of human movements for humanoid robots, we propose a scalable "sim-to-data" process to filter and pick feasible motions using a privileged motion imitator. Afterwards, we train a robust real-time humanoid motion imitator in simulation using these refined motions and transfer it to the real humanoid robot in a zero-shot manner. We successfully achieve teleoperation of dynamic whole-body motions in real-world scenarios, including walking, back jumping, kicking, turning, waving, pushing, boxing, etc. To the best of our knowledge, this is the first demonstration to achieve learning-based real-time whole-body humanoid teleoperation.
ROJan 31, 2024
Agile But Safe: Learning Collision-Free High-Speed Legged LocomotionTairan He, Chong Zhang, Wenli Xiao et al.
Legged robots navigating cluttered environments must be jointly agile for efficient task execution and safe to avoid collisions with obstacles or humans. Existing studies either develop conservative controllers (< 1.0 m/s) to ensure safety, or focus on agility without considering potentially fatal collisions. This paper introduces Agile But Safe (ABS), a learning-based control framework that enables agile and collision-free locomotion for quadrupedal robots. ABS involves an agile policy to execute agile motor skills amidst obstacles and a recovery policy to prevent failures, collaboratively achieving high-speed and collision-free navigation. The policy switch in ABS is governed by a learned control-theoretic reach-avoid value network, which also guides the recovery policy as an objective function, thereby safeguarding the robot in a closed loop. The training process involves the learning of the agile policy, the reach-avoid value network, the recovery policy, and an exteroception representation network, all in simulation. These trained modules can be directly deployed in the real world with onboard sensing and computation, leading to high-speed and collision-free navigation in confined indoor and outdoor spaces with both static and dynamic obstacles.
ROFeb 3, 2025
ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body SkillsTairan He, Jiawei Gao, Wenli Xiao et al.
Humanoid robots hold the potential for unparalleled versatility in performing human-like, whole-body skills. However, achieving agile and coordinated whole-body motions remains a significant challenge due to the dynamics mismatch between simulation and the real world. Existing approaches, such as system identification (SysID) and domain randomization (DR) methods, often rely on labor-intensive parameter tuning or result in overly conservative policies that sacrifice agility. In this paper, we present ASAP (Aligning Simulation and Real-World Physics), a two-stage framework designed to tackle the dynamics mismatch and enable agile humanoid whole-body skills. In the first stage, we pre-train motion tracking policies in simulation using retargeted human motion data. In the second stage, we deploy the policies in the real world and collect real-world data to train a delta (residual) action model that compensates for the dynamics mismatch. Then, ASAP fine-tunes pre-trained policies with the delta action model integrated into the simulator to align effectively with real-world dynamics. We evaluate ASAP across three transfer scenarios: IsaacGym to IsaacSim, IsaacGym to Genesis, and IsaacGym to the real-world Unitree G1 humanoid robot. Our approach significantly improves agility and whole-body coordination across various dynamic motions, reducing tracking error compared to SysID, DR, and delta dynamics learning baselines. ASAP enables highly agile motions that were previously difficult to achieve, demonstrating the potential of delta action learning in bridging simulation and real-world dynamics. These results suggest a promising sim-to-real direction for developing more expressive and agile humanoids.
DCApr 22, 2024
Adaptive Heterogeneous Client Sampling for Federated Learning over Wireless NetworksBing Luo, Wenli Xiao, Shiqiang Wang et al.
Federated learning (FL) algorithms usually sample a fraction of clients in each round (partial participation) when the number of participants is large and the server's communication bandwidth is limited. Recent works on the convergence analysis of FL have focused on unbiased client sampling, e.g., sampling uniformly at random, which suffers from slow wall-clock time for convergence due to high degrees of system heterogeneity and statistical heterogeneity. This paper aims to design an adaptive client sampling algorithm for FL over wireless networks that tackles both system and statistical heterogeneity to minimize the wall-clock convergence time. We obtain a new tractable convergence bound for FL algorithms with arbitrary client sampling probability. Based on the bound, we analytically establish the relationship between the total learning time and sampling probability with an adaptive bandwidth allocation scheme, which results in a non-convex optimization problem. We design an efficient algorithm for learning the unknown parameters in the convergence bound and develop a low-complexity algorithm to approximately solve the non-convex problem. Our solution reveals the impact of system and statistical heterogeneity parameters on the optimal client sampling design. Moreover, our solution shows that as the number of sampled clients increases, the total convergence time first decreases and then increases because a larger sampling number reduces the number of rounds for convergence but results in a longer expected time per-round due to limited wireless bandwidth. Experimental results from both hardware prototype and simulation demonstrate that our proposed sampling scheme significantly reduces the convergence time compared to several baseline sampling schemes.
ROMay 18, 2025
Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement LearningZhengyi Luo, Chen Tessler, Toru Lin et al.
Human behavior is fundamentally shaped by visual perception -- our ability to interact with the world depends on actively gathering relevant information and adapting our movements accordingly. Behaviors like searching for objects, reaching, and hand-eye coordination naturally emerge from the structure of our sensory system. Inspired by these principles, we introduce Perceptive Dexterous Control (PDC), a framework for vision-driven dexterous whole-body control with simulated humanoids. PDC operates solely on egocentric vision for task specification, enabling object search, target placement, and skill selection through visual cues, without relying on privileged state information (e.g., 3D object positions and geometries). This perception-as-interface paradigm enables learning a single policy to perform multiple household tasks, including reaching, grasping, placing, and articulated object manipulation. We also show that training from scratch with reinforcement learning can produce emergent behaviors such as active search. These results demonstrate how vision-driven control and complex tasks induce human-like behaviors and can serve as the key ingredients in closing the perception-action loop for animation, robotics, and embodied AI.
ROJun 13, 2024
OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and LearningTairan He, Zhengyi Luo, Xialin He et al.
We present OmniH2O (Omni Human-to-Humanoid), a learning-based system for whole-body humanoid teleoperation and autonomy. Using kinematic pose as a universal control interface, OmniH2O enables various ways for a human to control a full-sized humanoid with dexterous hands, including using real-time teleoperation through VR headset, verbal instruction, and RGB camera. OmniH2O also enables full autonomy by learning from teleoperated demonstrations or integrating with frontier models such as GPT-4. OmniH2O demonstrates versatility and dexterity in various real-world whole-body tasks through teleoperation or autonomy, such as playing multiple sports, moving and manipulating objects, and interacting with humans. We develop an RL-based sim-to-real pipeline, which involves large-scale retargeting and augmentation of human motion datasets, learning a real-world deployable policy with sparse sensor input by imitating a privileged teacher policy, and reward designs to enhance robustness and stability. We release the first humanoid whole-body control dataset, OmniH2O-6, containing six everyday tasks, and demonstrate humanoid whole-body skill learning from teleoperated datasets.
LGDec 21, 2021
Tackling System and Statistical Heterogeneity for Federated Learning with Adaptive Client SamplingBing Luo, Wenli Xiao, Shiqiang Wang et al.
Federated learning (FL) algorithms usually sample a fraction of clients in each round (partial participation) when the number of participants is large and the server's communication bandwidth is limited. Recent works on the convergence analysis of FL have focused on unbiased client sampling, e.g., sampling uniformly at random, which suffers from slow wall-clock time for convergence due to high degrees of system heterogeneity and statistical heterogeneity. This paper aims to design an adaptive client sampling algorithm that tackles both system and statistical heterogeneity to minimize the wall-clock convergence time. We obtain a new tractable convergence bound for FL algorithms with arbitrary client sampling probabilities. Based on the bound, we analytically establish the relationship between the total learning time and sampling probabilities, which results in a non-convex optimization problem for training time minimization. We design an efficient algorithm for learning the unknown parameters in the convergence bound and develop a low-complexity algorithm to approximately solve the non-convex problem. Experimental results from both hardware prototype and simulation demonstrate that our proposed sampling scheme significantly reduces the convergence time compared to several baseline sampling schemes. Notably, our scheme in hardware prototype spends 73% less time than the uniform sampling baseline for reaching the same target loss.